The Chosen Ones

Bugs, Help & Suggestions => Idea Factory => Topic started by: Aeroblyctos on August 04, 2012, 05:41:43 am


Title: Got an ability idea?
Post by: Aeroblyctos on August 04, 2012, 05:41:43 am
Post your ability ideas for Phodom, Fradz and Galeoth here. Also improvements to the current abilities are welcome and if you think an ability is not good enough, tell me.

This is current list, as you can see there are not many slots available anymore:

Spoiler (hover to show)
Title: Re: Got an ability idea?
Post by: Doomlord on August 04, 2012, 06:59:00 am
If possible Aero or me will create your spell(s) and add it to the campaign. So start posting brothers!
Title: Re: Got an ability idea?
Post by: hamza_tm on August 04, 2012, 08:25:48 am
It would be nice to have something akin to a blink spell (with other uses) but that would probably allow too many abuses and mess up Aero's map code no end, right?

:(

It would help with survivability and travelling around huge maps easier.
Title: Re: Got an ability idea?
Post by: Flecky on August 05, 2012, 05:53:24 am
Ion Halo

Character: Fradz
Category: AoE Ability

Bending to the power of ions, Fradz can inflict electrifying explosions, damaging the nearby enemies. When cast, Fradz receives a charge that lasts for 5 seconds. Each time another damage spell is used, another charge (up to 3 charges) is gained as long as any charges are up, and the duration is set to 5 seconds.

While charged, an area of X range (+100 range per charge) around Fradz is damaged by X (+10% damage per charge) every second. There's also a 50% chance to stun the enemies for 0.5 seconds with every explosion. Stun doesn't work on bosses.
Title: Re: Got an ability idea?
Post by: Aeroblyctos on August 10, 2012, 04:45:29 am
Ion Halo

Character: Fradz
Category: AoE Ability

Bending to the power of ions, Fradz can inflict electrifying explosions, damaging the nearby enemies. When cast, Fradz receives a charge that lasts for 5 seconds. Each time another damage spell is used, another charge (up to 3 charges) is gained as long as any charges are up, and the duration is set to 5 seconds.

While charged, an area of X range (+100 range per charge) around Fradz is damaged by X (+10% damage per charge) every second. There's also a 50% chance to stun the enemies for 0.5 seconds with every explosion. Stun doesn't work on bosses.

Abilities can't have charges like items... I mean that number.

Other than that, this could really work.

I'm searching for ideas that will replace the current master abilities and Flecky's idea is fine. I will of course make something that will also increase Fradz's magic damage but other than that fine. I'm now searching something that will update Phodom's and Galeoth's Master Abilities.
Title: Re: Got an ability idea?
Post by: Doomlord on September 12, 2012, 08:00:15 am
Should this thread be closed now? It seems that no one in this forum except Flecky is interested in posting any kind of spell ideas.
Title: Re: Got an ability idea?
Post by: Flecky on September 12, 2012, 10:01:29 am
Should this thread be closed now? It seems that no one in this forum except Flecky is interested in posting any kind of spell ideas.

What do we have but a single person in every aspect?

We've got 1 administrator, mentor, webmaster, spell developer, bug reporter, CSS aka help service providor, competition judge, threadmaker, guide creator, news publisher, idea giver, requester, request fulfiller, propagandist etc...
Title: Re: Got an ability idea?
Post by: Aeroblyctos on September 12, 2012, 12:10:08 pm
Should this thread be closed now? It seems that no one in this forum except Flecky is interested in posting any kind of spell ideas.
No, no. Let's wait for more ideas.

Should this thread be closed now? It seems that no one in this forum except Flecky is interested in posting any kind of spell ideas.

What do we have but a single person in every aspect?

We've got 1 administrator, mentor, webmaster, spell developer, bug reporter, CSS aka help service providor, competition judge, threadmaker, guide creator, news publisher, idea giver, requester, request fulfiller, propagandist etc...

Sounds like a 5/5 idea.

Spoiler (hover to show)

Title: Re: Got an ability idea?
Post by: Flecky on September 12, 2012, 12:17:08 pm
Spoiler (hover to show)

Aeroblyctos likes to play with transparency.
Title: Re: Got an ability idea?
Post by: Doomlord on September 13, 2012, 07:34:50 am
Still looking for some spell ideas. One thing that I am particularly looking for are ice spells for the geezer Galeoth.
Title: Re: Got an ability idea?
Post by: Blackdoom59 on September 17, 2012, 06:44:08 am
I can't think of any good names :(.

Replace for Fire Mastery
Everytime Phodom casts a spell he will deal bonus damage based on X% of his maximum health.Starts with 5%
X=1/2 of spell's level.

Replace for Lightning Mastery
Everytime Fradz casts a spell he has X% chance to increase his manapool by the ammount the spell costed and reset the calldown of the certain spell(dosen't work on ultimate).Starts with 10%
X=1 spell level.

Replace for Ice Mastery
Everytime Galeoth casts a spell his next attack will deal bonus damge and ministun the enemy.
Bonus damage = spell's level x 10% of the magic damage galeoth has.So if the spell is level 1 and galeoth has 100 magic damage ,  the attack will deal 10 damage.
Title: Re: Got an ability idea?
Post by: hamza_tm on September 17, 2012, 06:48:39 am
They sound good blackdoom! Definitely an improvement, over just 100 extra damage per level.

Btw ministuns don't really do anything this game. The only time I saw a stun stop a channeling spell was on the Carnivores in Chapter 4..
Title: Re: Got an ability idea?
Post by: Flecky on September 17, 2012, 10:13:20 am
Replace for Fire Mastery
Everytime Phodom casts a spell he will deal bonus damage based on X% of his maximum health.Starts with 5%
X=1/2 of spell's level.

Replace for Lightning Mastery
Everytime Fradz casts a spell he has X% chance to increase his manapool by the ammount the spell costed and reset the calldown of the certain spell(dosen't work on ultimate).Starts with 10%
X=1 spell level.

Replace for Ice Mastery
Everytime Galeoth casts a spell his next attack will deal bonus damge and ministun the enemy.
Bonus damage = spell's level x 10% of the magic damage galeoth has.So if the spell is level 1 and galeoth has 100 magic damage ,  the attack will deal 10 damage.

Could you please explain why you would want to replace them instead of adding those as new spells?

Personally I have always picked the masteries, since they're passive yet somewhat useful, and removing them would just straightly put kill that spell slot for me.

Replace for Fire Mastery - Since you haven't added a duration, I assume this is just for one hit? Why? It's like the current Fire Mastery with a %:ual value to balance it, although you could just make the passive itself boost the damage of your fire spells by 10% etc. Only that your way it's determined by health instead of spell power, which is pretty dull.

Replace for Lightning Mastery - This is something I would perhaps even like and use, but again, why should it replace when it could be a spell itself and add variety to the spell choices? Nevertheless not bad, not bad at all.

Replace for Ice Mastery - Galeoth has another passive skill that increases his attack range and stuff like that, so, why another with just a stun as something "special" yet it's totally useless?

Title: Re: Got an ability idea?
Post by: Blackdoom59 on September 17, 2012, 01:33:45 pm
^ In case you haven't noticed , aero WANTS them removed , so I am just lending a hand.

I was in a rush so I will explain things again.For the fire mastery-the bonus damage is added to the casted spell.Say you casted meltdown dealing a total of 500 damage in chapter one.Well if you picked  that replace spell (and have it at level one) and your Phodom has 1000 HP  , the spell will deal an aditional 50 damage.

Galeoth's spell was totally wrong , 10% is a very low number , but again aero is with the balance so if he thinks  25% or 50% is better he can do it.Icy barrage is the spell you are talking about and yes , there should be another spell that increases the autoattack DPS for galeoth because the call down for the majority of his spells is not low.
Title: Re: Got an ability idea?
Post by: Aeroblyctos on September 18, 2012, 01:29:23 am
The magic damage from Max Health is quite good idea but the % isn't balanced. It's too low damage at the beginning but too much damage at the end. Maybe this could work with solid numbers.

I was thinking for Fradz something like changes his attack type from melee to ranged and something else.

I'm not sure if the Max mana increase is a good idea. Also I can only reset all cooldowns at a time.


I don't want another stun for Galeoth. He already has one made from Bash. I've already an ability idea for Galeoth that increases his attack damage but I'm searching for something that increases his magic damage or something like "curse".
Title: Re: Got an ability idea?
Post by: Doomlord on September 18, 2012, 02:52:43 am
How about changing the ministun to %-chance to restore the manacost of the spell you just cast (excluding ulties)?
Title: Re: Got an ability idea?
Post by: hamza_tm on September 18, 2012, 04:35:47 am
That would improve it yeah I think. Although it isn't like Galeoth really lacks for mana too much.
Title: Re: Got an ability idea?
Post by: Doomlord on September 25, 2012, 09:50:31 am
Hey I just got a new idea for Fradz' AOE category. The draft name is Electrified Bladeworks. After 2s of cast time, Fradz will start spinning and begin to move to the target enemy at 1000 unit/s, cutting all enemies caught in the path. Upon reaching the target, F will continue to "bounce" to the nearest target for the same effect. Max of 5-7 bounces. Primary targets take full dmg and get purged while secondary targets take only half of the dmg.

What do you guys think?
Title: Re: Got an ability idea?
Post by: hamza_tm on September 25, 2012, 10:12:40 am
Hey I just got a new idea for Fradz' AOE category. The draft name is Electrified Bladeworks. After 2s of cast time, Fradz will start spinning and begin to move to the target enemy at 1000 unit/s, cutting all enemies caught in the path. Upon reaching the target, F will continue to "bounce" to the nearest target for the same effect. Max of 5-7 bounces. Primary targets take full dmg and get purged while secondary targets take only half of the dmg.

What do you guys think?

Now that sounds blinkin awesome!

Like the start of it, slight delay than blast forward smashin everything till it reaches the target. Very nice.
Title: Re: Got an ability idea?
Post by: Flecky on September 25, 2012, 11:32:09 am
Hey I just got a new idea for Fradz' AOE category. The draft name is Electrified Bladeworks. After 2s of cast time, Fradz will start spinning and begin to move to the target enemy at 1000 unit/s, cutting all enemies caught in the path. Upon reaching the target, F will continue to "bounce" to the nearest target for the same effect. Max of 5-7 bounces. Primary targets take full dmg and get purged while secondary targets take only half of the dmg.

What do you guys think?

Uh... How does the purge effect relate to Fradz again? (I reckon you put a purge effect on another Fradz ability, don't remember the name now...)

.

And yeah, well, it's a boosted version of Blademaster's Bladestorm... Why for?
Title: Re: Got an ability idea?
Post by: Aeroblyctos on September 25, 2012, 01:11:15 pm
Like Flecky mentioned feels like a Bladestorm which we actually have(Lightning Storm).

So, how is the new ability different compared to Bladestorm(except now it moves in a specific line)?
Title: Re: Got an ability idea?
Post by: hamza_tm on September 25, 2012, 02:04:23 pm
The bouncing to targets is too similar to flash strike, the spinning too similar to lightning storm, but the channel then charge to a target hitting everything inbetween[/s] is fantastic, I want that in a skill and I want it now :D

Take the good points of the skill and expand on them, stop complaining about the problems people because that gets us nowhere.
Title: Re: Got an ability idea?
Post by: Flecky on September 25, 2012, 02:51:23 pm
Take the good points of the skill and expand on them, stop complaining about the problems people because that gets us nowhere.

?_? Literally, what the hell? Doom asked for our opinions, your opinion is it's great to have a spell similar to the Bladestorm, Aero and mine opinions are there should be much more than that. It's a fatal mistake to ask people to lie.

Without pushing the problems there can't be fixes; are there bugs in the campaign? So what, are you mad, brother? Stop complaining about some bugs since it'll get us nowhere.

P.S. Please try to understand my tone here, as at the moment of writing this, I was totally numbed by a couple of machinima videos... But stick to the main idea.
Title: Re: Got an ability idea?
Post by: hamza_tm on September 25, 2012, 05:33:29 pm
1. personal insults are childish.
2. my opinion is not "we should have a skill similar to bladestorm"
3. i never ask people to lie
4. If you are in a mood because of something else, it doesn't give you the right to take it out on others.

It seems you have mistaken my post to mean "ignore the faults and praise the good". Not at all, I was saying instead of totally rejecting his spell just because part of it is like bladestorm, rather suggest an improvement so that we can make something productive out of it, because the channel then charge thing is unique and a good idea with much potential.

In other words, focus on the positive, rather than ONLY ON the negative.

Example: message I got from your post: "no need for this spell cuz we got bladestorm already"

Wouldn't it be nicer to hear "purge and spin are already in use so drop them, think of something else incorporating the charge thing"

And I didn't understand your second paragraph at all truth be told.
Title: Re: Got an ability idea?
Post by: Flecky on September 26, 2012, 01:27:17 am
1. personal insults are childish.

Where do you see one?

2. my opinion is not "we should have a skill similar to bladestorm"

Then why else would you call it "blinkin awesome" without suggesting modifications until it was a necessity?

3. i never ask people to lie

By asking us not to complain about the problems you're asking me to lie by just saying "it's awesome" without any cons.

4. If you are in a mood because of something else, it doesn't give you the right to take it out on others.

I realize that but with that said, no-one can deny I at least tried.

In other words, focus on the positive, rather than ONLY ON the negative.

Likewise; also focus on the negative rather than only on the positive; you didn't say anything about its cons until Aero and I did. So if you didn't do that, why should we say anything positive? How fair is it?

And I didn't understand your second paragraph at all truth be told.

It's a piece of the numbed part; no need to understand it anyways.
Title: Re: Got an ability idea?
Post by: Aeroblyctos on September 26, 2012, 03:21:27 am
"channel then charge to a target hitting everything inbetween"

So it's like a charge: you wait like 1-2 second then Fradz goes with great speed forward dealing damage and knocking back his enemies?

Yes it's possible to do, as I just created this kind of spell for a boss.
Title: Re: Got an ability idea?
Post by: hamza_tm on September 26, 2012, 04:21:08 am
"channel then charge to a target hitting everything inbetween"

So it's like a charge: you wait like 1-2 second then Fradz goes with great speed forward dealing damage and knocking back his enemies?

Yes it's possible to do, as I just created this kind of spell for a boss.

Yeah it would create quite a nice strategic/fun element to the spell... It's just a clever AOE attack. You target a guy at the back then after a delay Fradz dashes there with knockback, going through everyone in the way, like a force of nature that can't be stopped. We don't have a spell like that, and it would certainly be fresh. I agree to not have the spinning animation though, doesn't quite suit it :)

Reading Dooms post again, I think he was thinking of something more like lightning, the way lightning strikes something and then bounces around (not irl though lol) at great speed, striking foes repeatedly. It's different from flash strike because flash strike is slow/using physical attack, whereas this would be fast like lightning and using a lightning attack.

Also caster Fradz is really weak atm, like pitifully. Everything takes far too long to kill in Ch 2, his casting would need a bit of a buff somehow.
Title: Re: Got an ability idea?
Post by: Doomlord on September 26, 2012, 06:09:08 am
You guys seem to misunderstood my idea. I will present it all over again.

After casting, F will start spinning (slow at first then gradually speed up). Once 2s passed, he will start charging towards the target (still spinning) and damage all enemies in the path. Upon reaching the target, F will "bounce" to the nearest target  pinball-style (spinning like usual). Maximum 5-7 bounce. Primary targets (bounced units) take full spell dmg and get purged (optional debuff) and secondary targets (path units) take half of the dmg.

I picked the spin animation because it suits the spell best IMO. Without the spin the spell makes zero sense.
Title: Re: Got an ability idea?
Post by: hamza_tm on September 26, 2012, 07:49:35 am
There is no need for spinning and the ability makes perfect sense without it, just change the name if you like. Force Charge or something

Spinning is lame IMO, doesn't demonstrate what I like about the spell, which is the force and power and all that good stuff. Blasting forward like a lightning bolt and slam into a bunch of enemies, then ricochet around. That's what I like!
Title: Re: Got an ability idea?
Post by: Doomlord on September 26, 2012, 08:07:51 am
There is no need for spinning and the ability makes perfect sense without it, just change the name if you like. Force Charge or something

Spinning is lame IMO, doesn't demonstrate what I like about the spell, which is the force and power and all that good stuff. Blasting forward like a lightning bolt and slam into a bunch of enemies, then ricochet around. That's what I like!

No no no I can assure you that only spinning is good. The thing you need to know is there is no way units in War 3 can move at 1000 unit/s. Everything has to be done with trigger to create "forced movement". Without the spin animation all you can see is F standing still and moving inexplicably fast. Charging without animation is super lame. How can you stand still and simply move forward? Visualize and you will know the reason I choose spinning.
Title: Re: Got an ability idea?
Post by: Flecky on September 26, 2012, 09:04:14 am
Well... Thanks for explaining the spell again, certainly got it wrong the first time.

The way you described it now reminds me of a certain IRL joke, I just can't remember the name of it (even in Finnish, duh), but it's pretty much what you described except for the bouncing part.

So I have to agree with hamza and suggest the ability without the spinning, and as far as I know, there could be another way to make it look like "charged", such as making Fradz play some certain animation and giving him a certain buff effect there etc...
Title: Re: Got an ability idea?
Post by: Doomlord on September 26, 2012, 09:16:08 am
Well... Thanks for explaining the spell again, certainly got it wrong the first time.

The way you described it now reminds me of a certain IRL joke, I just can't remember the name of it (even in Finnish, duh), but it's pretty much what you described except for the bouncing part.

So I have to agree with hamza and suggest the ability without the spinning, and as far as I know, there could be another way to make it look like "charged", such as making Fradz play some certain animation and giving him a certain buff effect there etc...

Oh c'mon without the spinning the ricochet part won't make any sense. Logic has to run on sth guys.

Anyway I will take into account your suggestions if you can find a suitable animation and state how it sync with the mechanics.
Title: Re: Got an ability idea?
Post by: hamza_tm on September 26, 2012, 09:57:02 am
Lightning doesn't spin as it bounces about, no need to chase logic when there is no logic to chase :P
Title: Re: Got an ability idea?
Post by: Doomlord on September 26, 2012, 10:07:32 am
Lightning doesn't spin as it bounces about, no need to chase logic when there is no logic to chase :P

Who said anything about lightning? And yes there exists logic to chase.
Title: Re: Got an ability idea?
Post by: Flecky on September 26, 2012, 10:46:26 am
Anyway I will take into account your suggestions if you can find a suitable animation and state how it sync with the mechanics.

Perhaps use this (http://www.hiveworkshop.com/forums/models-530/selfbuff-fx-94973/) (just re-colored? I think it should be possible) with attack/spell animation before charging, bouncing and so forth.
Title: Re: Got an ability idea?
Post by: Doomlord on September 26, 2012, 10:55:27 am
Okay let's imagine that F is in a pinball game and he is the ball. Which animation do you think is more approriate than spinning?

I don't understand FE's idea very clear. Would you mind clarifying it?
Title: Re: Got an ability idea?
Post by: Flecky on September 26, 2012, 11:25:13 am
Okay let's imagine that F is in a pinball game and he is the ball. Which animation do you think is more approriate than spinning?

I don't understand FE's idea very clear. Would you mind clarifying it?

When the player chooses where he wants Fradz to charge into, Fradz plays either his attack/spell animation (I guess spell animation would suit better) and the above-linked buff effect (possibly re-colored to lightning or something?) applies while he so does. Then, after the 2s, he charges and bounces like you'd seen best. Savvy?
Title: Re: Got an ability idea?
Post by: hamza_tm on September 26, 2012, 01:55:42 pm
What is fradz's theme? lightning and electricity
what did you name the skill? "electric" bladeworks

See where I'm coming from?
Title: Re: Got an ability idea?
Post by: Flecky on September 26, 2012, 02:07:08 pm
What is fradz's theme? lightning and electricity
what did you name the skill? "electric" bladeworks

See where I'm coming from?

What are you replying to?
Title: Re: Got an ability idea?
Post by: hamza_tm on September 26, 2012, 02:20:15 pm
Read the previous posts and make an educated guess :)

It isn't you btw
Title: Re: Got an ability idea?
Post by: Flecky on September 26, 2012, 02:28:17 pm
Nice job with the trolling there.

Just a note thou, the quoting option is there to help people to track who you're talking to - especially when the post you're replying to is not the recent-most, hence people's IQ to comprehend such things.
Title: Re: Got an ability idea?
Post by: Aeroblyctos on September 26, 2012, 03:16:06 pm
"channel then charge to a target hitting everything inbetween"

So it's like a charge: you wait like 1-2 second then Fradz goes with great speed forward dealing damage and knocking back his enemies?

Yes it's possible to do, as I just created this kind of spell for a boss.
Actually this fits more to Phodom. Knockback and Phodom go hand in hand. Plus Phodom needs abilities where he moves and uses strength.

You guys seem to misunderstood my idea. I will present it all over again.

After casting, F will start spinning (slow at first then gradually speed up). Once 2s passed, he will start charging towards the target (still spinning) and damage all enemies in the path. Upon reaching the target, F will "bounce" to the nearest target  pinball-style (spinning like usual). Maximum 5-7 bounce. Primary targets (bounced units) take full spell dmg and get purged (optional debuff) and secondary targets (path units) take half of the dmg.

I picked the spin animation because it suits the spell best IMO. Without the spin the spell makes zero sense.
Sounds like an ultimate ability idea and very complicated one. I don't know if this will ever work.
Title: Re: Got an ability idea?
Post by: Doomlord on September 27, 2012, 09:29:48 am
Lightning doesn't spin as it bounces about, no need to
chase logic when there is no logic to chase

What is fradz's theme? lightning and electricity
what did you name the skill? "electric" bladeworks

See where I'm coming from?

Lightning does not spin when bounce true, but I'm talking solely about F's animation here. The lightning is just for additional eye candy.

Regarding FE's idea, I am sad to inform you that I can't change the color of that buff nor take a liking to it. It just doesn't match what I originally had in mind.

To all those who doubt my capability of creating this spell, just sit back and wait. I will show you what I'm made of.
Title: Re: Got an ability idea?
Post by: hamza_tm on September 27, 2012, 01:53:09 pm
Who doubts your capability lol?

Good luck, would love to see it in action whatever animation you choose.
Title: Re: Got an ability idea?
Post by: Flecky on September 28, 2012, 02:21:54 am
So, correct me if I got something wrong, but this is the "animation" the way I see it:

First up, Fradz spins around, only to daze himself so that he'll fumble around like a blind/drunk person, from time to time bouncing because of his unstable movement. What a boozer Fradz is to become. How tragegic.
Title: Re: Got an ability idea?
Post by: Doomlord on September 28, 2012, 08:33:25 am
Who doubts your capability lol?

Good luck, would love to see it in action whatever animation you choose.

The spell will be out very soon. I had everything in my mind already. The final task is designing the approriate code.

So, correct me if I got something wrong, but this is the "animation" the way I see it:

First up, Fradz spins around, only to daze himself so that he'll fumble around like a blind/drunk person, from time to time bouncing because of his unstable movement. What a boozer Fradz is to become. How tragegic.

Your perception is wrong, very wrong that is. Fradz spins because the two blades will form a sort of barrier around him and allow him to cut all enemies in the path. It doesn't relate in any way to getting drunk and spin around. You may want to continue supporting your idea, and I will be powerless to change your mind because you don't understand why I choose the spin animation instead of all animations lying around. I can firmly assure you that it is the only viable option, and any other animations will turn the spell into a total mess of ugly effects.

Feel free to point out why I am wrong if you can but please give a vivid demonstration (a similiar spell in some maps that use an animation other than spinning should do) to support your arguement.
Title: Re: Got an ability idea?
Post by: Flecky on September 28, 2012, 11:33:56 pm
It was a mere description of how it would work in real life... As everything can't work the same way in both worlds. Mm

I will be powerless to change your mind because you don't understand why I choose the spin animation instead of all animations lying around. I can firmly assure you that it is the only viable option, and any other animations will turn the spell into a total mess of ugly effects.

How could we ever know, if you don't make any other variations? Is it really that the WE is incapable of doing it, or is it just that because you don't like it, you won't make it (even if it was to test how it would turn out)?

Furthermore, since you don't like this "power-up" idea, do you also hate i.e. the speedy boost spell that's already in the campaign, because it looks "ugly" and is basically a similar power-up spell?
Title: Re: Got an ability idea?
Post by: Doomlord on September 28, 2012, 11:52:23 pm
How could we ever know, if you don't make any other variations? Is it really that the WE is incapable of doing it, or is it just that because you don't like it, you won't make it (even if it was to test how it would turn out)?

Furthermore, since you don't like this "power-up" idea, do you also hate i.e. the speedy boost spell that's already in the campaign, because it looks "ugly" and is basically a similar power-up spell?

It seems the only way to convince you is the actual spell. And as I already said I cannot change the color of that effect. Ask Aero if you want proof.
Title: Re: Got an ability idea?
Post by: Aeroblyctos on October 01, 2012, 01:50:10 am
Yes you can. Simply don't use those lightnings effects. Use "special effects". Like with Teleport Strike, put a special effect on Fradz, not a lightning between the first and second point.
Title: Re: Got an ability idea?
Post by: Pourquoi on October 05, 2012, 12:26:07 am
I got a new idea for Phodom's ultimate: Phodom constructs a cluster rocket and launches it towards a targeted point. The rocket will constantly release a nova of smaller homing rockets. When the main rocket reaches its destination, it explodes.
Maybe replaces the main rocket with a giant pillar of fire and the smaller rockets with homing fireballs. I'm not sure about that.
(No name yet)
Title: Re: Got an ability idea?
Post by: Aeroblyctos on October 12, 2012, 01:39:47 pm
We could create something from this idea: Create illusion of the enemy unit. Of course this is too strong but if it's like the illusion takes 10x damage.