Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rikoshae

Pages: [1]
1
Idea Factory / Re: Ability Improvement 2
« on: February 18, 2011, 03:00:01 am »
My main point is that certain characters should be limited in certain combat king passives.  Bash is not that imba if it has low stun duration like a .5 duration if your proc at 20%.

2
Idea Factory / Re: Ability Improvement 2
« on: February 17, 2011, 08:30:08 am »
I don't think hpassives should be taken out completely, but instead items should be taken out(Because there is a ton of items and it seems most of the boss ones are useless, if you feel the need to keep the items, just have it cost honor points still.).  You get a set amount of Points anyway so its really not overpowered.  It would be easier to have balance and have certain passives only apply to certain characters with limits if possible.
Disarm should be taken out completely and be replaced with bash, has less broken AI.

Like say for example main attributes can go up to 10:
Phodom:  Counter Attack, Natural Resistance, Bash, Force Blow
Fradz: Lifesteal, Critical Strike, Evasion, Blind
Galeoth: Magic Resistance, % to Replenish Mana, % to Block Magic, Trance

Side attributes can go up to 5:
Phodom: Magic Resistance, Trance
Fradz: Natural Resistance, % to Replenish Mana
Galeoth: Evasion, Counter Attack.

All Skills cost 2 Boss Points instead.

You can still use honor points for abilities if you feel like you want to change to whole system.  BTW for cooldown and reduction cost, couldn't you just make a whole new spell with the same animation and description but with lower cd and cost?  IDK just a thought.  The upgrading of abilities which adds bonuses does sound pretty cool though.

I'd say also with this system you can get rid of the old element spells also and reuse them into the ability upgrade system.

3
Bug & Balance / Re: Bugs 1.4c
« on: February 17, 2011, 05:04:02 am »
Ok so i've found a few more glitches in chapter 5.  In the bear cave, I always get the game over sign saying i cheated after sometime.  Another glitch is the turtle boss.  When I disarm him, he ran into the water and is now stuck and invincible there and won't come out.

4
Bug & Balance / Re: Bugs 1.4c
« on: February 17, 2011, 04:19:39 am »
okay so i've been playing alittle more today and i found two more glitches i suppose.  in chapter 5, the wizard that supposedly give the miraga set, the trigger is too fast so I can not buy the item from him (Maybe because I got the set already?  If that's the case dialogue and triggers need to be changed?)  .  Another glitch is the spell you buy from the merchant.  If you use it, it crashes your game after a few seconds of casting.  I'll try to find more glitches in the meantime ; )

5
Bug & Balance / Re: Bugs 1.4c
« on: February 17, 2011, 03:43:36 am »
Yeah, with it being a channeling ability, he won't glitch.  Maybe while he is doing the move he becomes spell and magic immune also?  Don't want to be stunned while doing it right?  ;)

6
Bug & Balance / Re: Bugs 1.4c
« on: February 14, 2011, 03:18:42 am »
Hi im new to the boards.  I just want to post some bugs I had.  When I used northern winds and got stunned, I got frozen and couldn't do any actions or move.  Couldn't u make this spell channeling?  Also, when I go into honor shops or boss shops, and I hit exit from the screen menu, my screen darkens and I can't see anything.  Another thing is, Galeoths starting special weapon and lucky pack can not be picked, the buttons are broken.  Also, in the description, it says inner light heals for galeoth but it only increases magic dmg and armor. 

Just a suggestion, the glacier does not take much aggro so maybe have it have a spell to take aggro?  Also, instead of healing when it dies, maybe it can just give off a nice aura of hp and mana regen when it is still alive.

Thats pretty much it for now, I'll try to encounter more.

Pages: [1]