How so?
lots of sources of magic damage, & powerfull spells based on magic damage.
Why? What makes them too easy? Your difficulty?
They are too easy just for int based phodom not strength based phodom.
You didn't answer my question before. Does the bosses attack back to you? I mean do you just stand there killing the bosses and they don't attack back to you?
I did replied to this, but because of some reason. That post no longer exist,anyways so the answer is NO, they can't Attack me, they just run like chickens. All I have to do is to get them to a corner.
I can easily make it like there won't come any damage if you're invisible. Is that the problem here?
If you do so then zocmo's set will be useless,& it may result in some other unbalances. Btw what about unholy cloak's permanent invisibility..? Idk its bug or not. As the item set- is not giving invisibility(unholy set/eternal set). That should be fixed. & the main problem is magic damage & int over usage not invisibility.even without invisibility the characters are more stronger if they play as int hero. As it is being used everywhere.
The last version should've made the 'warrior' builds stronger. I mean now there's that critical chance too and critical damage was improved.
That's what I am talking about, improving other elements of game for balance.
why Phodom needs return damage to his ultimate set? I could just put / create a new item for that. A lot easier.
I just gave you idea that how changes can be done, to reduce the usage of int everywhere. Both phodom & Fradz have int based set. Which goes with int skill build, I mean why would anyone will play them as strength/agility heroes. If there is no use of these attributes in their own set.
Because of the story. Phodom is a warrior type of dragon slayer who uses his hammer. As every dragon slayer must have mastered one element, Phodom has learned fire. Now in the game I've tried to give many builds as possible. The first step is to decide between magic or strength. About same goes to Fradz.
yeah but that doesn't mean that int based element skill should be op then other element skills.
To balance this thing, you can make aura of fire based on level of character & level of spell. Just like fire mastery element skill.
Galeoth in other hand has always been a mage and will be. Galeoth is build a little other way than the other two heroes. He will always be int, but you can still make him attack or magic based.
I don't know how one can play galeoth as attack based hero, you know that I am already having hard time figuring out the reason I should play Fradz & phodom as attack based hero. & you are saying that galeoth can be played as attack based hero..
The magic damage will always win that's pretty much calculated. But it shouldn't be too strong compared to 'warrior' type of abilities. You can make your basic abilities do from 10,000 to 20,000 damage in the end. Strength or agility based abilities will do 10,000 damage. Let's take an example based on Impact Flare and Meltdown.
Impact Flare:
50 str + 25 agility + 1 level: 75 x 5 + 1 x 200 = 575
150 str + 75 agility + 10 level: 225 x 5 + 10 x 200 = 3125
500 str + 250 agility + 20 level: 750 x 5 + 20 x 200 = 7750
Meltdown:
300 magic damage + 1 level: 300 + ( 1 x 200 ) = 500
1500 magic damage + 10 level: 1500 + ( 10 x 200 ) = 3500
5000 magic damage + 20 level: 5000 + ( 20 x 200 ) = 9000
Okay, it seems like the strength based ability can't even reach 10,000 but so didn't magic damage. But if you have any magic damage & bonuses things start to look way different.
But hey did you noticed that its a lot easier to get magic damage then strength/agility. I mean 4000 magic can obtained by just a single item gilmax, but 400 strength in single item I don't know. & it is possible to increase magic damage in percentage from lots of items. Which result in very high magic damage at high levels.for attributes I don't see how we can do same.
I could make it like int doesn't give magic damage at all. Or what is the way to fix this? I can't increase the damages more or the campaign becomes too easy.
But then galeoth will be weak. As hes already a fragile hero. well you can increase usage of attack power & the overall difficulty level also. Or lots of things can be done.I'll try to get you in chat. when I am on pc, now I am on mobile. So I am having really hard in posting. N btw you should connect the alchemist profession with int attribute, just like dig & stealing are...
Btw i forgot to tell to about an epic awesome item. ORB OF DEGENERATION. That item also gives passive area damage..& unlike others its is my best item with which i can damage even INVULNERABLE Bosses, & The another best part is that you don't even have to carry it in your inventory.. As it gives buff. So just keep it in box.Muahahaha [-)