Author Topic: Ability Improvement 2  (Read 3565 times)

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Ability Improvement 2
« on: January 25, 2011, 05:18:40 am »
Hey.

Instead of Honor Shop Items, there will runes that can improve abilities.

Here are some information:

- Player is able to by "Runes" from Honor Shop
- Each rune costs 10 Honor Points, except Ultimate Runes costs 25
- Each ability have 2 different kind of bonuses
- It it possible to update one ability twice
- There are maximum of 11 slots for runes

I need more ideas. Not every ability is done yet.

Phodom
Spoiler (hover to show)

Fradz
Spoiler (hover to show)

Galeoth
Spoiler (hover to show)
« Last Edit: April 12, 2011, 04:17:20 am by Aeroblyctos »

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  • Prospero
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Re: Ability Improvement 2
« Reply #1 on: January 25, 2011, 07:41:36 am »
Can we buy stats for the character in honor shop
you can't add bonus decrease cooldown, so slow effect is substitution or adding time durations.
With "instantly kill" bonus, it's perfect if you can related with luck points

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Re: Ability Improvement 2
« Reply #2 on: January 25, 2011, 10:11:08 am »
- Stats you can get from Alchemist Stuff Profession.
- Yea I can put almost everything else except reduce cooldown.

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Re: Ability Improvement 2
« Reply #3 on: January 26, 2011, 04:19:25 am »
I updated the original post with ideas from the first Ability Improvement thread. Some of the bonuses I didn't put because this system doesn't work exactly same way than the first. I cannot add cooldown, mana cost and cast time changes and I also cannot edit the duration of some abilities.

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Re: Ability Improvement 2
« Reply #4 on: January 26, 2011, 01:02:16 pm »
I agree but I suggest to use runes for improving stats instead of abilities.

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Re: Ability Improvement 2
« Reply #5 on: January 26, 2011, 02:07:30 pm »
But Alchemist do that stuff?  ???

  • Dart
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Re: Ability Improvement 2
« Reply #6 on: January 27, 2011, 03:13:40 am »
Can't we use the honor points to buy stats instea.. Nah just kidding, everything's alright.. just feel that the honor point cost should be more so that there's more challenge

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Re: Ability Improvement 2
« Reply #7 on: January 27, 2011, 03:55:31 am »
I can always make enemies or difficulties stronger.

And start to suggest guys now some ability bonus ideas.


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Re: Ability Improvement 2
« Reply #8 on: January 28, 2011, 11:28:02 am »
But Alchemist do that stuff?  ???

Sorry, I forget that! So it is good like that.

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Re: Ability Improvement 2
« Reply #9 on: January 28, 2011, 11:54:26 am »
All Alchemist stuff are done:

Potion Of Agility - Permanently increases Agility by 3.
Potion Of Intelligence - Permanently increases Intelligence by 3.
Potion Of Strength - Permanently increases Strength by 3.
Potion Of Health - Permanently increases Hit Points by 100.
Potion Of Mana - Permanently increases Mana by 50.
Potion Of Experience - Permanently gives the Drinker three new levels(won't go beyond chapter's maximum level).
Potion Of Life - Permanently gives a new life to the player.
Potion Of Magic - Permanently increases magic damage to the Drinker by 100.
Potion Of Ability - Permanently gives the Drinker a new ability point.
Potion of Power - Permanently increases attack damage by 100.

And now start people suggesting some ability bonuses!
« Last Edit: January 29, 2011, 04:24:48 pm by Aeroblyctos »

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Re: Ability Improvement 2
« Reply #10 on: February 07, 2011, 05:27:45 am »
Got a bonus suggestion for Phodom's fire element. "Fulling the fire" Basically makes it like the normal wc3 fire element, after X attacks, it spawns another element and resets their lifespan (but time is shortened).
Hey you... Yes you... get over here...

  o                                o
 /|\ -     -      -       -     ?|
  |                                 |
 / \                               /|

BOOM HEAD SHOT!!!! HAHA


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Re: Ability Improvement 2
« Reply #11 on: February 07, 2011, 12:48:13 pm »
For what ability?

  • Dart
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Re: Ability Improvement 2
« Reply #12 on: February 17, 2011, 08:30:08 am »
I don't think hpassives should be taken out completely, but instead items should be taken out(Because there is a ton of items and it seems most of the boss ones are useless, if you feel the need to keep the items, just have it cost honor points still.).  You get a set amount of Points anyway so its really not overpowered.  It would be easier to have balance and have certain passives only apply to certain characters with limits if possible.
Disarm should be taken out completely and be replaced with bash, has less broken AI.

Like say for example main attributes can go up to 10:
Phodom:  Counter Attack, Natural Resistance, Bash, Force Blow
Fradz: Lifesteal, Critical Strike, Evasion, Blind
Galeoth: Magic Resistance, % to Replenish Mana, % to Block Magic, Trance

Side attributes can go up to 5:
Phodom: Magic Resistance, Trance
Fradz: Natural Resistance, % to Replenish Mana
Galeoth: Evasion, Counter Attack.

All Skills cost 2 Boss Points instead.

You can still use honor points for abilities if you feel like you want to change to whole system.  BTW for cooldown and reduction cost, couldn't you just make a whole new spell with the same animation and description but with lower cd and cost?  IDK just a thought.  The upgrading of abilities which adds bonuses does sound pretty cool though.

I'd say also with this system you can get rid of the old element spells also and reuse them into the ability upgrade system.

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Re: Ability Improvement 2
« Reply #13 on: February 18, 2011, 12:59:45 am »
- Mostly I didn't get what you are talking about.
- The Honor Shop items will be removed of course when I add this system.
- I removed Disarm, I also noticed it's not a good combat king. I won't add Bash however, it's too imba.

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Re: Ability Improvement 2
« Reply #14 on: February 18, 2011, 03:00:01 am »
My main point is that certain characters should be limited in certain combat king passives.  Bash is not that imba if it has low stun duration like a .5 duration if your proc at 20%.