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Messages - Lynx

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Walkthroughs & Strategies / Re: Yurgimar battle **** No Give-up
« on: February 19, 2018, 03:44:03 am »
Okay I know this is necroing a 3 year old post but still screw me with a god damned Ogozooma I don't remember this bloody ability of Yurgimar where he starts channeling a spell, similar to when he's doing the push-away-shockwave, but this one is a lock-on onto your heroes. The last time I played TCO, and finished it, was like, uh, 2 years ago? Yurgimar was as hard as my boner (see what I did there?) but I have no memory of this seemingly unavoidable spell that instantly murders my Galeoth with 10k HP through the mana shield (8k mana) and like 50% magic resistance.

The numbers may not be right but whatever, what I'm trying to ask is - how do you dodge his second phase lock-on channeling spell? If impossible, how do you not die like a bish to it then?

I figured there might be someone else in the future one day having trouble with this, and considering what a husk full of invalid links this forum is it might be useful to have an answer available somewhere.

The Book / Re: Basic information
« on: July 29, 2017, 06:19:08 pm »
Any news on the book? Following the information in the progress thread it should've been finished by now. Is it cancelled? Should I stop hoping? Is there going to be an English version?

The Book / Re: Character of the book
« on: February 28, 2015, 09:12:22 pm »
Taking into account the interlude in chapter 1, and what "Angel" had to say, and the blatantly matching name, would I be correct to believe Zee is Zeeman?

Heroic Achievements / Re: **** End
« on: February 28, 2015, 05:51:05 pm »
So, has anyone managed to figure out if that item you steal from Xvareon does anything? I clicked it and it gave me the text, but is that really all there is to it?

Also, @Aero, the story ended with so many intentional cliffhangers, SPECIALLY THE SECRET ENDING. The secret ending was amazing!
But, will we get to see the so many questions we were left with answered in the form of a campaign, or do we have to wait for an English translation of the book, if it will ever come?
Spoiler (hover to show)

Walkthroughs & Strategies / Re: Zylcious Fight
« on: February 28, 2015, 10:13:38 am »
Jesus Christ that steal of his is annoying.

Bug & Balance / Re: 1.9 Bug Masterthread
« on: February 25, 2015, 01:42:26 pm »
Just a couple new bugs from 1.0

Mega ring which should let you only go 2 levels higher has let me get to lvl 25 on chapter 4.

Lesser magic balls in a stack (and im guessing other stacked items) no longer just take 1 if you make a
recipe  but instead use all, I made some aero boots with 6 and it made 6 boots in the same stack.
(I'm not 100% on this one it could be an issue with 1 ball that I picked up that didn't want to automatically join the rest of the stack, i added it manually and that might be what caused it, can anyone else confirm?)

To me the Mega Ring tooltip says it increases maximum level in the current chapter by 5, and all upgrades of the ring also give an increased level cap compared to the previous versions. So, I am guessing this is a buff for the item on purpose.

As for the Magic Balls, yeah someone messed something up there. I'm in chapter 5 Dragon Inn and right now I have Sapphire, 7 Lesser Magic Balls, and the Greater Magic Ball recipe in my inventory and it isn't fusing. Will update if I get around it.
Edit: In the same chapter I managed to get 5 more lesser magic balls and made a stack of 5 from them. This fused successfully.

I am also encountering the same problem in later chapters, such as Kargath. I have a stack of 4 lesser magic balls and they won't fuse to make a Master Key, and yes, I have all of the items required (3 is needed for master key).

So, unless you can fix this bug easily, you guys could add a system which enables you to split item stacks.

/ Re: The Help Masterthread
« on: February 25, 2014, 11:36:52 am »
Can somebody please give me a full list of all spells that disappear (and never come back) when you start chapter 7 (Terdoom Castle). I have tried for the third time to play the campaign with a different set of spells, every time i start chapter 7 i lose about 5 spells making it almost impossible to continue playing, since those are usually spells i invest a hell of a lot of points into.

Spells that i know disappear are (Sorry, i forgot the names of the spells...)
Galeoth's Illusion Army, Galeoth's Order, Galeoth's Crystal Plane, Phodom's AoE ball-throwing spell that heals as well, Fradz High Strike, i think there were more in my previous games, but i forgot.

And also, i am not 100% sure, but i think Phodom's fire element skill isn't there even at the start of the game, i'm not sure if that's the spell but i remember starting one time with only 4 spells.

Btw, this isn't a complaint about bugs, i'm asking for a full list of spells that disappear sooner or later so i know what to select on my 5th playthrough, so i can finnaly finish the god damn campaign.

edit: I need help with another thing now, in chapter eight, in the solo-phodom fight, after it's done i lose all my spell book skills besides phodom's, i'm playing on ****, i have tried cheating->killing and then when i fix it and check my spellbook, the skills are there for 0.0000002 seconds (I can see them for a very brief time) but then they just disappear (other than phodom's), what kind of poor triggering is this?

Can anyone tell me how do i do this fight, what steps do i take, is there any way to cheat my way through this, without losing 70% of my spell book skills, which i have invested like 50 honor points in, i know i can just not do the fight, but i really want to finish that Zyl Orb.

But i'm assuming this is an abandoned project, which is a really sad thing, so i was wondering if there was a previous version with less bugs, i am on 1.9i i believe.

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