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Messages - dangerfriendGR

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Bug & Balance / some bugs at 1.8e
« on: September 01, 2012, 03:13:09 pm »
I will start from the most basic to the most insignificant ones./i]

First and most important is the bug in chapter 2 at the puzzle area.You get fatal error when you complete the puzzle and the portal opens.Second in chapters (5-6) some units that were stealing vitality in older versions now steal lives cause vitality replaced by life points.Third in chapter 6 all doors from every room can be hitted and open without key.Also phodom's starting item (power hammer) is bugged too when you hit 2-4 hits the bonus damage disappears and you have to drop it and loot it again in order to get the bonus back and the scope from fradz's starting item (scope) is bugged too doesnt give 100%steal chance.Last one at chapter 5 there are 26/25 flowers in the map.
   
 These are the some bugs from chapter 1-6.

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Idea Factory / Abilities
« on: May 13, 2012, 03:31:13 pm »
                                                                   *ABILITIES*
     Abilities could be used to a unit at the start so the new player can see how they work and what they do.Also at spell book abilites upgrade shop abilities could saw how much honor they cost.Combat abilites need some improvements.Siphon life need some improve cause gives too low lifesteal and doesnt go with the attachers dmg% or its very low.Ressurection ability sometimes can bug and lost forever.When a hero get's full a comabt ability (lvl5) he shouldn't being able to take another tome cause spell banishing when used.Also combat spells would be better if you could sell them.Some spells
from bosses arent balanced very well (example) ghost wholf (ch5 the aoe spell) its too op,if you are new player u are dead with fradz with one shot.Tallon (ch5 elite boss) i think its too hard cause he casts spell every 3 seconds and taking very low dmg from spells(he has and the immune spell very hard boss in my opinion its harder than the epic boss).

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