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Topics - Pourquoi

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16
Walkthroughs & Strategies / TCO Item List
« on: December 21, 2010, 07:39:54 am »
Here's a list of all items currently in the campaign. Note that I've improved some items' descriptions.
If you don't know how to, you can hold the CTRL key on your keyboard and press F to search for a specific item.
Tell me if:
- I missed any item.
- I wrote any item more than once.
- You see an item here, but not in the campaign.
- The item cannot be found from the campaign as it is said here.
Items without statistics are items not currently obtainable, but are guaranteed to be added in a future version.
Contents:
- Statistics of the items
- How to find each item
- What items are in each chapter

ITEMS


STARTING ITEMS

Power Hammer
+1 Damage per 2 charges (maximum 600 charges)
Gains a charge when an enemy dies near the Hero.

Aegis Shield
+10 Armor
+1,5 Magic Damage per charge (maximum 300 charges)
Gains a charge when an enemy dies near the Hero.

Family Picture
+25% Attack Speed
+50 Movement Speed
When used, doubles Phodom's attack and movement speed for 5 seconds. Can only be used by Phodom. Cooldown: 30 seconds.

Holy Cross
Once every 5 minutes saves a character from death.

Sword of Haste
+1% Attack Speed per 3 charges (maximum 300 charges)
Gains a charge when an enemy dies near the Hero.

Book of Regeneration
+1 Health Regen per 2 charges
+1 Mana Regen per 10 charges (maximum 400 charges)
Gains a charge when an enemy dies near the Hero.

Scope of Magic
+100% Steal Chance
+20% Evasion
Greatly increases vision and detects hidden or invisible enemies around.

Lucky Dice
+20% Evasion
+30% Experience
+30% Gold

Icy Crystal
+5 Magic Damage per charge (maximum 300 charges)
Gains a charge when an enemy dies near the Hero.

General's Badge
+10% Damage Aura
+10% Magic Damage Aura
+1 Armor per 20 charges (maximum 300 charges)
Gains a charge when an enemy dies near the Hero.

Cloak of Ice
Slows nearby enemies' attack and movement speeds by 20%.

The Opportunist
+10% Magic Damage
When used, gives a friendly unit 1000 armor for 5 seconds. Cooldown: 60 seconds.


REGULAR EQUIPMENT

Speedy Boots
+50 Movement Speed

Gladius
+20 Damage
+5% Attack Speed

Widger Queen's Ring
+40% Critical Damage
+20% Steal Chance

Energy Orb
+150 Mana
+4 Mana Regen
Steals 500 mana from an enemy when used. Cooldown: 30 seconds.

Ring of Health
+300 Health
+6 Health Regen

Ring of Mana
+150 Mana
+3 Mana Regen

Basic Armor
+3 Armor
+200 Health

Shadow Cloak
+10% Evasion
+20% Steal Chance
+50 Movement Speed

Mana Belt
+150 Mana

Health Belt
+200 Health

Fire Cloak
Burns enemies around the Hero dealing (INT) damage per second.

Novice's Mage Staff
+6 Intellect
+100 Mana
+2 Mana Regen
+75 Magic Damage
The Hero gains 2 armor for 5 seconds after he casts a spell.

Axe
+25 Damage

Basic Sword
+5% Attack Speed

Jewel of Health
+100 Health
The Hero gains an additional 25 max Health when he levels up.

Branch of Rejuvenation
+5 Health Regen

Steel Round Shield
+2 Armor

Stogo Helmet
+2 Armor
+150 Health

Rune Ankle
+2 Armor
+6 Health Regen
+3 Mana Regen
+10% Magic Resistance

Flame Bracelet
+3 Armor
+300 Health
+150 Mana
+10 Health Regen
+5 Mana Regen

Enchanted Gauntlets
+3 Armor
+40 Damage
+200 Magic Damage
Each attack steals (INT/5) mana from enemies that has mana.

Powered Ruby
+100% Health Regen
+100% Mana Regen
When used, restores the Hero's Health and Mana to full. Cooldown: 60 seconds.

Apocalypse
+100 Damage
+25% Critical Damage
+25% Attack Speed
Every attack deals (STR) bonus damage. When the Hero kills an enemy, it explodes dealing (STRx5) damage to nearby enemies.

Spiked Club
+15 Damage
+5 Strength
Every attack has a 5% chance to stun the enemy for 1 second.

Quasch Claws
+30 Damage
+30% Critical Damage

Tzitorin
+30 Damage
+8 Strength
+8 Agility
Attacks deals bonus damage equal to 3% of the Hero's max Health.

Adept's Mage Staff
+12 Intellect
+200 Mana
+3 Mana Regen
+150 Magic Damage
The Hero gains 4 armor for 5 seconds after he casts a spell.

Master's Mage Staff
+18 Intellect
+300 Mana
+4 Mana Regen
+225 Magic Damage
The Hero gains 6 armor for 5 seconds after he casts a spell.

Mega Ring
+250 Magic Damage
+20% Experience
Allows the Hero to go beyond the maximum level of the current chapter by 2.

Plate Shield
+5 Armor

Jade Ring
+3 Agility
+150 Mana

Guado Armor
+5 Armor
+250 Health

Power Ring
+6 Strength
+400 Health

Greedy Armor
+5 Armor
+20% Gold
+20% Experience

Ring of Agility
+12 Agility

Amulet of Strength
+12 Strength

Pete's Pipe
+10 Intellect
+100 Mana
+100 Magic Damage
When used, restores the Hero's mana by 50%. Cooldown: 60 seconds.

Purple Stream
+12 Intellect

Power Orb
+300 Health
+8 Health Regen
Steals 1000 health from an enemy when used. Cooldown: 30 seconds.

Tempest Stone
Each attack increases Magic Damage by 5% of the Hero's Max Mana.

Amulet of Life
Restores 50% of the Hero's health when used. Cooldown: 20 seconds.

Toxic Sting
+10 Damage
Every attack poisons the enemy, slowing it by 20% for 30 seconds.

Claymore
+30 Damage
+5 All Stats

Rogue's Hood
+3 Armor
+20% Attack Speed
+10% Evasion
+75 Movement Speed

Decimation
+40 Damage
+150 Magic Damage
+10 Health Regen
+4 Mana Regen
Each attack deals (AGI) extra damage to Medium enemies. Instantly kills an attacked Medium enemy whose health is under 50% and lower than the Hero's.

Angel's Goblet
Resurrects the Hero with full health and mana when he dies. Can be used three times per chapter.

Labbela
+30 All Stats
Increases Attack Damage by 5% and Magic Damage by 5% per enemy around the Hero.

Centaur's Axe
+12 Agility
+24 Damage
+25% Critical Damage

Mana Ball
+300 Mana
+10% Magic Damage
+10% Health Regen
+10% Mana Regen

Golden Idol
+25% Experience
+25% Gold
+1000 Health

Golden Claw
+60 Damage
+20% Attack Speed
+20% Experience
+20% Gold
4% chance on attack to summon a Mummy. The Mummy gains 10% health and damage per 50 stats of the Hero. Lasts 30 seconds.

Amulet of Magic
Restores 50% of the Hero's mana when used. Cooldown: 40 seconds.

Blue Binkie
+300 Mana
Every 10 second restores (LVLx5) Mana.

Ring of Tides
+5 Armor
+10% Magic Resistance
Occasionally a tidal wave comes from the ring, dealing (LVLx50) damage to enemies it hits.

Angel's Amulet
Resurrects the Hero with full health and mana when he dies. Can be used three times per chapter.

Mask of Illusion
+10 Armor
+10% Magic Resistance
+30% Health Regen
+30% Mana Regen
When used, creates an illusion of the Hero which is identical to him, but cannot cast spells. Lasts 30 seconds. Cooldown: 60 seconds.

Spider Queen's Essence
+30 Damage
+60 Magic Damage
When used, summons an Icy Spider with 500 health. Lasts 30 seconds. Cooldown: 30 seconds.

Ice Crown
+25 Intellect
+300 Mana
+300 Health
+10% Health Regen
+10% Mana Regen
Occasionally conjures a cone of frost moving forward dealing (INTx10) damage.

Chain Pants
+6 Armor
+600 Health

Pathetic Boots
+150 Movement Speed
+30% Attack Speed

Bug Shield
+8 Armor
+12 Agility
+12 Strength
When used, summons a bug. Lasts 30 seconds. Cooldown: 60 seconds.

Azure Visage
+500 Mana
+30% Mana Regen
+10% Magic Resistance
+10% Magic Damage
Every 10th attack against the Hero restores 10% of his maximum mana.

Greedy Bastard
+50 Damage
+100% Experience
+100% Gold
When an enemy is killed, restores 33% of the Hero's max health.

Poison Knife
+25 Damage
+10 Agility
+15% Critical Damage
Each attack has a 5% chance to disable the attacked enemy's health regeneration.

Orb of Nature
+250 Magic Damage
When used, recovers (LVLx100) health over 10 seconds.

Wicked Gloves
+1 Armor
+10% Attack Speed
+20% Steal Chance
+10% Life Drain

Strange Stump
+5 Armor
+10% Evasion
Deals 20% of an enemy's melee attack damage back to it.

Blessed Amulet
When used, blesses a targeted Hero for 300 seconds. Gives 30% Attack Speed, 30% Life Drain and 100% Health Regen. If the target dies, he is resurrected.

Angela Belt
+500 Health
+5 Health Regen

Ancient Leaf
+600 Health
+15 Health Regen
10% chance when attacked to root the attacking enemy, immobilising it for 2 seconds (doesn't work against Big or Huge enemies).

Dark Amulet
+10% Magic Damage
+10% Magic Resistance
When used, removes all negative buffs from the Hero and restores his Health and Mana to full. Cooldown: 30 seconds.

Ring of Great Mana
+300 Mana
+6 Mana Regen

Ring of Great Health
+600 Health
+12 Health Regen

Sigil of Balgaron
+10 Armor Aura
+100% Health Regen Aura
When used, restores (LVLx100) health to the Hero and nearby friendly units. Cooldown: 30 seconds.

Elemental Tablet
+200 Magic Damage
+10 Intellect
+20% Experience
Gains a charge every three seconds. When used, temporarily increases the Hero's Magic Damage by 25% as long as there are charges. Loses a charge every second after being used, until there's no charge left.

Ghost Wolf's Claws
+50 Damage
+10 Agility
+20% Experience
Gains a charge every three seconds. When used, temporarily increases the Hero's Damage by 25% as long as there are charges. Loses a charge every second after being used, until there's no charge left.

Vampire Fang
+20% Health Regen
+20% Life Drain
Each kill restores 20% of the Hero's max Health.

Doom Sword
+60 Damage
+20 Strength
Each enemy near the primary attacked one takes 25% of the damage dealt.

Amulet of Great Life
Restores 100% of the Hero's health when used. Cooldown: 20 seconds.

Magical Diadem
+30 Intellect
+300 Health
+300 Mana

Magic Shield
+6 Armor
+300 Mana

Endless Potion
When used, restores 100% of the Hero's Health and 50% of his Mana. Cooldown: 30 seconds.

Power Gloves
+6 Armor
+60 Damage
+60% Critical Damage

Masterwork Leather Armor
+10 Armor
+300 Health
+25 Agility
+25 Strength
+20% Attack Speed

Magical Shackles
+100 Damage
+400 Magic Damage
When used, increases Health Regen of the Hero and two nearby allies by 50%. Lasts 30 seconds. Cooldown: 60 seconds.

Staff of Tranquility
+500 Magic Damage
+30 Health Regen
When casting, the Hero regains (STATS) health. When used, creates a healing rain that heals friendly units around the Hero by 5% per second for 20 seconds. Cooldown: 120 seconds.

Bear Fur
+400 Health
+10 Strength
+20% Experience
Gains a charge every three seconds. When used, temporarily increases the Hero's Armor by 15 as long as there are charges. Loses a charge every second after being used, until there's no charge left.

Turtle Shell
+12 Armor

Skeleton Cape
+10 Agility
+300 Health
+5 Health Regen
+4% Evasion
+30% Steal Chance

Skystrider's Staff
+300 Magic Damage
+10% Evasion
+25% Attack Speed
33% chance on casting to summon a tornado which slows and deals (LVLx20) damage per second to enemies around it.

Blade of Death
+80 Damage
+15% Attack Speed
+30% Steal Chance
Attacks from behind deal an extra (PRIMARY ATTRIBUTEx2) damage.

Scythe of Annihilation
+100 Damage
+50% Critical Damage
10% chance on attack to instantly kill any enemy whose level is equal to or lower than the Hero's level. Each per cent of the enemy's maximum health lost gives an extra per cent chance for the deathblow. Doesn't work against Mighty enemies.

Holy Seal
+500 Mana
+50% Mana Regen
+20% Magic Damage
Resurrects the Hero when he dies. Cooldown: 300 seconds.

Elexorien I
+50 Damage
+10 All Stats
Every attack unleashes a chain lightning that deals 50 damage to up to 3 nearby enemies.

Amulet of Great Magic
Restores 100% of the Hero's mana when used. Cooldown: 40 seconds.

Javelin
+100 Damage

Exepede
+100 Damage
Each attack Fradz restores (INT) hit points.

Ancient Sword
A rusty sword that has seen many great battles in the past. Upon closer inspection, it seems like there is one big hole in it.

Death Spike
+30 Agility
Instantly kills any attacked enemy whose level is equal to or lower than half of the Hero's level.

Juggernaut Armor
+8 Armor
+20 Strength
+1000 Health

Falchion
+20 Agility
+80 Damage
+20% Critical Damage

Demon's Eye
+12 Armor
+1000 Health
+10% Magic Resistance
+50% Health Regen
+50% Mana Regen
When used, kills an ally and deals damage equal to ten times the target's current health to nearby enemies (maximum damage based on current chapter).

Orb of Degeneration
Halts nearby enemies' health and mana regenerations.

Skull Shield
+10 Armor
When the Hero is attacked, there's a 10% chance to deal (LVLx100) damage and a 25% chance to stun enemies in front of the Hero for 2 seconds.

Mana Seeker
+120 Damage
Destroys (INT) mana per hit and deals extra damage equal to 3 times the mana destroyed.

Monster Mask
+12 Armor
+1000 Health
When used, the Hero becomes an uncontrollable monster for 10 seconds. Cooldown: 60 seconds.

Doom Helmet
+10 Armor
+1000 Health
+50 Health Regen
Decreases nearby enemies' armor by 10.

Shadow Armor
+6 Armor
+300 Health
Every second gives the Hero 1% Evasion if he stands still.

Shard of Shadows
+120 Damage
+30% Attack Speed
+30% Critical Damage
+50% Steal Chance
Every 10 seconds, the next attack curses the attacked enemy. The cursed enemy takes extra damage from attacks equal to (HEALTH+MANA)x0.01. If a cursed enemy dies, it becomes a Shadow Creature.

Skull of Chaos
Reduces the attacked enemy's attack damage by 20% for 5 seconds. Gains a charge when the Hero kills an enemy (maximum 30 charges). Can be used to deal (CHARGES+LVL)x10 damage and reduces (CHARGES) armor to enemies around the Hero for 10 seconds; this attack can use up to 10 charges.

Nether Staff
+100 Damage
+40 Intellect
+20% Magic Damage
Each attack deals additional damage equal to 5% of the Hero's max Mana. Slows nearby enemies' attack and movement speed by 20%.

Lucky Horseshoe
+3 Luck

Ring of Wisdom
+10% Magic Resistance
+30 Intellect
Increases the Hero's Magic Damage by 1 for each 5 max Mana point. Allows the Hero to go beyond the maximum level of the current chapter by 5.

Angel's Wing
Resurrects the Hero with full health and mana when he dies. Can be used three times per chapter.

Bloodlust Mask
+10 Armor
+1000 Health
+20% Life Drain
When used, the Hero cannot die for 10 seconds. Cooldown: 60 seconds.

Mighty Horn
+2000 Health
When used, increases nearby allies' Attack Damage by 25% and Armor by 15 for 20 seconds. Cooldown: 60 seconds.

Mana Earring
+1000 Mana
+50% Mana Regen
Fully restores the Hero's mana when used. Cooldown: 40 seconds.

Life Earring
+1500 Health
+50% Health Regen
Fully restores the Hero's health when used. Cooldown: 20 seconds.

Tower Shield
+8 Armor

Third Part of Holgro
+8 All Stats

Gilmax
+200 Damage
+8 Magic Damage per charge (maximum 500 charges)
Gains a charge when an enemy dies near the Hero.

Sceptre of Apparitions
+30% Magic Damage
Each cast has a 10% chance to create an illusion of the Hero for 30 seconds. The illusion takes 200% damage and deals 50% damage.

Adamantine Guard
+5000 Health
The Hero gains 10 Armor for every enemy within 500 range.

Summoner's Amulet
+1500 Health
+50% Health Regen
+25% Magic Resistance
+50% Experience
+50% Gold
Adds an aura to the Hero that increases summoned units' stats. Gives 50 Armor, 100% Attack Damage and every second restores 5% of their maximum Health.

Golden Eye
+500 Health
+500 Magic Damage
+100% Stealing Chance
+10% Magic Resistance
Detects hidden or invisible enemies around.

Second Part of Holgro
+8 All Stats

Cornucopia
When used, restores all potions and scrolls.

Holgro
+30 All Stats

Belt of Rejuvenate
+100 Health Regen
When used, restores 100% of the Hero's Health. Cooldown: 20 seconds.

Flute of Serenity
Puts all nearby enemies to sleep for 10 seconds when used. A sleeping enemy can be awakened by attacking it. Cooldown: 300 seconds.

Frog Hood
+5 Armor
+30 Agility
+1000 Health
+50 Health Regen
Increases the effect of Meditate by 5%.

Outer Stone
+100% Mana Regen
When activated, shields a friendly unit from damage as long as the Hero has mana (2 damage absorbed per point of mana).

Inner Stone
+100% Mana Regen
When activated, shields the Hero from damage as long as he has mana (2 damage absorbed per point of mana).

Golden Trophy
+50% Gold
+50% Experience

Medal of Valor
Increases Experience and Gold gain by 25%.

Coin Sword
+200 Damage
+50% Critical Damage
+50% Experience
+50% Gold
25% chance to inflict (STATSx4) damage to all enemies around the Hero after he attacks.

Angel's Relic
Resurrects the Hero with full health and mana when he dies. Can be used three times per chapter.

Aerial Armor
+15 All stats
+6 Armor
+5% Magic Resistance
When used, make the Hero invulnerable for 5 seconds.

Chagehage
+20% Attack Speed
+20% Magic Damage

Light Divine Maximillian
+16 Armor
+80 Agility
+80 Intellect
+1600 Health
+800 Mana
+12% Evasion
Every 10th attack to the Hero creates a nova that heals allies equal to (LVLx50) in a large area around him. When the Hero is attacked, (INTx0.5) mana is restored.

Heavy Divine Maximillian
+16 Armor
+80 Strength
+80 Intellect
+2400 Health
+800 Mana
+8% Evasion
Every 10th attack to the Hero creates a nova that heals allies equal to (LVLx50) in a large area around him. When the Hero is attacked, (INT) health is restored.

Light Damned Maximillian
+16 Armor
+80 Agility
+80 Intellect
+1600 Health
+1200 Mana
+8% Evasion
Every 10th attack to the Hero creates a nova that damages enemies equal to (LVLx50) in a large area around him. When the Hero is attacked, (INTx0.5) mana is restored.

Heavy Damned Maximillian
+24 Armor
+80 Strength
+80 Intellect
+1600 Health
+800 Mana
+8% Evasion
Every 10th attack to the Hero creates a nova that damages enemies equal to (LVLx50) in a large area around him. When attacked, (INT) health is restored.

Thunder Ring
+15 All Stats
+1000 Health
+50% Health Regen
When used, makes the Hero invisible for 30 seconds. When invisible, the Hero's Movement Speed and Health Regen are doubled. Any action except moving breaks the invisiblity. Cooldown: 30 seconds.

Zelmet
+10 Armor
+1500 Health
+30 Intellect
When used, summons a powerful Death Puppet for 60 seconds. The Death Puppet has (LVLx100) health and (LVLx10) attack damage. Cooldown: 300 seconds.

Heltheer
+150 Health Regen
+1500 Health
When used, restores 100% of the Hero's health.

Miracle Shield
+12 Armor
+500 Magic Damage
+800 Health
+400 Mana
When used, the Hero receives no damage for 10 seconds. Cooldown: 60 seconds. Resurrects the Hero with full health and mana when he dies. Cooldown: 120 seconds.

Behearm
+320 Damage
+100% Critical Damage
Every second, increases Attack Damage by 50 up to 1000. The bonus dissipates when attacking. Each attack deals 300 extra damage to Huge enemies.

Winter's Tear
+300 Damage
+800 Magic Damage
+1000 Mana
+10% Magic Resistance
Each attack destroys Mana equal to 5% of the Hero's max Mana. Every second, each enemy around the Hero has a 5% chance to be frozen for 1 second. Freezes all enemies around the Hero for 5 seconds when his health reaches under 25%. Cooldown: 120 seconds.

Wizard's Boots
+6 Armor
+10% Evasion
+500 Magic Damage
+150 Movement Speed
The Hero's Mana is restored when he moves. The more he moves, the better the effect becomes.

Ice Diamond
+5000 Mana
Every second, turns the Hero's mana into health if his health is not full.

Otzi Claw
+150 Damage
+500 Health
+50% Critical Damage
Each attack gives the enemy Bleed for 3 seconds.

Improved Animal Set
+225 Damage
+900 Magic Damage
+1200 Health
+30 All Stats
+180% Experience
Gains a charge every three seconds. When used, temporarily increases either the Hero's Damage by 40%, the Hero's Magic Damage by 40% or the Hero's Armor by 25 as long as there are charges. Loses a charge every second after being used, until there's no charge left.

Ogozoma
Unleashes an incredibly powerful magical creation that helps you fight against enemies.

Illuser
+100 Damage
+50% Life Drain
+100% Experience
+10% Magic Resistance
When used, summons an illusion of the Hero. The illusion deals and takes normal damage, and can't use abilities. Lasts 60 seconds. Cooldown: 60 seconds.

Mystery Key
+20% Magic Damage
+10% Magic Resistance
+20 Mana Regen
When used, steals 10,000 mana from an enemy. Cooldown: 30 seconds.

Stone of Annihilus
+3000 Health
Each attack has a 10% chance to send a wave forward dealing 1000 damage to enemies it hits. When used, sends 10 such waves around the Hero dealing 5000 damage. Cooldown: 30 seconds.

Forgotten Amulet
+50 All Stats
When used, kills the Hero and deals [(CURRENT HP+CURRENT MANA)x3] damage to enemies around him.

Razord
+20% Magic Resistance
+20% Evasion
+20% Attack Speed
+Max Movement Speed
When used, the Hero's attacks gain life steal for 10 seconds.

Oelivert
+16 Armor
+4000 Health
Increases the Hero's Health Regen by 1 for each 20 max Health point. While Meditating, the Hero cannot die.

Keeper's Mask
+15 Armor
+150 Health Regen
+50 Mana Regen
When used, summons a Keeper of Life and a Keeper of Mana for 60 seconds. Every second as long as a Keeper is alive, or when it attacks or is attacked, the Hero gains 2% of his maximum Health if it's the Keeper of Life, or 2% of his maximum Mana if it's the Keeper of Mana.

Bone Armor
+100 Health Regen
+100% Health Regen
Increases the Hero's Armor by 1 for each 2% of his missing maximum health.

Manslayer
+500 Damage
+20% Life Drain
+50% Critical Damage
Every kill gives 100 Attack Damage for 60 seconds. Stacks up to 5 times.

Super Ogozoma
+3000 Health
+1500 Mana
+150 Health Regen
+50 Mana Regen
+50% Life Drain
Unleashes an incredibly powerful magical creation that helps you fight against enemies.

Mana Rod
Each attack destroys 1% of the target's Max Mana.

Magaeca
When used, deals 100,000 damage to a targeted enemy. Cooldown: 30 seconds.

Nagaeca
When used, destroys 100,000 mana of a targeted enemy. Cooldown: 30 seconds.

Leviathan Armor
+24 Armor
+4800 Health
+100% Health Regen
+100% Mana Regen
When used, restores Health and Mana to full. Cooldown: 30 seconds.

Rarera
Increases the Health Regen of nearby non-Hero units by 2000.

Portrait
How can you be so unlucky!? How can this be possible!? No one should be so unlucky!! No one!!! This is absurd... Maybe... Maybe I can help you. Click the item and you'll receive something powerful.

P.S. The guy in that picture is called Sammy and I'm not in that picture even though my real name is Sampsa. He's some random Blizzard jerk.

Mana Obelisk
+2500 Mana
When used, restores 100% of the Hero's Mana. Cooldown: 30 seconds. Increases the Hero's Magic Damage by 1 for each 5 max Mana point.

Cripple Triple Axe
+340 Damage
+40 All Stats
+2000 Health
+1000 Mana
Permanently reduces the armor of an attacked enemy by 5. Stacks up to 5 times.

Crystal Mask
+100 Intellect
+20% Magic Resistance
The Hero cannot die to attacks that deals less than 5,000 damage.

Destiny
+1500 Damage
Increases the Hero's damage equal to his Health Regen. The Hero's attacks deal damage in an area around the primary target. Each attack increases Agility, Strength and Intellect by 10 for 60 seconds. The bonus stacks up to 10 times.

End of an Era
+10000 Damage
+10000 Magic Damage
+100 All Stats
+100% Health Regen
+100% Mana Regen
+100% Critical Damage

Poison Sting
When used, stings an enemy dealing 10,000 damage per second until it dies. Can be used only once.

Essence of Monstrosity
+8000 Health
+40000 Mana

Mystique Knife
+200 Attack Damage
+100 Mana Regen
+50% Life Drain
+10% Critical Chance
Increases the Hero's damage equal to his Mana Regen.

Armageddon
+1000 Damage
+100% Critical Damage
When an enemy dies, it will explode dealing damage to other enemies around it equal to its maximum health.

Teleport Stone
+100% Magic Damage
When used, teleports the Hero a short distance. Cooldown: 15 seconds.

Mother's Essence
+5000 Mana
When used, creates a tentacle in a targeted area that will attack enemies. Cooldown: 60 seconds.

Heaven's Ring
+30 All Stats
+1000 Magic Damage
+250 Health Regen
When used, fully restores a target ally's health and makes him invulnerable for 15 seconds. Resurrects the Hero when he dies. Cooldown: 60 seconds.

Stormguard
+6000 Health
+30 Armor
+30% Magic Resistance
+50 All Stats
+100% Health Regen
Every attack towards the Hero restores 5% of his Health. When used, heals the Hero and all allies around him by 15000. Cooldown: 30 seconds.

Stormbringer
+800 Attack Damage
+100% Critical Damage
+100% Life Drain
+50 All Stats
+100% Health Regen
Every attack restores 5% of the Hero's Health. When used, deals 50,000 damage to enemies around the Hero. Cooldown: 30 seconds.

Doomsday
+2000 Damage
+100% Critical Damage
+5000 Health
Attacks sends three dark waves forth each dealing 1500 damage.

Zylcious' Cloak
+10000 Health
+25% Evasion
Makes the Hero invisible as long as he does not attack or cast spells.

Zylcious' Staff
+2500 Damage
+5000 Magic Damage
Each attack deals additional damage equal to 1% of the attacked enemy's max Health.

Reaper's Hourglass
Release the immensely powerful Reaper that drops powerful items when defeated. Can only be used once per game.

Crate of Wonder
Summons a crate to the ground. If destroyed within 10 seconds, each character gains 5 permament attributes and an Ability Point. Can only be used once per chapter.

Reaper's Scythe
+200% Critical Damage
+25% Critical Chance
When used, instantly kills a targeted non-Mighty enemy. Cooldown: 60 seconds.

Reaper's Cloak
+25% Evasion
When the Hero is about to die, his health can't be reduced under 1 for 30 seconds. Cooldown: 300 seconds.

Dragon Orb
When used, the Hero transforms to a random dragon for 60 seconds. Cooldown: 300 seconds. The dragon's strength is determined by the current chapter.


SET ITEMS AND ITEM SETS


Magic Orb 1
+6 Health Regen
+3 Mana Regen
+60 Magic Damage
+10% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 50 damage.
Ultimate Orb: 1/10

Magic Orb 2
+14 Health Regen
+6 Mana Regen
+120 Magic Damage
+20% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 125 damage.
Ultimate Orb: 2/10

Magic Orb 3
+24 Health Regen
+9 Mana Regen
+180 Magic Damage
+30% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 250 damage.
Ultimate Orb: 3/10

Magic Orb 4
+36 Health Regen
+12 Mana Regen
+240 Magic Damage
+40% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 400 damage.
Ultimate Orb: 4/10

Magic Orb 5
+50 Health Regen
+15 Mana Regen
+300 Magic Damage
+50% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 600 damage.
Ultimate Orb: 5/10

Magic Orb 6
+66 Health Regen
+18 Mana Regen
+360 Magic Damage
+60% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 850 damage.
Ultimate Orb: 6/10

Magic Orb 7
+78 Health Regen
+21 Mana Regen
+420 Magic Damage
+70% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 1200 damage.
Ultimate Orb: 7/10

Magic Orb 8
+98 Health Regen
+24 Mana Regen
+480 Magic Damage
+80% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 1750 damage.
Ultimate Orb: 8/10

Magic Orb 9
+120 Health Regen
+27 Mana Regen
+540 Magic Damage
+90% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 2200 damage.
Ultimate Orb: 9/10

Ultimate Orb
+150 Health Regen
+30 Mana Regen
+1200 Magic Damage
+100% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 3000 damage.
Ultimate Orb: 10/10


Miraga's Ring
+4 Intellect
+2 Mana Regen
Miraga's Set: 1/3

Miraga's Staff
+4 Intellect
On attacks, there is a 3% chance to increase Intellect by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item.
Miraga's Set: 1/3

Miraga's Armor
+4 Intellect
+4 Armor
+2 Mana Regen
Miraga's Set: 1/3

Miraga's Set
Item Set: Miraga's Ring + Miraga's Staff + Miraga's Armor
+12 Intellect
+2 Armor
+3 Mana Regen
On attacks, there is a 3% chance to increase Intellect by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item.
Miraga's Set: 3/3


Maragath's Amulet
+4 Strength
+3 Health Regen
Maragath's Set: 1/3

Maragath's Belt
+4 Strength
On attacks, there is a 3% chance to increase Strength by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item.
Maragath's Set: 1/3

Maragath's Armor
+4 Strength
+4 Armor
+2 Health Regen
Maragath's Set: 1/3

Maragath's Set
Item Set: Maragath's Amulet + Maragath's Belt + Maragath's Armor
+12 Strength
+4 Armor
+5 Health Regen
On attacks, there is a 3% chance to increase Strength by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item.
Maragath's Set: 3/3


Azureus Ring
+2 Armor
+200 Health
10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack. This part increases the damage and healing by 200.
Azureus Set: 1/6

Azureus Belt
+2 Armor
+300 Health
10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack. This part increases the damage and healing by 300.
Azureus Set: 1/6

Azureus Shoulders
+4 Armor
+500 Health
10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack. This part increases the damage and healing by 400.
Azureus Set: 1/6

Azureus Sword
+80 Damage
10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack.
This part increases the damage and healing by 600.
Azureus Set: 1/6

Azureus Armor
+6 Armor
+1000 Health
10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack. This part increases the damage and healing by 1000.
Azureus Set: 1/6

Azureus Relic
+1000 Health
+1000 Mana
10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack. This part increases the damage and healing by 1000.
Azureus Set: 1/6

Azureus Set
Item Set: Azureus Ring + Azureus Belt + Azureus Shoulders + Azureus Sword + Azureus Armor + Azureus Relic
+14 Armor
+3000 Health
+1000 Mana
+80 Damage
10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack. The full set's damage and healing is 3500.
Azureus Set: 6/6


Battlemage Boots
+2 Armor
+50 Movement Speed
+4 Mana Regen
Battlemage Set: 1/4

Battlemage Gloves
+40 Damage
+2 Armor
+4 Mana Regen
Restores 5% of the Hero's current Mana when he casts a spell.
Battlemage Set: 1/4

Battlemage Cuirass
+6 Armor
+300 Health
+300 Mana
When the Hero is attacked, freezes the attacking enemy for 3 seconds.
Battlemage Set: 1/4

Battlemage Pauldrons
+4 Armor
+200 Health
+200 Mana
+4 Mana Regen
The Hero gains 1 Armor for each 100 Mana (maximum bonus: 100 Armor).
Battlemage Set: 1/4

Battlemage Set
Item Set: Battlemage Boots + Battlemage Gloves + Battlemage Cuirass + Battlemage Pauldrons
+14 Armor
+40 Damage
+12 Mana Regen
+500 Health
+500 Mana
Restores 5% of the Hero's current Mana when he casts a spell. When the Hero is attacked, freezes the attacking enemy for 3 seconds. Cooldown: 90 seconds. The Hero gains 1 Armor for each 100 Mana (maximum bonus: 100 Armor).
Battlemage Set: 4/4


Zocmo's Gloves
+10 Strength
+5 Armor
+5% Evasion
+20% Attack Speed Aura
Zocmo's Set: 1/4

Zocmo's Boots
+10 Agility
+3 Armor
+5% Evasion
+50 Movement Speed
+20% Movement Speed Aura
Zocmo's Set: 1/4

Zocmo's Gem
+10 Intellect
+10% Magic Damage
When used, the Hero becomes invisible for 30 seconds. Any action except moving will break the invisiblity. Cooldown: 30 seconds.
Zocmo's Set: 1/4

Zocmo's Shield
+10 All Stats
+4 Armor
Deals (STATS) damage per second to enemies around the Hero.
Zocmo's Set: 1/4

Zocmo's Set
Item Set: Zocmo's Gloves + Zocmo's Gem + Zocmo's Boots + Zocmo's Shield
+20 All Stats
+10 Armor
+10% Evasion
+10% Magic Damage
+50 Movement Speed
+20% Attack Speed Aura
+20% Movement Speed Aura
Deals (STATS) damage per second to enemies around the Hero. When used, the Hero becomes invisible for 30 seconds. Any action except moving will break the invisiblity. Cooldown: 30 seconds.
Zocmo's Set: 4/4


Soldier's Helmet
+3 Armor
+200 Health
+5 Strength
Soldier's Set (1): 1/3

Soldier's Belt
+2 Armor
+3 Health Regen
Every 5 seconds, increases the Hero's armor by 1 up to 10. When the Hero is attacked, decreases the bonus armor by 1.
Soldier's Set (1): 1/3

Soldier's Gloves
+5 Agility
+15 Damage
+10% Attack Speed
Every 10 seconds, the next attack deals an extra (LVLx30) damage.
Soldier's Set (1): 1/3

Soldier's Set (1)
Item Set: Soldier's Helmet + Soldier's Belt + Soldier's Gloves
+5 Armor
+5 Agility
+5 Strength
+200 Health
+3 Health Regen
+15 Damage
+10% Attack Speed
Every 10 seconds, the next attack deals an extra (LVLx30) damage. Every 5 seconds, increases the Hero's armor by 1 up to 10. When the Hero is attacked, decreases the bonus armor by 1.
Soldier's Set (1): 3/3
Soldier's Set (2): 1/3

Soldier's Boots
+25 Damage
+2 Armor
+10 Agility
Soldier's Set (2): 1/3

Soldier's Armor
+5 Armor
+10 Strength
+300 Health
+5 Health Regen
The Hero cannot die to attacks that deal less than 100 damage.
Soldier's Set (2): 1/3

Soldier's Set (2)
Item Set: Soldier's Set (1) + Soldier's Boots + Soldier's Armor
+12 Armor
+15 Agility
+15 Strength
+500 Health
+8 Health Regen
+40 Damage
+10% Attack Speed
Every 10 seconds, the next attack deals an extra (LVLx30) damage. Every 5 seconds, increases the Hero's armor by 1 up to 10. When the Hero is attacked, decreases the bonus armor by 1. The Hero cannot die to attacks that deal less than 100 damage.
Soldier's Set (2): 3/3
Soldier's Set (3): 1/3

Soldier's Sword
+15 Agility
+40 Damage
+10% Attack Speed
Soldier's Set (3): 1/3

Soldier's Shield
+6 Armor
+15 Strength
+500 Health
+8 Health Regen
When used, returns all damage taken back to the attacker for 10 seconds. Cooldown: 60 seconds.
Soldier's Set (3): 1/3

Soldier's Set (3)
Item Set: Soldier's Set (2) + Soldier's Sword + Soldier's Shield
+18 Armor
+30 Agility
+30 Strength
+1000 Health
+16 Health Regen
+80 Damage
+20% Attack Speed
When used, returns all damage taken back to the attacker for 10 seconds. Cooldown: 60 seconds. Every 10 seconds, the next attack deals an extra (LVLx30) damage. Every 5 seconds, increases the Hero's armor by 1 up to 10. When the Hero is attacked, decreases the bonus armor by 1. The Hero cannot die to attacks that deal less than 100 damage.
Soldier's Set (3): 3/3


Abrey
+60 Damage
+250 Magic Damage
+5% Life Drain
Each attack decreases the attacked enemy's armor by 6 for 5 seconds.
Santoryu: 1/3

Lochom
+60 Damage
+250 Magic Damage
+5% Life Drain
Every tenth attack purges an enemy removing all buffs, immobilising it for 1 second and slowing it afterwards.
Santoryu: 1/3

Shinji
+60 Damage
+250 Magic Damage
+5% Life Drain
Gains a charge when the Hero casts a spell. When 10 charges are accumulated, the next attack will freeze the enemy for 3 seconds.
Santoryu: 1/3

Santoryu
Item Set: Abrey + Lochom + Shinji
+180 Damage
+750 Magic Damage
+15% Life Drain
Reduces an attacked enemy's armor by 6 for 5 seconds. Every tenth attack purges an enemy removing all buffs, immobilising it for 1 second and slowing it afterwards. Gains a charge when the Hero casts a spell. When 10 charges are accumulated, the next attack will freeze the enemy for 3 seconds.
Santoryu: 3/3


Boots of Sunrise
+2 Armor
+50 Movement Speed
Reduces all damage taken by 10. Resurrects the Hero with full health and mana when he dies. Cooldown: 5 minutes.
Sunrise Set: 1/4

Helmet of Sunrise
+2 Armor
+300 Health
Reduces all damage taken by 10. Resurrects the Hero with full health and mana when he dies. Cooldown: 5 minutes.
Sunrise Set: 1/4

Belt of Sunrise
+2 Armor
+400 Health
+10 Health Regen
Reduces all damage taken by 10. Resurrects the Hero with full health and mana when he dies. Cooldown: 5 minutes.
Sunrise Set: 1/4

Cuirass of Sunrise
+4 Armor
+500 Health
+20 Health Regen
Reduces all damage taken by 20. Resurrects the Hero with full health and mana when he dies. Cooldown: 5 minutes.
Sunrise Set: 1/4

Sunrise Set
Item Set: Boots of Sunrise + Helmet of Sunrise + Belt of Sunrise + Cuirass of Sunrise
+10 Armor
+1200 Health
+30 Health Regen
+50 Movement Speed
Reduces all damage taken by 50. Resurrects the Hero with full health and mana when he dies. Cooldown: 5 minutes.
Sunrise Set: 4/4


Path of Power
When used, doubles the Hero's Strength for 10 seconds. Cooldown: 60 seconds.
Three Paths: 1/3

Path of Speed
When used, doubles the Hero's Agility for 10 seconds. Cooldown: 60 seconds.
Three Paths: 1/3

Path of Magic
When used, doubles the Hero's Intellect for 10 seconds. Cooldown: 60 seconds.
Three Paths: 1/3

Three Paths
Item Set: Path of Power + Path of Speed + Path of Magic
When used, doubles the Hero's Strength, Agility and Intellect for 10 seconds. Cooldown: 60 seconds.
Three Paths: 3/3


First Son
+25 Damage
+7 Strength
Every attack has a 25% chance to increase the Hero's Strength by 3 for 30 seconds. This effect stacks up to five times.
Aerial Sword: 1/3

Second Son
+25 Damage
+7 Agility
Every attack has a 25% chance to increase the Hero's Agility by 3 for 30 seconds. This effect stacks up to five times.
Aerial Sword: 1/3

Third Son
+25 Damage
+7 Intellect
Every attack has a 25% chance to increase the Hero's Intellect by 3 for 30 seconds. This effect stacks up to five times.
Aerial Sword: 1/3

Aerial Sword
Item Set: First Son + Second Son + Third Son
+75 Damage
+30% Attack Speed
+7 All Stats
Every attack has a 25% chance to increase the Hero's Agility, Intellect and Strength by 3 for 30 seconds. This effect stacks up to five times.
Aerial Sword: 3/3


Damanthe's Shield
+6 Armor
When the Hero is attacked, heals him by 2% of his maximum Health.
Damanthe's Set: 1/3

Damanthe's Left Sword
+25 Damage
+15 Agility
+20% Critical Damage
Deals (LVLx10) extra damage to enemies with Bleed.
Damanthe's Set: 1/3

Damanthe's Right Sword
+35 Damage
+15 Strength
+10% Attack Speed
Deals (LVLx10) extra damage to enemies with Stagger.
Damanthe's Set: 1/3

Damanthe's Set
Item Set: Damanthe's Shield + Damanthe's Left Sword + Damanthe's Right Sword
+6 Armor
+60 Damage
+15 Agility
+15 Strength
+10% Attack Speed
+20% Critical Damage
Deals (LVLx10) extra damage to enemies with Bleed or Stagger. When the Hero is attacked, heals him by 2% of his maximum Health.
Damanthe's Set: 3/3


Archeon's Knife
+4 Agility
+10% Critical Damage
Archeon's Set: 1/3

Archeon's Hood
+4 Agility
On attacks, there is a 3% chance to increase Agility by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item.
Archeon's Set: 1/3

Archeon's Boots
+4 Agility
+3% Evasion
Archeon's Set: 1/3

Archeon's Set
Item Set: Archeon's Hood & Archeon's Knife & Archeon's Boots
+12 Agility
+10% Critical Damage
+3% Evasion
On attacks, there is a 3% chance to increase Agility by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item.
Archeon's Set: 3/3


Thief's Boots
+50 Movement Speed
+20% Steal Chance
Thief Set: 1/3

Thief's Hood
+20% Steal Chance
+10% Evasion
When the Hero is attacked, there's a 10% chance to conjure knives dealing (LVLx25) damage to nearby enemies.
Thief Set: 1/3

Thief's Knife
+30 Damage
+10% Attack Speed
+20% Steal Chance
When the Hero attacks, there's a 10% chance to conjure knives dealing (LVLx25) damage to nearby enemies.
Thief Set: 1/3

Thief Set
Item Set: Thief's Boots + Thief's Hood + Thief's Knife
+30 Damage
+10% Attack Speed
+60% Steal Chance
+10% Evasion
+50 Movement Speed
When the Hero attacks or is attacked, there's a 10% chance to conjure knives dealing (LVLx25) damage to nearby enemies.
Thief Set: 3/3


Soul Orb
Attacks deal extra damage equal to 10% of the Hero's max Mana.
Excalibur: 1/2

Fire Stone
Attacks have a 5% chance to conjure a pillar of fire, dealing (LVLx50) damage to enemies caught in it.
Elemental Stone: 1/3

Ice Stone
Attacks have a 5% chance to conjure a frost nova, dealing (LVLX25) damage and slowing the attacked enemy.
Elemental Stone: 1/3

Lightning Stone
Attacks have a 5% chance to conjure a cone of lightning, dealing (LVLx30) damage to enemies in front of the Hero.
Elemental Stone: 1/3

Elemental Stone
Item Set: Fire Stone + Ice Stone + Lightning Stone
Attacks have a 5% chance to conjure a pillar of fire, dealing (LVLx50) damage to enemies caught in it; a cone of lightning, dealing (LVLx30) damage to enemies in front of the Hero; or a frost nova, dealing (LVLX25) damage and slowing the attacked enemy.
Elemental Stone: 3/3

Elemental Sword
Recipe: Ancient Sword + Elemental Stone + Sapphire
+75 Damage
+15% Attack Speeed
Attacks have a 5% chance to conjure a pillar of fire, dealing (LVLx50) damage to enemies caught in it; a cone of lightning, dealing (LVLx30) damage to enemies in front of the Hero; or a frost nova, dealing (LVLX25) damage and slowing the attacked enemy.
Excalibur: 1/2

Excalibur
Item Set: Elemental Sword + Soul Orb
+150 Damage
+25% Attack Speed
Attacks deal extra damage equal to 10% of the Hero's max Mana, and have a 5% chance to conjure a pillar of fire, dealing (LVLx50) damage to enemies caught in it; a cone of lightning, dealing (LVLx30) damage to enemies in front of the Hero; or a frost nova, dealing (LVLX25) damage and slowing the attacked enemy.
Excalibur: 2/2


Omega Gloves
+5 Armor
+50 Damage
+10% Magic Damage
Each attack destroys (INTx0.5) mana of the attacked enemy.
Omega Set: 1/5

Omega Orb 1
+150 Mana
+5 All Stats
When used, summons an Elemental Golem. The Golem gains 500 health and 20 damage per 10 levels of the Hero.

Omega Orb 2
+300 Mana
+10 All Stats
When used, summons an Elemental Golem. The Golem gains 500 health and 20 damage per 10 levels of the Hero.

Omega Orb 3
+450 Mana
+15 All Stats
When used, summons an Elemental Golem. The Golem gains 500 health and 20 damage per 10 levels of the Hero.

Omega Orb 4
+600 Mana
+20 All Stats
When used, summons an Elemental Golem. The Golem gains 500 health and 20 damage per 10 levels of the Hero.

Omega Orb 5
+600 Mana
+20 All Stats
+10% Magic Damage
When used, summons an Elemental Golem. The Golem gains 500 health and 20 damage per 10 levels of the Hero.

Omega Orb 6
+600 Mana
+20 All Stats
+20% Magic Damage
When used, summons an Elemental Golem. The Golem gains 500 health and 20 damage per 10 levels of the Hero.
Omega Set: 1/5

Omega Bracelet
Every time the Hero is attacked, there is a 10% chance that a powerful wave of darkness will be released, dealing 1000 damage to all nearby enemies.
Omega Set: 1/5

Omega Weapon
+400 Damage
+500 Magic Damage
Each attack has a 10% chance to deal double damage.
Omega Set: 1/5

Omega Armor
+20 Armor
+2500 Health
+1500 Mana
+30 All Stats
When worn, the Hero's mana will never deplete. Also increases the Hero's Health Regen by 1 per 20 maximum mana.
Omega Set: 1/5

Omega Set
+450 Damage
+30 Armor
+2500 Health
+1500 Mana
+50 All Stats
+500 Magic Damage
+30% Magic Damage
+30% Attack Speed
On cast, 10% chance to summon a Super Elemental Golem. Each attack has a 10% chance to deal double damage and destroy mana equal to the Hero's damage. The Hero's mana never depletes. Also increases the Hero's Health Regen by 1 per 20 maximum mana.
Omega Set: 5/5


Sword of Day
+20 Damage
+300 Health
Every 10th attack heals the Hero by (MAGIC DAMAGE); the healing is doubled during the day.
Night and Day: 1/2

Sword of Night
+20 Damage
+150 Mana
Every 10th attack deals (MAGIC DAMAGE) extra damage to the attacked enemy; the damage is doubled during the night.
Night and Day: 1/2

Night and Day
Item Set: Sword of Day + Sword of Night
+40 Damage
+300 Health
+150 Mana
Every 10th attack heals the Hero and deals extra damage to the attacked enemy equal to (MAGIC DAMAGE). The healing is doubled during the day; the damage is doubled during the night.
Night and Day: 2/2


Trinket of Kindness
+5% Magic Damage
Every 5th time the Hero casts a spell, nearby allies are healed by (MAGIC DAMAGE).
Trinket of Righteousness: 1/2

Trinket of Hatred
+5% Magic Damage
Every 5th time the Hero casts a spell, nearby enemies take (MAGIC DAMAGE) damage.
Trinket of Righteousness: 1/2

Trinket of Righteousness
Item Set: Trinket of Hatred + Trinket of Kindness
+10% Magic Damage
Every 5th time the Hero casts a spell, nearby allies are healed by (MAGIC DAMAGE) and nearby enemies take (MAGIC DAMAGE) damage.
Trinket of Righteousness: 2/2


Jade Amulet
+20% Magic Damage
5% chance to turn nearby enemies into critters for 3 seconds upon casting.
Jade Set: 1/5

Jade Cloak
+10% Evasion
+600 Health
Gains a charge when the Hero kills an enemy (maximum 20 charges). When used, gives an armor bonus for (CHARGES/2) seconds.
Jade Set: 1/5

Jade Blade
+120 Damage
+50% Critical Damage
+25 Agility
Attacks to or by the Hero has a 10% chance to damage or heal the Hero and up to 3 nearby allies by (LVLx25).
Jade Set: 1/5

Jade Shield
+5 Armor
+25 Strength
Attacks against the Hero has a 10% chance to heal the Hero and 3 nearby allies by (LVLx25).
Jade Set: 1/5

Jade Armor
+8 Armor
+25 Intellect
Occasionally creates a blast, healing allies and damaging enemies by (LVLx50).
Jade Set: 1/5

Jade Set
Item Set: Jade Amulet + Jade Cloak + Jade Blade + Jade Shield + Jade Armor
+13 Armor
+120 Damage
+20% Magic Damage
+50% Critical Damage
+10% Evasion
+1000 Health
+30 All Stats
5% chance to turn enemies into critters for 3 seconds upon casting. Gains a charge with each kill (maximum 20 charges). When used, gives an armor bonus for (CHARGES/2) seconds. Attacks to or by the Hero has a 10% chance to heal him and 3 nearby allies by (LVLx25). Occasionally heals nearby allies and damage nearby enemies by (LVLx50).
Jade Set: 5/5


Holy Gloves
+4 Armor
+6 Health Regen
+25% Attack Speed
Holy Set: 1/3

Holy Ankh
+1 Armor
+6 Health Regen
Restores 5% of the Hero's max Health when he casts a spell.
Holy Set: 1/3

Holy Sword
+50 Damage
+6 Health Regen
Basic attacks deal 200 additional damage to Undead enemies at day.
Holy Set: 1/3

Holy Set
Item Set: Holy Gloves + Holy Ankh + Holy Sword
+5 Armor
+18 Health Regen
+50 Damage
+25% Attack Speed
Basic attacks deal 200 additional damage to Undead enemies at day. Restores 5% of the Hero's max Health when he casts a spell.
Holy Set: 3/3
Eternal Set: 1/2

Unholy Amulet
+1 Armor
+3 Mana Regen
Restores 5% of the Hero's max Mana when he casts a spell.
Unholy Set: 1/3

Unholy Axe
+50 Damage
+3 Mana Regen
Basic attacks deal 200 additional damage to living enemies at night.
Unholy Set: 1/3

Unholy Cloak
+4 Armor
+3 Mana Regen
+10% Evasion
Unholy Set: 1/3

Unholy Set
Item Set: Unholy Amulet + Unholy Axe + Unholy Cloak
+5 Armor
+9 Mana Regen
+50 Damage
+10% Evasion
Basic attacks deal 200 additional damage to living enemies at night. Restores 5% of the Hero's max Mana when he casts a spell.
Unholy Set: 3/3
Eternal Set: 1/2

Eternal Set
Item Set: Holy Set + Unholy Set
+100 Damage
+10 Armor
+18 Health Regen
+9 Mana Regen
+25% Attack speed
+10% Evasion
Basic attacks deal 200 additional damage to Undead enemies at day and living enemies at night. Restores 5% of the Hero's max Health and Mana when he casts a spell.
Eternal Set: 2/2


Ring of Hope
15% Magic Damage
+10% Magic Resistance
+50% Health Regen
When used, heals the Hero and nearby allies for (LVLx100). Cooldown: 45 seconds.
Ring of Enlightenment: 1/2

Ring of Despair
+15% Magic Damage
+10% Magic Resistance
+50% Mana Regen
When used, deals (LVLx100) damage to nearby enemies. Cooldown: 45 seconds.
Ring of Enlightenment: 1/2

Ring of Enlightenment
Item Set: Ring of Hope + Ring of Despair
+30% Magic Damage
+20% Magic Resistance
+50% Health Regen
+50% Mana Regen
When used, heals the Hero and nearby allies for (LVLx100) and deals (LVLx100) damage to nearby enemies. Cooldown: 45 seconds.
Ring of Enlightenment: 2/2


Butcher's Helmet
+2 Armor
+40 Health Regen
Butcher's Set: 1/3

Butcher's Weapon
+100 Damage
+30% Critical Damage
The Hero gains 1% Health Regen when he attacks. This effect disappears if the Hero hasn't attacked for 15 seconds.
Butcher's Set: 1/3

Butcher's Armor
+6 Armor
+600 Health
The Hero gains 1% Health Regen when he is attacked. This effect disappears if the Hero hasn't been attacked for 15 seconds.
Butcher's Set: 1/3

Butcher's Set
Item Set: Butcher's Helmet + Butcher's Weapon + Butcher's Armor
+8 Armor
+600 Health
+40 Health Regen
+100 Damage
+30% Critical Damage
The Hero gains 1% Health Regen when he attacks or is attacked. This effect disappears if the Hero hasn't attacked or been attacked for 15 seconds.
Butcher's Set: 3/3


Thunder Boots
+5 Armor
+10% Evasion
+100 Movement Speed
+50% Mana Regen
+50% Health Regen
Fradz's Set: 1/4

Elexorien III
+200 Damage
+30 All Stats
+40% Magic Damage
Every attack unleashes a chain lightning that deals 150 damage to up to 3 nearby enemies and restores (INTx1,5) Health.
Fradz's Set: 1/4

Laijsla
+12 Armor
+20 All Stats
Each attack towards Fradz unleashes a chain lightning that deals 150 damage to up to 3 nearby enemies.
Fradz's Set: 1/4

Ziiv
+1500 Magic Damage
+20 All Stats
10% chance on casting to create an illusion of Fradz. The illusion is half as powerful as Fradz. When used, resets all cooldowns. Cooldown: 300 seconds.
Fradz's Set: 1/4

Fradz's Set
Item Set: Thunder Boots + Elexorien III + Laijsla + Ziiv
+18 Armor
+100 Agility
+50 Strength
+50 Intellect
+50% Mana Regen
+50% Health Regen
+300 Damage
+1500 Magic Damage
+20% Evasion
+100 Movement Speed
When Fradz attacks or is attacked, conjures a lightning bolt that deals 150 damage to up to 3 enemies. Each attack restores (INTx1,5) hit points. 10% chance on casting to create an illusion of Fradz. When used resets all cooldowns.
Fradz's Set: 4/4


Qzoch's Left Hand
+30% Mana Regen
+50 Damage
+30% Critical Damage
Each attack restores 2% of the Hero's max Mana. Each kill restores 20% of his max Mana.
Qzoch's Set: 1/2

Qzoch's Right Hand
+30% Health Regen
+50 Damage
+30% Critical Damage
Each attack restores 2% of the Hero's max Health. Each kill restores 20% of his max Health.
Qzoch's Set: 1/2

Qzoch's Set
Item Set: Qzoch's Left Hand & Qzoch's Right Hand
+30% Health Regen
+30% Mana Regen
+100 Damage
+60% Critical Damage
Each attack restores 2% of the Hero's max Health and Mana. Each kill restores 20% of his max Health and Mana.
Qzoch's Set: 2/2


Demon's Stiletto
+10 All Stats
+50 Damage
+30% Critical Damage
Every attack poisons the enemy, slowing it by 20% for 30 seconds.
Demon Sphere: 1/3

Demon's Cloak
+10 All Stats
+10% Evasion
Occasionally summons a sword dealing (STATSx10) damage to an enemy.
Demon Sphere: 1/3

Demon's Javelin
+200 Damage
+20 All Stats
+30% Critical Damage
Every attack poisons the enemy, dealing 100 damage per second for 30 seconds.
Demon Sphere: 1/3

Demon Sphere
Item Set: Demon's Stiletto & Demon's Cloak & Demon's Javelin
+40 All Stats
+200 Damage
+60% Critical Damage
+5% Evasion
Every attack poisons the enemy, slowing it by 20% and dealing 100 damage per second for 30 seconds.
Demon Sphere: 3/3


Zyl Orb 1
Increases a selected stat by 45 and reduces the other two stats by 15. Click to change.
Zyl Orb: 1/6

Zyl Orb 2
Increases a selected stat by 90 and reduces the other two stats by 30. Click to change.
Zyl Orb: 2/6

Zyl Orb 3
Increases a selected stat by 135 and reduces the other two stats by 45. Click to change.
Zyl Orb: 3/6

Zyl Orb 4
Increases a selected stat by 180 and reduces the other two stats by 60. Click to change.
Zyl Orb: 4/6

Zyl Orb 5
Increases a selected stat by 215 and reduces the other two stats by 75. Click to change.
Zyl Orb: 5/6

Zyl Orb 6
Increases a selected stat by 240 and reduces the other two stats by 90. Click to change.
Zyl Orb: 6/6


Rune Cloak
+20 All Stats
+1000 Mana
+10% Evasion
Slows nearby enemies' attack and movement speeds by 25% and halts their health and mana regenerations.

Coldwraith Gloves
+200 Damage
+20% Attack Speed
+500 Mana
Attacks deal an additional (MAGIC DAMAGE/10) damage.
Galeoth's Set: 1/4

Crystool
+30 All Stats
+30% Magic Damage
+50% Mana Regen
+50% Health Regen
When used, activates a mana shield that increases Galeoth's mana regeneration by 100% and absorbs 3 damage per mana point.
Galeoth's Set: 1/4

Zandiolo
+50 Intellect
+3500 Mana
Occasionally shoots ice bolts at nearby enemies dealing (LVLx50) damage and stunning them for 1 second.
Galeoth's Set: 1/4

Galeoth's Set
Item Set: Rune Cloak + Coldwraith Gloves + Crystool + Zandiolo
+100 Intellect
+50 Agility
+50 Strength
+5000 Mana
+200 Damage
+30% Magic Damage
+20% Attack Speed
+10% Evasion
Attacks deal an additional (MAGIC DAMAGE/10) damage. Reduces nearby enemies' speed by 25% and regenerations by 50%. When used increases Galeoth's mana regeneration by 100% and absorbs 3 damage per mana point. Occasionally shoots ice bolts at nearby enemies dealing (LVLx50) damage and stunning them for 1 second.
Galeoth's Set: 4/4


Damned Shoes
+1 Armor
+20 Agility
+4% Evasion
When the Hero is attacked, (INTx0.5) mana is restored.
Damned Set: 1/3

Damned Carapace
+5 Armor
+20 Agility
+20 Intellect
+1000 Health
Damned Set: 1/3

Damned Mask
+2 Armor
+20 Intellect
+300 Mana
Every 10th attack to the Hero creates a nova that damages enemies equal to (LVLx50) in a large area around him.
Damned Set: 1/3

Damned Set
Item Set: Damned Carapace & Damned Mask & Damned Shoes
+8 Armor
+40 Agility
+40 Intellect
+1000 Health
+300 Mana
+4% Evasion
Every 10th attack to the Hero creates a nova that damages enemies equal to (LVLx50) in a large area around him. When the Hero attacked, (INTx0.5) Mana is restored.
Damned Set: 3/3


Divine Helmet
+3 Armor
+20 Strength
+600 Health
Every 10th attack to the Hero creates a nova that heals allies equal to (LVLx50) in a large area around him.
Divine Set: 1/3

Divine Boots
+2 Armor
+4% Evasion
When the Hero is attacked, (INT) health is restored.
Divine Set: 1/3

Divine Crest
+3 Armor
+20 Intellect
+20 Strength
+500 Mana
Divine Set: 1/3

Divine Set
Item Set: Divine Helmet & Divine Crest & Divine Boots
+8 Armor
+40 Strength
+40 Intellect
+600 Health
+500 Mana
+4% Evasion
Every 10th attack to the Hero creates a nova that heals allies equal to (LVLx50) in a large area around him. When attacked, (INT) health is restored.
Divine Set: 3/3


Magma Cloak
+1000 Health
+20 Health Regen
Burns enemies around Phodom dealing (INTx2) damage per second.
Phodom's Set: 1/4

Haamna
+30% Magic Damage
+30 All Stats
When used, increases Phodom's Magic Damage by 100% for 10 seconds. Cooldown: 60 seconds.
Phodom's Set: 1/4

Ragnarok
+400 Damage
+50 Strength
Every attack deals (STRx2) bonus damage and has 10% chance to conjure a shockwave dealing 1000 damage.
Phodom's Set: 1/4

Arvaveizda
12 Armor
+30 All Stats
+2000 Health
+80 Health Regen
Every 10th attack creates an explosion dealing (MAGIC DAMAGE) damage.
Phodom's Set: 1/4

Phodom's Set
Item Set: Magma Cloak + Haamna + Ragnarok + Arvaveizda
+12 Armor
+100 Strength
+50 Agility
+50 Intellect
+3000 Health
+100 Health Regen
+400 Damage
+25% Magic Damage
Burns enemies dealing (INTx2) damage per second. When used increases Magic Damage by 100% for 10 seconds. Every 10th attack creates an explosion dealing (MAGIC DAMAGE) damage. Attack deals (STRx2) bonus damage and 10% chance to conjure a shockwave dealing 1000 damage.


Rikhano's Amulet
+30 Intellect
+750 Magic Damage
When used, for 10 seconds, the Hero can only die from attacks whose damage exceeds his maximum health. Cooldown: 180 seconds.
Rikhano's Set: 1/3

Rikhano's Armor
+10 Armor
+10% Evasion
When used, the Hero becomes invulnerable for 5 seconds. Ccooldown: 60 seconds.
Rikhano's Set: 1/3

Rikhano's Spear
+30 Agility
+250 Damage
Each attack has a 5% chance to deal an additional [(AGIx10)+(STRx10)] damage that ignores armor.
Rikhano's Set: 1/3

Rikhano's Set
Item Set: Rikhano's Amulet + Rikhano's Armor + Rikhano's Spear
+10 Armor
+30 Agility
+30 Intellect
+250 Damage
+750 Magic Damage
+10% Evasion
Each attack has a 5% chance to deal an additional [(AGIx10)+(STRx10)] damage that ignores armor. When used, for 10 seconds, the Hero can only die from attacks whose damage exceeds his maximum health. Cooldown: 180 seconds.
Rikhano's Set: 3/3


Staff of Winter
+50 Damage
+500 Magic Damage
+30% Mana Regen
Every 5th attack deals an additional (MAX MANA/10) damage. Occasionally conjures a blizzard on a random nearby enemy dealing (LVLx50) damage.
Staff of Seasons: 1/2

Staff of Summer
+50 Damage
+500 Magic Damage
+30% Health Regen
Every 5th attack deals an additional (MAX HP/10) damage. Occasionally conjures a fire rain on a random nearby enemy dealing (LVLx30) damage and burning it for 3 seconds dealing (LVLx30) damage.
Staff of Seasons: 1/2

Staff of Seasons
Item Set: Staff of Winter + Staff of Summer
+100 Damage
+1000 Magic Damage
+30% Health Regen
+30% Mana Regen
Every 5th attack deals additional [(MAX HP+MAX MANA)/10] damage. Occasionally conjures a blizzard dealing (LVLx40) damage or a fire rain dealing (LVLx30) damage and and a further (LVLx30) for 3 seconds on a random nearby enemy.
Staff of Seasons: 2/2


Yin
+150 Damage
+20 Mana Regen
+30 Agility
+30% Critical Damage
Each attack has a 15% chance to steal (MAX MANAx10%) mana from the attacked enemy.
Yin and Yang: 1/2

Yang
+150 Damage
+100 Health Regen
+30 Agility
+30% Critical Damage
Each attack has a 15% chance to steal (MAX HEALTHx10%) health from the attacked enemy.
Yin and Yang: 1/2

Yin and Yang
Item Set: Yin + Yang
+300 Damage
+100 Health Regen
+20 Mana Regen
+60 Agility
+60% Critical Damage
Each attack has a 30% chance to steal either (MAX HEALTHx10%) health or (MAX MANAx10%) mana from the attacked enemy.
Yin and Yang: 2/2


Galaxy Orb
+Max Movement Speed
Becomes invisible in 10 seconds if the Hero doesn't attack or cast any spells. Instantly kills nearby Regular or Empowered class enemies if there's no boss nearby.
Universe Orb: 1/3

Universe Orb
+Max Movement Speed
+25% Evasion
+25% Magic Resistance
+25% Critical Chance
+100% Critical Damage
+100% Health Regen
+100% Mana Regen
Becomes invisible in 10 seconds if the Hero doesn't attack or cast any spells. Instantly kills nearby Regular or Empowered class enemies if there's no boss nearby. This item also carries to the next playthrough.
Universe Orb: 3/3


SYNTHESIS

Animal Set
Recipe: Elemental Tablet + Bear Fur + Ghost Wolf's Claws + Topaz
+75 Damage
+300 Magic Damage
+400 Health
+10 All Stats
+60% Experience
Gains a charge every three seconds. When used, temporarily increases either the Hero's Damage by 25%, the Hero's Magic Damage by 25% or the Hero's Armor by 15 as long as there are charges. Loses a charge every second after being used, until there's no charge left.

Demon's Stiletto
Recipe: Toxic Sting + Orb of Stats + Gladius
+10 All Stats
+50 Damage
+30% Critical Damage
Every attack poisons the enemy, slowing it by 20% for 30 seconds.
Demon Sphere: 1/3

Orb of Stats
Recipe: Amulet of Strength + Purple Stream + Ring of Agility
+12 All Stats

Master Key
Recipe: Basement Key + Crystal
A very special key. This key unlocks all doors.

Andenaj I
Recipe: Jewel of Health + Basic Armor + Branch of Rejuvenation
+5 Armor
+400 Health
+8 Health Regen
The Hero gains an additional 50 max Health when he levels up.

Ring of Rejuvenate
Recipe: Ring of Health + Ring of Mana
+300 Health
+150 Mana
+6 Health Regen
+3 Mana Regen

Aerial Shoes
Recipe: Speedy Boots + Lesser Magic Ball + Ruby
+5 All Stats
+3 Armor
+100 Movement Speed
+5% Magic Resistance
The Hero is healed when he moves.

Restoration Belt
Recipe: Health Belt + Mana Belt
+300 Health
+225 Mana

Elemental Sword
Recipe: Ancient Sword + Orb of Magic + Sapphire
+75 Damage
+15% Attack Speeed
Attacks deal extra damage equal to 10% of the Hero's max Mana.
Excalibur: 1/2

Andenaj II
Recipe: Andenaj I + Orb of Nature + Angela Belt + Crystal
+8 Armor
+1000 Health
+15 Health Regen
+300 Magic Damage
When used, recovers (LVLx100) health over 10 seconds. The Hero gains an additional 75 max Health when he levels up.

Giga Ring
Recipe: Mega Ring + Power Orb + Energy Orb + Ruby
+450 Health
+225 Mana
+12 Health Regen
+6 Mana Regen
+30% Experience
+300 Magic Damage
Steals 2000 health and 1000 mana from an enemy when used. Cooldown: 30 seconds. Allows the Hero to go beyond the maximum level of the current chapter by 4.

Orichalcon
Recipe: Night and Day + Tempest Stone + Ring of Great Rejuvenate + Lesser Magic Ball + Sapphire
+120 Damage
+800 Health
+500 Mana
+10 Health Regen
+5 Mana Regen
Every 10th attack heals the Hero and deals extra damage to the attacked enemy equal to (MAGIC DAMAGEx1,5). The healing is doubled during the day; the damage is doubled during the night. Each attack increases Magic Damage by 4% of the Hero's Max Mana. This effect lasts for 10 seconds and can stack up to 5 times.

Magma Cloak
Recipe: 30x Fire Heart + Fire Cloak + Health Belt + Amulet of Strength + Ruby
+1000 Health
+20 Health Regen
Burns enemies around Phodom dealing (INTx2) damage per second.
Phodom's Set: 1/4

Topaz Axe
Recipe: Archeon's Set + Axe + Topaz
+50 Damage
+18 Agility
+15% Critical Damage
+4% Evasion
On attacks, there is a 3% chance to increase Agility by 1. Maximum bonus given per chapter is 12, you can check your current bonus by clicking the item.

Sapphire Axe
Recipe: Miraga's Set + Axe + Sapphire
+50 Damage
+18 Intellect
+3 Armor
+5 Mana Regen
On attacks, there is a 3% chance to increase Intellect by 1. Maximum bonus given per chapter is 12, you can check your current bonus by clicking the item.

Ruby Axe
Recipe: Maragath's Set + Axe + Ruby
+50 Damage
+18 Strength
+5 Armor
+8 Health Regen
On attacks, there is a 3% chance to increase Strength by 1. Maximum bonus given per chapter is 12, you can check your current bonus by clicking the item.

Ring of Great Rejuvenate
Recipe: Ring of Great Health + Ring of Great Mana
+600 Health
+300 Mana
+12 Health Regen
+6 Mana Regen

Ring of Mega Rejuvenate
Recipe: Ring of Rejuvenate + Ring of Great Rejuvenate + Ruby + Sapphire
+1200 Health
+600 Mana
+24 Health Regen
+12 Mana Regen

Life's Stone
Recipe: Ring of Mega Rejuvenate + Ruby + Sapphire + Amethyst
+4500 Health
+2250 Mana
+72 Health Regen
+36 Mana Regen

Dragon Buster
Recipe: Doom Sword + Tzitorin + Amulet of Strength + Amethyst
+260 Damage
+50 Strength
+20 Agility
Each enemy near the primary attacked one takes 25% of the damage dealt. Attacks deal bonus damage equal to 3% of the Hero's max Health, and an additional (LVLx10) damage against Huge-sized enemies.

Rune Cloak
Recipe: Cloak of Ice + Orb of Degeneration + Orb of Stats + Mana Belt + Sapphire
+20 All Stats
+1000 Mana
+10% Evasion
Slows nearby enemies' attack and movement speeds by 25% and halts their health and mana regenerations.
Galeoth's Set: 1/4

Elexorien II
Recipe: Elexorien I + Exepede + Topaz
+150 Damage
+20 All Stats
+30% Magic Damage
Every attack unleashes a chain lightning that deals 150 damage to up to 3 nearby enemies and restores (INT) health.

Francisca
Recipe: Ruby Axe + Topaz Axe + Sapphire Axe + Crystal
+200 Damage
+25 All Stats
+8 Armor
+16 Health Regen
+10 Mana Regen
+25% Critical Damage
+5% Evasion
On attacks, there is a 3% chance to increase Agility, Intellect and Strength by 1. Maximum bonus given per chapter is 18, you can check your current bonus by clicking the item.

Grandmaster's Mage Staff
Recipe: Novice's Mage Staff + Adept's Mage Staff + Master's Mage Staff
+36 Intellect
+600 Mana
+10 Mana Regen
+450 Magic Damage
The Hero gains 12 armor for 5 seconds after he casts a spell.

Shadow Set
Recipe: Thief Set + Blade of Death + Shadow Armor + Amethyst + Zozi
+180 Damage
+100 Movement Speed
+30% Attack Speed
+10% Evasion
+100% Steal Chance
+500 Health
+8 Armor
Attacks from behind deal (PRIMARY ATTRIBUTEx3) extra damage. The Hero gains 1% Evasion per second if he stands still. When the Hero attacks or is attacked, there's a 10% chance to conjure knives dealing (LVLx25) damage to nearby enemies.

Tera Ring
Recipe: Giga Ring + Ruby + Amethyst + Zozi
+900 Health
+450 Mana
+24 Health Regen
+12 Mana Regen
+60% Experience
+600 Magic Damage
Steals 4000 health and 2000 mana from an enemy when used. Cooldown: 30 seconds. Allows the Hero to go beyond the maximum level of the current chapter by 6.

Andenaj III
Recipe: Andenaj II + Belt of Rejuvenate + Ancient Leaf + Jade + Zozi
+12 Armor
+2400 Health
+150 Health Regen
+500 Magic Damage
When used, recovers (LVLx100) health over 10 seconds. The Hero gains an additional 75 max Health when he levels up. 10% chance when attacked to root the attacking enemy, immobilising it for 2 seconds (doesn't work against Big or Huge enemies).

Sargatanas
Recipe: Orichalcon + Greater Magic Ball + Diamond + Zozi
+250 Damage
+1200 Health
+750 Mana
+20 Health Regen
+10 Mana Regen
Every 10th attack heals the Hero and deals extra damage to the attacked enemy equal to (MAGIC DAMAGEx1,5). The healing is doubled during the day; the damage is doubled during the night. Each attack increases Magic Damage by 5% of the Hero's Max Mana. This effect lasts for 10 seconds and can stack up to 5 times.

Crown of Magic
Recipe: Trinket of Righteousness + Ice Crown + Mana Ball + Zozi + Sapphire
+50 Intellect
+25% Magic Damage
+800 Health
+8000 Mana
+30% Health Regen
+30% Mana Regen
Every 5th time the Hero casts a spell, nearby allies are healed by (MAGIC DAMAGE) and nearby enemies take (MAGIC DAMAGE) damage.


POTIONS AND SCROLLS

Health Potion
Restores 50% of the Hero's health when used.

Mana Potion
Restores 50% of the Hero's mana when used.

Restoration Potion
Restores 50% of the Hero's health and mana when used.

Crystal Water
Restores 500 health when used.

Glass of Sludge
Deals damage equal to 25% of the Hero's health when used.

Health Scroll
Restores 50% of all Heroes' health when used.

Mana Scroll
Restores 50% of all Heroes' mana when used.

Restoration Scroll
Restores 50% of all Heroes' health and mana when used.

Magic Dust
When used, reveals invisible enemies in an area around the Hero for 30 seconds.
Stackable.


GLYPHS & ALCHEMIST POTIONS

Glyph of Life
Gives an extra life when used.

Glyph of Ability
Gives the Hero an extra skill point when used.

Potion of Agility
Permanently increases Agility by 3 when drank.

Potion of Strength
Permanently increases Strength by 3 when drank.

Potion of Intellect
Permanently increases Intellect by 3 when drank.

Potion of Health
Permanently increases Health by 100 when drank.

Potion of Mana
Permanently increases Mana by 50 when drank.

Potion of Experience
Increases the Hero's level by 3 when drank (won't go beyond the chapter's maximum level).

Potion of Life
Increases Lives by 1 when drank.

Potion of Magic
Permanently increases magic damage by 100 when drank.

Potion of Power
Permanently increases damage by 100 when drank.

Potion of Ability
Gives the Hero an ability point.


BOOKS

Characters
Spoiler (hover to show)


Places
Spoiler (hover to show)


Races
Spoiler (hover to show)


Dragon Slayers
Spoiler (hover to show)


Items
Spoiler (hover to show)


Dragons
Spoiler (hover to show)


Dragon Books
Spoiler (hover to show)


Death Knights
Spoiler (hover to show)


OTHER

Lesser Magic Ball
+50 Magic Damage
Stackable.

Greater Magic Ball
Recipe: 6x Lesser Magic Ball + Sapphire
+500 Magic Damage
Stackable.

Greatest Magic Ball
Recipe: 8x Greater Magic Ball + Diamond
+5000 Magic Damage
Stackable.

Lucky Clover
+1 Luck
Stackable.

Evil Eye
-1 Luck
Stackable.

Zozi
Recipe: 3x Greater Magic Ball + Diamond
An immensely powerful orb that can be used to create the most powerful weapons.

True Zozi
An immensely powerful orb that can be used to create the most powerful weapons. As this is the True Zozi, it will never deplete.

Basement Key
Unlocks the basement door of Dragon Inn in chapter 5.

John's Key
Opens John's Chest.

Basic Flower
A nice looking flower.

Fire Heart
A magical heart dropped by a Lava Monster.

Otzi Horn
Otzi Horns are famous within merchants as they are used to make powerful weapons and hard to obtain. To gain a horn it must be stolen in a middle fight. For Otzies the horns are the most sacred thing as based on horns they select their mates. When an otzi loses a battle he detaches his own horns to show he had lost a battle and the horns will become ashes within hours. If the horns are ripped off suddenly they stay for years in excellent quality.

Ruby
Rubies, like other gemstones, are magically enchanted and used to power up weapons and armor. Ruby stands for fire, strength and passion.

Topaz
Topazes, like other gemstones, are magically enchanted and used to power up weapons and armor. Topaz stands for lightning, clarity and concentration.

Sapphire
Sapphires, like other gemstones, are magically enchanted and used to power up weapons and armor. Sapphire stands for water, magic and wisdom.

Crystal
Crystals, like other gemstones, are magically enchanted and used to power up weapons and armor. Crystal stands for health, spirit and manipulation.

Amethyst
Amethysts, like other gemstones, are magically enchanted and used to power up weapons and armor. Amethyst stands for power, mystery and destruction.

Jade
Jades, like other gemstones, are magically enchanted and used to power up weapons and armor. Jade stands for nature, rejuvenation and life.

Diamond
Diamonds, like other gemstones, are magically enchanted and used to power up weapons and armor. Diamond stands for purity, richness and resistance.

Fire Elemental Rune
Reactivates the use of Esper Faerga.

Lightning Elemental Rune
Reactivates the use of Esper Nyrxz.

Ice Elemental Rune
Reactivates the use of Esper Anthanex.

Library Gem
When used, teleports the heroes to the nearest library.

Legendary Wyrm's Head
The severed head of a wyrm. There is a hint of power in its depths, but it would fetch a good price at market regardless - collectors love these things.

Stone of Destiny
What you're now holding is something so incredible it's impossible with your powers to handle. The stone is so powerful you simply cannot see the end of it. Even for the wisest, most powerful and most experienced wizards it will take years to handle even a fraction of its power. Why does the stone handle so much power? What is its purpose? An answer must be found - but from whom?

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