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Messages - goku94

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16
News / Re: We're back again!
« on: July 23, 2014, 11:00:58 pm »
Ya, ya, ya. Site was off like two weeks or something.
Dude, it was more like two months. I even wrote you an email! Glad you're back.

17
News / Re: News, news and news
« on: May 02, 2014, 02:22:05 pm »
I come back here every now and then, and sometimes you surprise me with those posts. This is great news, that you plan to return to the campaign in such near future. So how many pages does the book have at the moment? And how about those publishers, huh?  I wish you luck, man.

18
The Book / Re: Basic information
« on: July 01, 2013, 04:47:47 am »
Sometimes I wonder which one I am NOT talking about...

19
The Book / Re: Basic information
« on: June 24, 2013, 05:31:45 am »
It's not always boring when nothing happens during some part of a book. There was a writer in Poland, Henryk Sienkiewicz, who could write dozens of pages about nothing and you were like "Wow, nothing happened in five chapters yet I still am amazed!" And the story still remained purely epic, lots of action, lots of dialogues. Maybe you've heard of "Quo Vadis" - it's about Christianity in Rome during Nero's time. I think it's very popular in other countries, couse he got a Nobel Prize for it. Even though it isn't fantasy (well, except the existance of God), you should definetly check out his style.

20
The Book / Re: Basic information
« on: June 23, 2013, 10:36:13 am »
Will the book be written in a lame "modern", movie-like style with 27 short chapters and narration jumping between main plot and some secondary events, that are supposed to be somehow "vital" to the story, or maybe in a more classic, epic style, with 27 long chapters, solid storyline and the narration fluently passing from one important event to another, without artificially prolonging the book, with the reason being the inability of the author to focus on a main storyline without making the book ridiculously short?

I hate modern fantasy books. Sometimes the events around the main character are really interesting, but the author usually forces the reader to go through dozens of boring side stories concerning way to many other characters. And so I read this one, quite interesting, but 10 page short chapter about the main character, but then I have to jump to the other side of the world like three times and read about three other characters who for some reason don't have any contact with eachother. If I'm supposed to wonder what is happening to the friends of the main character, while he is hidden in some forrest learning some awesome magic from the elves, why not let me wonder? Instead, the author shows me everything every ten pages. If a main character worries about his friends he hasn't seen for months - good, but why do I have to know what they are doing, while he doesn't? You know what is the most interesting part of any book? That you don't know everything. The story of the main character may be like 20% of everything that is going on during the book, but why take all the suspense and show the reader the other 79%? What, you really think that other 1% you don't show is going to make me interested? Damn, you're dumb. If someone has to create 5 parallel stories in addition to the main one, then it means that he just can't write more than 100 pages about the plot he invented about the main character. And that means he shouldn't write any more than 100 page novels at all.

I hope your book isn't going to be like that though. Although I have suspitions about this "introducing" to the world. I haven't experianced something like that working in a book. You are able to write a book with both the story and lore, I believe in you.

21
News / Re: Beta 1.9e-i
« on: June 07, 2013, 02:31:48 pm »
I remember I stopped playing 1.9 cuz there were a lot of quest related bugs. Even in chapter 1 I couldn't finish some quest, like killing bugs - I killed all and no message showed up - and Rescue Dart - killed Wuzzes, but the cage was still standing. Is it fixed now?

22
The Book / Re: Tell us about the book!
« on: June 06, 2013, 01:32:50 pm »
Quote
Dragons taken directly from Neverwinter Nights
You mean Dungeons and Dragons?

No, I meant that how they look, animations, models and textures are from Neverwinter Nights. Taloon and Yurgimar are from NWN 1 and Xvareon is from NWN 2. I only made it to chapter 7, no spoilers...

23
The Book / Tell us about the book!
« on: June 05, 2013, 05:45:18 pm »
Man, tell us more about the book. I was thinking and I have some questions, maybe, if you haven't thought about some of it yet, this is a good time. So I was thinking, in which order did you come up with the idea of creating Oeliviert and the idea of making a campaign? Was it like "Hey, I'm gonna invent a story. Okay, I'm done. Wow, this game is great, I'll make a campaign with my story in it", or was it like "Wow, this game is great. I should make a campaign - let's be straight, everyone knows I'm awesome at it. Now I only need my own story." Becouse if it was the first one - awesome. It was like "I wanna have bear-men and winged vampires in the basement in my story. Oh, this game has such things - good, I don't have to make my own units.". Otherwise, it was like "Hm, this game has bear-men, I should adapt them to my story, only change the name and voila." What I mean is, if you made up your own creatures and created their appereance in your mind, then the idea is yours alone and you can freely put it in the book. But if you decided, that there would be Kazas in the story only becouse you wanted to see Fulborgs in your campaign - well, it looks a little like a plagiarism.

Another thing is the climate in your world. Warcraft III was actually meant to be funny and cute. Ogres with two heads - like two separate brains and only one body, you can't not laugh. Those friendly, green skinned orcs, the grotesque dread lords and ghouls, and Doom Lords and their beards, oh my god. And Fulborgs, meant to be loved by children. Oeliviert doesn't seem anything alike. Dragons taken directly from Neverwinter Nights, enslaving men for millenias, world dying with each passing day, damn cold mountains, where no life can persist. If you thought about Oeliviert only as a setting for a campaign based on Warcraft rules, then you surely must have something else in your mind, when thinking about the book. Do Kazas still looke like Fulborgs in your mind? Do Maraudar Clansmen still have that grotesque green skin and look like Black Rock worlocks? Does Galeoth realy have that paladin head attached to Kael's body?

You surely must see what I have in mind. So which was first, the story, or the campaign? In the book, is Phodom going to finally have a face? I must admit, he is awesome, becouse he has no head. After 7 great chapters, no face would fit to that badass motherfucker. After 7 chapters he is in every of our minds only an utterly awesome walking, talking armour! If you ever describe Phodom's head in the book, you're gonna ruin it for everybody. Thinking of a first-person narration would be a good choice.

Well, we have seen a peasant, but that really isn't what we think about while thinking about Phodom - especially that his armour is twice as big at the man we see at the beginning.

Or maybe the book is going to be a totally different story? No Phodom, no Galeoth, no Balgaron? Well, the campaign story in it's present form is a no material for a book. However, when I think about Oeliviert, I only think of that walking armour. Without it, the book is gonna be nothing. We surely don't want to read about some Damanthe or some other minor looser - we only wan't Phodom. Well, at least I do.

Will there be a lot of history, culture and geography in the book? Man, I love those things in fantasy! When I play Dragon Age, I can't stop reading and listening about Minrathus, the Qunari, first plauge, Arlathan, that's the most interesting part of the game. I surely would love to read about that kind of stuff about Oeliviert. From the campaign we don't really know anything about the world.

Last one - that I remember.  Do you have a publisher? I'm not gonna read it in Finnish, but I'd read it if translated to polish or english. Although it would suck, that I couldn't read the original language - many emotions and style nuances are usually lost while translating a book.


Well, I hope I haven't offended you.

24
Idea Factory / Re: Black Merchants guild
« on: May 28, 2013, 10:17:24 am »
Money.

25
Idea Factory / Black Merchants guild
« on: May 25, 2013, 06:21:59 am »
So, an idea. In every chapter there is a black merchant - well, I don't know, if they are in 8, 9 and 10. But there isn't actualy a thing mentioned about them in the story. So i thought of a quest idea about them. This would be a quest in chapter seven. If you traded with every black merchant in chapters 1 - 7 and you paid at least a medium price every time, then in chapter 7 one of them approaches you and offers you a bussines proposition. He tells you that they are a secret organisation, but the Balgaron Police are after them and they have almost found their secret heaquarters. Police has captured one of them and they are about to interrogate him. You have now two options:

- You can agree to help them and rescue the informant, that means you have to kill some soldiers, and then maybe run away quickly, while others chase you. You also have to protect the informant. After you succeed, the black merchants cover your tracks, make it look like an accident, so that no one else suspects you. This path could be Fradz's idea.

- Or you can go and talk to the soldiers, which means you then have to find the black merchant headquarters and kill their leaders. This is a moral path and it could be Phodom's idea.

If you help the merchants, you lose lots of morality, but you will be able to trade with the merchants in chapters 8 - 10, and maybe they will set up a unique shop in chapter 7 or 8 (poisons, daggers, cloaks, that stuff - and maybe part of Fradz set, couse he's kind of a thief and murderer).

If you help the soldiers, there will be no more black merchants in the game, but you can choose one big reward, like armour, shield or sword - or part of Phodom Set, which would make sense becouse Phodom is the most moral character in the team.

I think this Idea makes sense, becouse it expands the world narration, and, most of all, it expands greatly the idea of negative and positive morality.

26
Idea Factory / Re: Ability ideas
« on: April 05, 2013, 01:17:58 pm »
What kind of combo?
Well, something like in World of Warcraft, where Rogue gets a combo point with every auto-attack and then he can release any number of combo points with one ability, and the ability's power depends on how many combo points you release.

I just hade another idea for Galeoth. He gets killed often and has to be protected, so he could have a "Mirror Image" ability, as Special or Elemental. He basicaly creates 2 to 5 clones of himself, which don't move as independent units but stay very close to Galeoth - yet they can be targeted by enemies like normal units. Every clone can survive only one attack or spell, and after they blow up, the attacker or spell caster gets frozen/slowed for a short time. The clones don't attack anything, but they copy every move of Galeoth, without effect, and they can walk through other units. This was inspired by D&D role playing series. Well, this could also be good for a boss fight. This is how it looked in Baldur's Gate:
- they always stay in the same configuration around the character.

And another, inspired by Dragon Ball. Galeoth creates frozen ghosts who work like kamikaze. Thus, they seek enemies on their own and try to detonate near them. Every explosion deals damage and slows everything around. This could also work as Area of Effect or Single ability, as I think Galeoth doesn't have enough diversity in those categories. At least he didn't in 1.8.

27
Idea Factory / Re: Bonus Chapter Idea
« on: April 04, 2013, 04:08:20 pm »
Oh yeah! Duffman! Do it Aero, man! Make it fast. And funny. Lots of pointless action!

28
Idea Factory / Re: Ability ideas
« on: April 04, 2013, 04:03:09 pm »
Okay, a simple idea that could fill in for every one of those three that you requested: When a character attacks, he builds up a combo. Every attack gives one point to the combo. You can release it any time by clicking the ability, and then enemies around the character get a debuff. It can be released any time, but maximum combo points available is ability level + 3, or, if you made it the Special Ability - character level / 6 + 2. Or something like that. This would work well for Fradz, as he could discharge electricity stored inside his body and shock everyonne around.

And a second idea, for Phodom. A shield that sorrounds Phodom all the time. Every spell cast at Phodom strengthens it and after a couple of spells, Phodom gets 5*abilitylevel% resistance to all damage for 6 seconds, which would mean 100% at level 20. In this scenario, the ability could be prepared quickly at low levels, with like 3 to 5 spells, and more than 15 spells at higher levels.

29
News / Re: What would you like me to do next?
« on: March 28, 2013, 02:57:01 pm »
Well, THAT's detailed. It even decided Aero's future after the campaign :D.
What? This is only the truth :P

30
News / Re: What would you like me to do next?
« on: March 28, 2013, 05:07:08 am »
First, finish Chapter 10 quickly. Then, you can have the testers testing both new chapters and thus the game will be completed quickly. Then fix all bugs, especially those with abilities. I don't really care about any more abilities. Then finish the story.  And then maybe go working for Blizzard or Obsidian.

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