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Messages - hamza_tm

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31
News / Re: Making the game live
« on: October 12, 2012, 02:49:41 pm »
It was chapter 9 elite boss. The next step in competing chapter 9 I hope :)

32
Questionnaire / Re: liauyuancheng
« on: October 12, 2012, 02:48:46 pm »
Just played on Normal now and I find little difference in the difficulty of the game as compared to easy. I suggest that other than increasing enemy units' damage, you can or you may already:

- Increase hp, hp regen, attack speed, armor of enemy units
- Decrease gold and exp gained from killing enemy units
- Increase cost of buying items and recipes and books from stores
- Increase damage and frequency of bosses' spells, mini-events and events
- Add more spells, mini-events and events for bosses
- If something requires a time limit like fighting epic boss chapter 3, shorten the time
- More demanding quests and more quests
- More mini-bosses and enemy units

Suggestions are good, but you also need to decide what to do with the other difficulties. If we do all this for normal we need to look at hard and extreme and what effect it will have there too.

But yes normal is too similar to easy :)

33
/ Re: The Help Masterthread
« on: October 12, 2012, 02:47:29 pm »
Lol no problem my friend. Yeah I mentioned to doom a while ago hopefully this will remind him :)

34
/ Re: The Help Masterthread
« on: October 11, 2012, 05:20:25 pm »
I just cleared most of the map then walked towards the otzi area to find the otzi boss.

You are doing the golems wrong, it has nothing to do with corpses. Just bring them all to a single place to die. Make them all die in the same place. Hit them then run to the same identical spot and kill them there. Ensure they all die in the very same place. I don't know many more ways to say it, but I hope you get the idea?

35
News / Re: Making the game live
« on: October 11, 2012, 05:17:22 pm »
Let's get chapter 9 out the door!

36
General Discussion / Re: Story that never ends
« on: October 05, 2012, 08:52:56 am »
...can't do anything and is frozen to death. Hohooo.

Aww you broke the rules! But the story was complete tosh anyway, is this how they usually end up?

37
Idea Factory / Re: Achievements
« on: October 05, 2012, 07:18:24 am »
Btw "juggernaut take 100,000 damage in ten seconds without dying" may be a little too high, perhaps 10,000?

Also completing the game in an hour may be kinda difficult. Riddle questions for 10 chapters is already about 20 minutes or something wasted.

And chapter 6 alone will take far too long to do, like 30 minutes minimum.

38
General Discussion / Re: Story that never ends
« on: October 04, 2012, 07:30:28 am »
Fry Fradz's money. Fradz...

39
Idea Factory / Re: Campaign rewards
« on: October 04, 2012, 07:29:10 am »
Yeah, in all seriousness adding 3 4 or 5 stats per level is too powerful.

Tbh these achievements in general are becoming too powerful.

40
General Discussion / Re: Story that never ends
« on: October 04, 2012, 03:29:25 am »
Phodom appears and casts...

41
General Discussion / Re: Story that never ends
« on: October 03, 2012, 02:13:46 pm »
... "master swordsman my ass" and Fradz proceeds to...

42
Hell / Re: Flash Strike reworked!!
« on: October 03, 2012, 02:12:03 pm »
How about you give every enemy on the line a buff, and then when choosing the next enemy to strike hit him and remove the buff.

Give the last enemy a different buff. So you can hit him last and do the extra damage to him.

Not sure where exactly I'm going with this xD

43
Hell / Re: Flash Strike reworked!!
« on: October 03, 2012, 08:34:24 am »
Both are good suggestions, originally I meant that the stored damage is only delivered to the final target.
So basically, every enemy in the line gets hit the same damage, then the last enemy gets hit for a lot more.

That's because I thought perhaps increasing the bonus damage for every single consecutive enemy may be overpowered. We can trial it when the skill is done, hopefully won't be too difficult to change the code at that point? You can design the code from now, in such a way so that it supports easy switching of these two ideas.

44
Bug & Balance / Re: Esper
« on: October 03, 2012, 08:30:20 am »
Who knows maybe I accidentally hit the remove button on my silly touchscreen phone yesterday... probably put it in my pocket without turning the screen off or something :D

No harm done!

45
Bug & Balance / Re: Esper
« on: October 03, 2012, 02:41:30 am »
Well I never deleted it. Heck I had no idea you even CAN delete your own posts 0.o

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