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Messages - Archangel Anzelayne

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31
Off-Topic / A Really off topic Question
« on: November 12, 2011, 02:43:28 am »
Do anybody of you guys play Pokemon Trading Cards Game Online?!  ;D  ;D

32
Idea Factory / Re: Critical Damage in-game
« on: November 12, 2011, 02:36:11 am »
Thats really a murky spot...i belive you should post this at the Help forums rather than here...

33
/ Re: 1.6e Help Masterthread
« on: November 12, 2011, 02:33:12 am »
Hello,

Archangel, does it really? I tried that, except that I didn't have all other inventory slots empty, just a couple.



Umm...is it too difficult to clear the inventory spaces?! Dont tell me you havent even figured out how to do that little!

34
/ Re: 1.6e Help Masterthread
« on: November 09, 2011, 03:27:58 am »
You can split the magic ball very well....just clear a six slot inventory and have just the stacked magic balls. Then right click on the magic ball stack and place it on an empty inventory slot. You'll see that the stack number is now halvened. Continue this untill you have a stack of 1 magic ball. Now you have split all! Im astonished nobody discovered this yet!

35
Idea Factory / Re: Gold Balance
« on: November 05, 2011, 01:48:12 am »
Forcing a player to give up just to play properly is quite demotivating. Its good that the give up option is there because it increases the replayability of the game but doing so just for the sake of proper playthrough is a serious gameplay glitch. I understand nobody can start off at Extreme difficulty with 0 gold and expect to go anywhere and that is a good way of motivating players to play the harder difficulties with a give up. However, if the game doesnot offer its full potential to even Easy difficulty without at least 3 give ups (thats what happened to me) then its pretty stupid. I suggest the gold balance should either let us earn more at the easier difficulties so that we can slowly progress to the harder difficulties with give ups or let us earn more at the harder difficulties to motivate us to play them with less give ups.

36
Idea Factory / Re: Gold Balance
« on: November 04, 2011, 05:58:04 am »
Yes on this matter, the lack of inventory space becomes big factor unfortunately. It would be better if such trade items stack on a counter like the flowers. I wouldn't call them useless items if the trader skill is implemented though! :P

And I havent played beyond Normal yet so I don't know whats in store in the harder difficulties, but i guess its pretty tough to beat the game even with the most imba items in the harder difficulties so a gold bonus should help in having to 'give up' less number of times. But i don't know, maybe its not a good idea.

37
/ Re: 1.6e Help Masterthread
« on: November 04, 2011, 02:11:42 am »
Is the saving Sean sidequest in Ch 7 bugged too?

38
Idea Factory / Re: Gold Balance
« on: November 03, 2011, 01:14:28 am »
Such jobs would not only be tedious but also mindbogglingly boring. I suggest the gold income should be proportional to the difficulty level such that in harder difficulties you earn greator amounts of gold for the same tasks. I still think the best way would be to get gold by killing creeps...the higher the level of the creep the more the gold. That would keep the motivation for killing every creep in the level and should make the game much more fun to play with. And i beleive you could change the fixed price of some objects. Say create a trading object like grain sack or jewellery or whatever. Some shops should sell at more value and some shops at less so you can incur profit or loss selling different items at different places. You could make a new skill called trader that would help the player get profit.

39
/ Re: 1.6e Help Masterthread
« on: November 03, 2011, 12:58:16 am »
And in Chapter 7 how am i supposed to save Sean?!...when i approach the Master Alchemist with Elixir, Potion of Life and Nio...nothing happens! The Master Alchemist just gives me the same old options about increasing alchemist level and flute of blablah! So what am i doing wrong here?

40
/ Re: Chapter 6 dig sites
« on: November 03, 2011, 12:54:56 am »
Thanx...i found it! :)

41
Bug & Balance / Re: To Aero about Aero
« on: November 03, 2011, 12:53:15 am »
@Skasian Not really...your item guide is good for maximizing the potential for each Chapter. However, forcing a player to go with an item guide just to play the game properly is a bit too much. Its extremely irritating when you have all the necessary resources but cant complete a powerful object due to simple lowly objects that you should be able to find virtually everywhere. Chapter 7 need not sell everything but it should at least sell items which are required! Ofc, for example, without Holgro I couldnt make Aero before, so at least all the items for making Aero should be present in ch 7!

42
Bug & Balance / To Aero about Aero
« on: November 02, 2011, 10:45:46 am »
Its very irritating that no shop sells Boots of Speed and Boots of Great Speed in Chapter 7! Even with Holgro and enough money I cannot synthesize Aero now because of this.

43
/ Re: 1.6e Help Masterthread
« on: November 02, 2011, 08:58:01 am »
Yeah sorry...looks like its called the Lever Puzzle. But still,where is the Opportunist? Do I need to finish the puzzle with all three characters to get the Opportunist?

44
Bug & Balance / Re: BUGS 1.6e (Masterthread)
« on: November 02, 2011, 01:27:37 am »
Chapter: 6
Quest: Dangerous Gates
Description: After I free Galeoth, all the gates are opened and I can complete the puzzle without doing anything.

ADDED

45
/ Re: 1.6e Help Masterthread
« on: November 02, 2011, 01:04:28 am »
@Skasian I found Decimation a million thanx to you, but i seriously think i got myself an eye disorder trying to find the spot. Seriously, Aero should change this digsite. Its stupidly hard to find even if you know the location. There is no way a first timer might discover it even accidentaly.

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