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Site Discussion / Re: TCO Wiki?
« on: August 07, 2011, 09:07:07 am »
I'd love to help
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Quote from: MyrddinEmrysI'd like some bosses that are straight-up stronger, with less emphasis on avoiding the uber-skill.
I see, I see. What does this actually mean? A boss without any "insta-kill moves", but is otherwise stronger? Please tell me how to do this? Tell me a good boss concept for this.
1. Interface
I know you are limited by the warcraft 3 engine, but I think you need to do something about skill selections and mana/hp pot usage. It isnt much of a problem when only controlling one hero, but as soon as you need to control several heroes it gets really messy.
When you have several units selected, you dont have access to the ability submenu, so you cant use your fire/shadow/divine/thunder/frost spells when more units are selected.
If you want to use potions, you need to deselect your hero to use the restore panel. If you are in the middle of a tough fight (which you are, since you need the pot) those few second it takes will most likely get you killed.
2: Terrible lags
3: Cut-scenes.
4: Riddles at the end of chapters and their reward
You get 5% extra gold each point answered, but when leaving a chapter I used to buy any set-item, which meant i had about 100 gold left. That amounts to a total of 10 extra gold for answering correctly. Whoopdidoo.
5: Boss figths:
If you want to use instant kill skills as much as you obviously do, you need to make it absolutely clear to the player when they need to run away. Point in case, the epic boss in chapter 6. You have tons of spell effects flying everywhere with 3 heroes, and on top of that you need to really concentrate if you want to use your sub-skills (the interface problem i mentioned earlier). I never notice the animation he does before shotting shockwaves in front of him.
6: Your Boxes
7: The steal mechanic:
Chapter 1:
Upon killing the Fish elite boss his item is dropped on his grave site but you can't go return to the cave and get it so you have to drop ur box on before you kill him, so no legendary murloc head
Hey, Chimto told me that the description includes a lot of grammar errors. So what do you think if we descriptions like this in the future:
Thunder Boots(Fradz's first ultimate set piece, first upgrade)
NEW
+6 Armor
+30 Agility
+500 Hit Points
+Gives an aura that increases nearby friendly units' attack speed by 15% and movement speed by 30%.
+Every attack restores hit points(lvlx3) and mana(lvlx0,5) and every spell restores hit points(lvlx15) and mana(lvlx2,5).
OLD
Increases the armor by 6, the agility by 30 and the hit points of Fradz by 500 when worn. Gives an aura that increases nearby friendly units' attack speed by 15% and movement speed by 30%. Every attack restores hit points(lvlx3) and mana(lvlx0,5) and every spell restores hit points(lvlx15) and mana(lvlx2,5).
Is this a good way or not? Does this need improvements?