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News / Re: Last words
« on: June 30, 2015, 03:45:52 am »
Bringing back all the memories
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Hi ! Thanks a lot for this complete Walkthrough
I noticed that video 003_Ch_1 has been deleted by You Tube, could you please upload it again ?
"Is yes, How amintated?"
if this is educated, then yes, i'm under educated. but i think it should read "if yes, how animated?"
Well, I voted for a combination of some of them. While gaming I do some really ridiculous things sometimes. I often yell at me, God, or the monitor. I too stand up and start cursing someone...often my sister(don't ask me why). I do other things such as start hitting the wall with my head(okay, i don't do this...) and kicking the ground(not literally of course). When I get too frustrated, I try to meditate a little and think about it, because perhaps there is another way to do what I want... If it doesn't work then I say "It's a conspiracy" and go to sleep .
How 'bout they meet one of the minions of the epic boss, and through miscommunication become one of the minions and are tasked to gather up souls for the epic boss so he can create more minions. And then after X amount of souls, they are tasked to bring it all to a store room; and in there the spell that turned them into a skeleton breaks.
With a spur of the moment decision, they loot as much as they can for the farmers (Phodom) or Himself (Fradz). They would have X amount of time to loot before they are discovered. The store room would contain a bunch of random things, potions, gold, food, chairs, tables, ect.
Then they have to fight their way out freeing as many trapped souls as possible (killing as many minions as possible) within a time limit. But here's the twist, the amount of stuff they looted, slows the down. So all of the random things would have some weight value that would slow them down by X movement speed.
As for rewards, they would vary on different factors. Such as (time to collect X souls * 0.5) = exp, total items looted * 50 = gold, and # of souls freed * 0.05 % bonus gold and exp. Something like that.
Okay, so remove, the last three paragraphs, and the last sentence of the first paragraph.
With the task of gathering souls, they have to go through different puzzles to get each soul.
One can be a maze puzzle, where they have to dodge guards, farmers, ect. And the player would have a limited sight range.
Another could be a logic puzzle. Such as the lucky box puzzle in chapter 1.
And the next one could be like "pick one door" kind of puzzle. So there would be two paths, and one leads to a soul, and the other loops on it's(sends the player back to the start).
Then another could be a jigsaw puzzle. For this they could have been "shrunken" and have to unlock a lock, so they have to push the "pins" into the correct spot.
Hi Hamza, i just finished a **** no giveup playthrough as well. Followed pretty much the same strategy of magic dmg as you after watching your extremely helpful videos. however i planned out which synthesis items i was going to attempt to buy pretty early on and knew i would have to make several compromises on some useful items in order to be able to afford the really good stuff later on.
Hence, i decided to not go for francesca or any of its major components, ditto for soldiers set, magic orbs, night and day, damanthes set, etc. the result was that while the early chapters were slightly harder, the later ones became a little easier. in chapter 8, i was able to synthesize aero, crown of magic, shadow set, tera ring, rune cloak and magma cloak and get a stack of 11 greater magic balls (reduced to 10 for the hunter quest at the end). In retrospect, a 5th zozi synthesis item was easily possible but my choices would have been pretty limited and it could probably not have been anything other then Andenaj III (which i personally find pretty pointless to upgrade to given its exorbitant costs and minimal benefits).
Definitely think you should attempt another play-through with a more optimized item build plan to show what all is possible by the end of the campaign once the next chapters are released (and the *#$%(%*$ ch. 4 epic boss fixed since i can't see a DPS phodom build possible until then)
Hey everyone,
I've taken all bugs from the first page and it won't be updated anymore until the next version. I'm now very close and I'm fixing last bugs right now while testing chapter 9.