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Messages - Skasian

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16
Walkthroughs & Strategies / Re: Mini-boss Guide (v1.6e)
« on: November 11, 2011, 09:18:45 am »
Well, if you haven't known, you can search for a specific thing using the Ctrl+F function!


Not sure if you've tried using your own guide but trying to Ctrl + F something returns results that are quite difficult to use.

It's so hard to find what you are looking for even with Ctrl + F. I've been using your guide a lot and I can tell you now that SCROLLING is more effective to find stuff in your guide than CTRL + F!

17
Idea Factory / Puzzle Riddles (as clues)
« on: November 11, 2011, 03:38:03 am »
Right now many of the puzzles have no real 'instruction' to them and it makes it difficult for new players to even attempt to solve them without having to refer to the forums. They need some sort of text hint.

I'm proposing a riddle based (something like a poem) to pop up and give the play some hit at what might solve the puzzle. As an example for the first box puzzle in chapter 1, something like a short riddle:

Quote
Levers here do I see,
Roman numerals 1,2,3.

The boxed is locked not with a key,
The number 8 will open me.

Or for the Mortal/Deathless puzzle e.g.

Quote
A maze of gods meets the eye,
for none of them appear to die.
Each is coloured like another,
Kill him and kill his brother.

Do you like this idea?
.
.
.

The second problem with puzzles is the hint text which appears currently only shows up once. It's very easy to miss especially if something else happens at the same time (battle/other dialogue). Therefore there needs to be a repeatable display of hints upon reentering but not such that standing on the border of the puzzle will cause your screen to FILL with repeating text.

Do you like this idea?

An example of the code I would use for this sort function (I'm sure Aero can do this as I've seen many of his previous work - quite impressive).

Spoiler (hover to show)

18
Walkthroughs & Strategies / Re: Mini-boss Guide (v1.6e)
« on: November 10, 2011, 08:27:18 pm »
it would be cool to have steal/drop information on this guide as well.
Isn't the item list adequate?

Hint Hint* Chimto...  I don't think you've realised why people seem to skip your item list. I've mentioned this briefly before and so have others.

Your item list is 'TOO ADEQUATE'. It is too comprehensive and it is very complete. This is good in its own way but the downside to this is that it CAN BE user un-friendly and hard to follow and find stuff.

I've done guide writing in the past and the one thing I've learnt that was the most important was to make it easy-to-follow. By no means are my guides here great (they are all incomplete anyway), but it (your) is definitely 'like a dictionary' as someone else put it.

It is still a great guide, don't get me wrong and I use it all the time :) But for some it may be too hard.


As for the issue regarding adding items to this list. I decided not to do it as Chimto's Item List does indeed cover this and I would be directly overlapping into his territory.

19
Site Discussion / Re: The Chat
« on: November 10, 2011, 08:08:34 pm »
Thanks, i guess :P

I think its just me being a computer geek. Coding is a hobby and I find reading code rather enjoyable lol.

20
Questionnaire / Re: Questionnaire Info
« on: November 10, 2011, 03:24:26 am »
1: Poor
2: Fair
3: Average
4: Good
5: Excellent


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Question 1: Story - What do you think about the story? Is it too confusing? Too simple? What is the best and the worst part in the story. Why?

TCO presents a storyline which is unpredictable in a good way. However it is hard to judge the story purely because they story is incomplete and with plot twists and what-not, what we know of it is currently open-ended. I think the story has a great background and a lot of potential. In terms of how it's written, I'd say it could be done much better. Not your fault in particular, but not everyone can write a best-selling novel/movie.  ;)

The best part is the mystery behind what is going on. Bit of suspense mixed in as well.

Worst part is fradz's lines totally ruining the story for me. See the next question.

3.5/5

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Question 2: Characters - What do you think about characters? Are they boring? Are they interesting? Who is your favorite character? What character you didn't liked. Why?

There's a good mix of characters in there but by far Fradz comes off a way too immature and does not fit in at all, especially to the image of a dragon slayer. For the reader, it's hard to believe that someone with the mental capacity of a 5 year old and acts like it could contribute so much to the war and be regarded as a dragon slayer. It's ok for a character to be different, but he was just way too over the top.

Galeoth has some good lines written into the dialogue and impressed me at times and would have to be one of the better characters with a believable story and few flaws. The bone-dragon boss in Chp. 6. has a section of dialogue which impressed me greatly (I cannot recall exactly what) but it was by far the best written work in this game, so kudos to whoever wrote that boss.

Fradz's is definitely the weakest link here by far and is the reason for the low score.

2/5

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Question 3: Game play - What do you think about the game play. Is it boring? Is the campaign too repetitive? Is there too much killing? What is the best side of game play and what is the worst. Why?

The gameplay is quite fun especially the first and second times through. The first time because everything is new, the second time because you are able to get in some good items and fight the harder bosses. Subsequent play-throughs however tend to get a bit tedious and repetitive. Perhaps reducing the required play-throughs to experience the game would be a good change. (Currently it would be around 5 times at NORMAL difficulty - mainly cause of gold).

In a campaign called based on Dragon Slayers and a game engine called Warcraft, it's very hard to steer away from 'Too much killing'. Therefore I wouldn't worry about that.

Unique bosses and making awesome items is the highlight here. The worst would be all the bugs, especially running into one that makes the game crash or unplayable for whatever reason. Otherwise finding out 5 chapters in that you forgot to pick up 1 item back in an earlier chapter needed for an item is very frustrating as well.

Apart from that the bugs let down the gameplay.

3.5/5

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Question 4: Bosses - What do you think about the bosses at the campaign? Too hard? Too easy? Please tell me what is your favorite boss and what is the worst boss? Why?

Bosses are great and nice, although they tend to get a bit similar after a few chapters. Difficulty-wise, there is a significant jump in difficulty between bosses from chapter 5 to 6, in that chapter 6 is suddenly extremely hard compared to all the previous chapters.

Worst boss are the ones that are buggy. Best one want probably doom lord as it wasn't a boring arena and the run at the end was a good idea. Try and avoid being too repetitive in design.

4/5

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Question 5: Music/sound - What do you think about the musics at the campaign? Are they bad? Are they good? What is the best and the worst music at the campaign?

Best music was final-fantasy cause the series is awesome (obvious bias here!). Worst part of the music is where you are doing something or walking along the border of 2 areas and the music is switching every second and sounds retarded (not sure you can fix that though).

Aside from that, if you could get voice actors that's an instant 6/5  :D

4.5/5

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Question 6: Diffculty - What is your opinion about the difficulty. Is it too hard? Too easy? Which parts of the campaigns were not balanced, what are they, and why?

As stated previously, the transition into chapter 6 presented the most difficult task. Otherwise the game itself isn't too hard.

As there is no separate section for Puzzles/Minigames I'm going to mention this here. The puzzles in general are too difficult ONLY because they lack any form of instruction! A simple message that will repeat itself upon reentry to the puzzle or even adding it into OPTIONAL QUESTS would do wonders. As an example, the level puzzle on the first stage you need to add to 8. But there either was no message describing this puzzle or I easily missed it as text only appears once. Without this hint the puzzle is impossible. Instances like this force the players into the position where they get frustrated and want to quit. A player shouldn't have to search through the forums just to be able to play this game, IMO that is poor game design.

Spoiler (hover to show)



As for balance it has been mentioned time and time again that the gold is an issue. Put simple there is a lack of gold in the game. This needs to be improved however you wish, but the overall gold in each play-through needs to be increased.

3/5

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Question 7: Cinematics - What do you think about the cinematics? Too long? Too much? Too boring? Tell what is the worst and the best cinematic and why.

As said time and time again, the text speed needs to speed up by at least 30%. I hope you are not using WC3's default auto-timer as it is quite slow. Cinematics are ok, nothing special. Some are a bit boring due to the dialogue and the numerous spelling and grammatical mistakes.

Animations are a bit........... unusual. Such as Fradz dancing around with his swords flailing for no apparent reason.

2.5/5

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Question 8: Atmosphere - What do you think about the atmosphere of the campaign? Too funny? Too sad? Tell what increases and decreases the atmosphere? Why?

My opinion is it's too lame. Attempts to be funny are unfortunately met with an eerie silence in my head.

The other gripe I have, is that the story itself is a 'serious' atmosphere I find, while the characters and dialogue are targeting a 'funny' atmosphere. There's a huge contradiction between the two and unfortunately in this campaign, they mix badly.

An upside is the 'epic' atmosphere is nice. (Castles  :)).

3/5

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Question 9: Abilities/Spells - What do you think about characters' spells? Are they balanced? Does they have good enough effects?

Some spells are clearly more overpowered in this genre then others. An example would be Fradz's Teleport Strike ultimate skill. Since the game is based heavily on boss fights, it is so easy to just use that spell and hit a boss 12 times doing a stupidly large amount of damage to it. Run around in circles, wait for the cooldown and do it again since you're invunerable during the duration of the slashes. This methods makes it almost impossible to lose boss fights.

AOE spells on the other hand are for this reason underpowered when compared against single-target spells. Since regular creeps or even mass spawned creeps from bosses don't pose any real threat in this game, AOE does not really have a large impact as it could. Most of the boss fights your AOE is really only hitting 1 thing (the boss) and it's a waste. (If you've played DotA or similar games you'd understand very well the reasoning I'm getting to here).

The concept of combat kings carrying through the levels and the large array of skills do save this category so I'll give it:

4/5

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Question 10: Items - Are the items interesting? Are they unique? Are there too much items? What should be changed?

Too many items is not a bad thing. It at the very least, gives the player a choice of how he/she wants to build their characters. There is definitely uniqueness in some of the items.

This is probably the sole category which saves this game from failing like many other SRPG's. It is also the reason why I still play it as I want to try all the items.

Although it is bothersome how some items are bugged and don't work :(

5/5

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All things considered, how would you describe your playing experience at the campaign?

Summary:
  • Story: 3.5/5
  • Characters: 2/5
  • Gameplay: 3.5/5
  • Bosses: 4/5
  • Music/Sounds: 4.5
  • Difficulty: 3/5
  • Cinematics: 2.5/5
  • Atmosphere: 3/5
  • Abilities/Spells: 4/5
  • Items: 5/5

Overall: 3/5

Overall, I enjoyed playing TCO and the main reason why I've stayed around is that I see a lot of potential with this campaign. Whether or not Aero is able to execute it, we'll have to wait to see.

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Would you recommend this campaign to your friends?

STRONG NO. I have a reputation to uphold and the WORST thing you can do when recommending a game/product (or anything else in real life) to a friend is that product turning out to be a dud.

In this case there are 2 major reasons why I would NOT suggest this game:
  • The game is far too buggy to be enjoyed by someone who only wants to play it and not wait around until it is fully complete. Too many bugs = no fun. Selling something that is unfinished/buggy is a horrible idea and thus I will not be recommending this game at the moment. HOWEVER should these bugs be addressed I would have no hesitation to refer my friends to play this awesome game as it is by far one of the better SRPG's made for WC3.    :)
  • The game is suited for a NICHE audience. Firstly, there is a learning curve to this game and it is steeper then most other games. As an example my girlfriend wanted to play this but it's far too complex and she wouldn't bother to learn it. I can totally understand this point of view and there is little you can do to fix this as it is the genre of the game thus only suited towards certain players. The second point of this category is the game is focused around 'Give-up' and playing the same story through again and again. A random figure like 90% wouldn't be too far off to say that most players will not play the same storyline through again unless something else in the game is really attractive. It would only be worth referring players that are interested in playing the same thing over and over again and these players are few and far. This is the same reason as why since the mid 1990's, the gaming industry has been moving away from indepth storylines and great single player campaigns and into multiplayer games as people change everytime, whereas something preprogrammed will always be the same (take Team Fortress 2 for example, it doesn't even have a single player campaign/story element to it).

21
Finished Competitions / Re: Competition #29
« on: November 10, 2011, 03:09:43 am »
I R WINNNARRRRR 

 :D :D :D :D :D :D :D :D

22
/ Re: 1.6e Help Masterthread
« on: November 10, 2011, 03:07:20 am »
Apologies DD I misread.

Also, I've now learnt that you can split items, thanks :D

23
Introduce / Re: Hello everyone !
« on: November 10, 2011, 03:01:01 am »
I love how people ask what does "XXXX" stand for when it is much faster to google it then post a reply.

Searching L4D, first result tells you.


LFD is a good game,  LFD2 is much better for casual play though. (LFD1 has a more competitive edge at the moment).


You should totally play HoN instead of LoL :P   Either that or gear up for DoTA2

24
Site Discussion / Re: The Chat
« on: November 08, 2011, 11:10:38 pm »
Hasn't happened to me either

EDIT:  wait... please don't tell me you're using Internet Explorer...

yup im using internet explorer @@..

OK 2 problems there:

  • You're using internet explorer
  • You're still using internet explorer

See the problem? Don't get me started but there are over a million reason why you should invest 8mb of download quota into one of the following:

  • Firefox
  • Chrome
  • Opera
  • Anything OTHER then IE

The only time it is OK to use IE is when a specific site does not support any other browser which is incredibly rare these days.

As to the reason you are seeing the ****-redirection. It is likely due to a hijacker/virus that redirects you due to the numerous security loop-holes in IE.


EDIT: and the reason why DDcanada doens't have it with IE is because he hasn't encountered the same security flaw that you have. Most likely through third-party apps or excessive **** browsing in the first place. Either way, you can throw a stone at the IE coding and hit a flaw.

25
Idea Factory / Re: Drawing Aggro (Tanking)
« on: November 08, 2011, 11:06:33 pm »
Yea I made that new "Defensive Roar" ability.

Phodom roars and musters his muscles giving him 10 armor for 10 seconds and making enemies attack Phodom in a wide area. |n|c00FEBA0EHotkey: S. |nType: Instant. |nCast time: 0. |nCooldown: 20 seconds. |nEffect: Doesn't increase at all. |n|c00FEBA0ECalc: -

Is that in the current version or something upcoming?

26
/ Re: 1.6e Help Masterthread
« on: November 08, 2011, 11:05:34 pm »
May i ask how to split the stacked less magic orb ? Cause when i doing the zwill blade it 1 time used all @@


DDcanada he means lesser magic ball which is used to make zwillblade.

tcofeeder, please refer to the 'Bug Masterthread', you will see this is a bug that has already been listed. You cannot split items, it normally only consumes 1 of that item even if it is stacked.

27
Site Discussion / Re: The Chat
« on: November 08, 2011, 05:41:43 am »
Hasn't happened to me either

EDIT:  wait... please don't tell me you're using Internet Explorer...

28
Idea Factory / Drawing Aggro (Tanking)
« on: November 08, 2011, 01:01:34 am »
The key concept behind the role of a tank is to:

"Draw aggro away from your DPS and support teammates and tank incoming damage"

The second part of that statement is fulfilled in this game but the 'Drawing Aggro' seems to be neglected.
Often in fights, Fradz will be suddenly targeted for no apparent reason and there is no way to stop the boss stupidly chasing him.

What I'm suggesting is a 'Taunt' type ability on Phodom to be selectable as one of the options in prologue.

Thoughts?

29
Simple Questions / Re: Special wishes for chapter 8?
« on: November 08, 2011, 12:54:20 am »
Would say fix some of the major bugs that are currently in the game. Hard  to play when so many things refuse to work (especially chapter 7, finish that properly first)

30
Simple Questions / Re: New Interface
« on: November 06, 2011, 11:33:15 pm »
Looks good well done

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