Since the campaign got updated too 1.1a (with the WC3 version beeing 1.29.2) (which can be downloaded here:
https://www.hiveworkshop.com/threads/need-help-back-to-1-29.308233/#post-3289927 clicking the Warcraft III.exe worked for me)
I always loved this campaign and always will be, so: great job Aeroblyctos : ) (more than great, incredible, superb, amazing)
Im glad someone posted some bugs (even tho the forum is not active anymore, sometimes someone will post something helpful): I also replayed it and found some bugs, also some notes/suggestions in the end (played on 1.29.2 WC3) : (i wont post duplicate, as Thandrall found some i also noticed, like child icons)
General:Phodom and Fradz: Are still unable too crit.
Galeoth got buffed in Version 1.1 too have 20% static crit chance and 500% crit damage and beeing able too crit. (but we are unable too scale those stats on him, giving him crit chance, agi or crit damage, does not change his crit chance/damage, which makes him worse in later chapters (if crits would actually work))
(suggestion: Galeoth was already the best Dragon Slayer, i would revert that change and ty too fix it so all heroes can crit and scale, it will just create some balance issue, where heroes deal now more damage than before)
Version Number: Ingame, the top right screen will say the Version Number and a text leading too
www.TCOcampaign.com but that link is dead, it has too be changed too:
https://tcocampaign.createaforum.com/index.php or the hive link for the campaign.
If you buy items that are usually 1 buy only with boxes that have full inventory, you get the item dropped + the shop will have the item in stock again after some time, which is not supposed too happen.
(but is kinda nice, as it can allow player's too buy more evil eye's in Ch1, as there as not enough if one has too much luck)
Game Panel: Did you know? Is not useable after Chapter 1. (when loading from the End, but it works in CH1)
Game Progress Panel: Current Campaign time and Total Campaign time are swapped. (total campaign should show more time then Current Campaign when loading from the end or give up, also the Total Campaign time (that should be Current Campaign does not include the time in the Prologue))
Game Progress Panel: Sometimes opening the panel and picking up a item will rapidly swap the page displayed (but it will stay at 1/3) (happened too me in CH3 with Galeoth)
(this will also happen while the panel is not open, i believe, that this is the reason that sometimes opening the page will display the wrong page, as this bug existed before too)
Game Progress panel: Shows 0/7 heroic archievements, but 4 got added in this patch so it should show up too 0/11 in each chapter.
Extra Vision for Galeoth: Added in this Version the command -inv too give Galeoth some vision. (because it loves too bug when he dies and then he cant see much anymore, the issue is, even with the command he can only see half the distance that he should be normaly be seeing without dying)
Chapter in the wrong order: If you go into Custom Campaign in WC3 and choose The Choses Ones 1.1.a (after you finished the game) you will be able too start a specific chapter. Chapter Ten and Nice are in the wrong order.
In the selection after Eight comes Ten, then Nine then Epilogue. (should be Eight, Nine, Ten, Epilogue)
Choosing the Custom Campaign in WC3, you will be able too select a difficulty level: Story, normal or hard. (before opening the campaign) (which of course doenst do anythign, so the option should get removed. (How to remove that: as far as i know, it can just be removed by editing the campaign in the editor, in general settings, there is a options too use variable difficulty levels, which can just be unchecked, but of course only the creator of the map can do this)
Game Panel (on the left): Camera commands: 1. Really nice feature, the only issue : Turn left, turn right and Closer and Farther settings will get reset too normal, after one triggers a cutscene or after using Dig.
(which is weird because the other Lock Camera settings on a specific hero, will apply its effect each time again after a cutscene or Dig)
2. Turn right, will also turn left and not right. (at least first time clicking it)
Game Panel: Game Commands: Using the command -pexp in chapter 1 (in childsplay) will not completly disable exp gained, we get a few points of exp each kill, but no 0. (this is probably the case for all chapters and heros?)
Command Panel (hero): The ability Meditate states it will be canceled, when the unit moves or is attacked, but right now it will not be canceled if the unit is attacked. (the item Frog Hood, is the only item i believe that has the effect too not cancel it when attacked) (or maybe this is a tooltip error and that mechanic of beeing canceled was removed at some point)
Using any Esper: The heroes become untargetable, but some boss mechanics can still kill them, also Galeoth just continues auto attacking enemies, even tho he is not supposed too be there.
Using the new commands: -pexp, -fexp or -gexp will reduce exp gained but not ba 100%, dependent on the monster still some exp are rewarded + quests give full exp.
(This is actually quite interesting, as this would allow player's too do some kind of challenge run, playing with exp disabled, but still able too get some with quest)
Items: (Also on some i note in which chapter they appear first)Summoner's Amulet (CH7): Works for ALL friendy units (even the heroes) not only for summoned units. (also Illusions dont get any armor bonus at all from it, nor spawn with any bonus armor the user had, for example using Illusion Army spell from Galeoth)
Dragon Orb: 1. Using the item, the unit will not be able too attack air units, like Widger or Widger Queen in Chapter 1.
2. Their sight is less than half of the heros sight.
End of an Era (CH10): It is not possible too get this item without starting a new fresh game, as the game panel played time will be too high if one loads from th end of give up.
Magic Orb (CH1): If picked up with a box, it will not turn into Magic Orb I. (It will not show the %attack speed)(picking up the item with a hero fixed this)
Battlemage Pauldrons: For some reason buying them in the Shop, they are called: Magical Shoulders.
Spider Queen's Essence (CH3): The Icy Spider summoned using the item has the child armor icon.
Sword of Night (CH4): The proc does not work at all. (tested a bit with damage numbers enabled and it never did damage)
Sword of Day (CH4): The proc does not work at all. (tested a bit and i never noticed any healing)
Night and Day (CH4): Both procs dont work same as above.
Tempest Stone (CH2): 1. Using 2 of them on one character, the second Tempest Stone will not get stacks and wont work. (also the item scales with the user magic damage and not mana, like in the text claimed, which is super nice tho btw, makes the item super good)
2. You can stack 1 Tempest Stone with stacks into another Tempest Stone and the second Stone will disappear.
Orichalcon: Same as the Night and Day item, those effects dont work. (Tempest Stone part works, but see Tempest Stone note)
Sargatanas: Same as the Orchalcon. (Tempest Stone part works, but see Tempest Stone note)
Trinket of Kindness and Trinket of Hatred (CH4): Both say in their tooltip at the bottom Item Set 1/2. (usualy item sets will say the item it will become or item + set, in this case it should say: Trinket of Righteosness Set 1/2 , or without the set) and Trinket of Righteousness itself should then also say at the bottom Trinket of Righteosness Set 2/2 , or without the set or no line at all. (some item sets combined dont say anything, some say their name and how many items where combine)
Mana Earring (CH7): It will be stuck at 48/50 mana regen and wont go up too 50
Outer Stone (CH7) : Grants the magic damage reduction aura even when placed in the hero box. (Or the tooltip is missing, telling us that it does work from the box, like Holy Cross was missing this before 1.1a)
Energy Orb (CH1): is on use the Ultimate of the hero and not the effect of the orb. (chapter 4 tested) (loading the game once and dropping and picking up the item fixis this and it becomes normal)
Tera ring: Is on use the users ultimate at low level instead of its usual effect. (chapter 8 tested) (saving and loading the game, dropping the item and picking it up again fixes it)
Reaper's Scythe: 1. Is on use the users ultimate. (saving and loading the game, dropping the item and picking it up again fixes it)
2. Killing a Unit with the effect will not grant any exp. (but you receive gold)
Elemental Tablet: Does not increase Magic damage by 25% for 10 seconds. (when used)
Improved Animal set (CH8): When getting the magic damage bonus and unequping the item, the magic stance (improved animal set) buff will stay. (the power stance and armor stance buff workd correctly and disappear if the item is dropped) Also there is a tooltip error, it will say E+225 Damage, instead of +225 Damage
(improved animal set does no longer stack over 180, before it could stack way way higher, not sure if the same with Animal Set)
Angel's Goblet: Is simply missing the text: and from box. It should read: Resurrects the Hero with full health and mana when he dies. Can be used three times per chapter and from box.
Angel's Amulet: Is simply missing the text: and from box. It should read: Resurrects the Hero with full health and mana when he dies. Can be used three times per chapter and from box.
Amulet of Bless: Is missing text in the end which just says: Can be used from box.
Second Part of Holgro (CH7): Is not useable.
Third Part of Holgro (CH7): Is not useable.
Thunder Boots (part of Fradz set): Are buyable in CH6, CH7 and are able too be digged up in CH6. (not sure if this is intended, that you can get it at so many different spots)
Aerial Shoes: Are able too be crafted using more than 1x lesser magic ball and the amount used will be displayed on the boots.
Amulet of Great Magic: Says it restores 50% of the hero's mana. (which is weird, because it should be 100% like the Amulet of Great Life)
Skull of Chaos: A line is missing in the end which would say something like this: (max. 10 stacks used per use) (as the item can stack up too 30, but will only use up too 10 charges per use)
Essence of Monstrosity: Will say that it gives 40000 mana, but this is just an tooltip error, it gives 4000 mana (so just a 0 has too be deleted in the tooltip)
Abilities:Phodom: Heaven's Bless: Trying too cast it while the effect still last, sometimes wont refresh it and it will just go on cd. Also if you cancel the animation the same will happen. (for example you cast it, then ty too move before the animation goes threw)
Phodom and Galeoth: The buffs/effects from Seal of Resurrection and Heaven's Bless overwrite each other.
Phodom: Shield of Fire: Is not castable on a target which has full health.
Phodom: Power Heal: The bonus health increase only works on heros and not summoned creatures, like the Fire Element summoned by Phodom.
Fradz: Electro Shell:
1. the shield last an infinite amount of time or until the shield is depleted. (the magic damage increase last the correct amount of time tho) (also some note: I love that the shield last until broken and not only 10 seconds, which makes it the best ability in the game tho, i love it, this is basicly the reason why magic damage Fradz is viable at all (it is just incredibly broken, as the shield is insanly overpowered if we stack magic damage + the ability giving others magic damage too, makes this ability so much fun)
2. While the shield last, and the hero selects an ability where he has too click another target or area, taking damage too the shield in that time frame where the blue numbers will show,will deselect the ability, which is really annoying. (this for some reason does not always happen, specialy if solo, but happends all the time while i control more units, but i could not find the exact cause, maybe it has too be combined with something else in the game too trigger)
Galeoth: Spell not ability: Frost Armature: Has the same issue as Electro Shell, where it deselects the ability.
Galeoth: Frozen Fang: Got a completly wrong tooltip. (In the Prologue the tooltip is correct, but learning any rank or learning it in chapter 3 onward the tooltip is different, but the ability just works corretly like the prologue claims it works)
Galeoth: Ice Bolt: Will say, that it will deal 25% more damage if another Ice Bolt hits the same target within 12 seconds, this seems too not work on bosses ?. ( a debuff is applyd, but there is no bonus damage, tested on Ice Queen in CH3, but when using it on the Ice Queen minions, the bonus damage did work)
Galeoth: Ice Element Lv.12: Full Cure, does nothing when activated. (tested in CH10) (also when he has his Energy Shield up or spawns he will have some aura effect around him, but it doenst seem too do anything) (also why is the mana cost so high?)
Galeoth: Ice Element Lv. 16: Ice Claw in the Ice Element tooltip is missing the text: where it states, that it reduces the armor of enemies hit by 25 for 60 seconds (In the Ice Element ability itself it claims this), also the armor reduce is not applied. (this would basicly be the only good reason too take Ice Element at all for later chapters, but because it doenst work it is pretty useless) (also why is the mana cost so high?)
Galeoth: Inner Light: The buffs from Inner Light + Magic stance (from improved animal set) do not stack. (i read this somewhere, i need too test it myself if it is true)
Galeoth: Magical Hammer seems too increase the games save file in each chapter by a large amount evertime it is used. (it also still reveals the location it it used on for the entire chapter, so the invisible effect units are probably not properly deleted)
(together with Power Orbs, it will create huge lag in later chapters and taking both abilitys, makes it pretty much impossible too do everything in CH7 while watching all cutscenes, as the game will keep crashing at some point after the save file excedes 60k KB this can already happend after 3-4h, while it is possible too be in the chapter for more than 5h if you do and watch everything))
Fradz: Power Orbs: 1. Will buff the entire party and not only Fradz.
2. Taking the ability Power Orbs on Fradz will result in the save file where Fradz is in the chapter too become larger and larger over time. (taking Power Orbs + Magical Hammer from Galeoth will start noticeable lag after around 2-3 hours into a chapter and will increase th save file too 40-50k + KB (using only Power Orbs the file will only be that large after like 4-5h)
3. There are a lot of cutscenes and using a Esper, where the Power Orbs will be visiable, while Fradz is invisible.
Fradz: Energy Ball: After using energy ball, controlling fradz together with other units (like in chapter 5) , will make it so fradz moves delayed and weird and can also ignore commands like moving somwhere, while he attacks something.
(for quite a long time after using the ability)
Fradz: Lightning Element Lv.12: The Might buff does not stack with the Magic stance buff from the Improved animal set item
Fradz: Lightning Element Lv. 12: Might is not set too auto cast, when the element is summoned. (Lightning Orb for example has their Spark ability on auto cast when summoned) (also he is not casting Might even if it set on auto cast (or rarely cast it), IF Companion AI is enabled in the Companion Paneln inside the game panel)
Fradz: Lightning Storm: 1. The damage and scaling of the ability is really bad. (also removes most buffs on Fradz if used and makes him immune too most magic/cast be cast on, which makes this ability way worse compared too Energy Ball, which is sad because this ability looks so cool, note some buff it wont remove, like the buff from the general's badge or Energy Shield) 2. If the hero dies while the effect is active, the effect will continue, even tho the hero is dead.
Fradz: Lightning Charge: It does not Link units together and distrubute their damage taken amongst each other.(but health regen is applied)
Fradz: Flash Strike and Teleport Strike will still permanently reduce Fradz attack speed,while afflicted with a attack speed debuff. (i noticed sand scorpions no longer poison in CH2, but there are many other sources that reduce attack speed, like in the same chapter Spirit of Noc'toriah use Cold Arrows(same as Guardian Lich in CH6))
(some idea how too fix this: The Combat King: Retaliation also grants a quick burst of attack speed (and damage), when procced and you loose it, no matter if you got a attack speed debuff or not it will revert too the right amount of attack speed, meaning: If you copy the attack speed formula from the combat king: retaliation too both spells and adjust the time, the perma attack speed loss should hopefully not occur anymore)
All: Cast time: Some abilitys have unusual long time until the hero starts auto attacking again, after casting them. (even after the cast animation is finished)
Some example: Galeoth: Magical Hammer, Piercing Shard, Ice Bolt, Freeze, Frozen Paradise, Glacial Armor and way more abilitiys, have a cast time and if one does not rightclick the enemy after using it, Galeoth will just stand there for 1-2 second doing nothing.
Good example: Galeoth: Frozen Fang or Frost Shard has some cast time, but Galeoth will automaticly instandly start auto attacking again after the cast animation on his own.
Suggestion abiltitys:Phodom: Battle Banner: Make the banner invulnerable pls, it already has spell immunity and enemies dont focus it if possible. But it still dies too a bunch of custom boss mechanics.
Combat Kings:Combat King: Retaliation still does not decrease the enemy armor when procced. (or the tooltip of the Combat King is bugged, the item itself says it will deal damage + reduce armor, but when learned the
armor part is not mentioned)
Combat King: Force Blow: Since 1.1 it added the text, that it does not work for Galeoth. But it would be nice if the text was more viseable also if Galeoth uses the Combat King, it would be nice too have the same effect as using it with a hero that has the Combat King at 5/5, which instead of consuming it, it will be dropped too the ground instead on Galeoth.
Chapter 1:2 Music tracks overlap outside of the village in the bottom left of the map.
Drunken 1, Drunken 2 both got child icons as attack. (also their portrait is pure black)
Jailor Kassan has child attack and armor. (he is inside Arnold's Armor Store)
Synthesis Hacker has the child armor as icon.
Caravan People (some of them) got child attack icons.
Basic Shovel: When picked up will unlock the Dig power. (there is no need too use the item and one can just sell it and get the benefit)
Quest: Demon Fishtern: Finishing this quest will teleport the hero outside the cavern and spawn Damanthe's Shield inside the cavern and not on the hero. (if you didt go back into the cavern, you will miss the item)
Buying the entire inventory of Joe's Weapons will make 2 new items available, 1 for the easter egg and 10x Evil Eye, buying the Evil Eye will result in them beeing gone from the shop and you only get 1x Evil Eye.
Epic Boss: Muraudar Clan's Archmage sometimes cast something, but nothing happends. (usualy he will either do 1. rain of fire, 2. spawn a golem or 3. summon fire missiles which one has too dodge)
Mini-Boss: Hamta Spider Mother: Has a hero inventory. (even tho there is no items and it is not a boss you can steal from)
Game Progress: After beating the game once and loading from the end. Chapter Statistic, Game Points will display a way too high number. (only in the end of the chapter, during it it displays normaly)
Chapter 2:Voldro has a emty (black) portrait when clicking on him.
The Teleport after the Epic boss fight is clickable and has child armor.
Same for the Teleport bottom of the Centaur Boss fight. (after the fight)
Above the Centaur boss fight, one of the Soldiers is stuck inside the wood in the watchtower.
Finishing the easter egg in this chapter is not possible: The Skink will spawn, but killing it will not trigger anything the completion of the easter egg or anything else.
Game Progress: Campaign Statistic, Game Points should show all current game points from past chapters and this chapter, but it only shows from past chapters and not + current chapter points too
(showed 50 for me and current statistic was 127)
Damaging/killing the Beach Crab enemy with the Galaxy Orb item, will result in the hero instandly dying, because the enemy has a passive which returns some damage done too it.
Chapter 3:Boss Fight: (Ice Queen): The Ice Wall blocking the way back is called *Peasant* and also has child armor as the icon.
Elite Boss fight: Indestructible Ice Wall has child armor. (you can click on it in the elite boss fight against Anthanex)
Using the Esper Anthanex basicly oneshots the epic boss of the chapter, because the 100 armor reduction of his ability is insane.
Epic Boss Arena: First Puzzle: Summons like the Ice Elemental, Galeoth Illusions or even his spell Magica Fog can trigger the circles and activate the Golems. (which is a bit annoying as the Ice Elemental loves too run over it, when i just did one and wanted too go too the next one)
Epic Boss Arena: Second Puzzle: The Circle of Power in the middle has the child armor icon.
Epic Boss Arena: Saving and loading the game inside of it will remove the game progress panel from beeing accesable. (there will be just some animation near the freeze timer, but you cant click on it) Also triggering the Epic boss fight while in this state, the Boss Stats bar will also be not there (health and mana) (In general some of the extra timers above like Freeze timer seems too bug some of the other boxes like game progress or Boss stats, in general since thw widescreen support of WC3 patch 1.29 some of those bars are misplaced if multiple appear at the same time like the Freeze timer + game progress panel + cutscene skip bar etc.)
Epic Boss fight: The boss still sometimes continues his scripted patterns and is able too kill one inside the cutscene, if one does not skip the cutscene, after defeating the boss.
Chapter 4:Quest: Strange Stones: After defeating Mielipuoli a text will pop up and will say you get a Sword of Darkness, but the actual item you get is Sword of Night.
Quest: Weapon Chest: Giving the merchant the stolen sword back, the text displayed after will say you get Combat King: Natural Armor and Combat King: Counter Attack, but the actual combat kings you get are:
Combat King: Parry and Combat King: Retaliation. Also you are not giving morale +1. (even tho keeping it will remove moral by 1)
Mini-Boss: Spider Queen: Has a hero inventory. (even tho there is no items and it is not a boss you can steal from)
After the endboss fight, the music is gone. (entering the cave too the epic boss will fix it tho)
At the endscreen: The Game progress board will show way too many points in the chapter statistics.
Chapter 5:There is a Villager (women) inside Alberts Farm, when clicking on her will drop a Lucky Clover, the issue is: She wanders of a lot, if you dont go too her at the start of the chapter, she could be anywhere or stuck somwhere.
Villager and Child both have child armor as icon. (in allans farm and alberts farm and billy)
Villager (female model) has child armor.
High Elf has child armor and is killable. (inside Nohio's Miscellaneous Store)
Child (level 1) /female) has child armor icon. (too the right from the tavern)
Lumberjack has child attack and armor.
Improvel Shovel (silver shovel) will unlock the dig power when picked up and not using it. (so you can just pick it up and sell it and get the benefit)
The Quest Kazas: Calls William in the Quest log Richard (if you side with John or William), also when siding with John, it will mention Richard twice in the questlog. Also siding with William. John will have a dialogue saying something like : You won this time Richard. (again calling William Richard for some reason)
The Quest Anathob: When offered too buy a item from him, both Power Orb and Energy Orb can still be on cooldown and not buyable for some duration. (not sure why, maybe because i didt spend much time into the chapter yet)
Anathob: Buying a item with the hero box (that has full inventory) will not result in quest beeing finished and you can rebuy the items as many times, as long as you wait for them.
Game progress: Campaign Statistic shows 0 game points and Chapter Statistics is showing too many points. (both are probably just sawpped by mistake)
also the end screen main quest shows 4/5 the Kar'Gath quest is not finished
Chapter 6:GREEN BOXES AT THE START !!!!!
Powerful shovel (golden shovel) same as other chapters, picking it up unlocks the extra dig power and not using it.
(first crit error entire campaign when i protected Othoz for ritual at 30 sec and wanted too safe)
Guardian Lich: Most of them got a Energy Shield buff, but when engaging them in combat they will disable the ability it and activate it near death again or not at all.
Resident 2, Necromancer's Stuffs (shop) and Dark Seller (shop): If you got the Option enabled too show Health Bars, their Health bar is way too far up their heads.
The Esper Faerga has a spell summoning a Totem of Destruction, it has child armor.
(usualy it is not clickable, but after a cutscene it is)
Quest Destiny Awaits: After destroying 4 magic generators. Killing more generators the text will still appear how many generators you killed for example after 4 will be 5/4 and can go up too 8/4. (defeating more generators)
First Boss Fight: Before starting the fight (near the Throne Room): The text should warn the player that some quest and bosses will become unavailable when continuing but also new ones become available (like the forgotten ones) . (similar too CH1, when Phodom returns too his Family after he saved Dart)
(the Esper Faerga quest outside will become unavailable as Othoz will despawn, same for the Dark Messiah boss and Mister Skeleton + Quest (all of them got cutscenes with only Phodom and Fradz)
Quest: The Forgotten Ones: The second time you talk too the Mysterious Ghost: The camera seems too zoom out too far into the sky sometimes in the cutscene.
Force Wall has child armor. (the wall spawning , when one runs onto the Circle of Power inside the Forgotten Ones room.)
Chapter 7:Molle's Armor Place has too many items, if one saves and loads the game in the chapter, both Battlemage Cuirass and the Third Part of Holgro will not be viseable (most of the time), until one buys other 1 time items in the shop.
(this is really bad, as both items are really good)
If you skip item on the auction (right arrow), it can happend that some later item will just get skipped after like 1-2 seconds. (probably happends if you skip a item too fast or multiple in a row)
In the quest: A Secret Meeting: You are able too unlock the House with the Master key and enter it before finishing the quest, but you will not be able too leave, also it makes no sense, that all the people are there, that you where supposed too get also nothing happens in there and the hero is unable too leave the house.
Cemetery boss: Ruy'Arvoz has the Difficulty buff missing.
Boss: Groxts: He has the Difficulty buff and does have double HP in Hard'core compared too chilsdplay, but his attack damage is not increased. (at least based looking on his character sheet)
Pack Horse got child armor.
Mine Worker has child attack and armor.
Boda has child armor.
Cannon Tower has child attack and armor. (for the Tower minigame right side of the map)
Furbolg Elder Shaman has child armor + attack.
Cannon Tower puzzle, has the abilities in the wrong order:(left to right) Pool of Flame(E), Attack Boost(Q), Seismic Shock(R), Power Blast(W). (should be Q,W,E,R, so the abilities show in the wrong slots)
In the epic boss fight with Siluze: Small and Big death bolt can get stuck at the outer ring and wont move inside.
Balance suggestion CH7:Turning the Mysterious Ring in from chapter 3 too Varmath, should also reward 2 honor point on top of the recipe. (as the reward is really bad)
Move the Gem Vendor from the great market too the recipe area. (there should be no reason, those two are apart)
Chapter 8:The Miniboss: Behemoth and the Epic boss are using items from the hero boxes or can even swap or stack items. (it stacked 1 lesser magic ball into a stack of 5 so it was 6 then and bricked it)
(which will drop potions, runes or even use combat kings and it also uses mana earing etc.)
Epic boss: When he is spawning Icey Rock, they got child armor.
Riddle: How many Otzi horns did you had too gather for the quest ? Right answer should be 5, but the text said the answer was wrong. (i hope i read the text correct, the quest for sure needed 5)
Chapter 9:When Phodom is solo and we use the fire esper, after the esper
fradz power orbs will be viseable on the spot the esper ran out. (if Fradz has the ability) (this will actually happen in any chapter, even when using the esper)
Crystal Guardian: Has a emty character portrait.
Magic (is she name of the npc i believe): Has child armor and attack. (they are the crystal puzzle whisp, you click on)
Cave Quasch and Cave Quasch Boss: Portrait is not on his face. (wrong place)
Obelisk fight, Fradz restoration potion option wont be there, but if you use it with another hero, it will pop up.
After the Obelisk fight no music will be playing anymore.
Epic Boss fight, first phase: If you kill the boss too fast, it is possible that the Esper phase will be skipped.
Epic Boss fight: Poison Knife and Degenerated Orb (both halt regeneration) seem not too work on the first phase.
But Rune Cloak or Galeoth's Set might work on it. (im not sure about this)
(also Galeoth's set does not mention anything about this regen halt effect (only the slow), but i believe the effect is still there)
Epic Boss: My game loves too crash a bunch in the second phase of the fight.
Epic Boss: Mechanic:
1. The copys the boss can spawn from our heroes are super bugged.
If we summon a Esper, our heroes will still take damage while not beeing there, if we damage the copys.
2. Using an item like Death Spike will instandly kill the copys, but the damage will still be inflicted too our heroes.
3. The damage done too our heroes will ignore effects, like absorb shield we got like Electro Shell.
(note, the copy beeing so dangerous is mostly not a bad thing, this is one of the hardest parts of the campaign and it is quite fun too prepare for it, like getting a bunch of health and slowly killing them or ignoring them)
Epic Boss: 1. After the boss fight: Clicking on Yardeniox, it will say his name is Talloon.
2. He is also classified as a Regular npc, but he should be Mighty.
game progress board end: Main quest showed 5/7 and optional 4/5 even tho i did everything some didt count. also there are 6 optional quest not 5
Chapter 10:Letter quest: Number 4 is displayed too far at the bottom of the screen and only half of it can be read.
You can kill Malkoga at the Train Station.
The teleporter after you unlocked the library in the train station will teleport the hero , even if one says I dont wanna teleport. (but it will only teleport the hero who walked on the teleport)
Tie at the train station has too many items able too be bought, Rarera and Leviathan Armor are only viseable if one buys the greater magic orb or safes and loads the game. (well or some other items sometimes)
Epic boss fight: fighting the demon, the life drain ability ignores shields of friendly targets like electro shell.
Epic boss fight: Bunch of crit errors in the dragon fight from time too time.
Epic Boss fight: When you fight the dragon in the end, dropping a item too the ground will permanently remove the item after some time. (it also wont be there in the end of the fight)
Epic Boss fight: End dragon fight, sometimes he goes into the ground instead of flying up.
Epic Boss fight: In the end phase, the boss will reduce the attacked hero*s stats by 3 each time. At the end of the phase, some stats are restored, but they are not t he original values, also it can happen that it just doenst restore any stats. I had a Phodom with 11 strenght, 2 agility and 2 int base stats once finishing the fight.
Endboss: When fighting the Undying (golems, in the special room) dying too the purple one, will let the hero stay dead ( this is normal this is the mechanic in the room), but i managed too have all my 3 heroes dead and not get a game over. (usualy in that room you should get a game over when all 3 heros are dead)
Endboss: One of the ability in last phase which reduces level and damages, will ignore player's shield like electro shell.
Game progress panel:
1. Chapter Statistics will Show 0/7 Boss enemies (while there should only be 1, also the count goes up in the endboss fight for some reason)
2. Main quest will show 0/2. (but there is only 1 main quest)
3. Optional Quest will show 3/3. (if one completes all optional quests, Libot, Qwerty's Messages, Mysterious Library, Mystery Box and The Ultimate Battle , which should be 5/5, i believe there are no more quests)
4. Opening the quest tab in the WC3 ui, will show 2 undiscovered quest's. (as far as i know there are only the quest listed above)
Chapter 10 suggestioons:Add another Vendor or stand inside the train station, that sells Round / Square and Triangle flasks (as they are unavailable in this Chapter, making it impossible too do alchemy if one has no flasks)
Epilogue:Why are the Dragons beating the **** out of each other ? (i watched some old footage and they where just talking but in 1.1a they are attacking each other lol)
Bad Ending: Same for Xada and the other*s , they are attacking Phodom, which is not correct and breaks the cutscene a bit.
Credits: Some of the longer names will overlap other names, making them unreadable. (they basicly need too be swapping with names on the right, because too the right is enough space)
Notes/suggestions:Balance vise: Armor in this game is completly broken, some enemies do not have armor, other a lot.
All abilities that reduce armor or items are basicly best in slot always. Duo too how armor works in WC3 enemies can take either up too 71% or more less damage or take 71% more damage, which is insane.
(it would probably be a good idea too look at all the armor values and maybe dependent on the difficulty settings add or remove armor from specific bosses, if that is even possible without giving every mob armor)
Items or ability that revive are insanly OP in this game, specialy in Hard*core, basicly makes any other ability a worse pick.
In general some abilitys are just never worth too pick, duo too better choices, or because they got long animations.
Summons are not great in later chapters.
Evil Eye should be made buyable in shops in all chapters and not only some drop from barrels and some shops. (some player's got so much luck loading from games, that they are not able too reduce luck and get specific lucky box items) (CH1, 4 and up you can reduce luck as much as you like, as you can buy evil eye from the shop, but need too abuse a bug, in CH2 there are just some barrels for some eyes, CH3 has a vendor but the refresh time on the eyes is insanly high so you basicly can just get like 4-5)
Chapter 1 easter egg cost way too much gold too trigger if one start a new fresh run (might be possible, but one has too gimp himself and sell all the important items and dont craft anything):
Suggestion: Change the price for Strange Picture too 1000g down from 10000g.
Fradz: Lightning Element: Lv. 12 ability could maybe be made into a aura instead, or the tooltip for it should make it more clear, that it is a single target buff and no a aura.
Some of Fradz abilities cost way too much mana at the start of the game.
Pls fix Lesser magic balls, so you can use more than 5x stacks too create a greater magic balls. (so the recipe just removed 5x but other stacked will still be there) same for greater magic balls but using 8x too greate the greatest magic ball. (someone even claimed this once worked in some version, but im not sure about this)
Or add a system which prevents them stacking over 5x and 8x each. (or somehow fix the unstack feature the game once had, i believe)
While Gold and Exp are hugely important in hard*core + new game. Running around with 4-5 gold item on characters feels really annoying. ( i wished they would just work from the box)
I wished some cool items like doomsday would be available sooner or like the whirlwind staff (Skystrider Staff) in chapter 5 would be upgradeable and better in later chapters. (they got really cool procs)
Playing the game so much, i would like another difficulty, even harder : ).
(it is probably because of my knowledge and doing everything too get power + take the best abilitys, but the only issues usualy for me is ch 1, 2 and 9 epic boss (because of the copys) and maybe 10 epic boss)
Endgame rewards are a neat idea, but usualy i dont get anything out of it, as i start a new game each time on Hard*core too make the game as difficult as possible. (so it would be nice too have rewards, that dont efffect the gameplay, like just some visual cool stuff)
That said, im happy to replay the campaign again and again and again : )