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Messages - EndlessPain

Pages: 1 ... 9 10 [11]
151
Idea Factory / Re: Do you have enough box?
« on: October 18, 2010, 07:33:28 pm »
I think 6, since flowers can take a lot of inventory space  ;)

152
Bug & Balance / Re: 1.1 beta bugs!
« on: October 18, 2010, 06:23:24 pm »
I remember kinda bit this bug before now that you say it... i don't remember on what version i started playing the campaing, but cinematic and all have changed a lot since the first time i play it, btw i think it was twhen u let us play all chapters but the last one :p kinda epic i still want to see the fight against Xvareon :). Gl fixing the bug anyways.

153
Idea Factory / Re: Extreme Difficulty
« on: October 17, 2010, 09:14:47 am »
Okay i got some ideas for chapter 2:
- Sand scorpion, double the effects of their poison.
- For the small hydras and the boss hydra increase their life steal hability power by about 50%.
- Unit: Fishthern Tidedestroyer: make their water wave attack also silence the heroe and don't let him attack for 4 or 3 seconds?
- Voldro: increase the range of his fan of knifes hability and improve a bit is damage, and reduce the cast time of spin hability.
- Mummies(from epic boss fight): give them a mummy rot aura that stop any healing effect of any unit within it range. (means that till you don't kill them you won't be able to heal).

what you think about this ones? ???

154
Bug & Balance / Re: 1.1 beta bugs!
« on: October 17, 2010, 08:45:52 am »
That is an old bug and should be fixed already. Does this bug happen in chapter 1 also? Or just in chapter 2?

i have just tested it in chapter one and it does happen there also :(.

155
Questionnaire / Re: Questionnaire
« on: October 16, 2010, 08:15:54 pm »
okay i played 1.1b version when i did this questionnaire:

Question 1: 5, i love how all the trama in the story.

Question 2: 5, it makes the perfect trio for comedy :p.

Question 3: 4, somehow a bit repetive but very enjoyable.

Question 4: 5, i like how u need a strategy to beat each boss or mini-boss.

Question 5: 5, i like how it goes in synergy with every moment in the campaign.

Question 6: 4.

Question 7: 4, very funny but sometimes a to long.

Question 8: 5.

Question 9: 4.

Question 10: 4, sometimes it is hard to remember what items we should keep for later syntesis.

All things consired, how would you describe your playing experience at the campaign?
Unique i can't wait for full version, it is really enjoyable.

Would you recommend this campaign to your friends?
Duh?  :P

156
Bug & Balance / Re: 1.1 beta bugs!
« on: October 16, 2010, 07:50:21 pm »
1.1b mate :), i agree very anoying bug hope aero fix it on 1.2 version of campaign cause otherwise would eliminate one of the 2 purpose those points have:
-combat kings(out cause of that bug)
-lifes
this is a mayor bug right?

157
Bug & Balance / Re: 1.1 beta bugs!
« on: October 16, 2010, 07:08:47 pm »
You don't get it... i am not saying that i tought that Phodom and Fradz combat kings were shared... i am saying that for example: i saved a game with a lvl 7 lucky strike combat king on fradz... then i load it but when i load fradz only have a lvl 1 lucky strike, that it reseted to lvl 1 when i load it  ???

edit: and all the boss points i used on it were wasted :(

158
Idea Factory / Re: Extreme Difficulty
« on: October 16, 2010, 03:54:49 pm »
I think making vitality drain faster in extreme dificulty would make thing more interesting  ;), well is only my opinion  :P

159
Bug & Balance / Re: 1.1 beta bugs!
« on: October 16, 2010, 03:47:35 pm »
Hello i have 2 bugs to report:

1) When i load a saved game on chapter 2, any combat king that i had above lvl 1 it get reset to lvl 1 again and i lose any boss point or honor point i espended on it, because i lost 7 boss points on lucky strike combat king for frads :(.
2)Frads got alchemy profession even so he don't have that :o.

Anyways gl with the release of chapter 3 :).

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