Author Topic: 1.9 Bug Masterthread  (Read 22978 times)

Skola

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Re: 1.9 Bug Masterthread
« Reply #315 on: February 25, 2015, 05:50:41 am »
Just a couple new bugs from 1.0
Ive completed campaign and found no other important bugs.

Lesser magic balls in a stack (and I'm guessing other stacked items) now require exact amount to work
Have tested and yes this is the case.

Chapter 2 and 3 have wrong game point requirements 7500 on ch.2 and 10000 on ch.3
doesn't work even though I had over 11000 at the time

Chapter 5, less a bug and more a funky shortcut, you can actually walk across the river underwater.
From phodom's start position if you right click on other side of river you will walk on a narrow path underwater to the other side and vice versa.

Chapter 6, Xada's 2nd form deletes the ground textures he walks on, no big deal has been like that for a while.

Deathless puzzle now bugged but again no real problem, I killed them in random order and still got completed.

This last one a bit more serious but could work different, When fighting Jurxy I used Faerga but after using him for a few seconds he became an enemy unit, damn traitor!                 

Other than that chapters 1-10 are pretty much bug free, apart from the music overlap in chapter 1 when
approaching dali but that's been like that forever so meh.
Also could someone make a 1.0 bug masterthread so I don't feel like I'm committing some crime by posting in the wrong place!  ;D
« Last Edit: March 02, 2015, 12:32:24 am by Skola »

Lynx

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Re: 1.9 Bug Masterthread
« Reply #316 on: February 25, 2015, 01:42:26 pm »
Just a couple new bugs from 1.0

Mega ring which should let you only go 2 levels higher has let me get to lvl 25 on chapter 4.

Lesser magic balls in a stack (and im guessing other stacked items) no longer just take 1 if you make a
recipe  but instead use all, I made some aero boots with 6 and it made 6 boots in the same stack.
(I'm not 100% on this one it could be an issue with 1 ball that I picked up that didn't want to automatically join the rest of the stack, i added it manually and that might be what caused it, can anyone else confirm?)



To me the Mega Ring tooltip says it increases maximum level in the current chapter by 5, and all upgrades of the ring also give an increased level cap compared to the previous versions. So, I am guessing this is a buff for the item on purpose.

As for the Magic Balls, yeah someone messed something up there. I'm in chapter 5 Dragon Inn and right now I have Sapphire, 7 Lesser Magic Balls, and the Greater Magic Ball recipe in my inventory and it isn't fusing. Will update if I get around it.
Edit: In the same chapter I managed to get 5 more lesser magic balls and made a stack of 5 from them. This fused successfully.

I am also encountering the same problem in later chapters, such as Kargath. I have a stack of 4 lesser magic balls and they won't fuse to make a Master Key, and yes, I have all of the items required (3 is needed for master key).

So, unless you can fix this bug easily, you guys could add a system which enables you to split item stacks.
« Last Edit: February 26, 2015, 10:35:32 am by Lynx »

Adarsh

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Re: 1.9 Bug Masterthread
« Reply #317 on: March 07, 2015, 01:15:35 pm »
A bug in chapter 7 - i got stuck in the auction house, when i try to leave it, it simply restarts. It has no items and goes on forever until i bid... and then again the auction master starts another auction with no item in his inventory.

Skola

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Re: 1.9 Bug Masterthread
« Reply #318 on: March 11, 2015, 12:12:35 pm »
A bug in chapter 7 - i got stuck in the auction house, when i try to leave it, it simply restarts. It has no items and goes on forever until i bid... and then again the auction master starts another auction with no item in his inventory.

Yep this has been like that forever, the trick is to do all your auction house business at once, save before you start it and cross your fingers

TrueZozi

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Re: 1.9 Bug Masterthread
« Reply #319 on: March 11, 2015, 01:44:10 pm »
A bug in chapter 7 - i got stuck in the auction house, when i try to leave it, it simply restarts. It has no items and goes on forever until i bid... and then again the auction master starts another auction with no item in his inventory.

Guys, it was already said and not once about the way to evade auction bug -
1. Don't be in a hurry - bid only after somebody has already introduced his bid and the auctionist said "I heard XXX"
2. Skipping of the items in most cases lead to the bugs - so do not skip too fast - press " ->" only after atleast one bid was introduced and the auctionist tells about it.
3. Try to come to the auction with enough money to buy all needed items from the first time - the bug sometimes also occurs when you come to the auctionist twise or more.

Never faced such a bug for about 5-7 past version by just doing the things like that.
Just don't be hurry  ;D
50,000 gold for a TrueZozi

Kruthorn

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Re: 1.9 Bug Masterthread
« Reply #320 on: March 19, 2015, 02:45:10 pm »
Hello there, first of all I want to excuse myself if there are any grammatical errors in my post, that might be one of the negative things that come from living in a country which doesn't have the english language as its native language.

Now to the bugs :

First I wanna say that the Epic Bossfight in Ch.9 is nearly impossible to accomplish because of Yurgimar constantly flying around and regenerating all of his HP that I took down previously. Or maybe I'm just missing something but I've tried everything I could think of : looking around the area for clues or useable props when he ascends, trying to nuke down all of his summons or those pillars and I also tried to look for him in the air (thought maybe I had to stun him and bring him down, lol)

Secondly I'm facing another bug thats makes fighting Xvaeron in the last boss battle stupidly hard : Sometimes when one of my characters die they just loose random items from their inventory or other times skills just disappear instead of going on cooldown for a few seconds. I don't know what might cause this but you might be able to imagine how hard it can be to tank Xvaeron with Phodom when he suddenly looses half of his items for no reason at all.




Urim03

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Re: 1.9 Bug Masterthread
« Reply #321 on: March 19, 2015, 02:54:29 pm »
It's true that sometimes he heals 100k hp because constant invul, but if you maximize dps and forget about survability (since it's dps is quite low) + use orb of degeneration/rune cloak, it shouldn't be that hard.

But was it just me or it's normal to not have access to potions while 2nd part of the fight ? (fight was really hard because no mana regeneration + no potions, lost all ways to get back mana on phodom and fradz but revive them when they die.)

Urim03

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Re: 1.9 Bug Masterthread
« Reply #322 on: March 21, 2015, 11:32:03 pm »
Found a bug that exist because of tera ring. At chapter 8, all my character were lvl 85, it means I started chapter 9 with a 5 lvl higher than the limite of 80. Problem is that when I reach a new lvl on chapter 9 without tera ring, my characters drops directly to lvl 80. It wouldn't be that annoying if I wasn't losing 5 spell lvl instead of 2 only (2 on Q, 1 on W and 2 on R), I guess I'm losing one spell lvl for each lvl lost (instead of one every 2 lvl).

I'm not sure if this bug is only for chapter 9 or all, I didn't have this problem because of chapter 7 and 8 I was switching the ring, but now it's not possible because you are playing them one by one.

Another bug with this ring is that when you do one lvl with tera ring, you don't need to wear it to be able to reach max lvl + 15.

deimos_lanik

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Re: 1.9 Bug Masterthread
« Reply #323 on: June 20, 2015, 10:27:26 pm »
Just encounter a bug with synthesis item: Aerial Shoes. I got a stack of 6 lesser magic balls. In the older version, when I did the synthesis, the stack automatically reduced by 1. In the latest version, instead I got a stack of 6 Aerial Shoes.

crocdragon89

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Re: 1.9 Bug Masterthread
« Reply #324 on: July 05, 2015, 09:05:19 am »
i don't know if this a bug or not but i played chapter 10 in **** after 10000 times trying defeating Yurgimar in chapter 9

Bug ???:
ok so the first i wanna say that the slugdge in chapter 10 (the mighty one and superior one) is F***KING hard. My Phodom has 27k HP and he died immediately after one strike by the slugdge or one skill (Galeoth and Fradz can easily die in 1 hit too) fix the slugdge and make IT weaken it really hard to kill @@

second one is about the epic boss in chapter 10 he just like the slugdge easily one hit K.O all my character @@ and i'm playing in **** so that really annoying to loading every time i dead

Martyr

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Re: 1.9 Bug Masterthread
« Reply #325 on: August 21, 2015, 01:18:58 pm »
Hey everyone

- Im playing the Version 1.0 and I find a bug very often in Chapters 2, 5, 6, 7, and any other Chapter with Teleport devices or Dungeons.
The problem is that when you walk near the Teleport thing in Chapter 2 for instance and the "Choose where to teleport" message thing appears, after you click a place or just refuse to Teleport (Since there are some which are in your way and you have to forcibly walk through them) the character then appears in the place normally but you cant move, no matter what or where you click.
Same happens in chapters with 2 and 3 characters.

- Also, the Warcraft window thing just gets forcibly closed at the Obelisk boss in Chapter 9 when it drops below ~300k Hp, and then a weird message pops up, which I dont remember. Saying something about an "Error".

I tried reinstalling Warcraft III and the Expansion, and choosing the Give up option aswell, but it still happens. I honestly dont know if its a Bug or its my Pc (Since its really old), but I ll just let this things written here and see if sb else has the same problem.

Edit: - On the first Bug I can just Save it there after my character gets immobile and Load and then the character will be able to move, but its annoying to Save n Load everytime you have to pass through a Teleport thing, since some are in the only way to certain places. This also happens when the "Do you want to open the Lucky Box?" message pops up btw.
But I have to say this only happens sometimes.
- On the second possible Bug I dont know whats the problem tbh.

Edit2: Apart from that, wonderful campaign, a true masterpiece.
« Last Edit: August 21, 2015, 01:24:52 pm by Martyr »

Enhack

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Re: 1.9 Bug Masterthread
« Reply #326 on: October 26, 2015, 09:51:02 pm »
I'm new at TCO and I found this really enjoyable campaing. But I found things that are quite "annoying" (not in bad terms)

- I already have 8 stacks of Lesser Magic Ball and Saphire to craft Great Magic Ball (that uses x5 Lesser Magic Ball and x1 Saphire). I bought the recipe and... nothing happened. I've been reading lot of stuff right here but no solutions yet.

-Is there a way to see Galeoths / Fradz skills before chapter 2 / 3 ? I had to re-start the game three times to see how skills build works (on Galeoth ofc)

I want to know if I'm missing something, I've been playing this campaing just about 1-2 weeks and I don't know how the entire campaing works

Haruka

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Re: 1.9 Bug Masterthread
« Reply #327 on: October 27, 2015, 10:08:25 am »
I'm new at TCO and I found this really enjoyable campaing. But I found things that are quite "annoying" (not in bad terms)

- I already have 8 stacks of Lesser Magic Ball and Saphire to craft Great Magic Ball (that uses x5 Lesser Magic Ball and x1 Saphire). I bought the recipe and... nothing happened. I've been reading lot of stuff right here but no solutions yet.

-Is there a way to see Galeoths / Fradz skills before chapter 2 / 3 ? I had to re-start the game three times to see how skills build works (on Galeoth ofc)

I want to know if I'm missing something, I've been playing this campaing just about 1-2 weeks and I don't know how the entire campaing works

Version 1.0 got some bugs yea i wrote a bug thread for Version 1.0 here: http://tcocampaign.createaforum.com/12/%28bug-thread%29-version-1-0/

1. The thing with the recipe is you need the exact number of items to to craft stuff and for some reason you cant unstack items.

2. Unfortunately you cant test the Abilitys, so you need to test them on your own or seach the forum if there is some help, but some threads are rly old.

3. There is much so the Campaign, like Stealing und Digging, in the Campaign  itself you can read stuff on the left corner about them, some threads here are pretty helpful too, like the Walkthroughs & Strategies, there you can find many helpful stuff.

I gues everyone started the Campaign and did not beat it, but you will learn everything if you want to. ^^

Andrewski

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Re: 1.9 Bug Masterthread
« Reply #328 on: November 09, 2015, 03:51:01 pm »
Galeoth's "Icy barrage" passive skill changes to a slow poison and also a scythe poison.

Due to this, it doesn't stack with the poison from the demon set.
(I gave the demon set to Fradz because I wanted ultra slow poison/cold)

In addition, the whole "no characters can crit" thing really sucks. XD


Haruka

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Re: 1.9 Bug Masterthread
« Reply #329 on: November 29, 2015, 05:05:20 am »
Galeoth's "Icy barrage" passive skill changes to a slow poison and also a scythe poison.

Due to this, it doesn't stack with the poison from the demon set.
(I gave the demon set to Fradz because I wanted ultra slow poison/cold)

In addition, the whole "no characters can crit" thing really sucks. XD



Added to the 2 post.

It took a bit longer, doesnt check the forum for a while.