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Messages - MofoBear

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1
/ Re: Resource and Steal Problem
« on: October 25, 2010, 04:28:03 am »
1)Can you lower the price for potions and foods?
Its a pain to buy like for example, 6 Small Mana pot for 120 gold you see.
Worse, the gold I earned from killing and quest were not sufficient for me to invest in item recipe.
Or, you just want us to buy some (MUST buy) items like Azureus, Margarath, Archeon's stuff and not other expensive things like recipes, other equipment items (health/mana belt, Jade Ring or items to make synthesis weapon)

Or, you want us to save so that we can buy it later in Chapter 5 or 7?

Or, is there any alternative ways in earning gold excluding killing and doing quest?

2) Stealing is hard -,-
I'm so frustrated trying to steal from Voldro and the Centaur Boss,
Can you tell me the stealing chance? And where to find any items which can increase steal chance?
Or can you increase the steal chance slightly?

Look, in the early chapters you can forget synthesis, since you can't miss some set items. Later you get some from bosses that provide you with a good amount of bounty when you sell them.
About that stealing chance in chapter 2, try to get the item from Black Merchant first, it helps a lot.

2
Bug & Balance / 1.2beta bugs
« on: October 23, 2010, 07:13:41 pm »
Two things i noticed about 1st chapter. Getting bronze shovel doesn't unlock achievement in the treasure hunter section. Second bug is that Phodom's digging power doesn't increase in the campaign progress page, even when 50+ str is achieved.

3
Walkthroughs & Strategies / Re: Strategie Debate: Spell builds
« on: October 23, 2010, 06:34:11 am »
I think we are starting to get off-topic. Plus, i got a little confused with your answers.
You start assuming things to support your arguments. Not everyone uses the same skill setup as you do. Not everyone uses the same items setup as you do. So how can you make calculations, when you don't know each one's setup? 200hp with 15 secs silence, 500hp+500hp, where did you come up with that? Hello? Why do you use numbers in your answers since the number you refer to is totally irrelevant?

Me:   if you didn't bulk up you just die
You:  Also, using avatar will greatly delay your death, and gives you enough time to regenerate a good about of life.
        Haha, yeah, I was the same way when it first came in. I stuck with AoE dmg, since Phodom is tanker, he doesn't need that AoE.

Ok man you are a pro, you have Avatar to bulk up. So, what you are really trying to say here is to load the campaign from the start and get Avatar, because aoe is crap and Phodom doesn't need it. You don't sound very convincing, do you? After all, tell Aero that all hero skills he made are crap, except the ones that you use.


Me: 5)I don't use avatar, but i think i might just start using it from now on
You:5) That 500 hp you lost, would be gone in 5 secs, leaving a 500 hp cushion for the physical attacks that the boss is going to do.
       
Could you be more specific please? It's all greek to me.


At level 10, Phodom has 1050 hp, not 1125.
Base hp 175? Jesus, where did you come up with that? Or that (7.22), what it is? Or that 1000hp you mentioned, stop arguing about that, you are the one who came up with that number in the first place, do i have to remind you that? 6) Besides, what kind of tanker only has 1000 life? I didn't say i have 1000 hp when i go fight a boss, so stop quoting around that. I just gave you an answer to your question.

Lvl 10 Phodom, no items on, with lvl 2 Heaven's Bless and lvl 2 Fire Mastery = more than 900hp Insta-Heal, and that's a fact, do you want me to send the save so you can see for yourself? Can you (Mofo)beat that with Fire Shield? I guess you can't.

p.s. It's MofoBeaR, not MofoBeaT.
This is a debate on spell builds. So technically can't get off topic.

I don't assume everyone uses the same skills or items I do. I never said that that. Look, Phodom starts out with 20 str, and if you scroll over the main attribute icon, it tells you what you get either each point in each stat. 1 str = 25 health. 20 * 25 is 500. 675 - 500 is 175, that's is his base health. At level 10, WITH OUT ANY ITEMS OR POTIONS, phodom has 38 str, that's 18 more str, that's 450 health 450 + 500 is 950, add the base hp of 175, it comes out to 1125 health. I am NOT basing my calculations on items or abilities. I clearly stat, WITH OUT ITEMS OR ABILITIES, it comes out to X. If I do include an ability or item, I STATE THAT I AM USING THAT. Read better.

No, I'm not saying start over or that I'm a pro, I suck actually. I'm just stating the mathematical side, which points to other sides. You said that Phodom had to bulk up, or he'd die. I stated that WITH avatar, Phodom bulks up, and doesn't die. As for AoE, yeah its great, get it, get avatar, I don't care what you do or how you play. To me, Phodom doesn't need AoE attack, so who cares what I say? You clearly don't, hell, I don't even care about it because I know it means nothing to others that like AoE attack. All the abilities Aero made are good, for their own situation, just like every other freaking spell anyone has made. I'm stating which ones have the most likely, and more common situations to be the spell that excels at.

Quote
5) That 500 hp you lost, would be gone in 5 secs, leaving a 500 hp cushion for the physical attacks that the boss is going to do.
5) Haha, yeah, I was the same way when it first came in. I stuck with AoE dmg, since Phodom is tanker, he doesn't need that AoE.

Ums, I'm not sure exactly, I think that the first 5) was something I forgot to delete (rethink, reword, change statements) XD and I do apologize for that.

Its simple, start the campaign, before leveling up, look at Phodom's stats, and the gain for each stat. Str is 20, hp for each str is 25. Now since I knew the str at lvl 10 is 38, I took (38 - 20)/10 which comes to 1.8 str per level. Going on that, the base health, and the str at level 1, I calculated how many levels Phodom needed to get 1000 health. You said low level tanker, I was giving you the lowest level possible for Phodom to have 1000 health without items, spell buffs, or any other stat modifier.

Heaven's Bless: Heal, (magbonus%+100%)x((abilvlx100)+(intx3)+magbonus)

magbonus% = 0
abilvl = 2
int = 24
magbonus = 272

100%x(200 + 72 + 272)
100%x(544)
100% = 1
1x544 = 544

So unless you have more stats then what Phodom has as a BASE, then yeah, its going to be bigger. Well, base and Fire Mastery.

And sorry, typo. I mean T is next R. Easy to hit it by mistake.

Wrong wrong wrong. It's all wrong.






Now the facts:
1)Phodom starts with 600 hp, and gains 2 Str per level.
2)Phodom starts with 45 spell dmg, and gains 3 spell dmg per level.
3)Phodom at lvl 10 has 1050 hp, not 1125.
4)Phodom at lvl 10 with lvl 2 Heaven's Bless and lvl 2 Fire Mastery has 944 insta-heal. Now do the math again and find where your error was.

Edit: OMG. You continue arguing about that 1000hp. NOBODY SAID ANYTHING ABOUT 1000HP BUT YOU. GET OVER IT. PLZ.

4
Walkthroughs & Strategies / Re: Strategie Debate: Spell builds
« on: October 22, 2010, 05:12:35 am »
@Mofobeat
1) Who said that you are using it?
2) You said
Quote
if you didn't bulk up you just die
2a) I answered with
Quote
Also, using avatar will greatly delay your death, and gives you enough time to regenerate a good about of life.
3) Only Silence would would make you have 200 hp, and that's if it is like, 15 seconds or more, well maybe 10 seconds depending on timing.
4) With epic bosses, you should always know what to expect. If there's a stun, and you know about the hp % that he uses a spell, then you can time shield of fire right, and that stun wouldn't mean crap.
5) That 500 hp you lost, would be gone in 5 secs, leaving a 500 hp cushion for the physical attacks that the boss is going to do.
5) Haha, yeah, I was the same way when it first came in. I stuck with AoE dmg, since Phodom is tanker, he doesn't need that AoE.
6) At level 10, Phodom HAS 1125 health, he has a base hp of 175, and str of 38, its 25 hp per str. Add in about 20-30 str from items, that's another 750 (30 str) making it 1875 hp.
6a) So unless you have some item or ability that reduced str, or are not level 7/8 yet, only 1000 hp is impossible. By level 7/8 (7.22) you will have 1000 hp, with out any items, hp buffs, or spells. And I doubt anyone is going to fight the epic boss while not being maxed lvl for the chapter.

I think we are starting to get off-topic. Plus, i got a little confused with your answers.
You start assuming things to support your arguments. Not everyone uses the same skill setup as you do. Not everyone uses the same items setup as you do. So how can you make calculations, when you don't know each one's setup? 200hp with 15 secs silence, 500hp+500hp, where did you come up with that? Hello? Why do you use numbers in your answers since the number you refer to is totally irrelevant?

Me:   if you didn't bulk up you just die
You:  Also, using avatar will greatly delay your death, and gives you enough time to regenerate a good about of life.
        Haha, yeah, I was the same way when it first came in. I stuck with AoE dmg, since Phodom is tanker, he doesn't need that AoE.

Ok man you are a pro, you have Avatar to bulk up. So, what you are really trying to say here is to load the campaign from the start and get Avatar, because aoe is crap and Phodom doesn't need it. You don't sound very convincing, do you? After all, tell Aero that all hero skills he made are crap, except the ones that you use.


Me: 5)I don't use avatar, but i think i might just start using it from now on
You:5) That 500 hp you lost, would be gone in 5 secs, leaving a 500 hp cushion for the physical attacks that the boss is going to do.
       
Could you be more specific please? It's all greek to me.


At level 10, Phodom has 1050 hp, not 1125.
Base hp 175? Jesus, where did you come up with that? Or that (7.22), what it is? Or that 1000hp you mentioned, stop arguing about that, you are the one who came up with that number in the first place, do i have to remind you that? 6) Besides, what kind of tanker only has 1000 life? I didn't say i have 1000 hp when i go fight a boss, so stop quoting around that. I just gave you an answer to your question.

Lvl 10 Phodom, no items on, with lvl 2 Heaven's Bless and lvl 2 Fire Mastery = more than 900hp Insta-Heal, and that's a fact, do you want me to send the save so you can see for yourself? Can you (Mofo)beat that with Fire Shield? I guess you can't.

p.s. It's MofoBeaR, not MofoBeaT.

5
Walkthroughs & Strategies / Re: Strategie Debate: Spell builds
« on: October 21, 2010, 10:45:50 am »
@Mofo
1) From Chapter 1 alone, my Heal over Time was greater than the epic boss's dps. Hps was about, 108, epic boss's dps was about 70-100. And the "bulk up" comes from the str and hp that you get from Avatar.

Now this explanation hits both Mofo and HH.
1) If Phodom is that low, after casting the shield, continuing to attack just invites that death.
2) Cast shield, and circle the boss. You keep arggo, and your dps can still attack.
3) However, if the boss uses an instant AoE then yeah, you're kinda screwed.
4) But now, if you got a good HoT, why the hell are you at 200 life? That means you're not using it right. You should never be that low. When fighting the epic boss in chapter one, I never got that low, at least not without vitality's help.
5) Also, using avatar will greatly delay your death, and gives you enough time to regenerate a good about of life.
6) Besides, what kind of tanker only has 1000 life?
(By the way HH, found why I kept dying to the epic boss, lol, he kept taking away my vitality)

Who said i m using Avatar? Well i don't, i usually get aoe attack.
1)Yes, that's what i m talking about.
2)I cast Heaven's Bless and circle the boss, it's the same thing. After 12 secs i cast 2nd heal and attack, that's a no-brainer.
3)That's where Heaven's Bless excels.
4)You have 200 hp because you got silenced/stuned and you don't use healing pots. At least that's why i manage to hit 200 hp.
5)I don't use avatar, but i think i might just start using it from now on.
6)The low lvl tanker that doesn't use avatar.

6
Walkthroughs & Strategies / Re: Strategie Debate: Spell builds
« on: October 21, 2010, 06:25:51 am »
armor can reduce dam from spells as well, in the other hand, it does increase magic resistance.

Who told you that? Spell damage has two types:
  • Physical Damage, reduced by armor
  • Magical Damage, reduced by magic resistance
As far as i know, all spells/skills in TCO Campaign deal magical damage, thus remain unaffected by armor value. I said armor value, not armor type.

7
Walkthroughs & Strategies / Re: Strategie Debate: Spell builds
« on: October 21, 2010, 02:43:24 am »
@MofobBeat
1) Instant heal means just that, instant heal. Every ==> 12 <===, seconds you can heal. Shield of fire, heals over time, meaning it can act like damage reduction but still heals more than heaven's bless. And that "major" difference is in favor of shield of fire, because of the fact that the heal is greater than heaven's bless. But like I've said before, if you can't survive, the resurrection is better.
2) If you don't need resurrection, and if the heal is lower and slower, why use it? You get armor bonus and a bigger heal overall.


Well, have you ever thought that incoming damage from an epic boss is bigger than the heal-over-time that Shield of Fire gives you? Or sometimes the boss casts a super spell and if you didn't bulk up you just die, armor won't matter there. In my playstyle when it comes to terms with heal i prefer the instant one, i don't care if the total heal is greater.

8
Finished Competitions / Re: Competition #15
« on: October 20, 2010, 02:14:54 pm »
Phodom - Old Book Pack
Items: Paladin's Handbook, +1 hp/sec & +1 armor aura, every 50 kills item gains +1 hp/sec and +1 armor (aura), active skill: aoe heal 50hp*hero lvl, cooldown 45 sec.
Description: Phodom starts off with his favorite book. This book, given as a birthday present from his father, trully inspired Phodom in his childhood to become a Dragon Slayer and aid his allies in battle, making it kind of special.

Fradz - Dark Weapon Pack
Items: The Cookie Cutter, +10 agi & -1 armor aura every 75 kills.
Description: Fradz's side weapon, a corrupted dagger which seems to feed upon the souls of its enemies. The origin of this weapon is currently unknown, thus making a mystery how a Dragon Slayer wields a weapon of that kind.

Galeoth - School of Magi Pack
Items: Boots of Magi, +70 ms, active skill: target unit becomes unable to attack for 3 seconds and takes increased damage from spells by hero lvl*2%.
Description: Standard mage issue, these boots are given to each wizard after his graduation from the Magi School. The amazing thing about these boots is that they become adapted to each mage, increasing their potential as their user becomes stronger.

9
Walkthroughs & Strategies / Re: Strategie Debate: Spell builds
« on: October 20, 2010, 01:07:05 pm »
I have been thinking. It sounds sexier to my ears to have a heal per second skill with a resurrection bonus than instant heal with instant heal. I guess I could make things like this:

- Heaven's Bless would be like Shied Of Fire without that armor bonus.
- Shield Of Fire to be an instant heal and gives something for next 10 seconds.

Modify Shield of Fire to give insta-heal and % melee return damage buff as long it is active. That would be cheesy... huhuhu...

10
Walkthroughs & Strategies / Re: Strategie Debate: Spell builds
« on: October 20, 2010, 11:19:42 am »
I wish this answer was simple but it isn't.
First i ll make a little intro. Truth is Heaven's Bless is better than Shield of Fire, for a simple reason: Heal is INSTANT. In a difficult situation like a boss fight this difference between these 2 heal spells is major.
So, i prefer Heaven's Bless for the reason that i mentioned above, the second ability of the skill(resurrection) sounds useful, but so far i have never needed it.
Now lets stick to the point: I prefer Fire Mastery to Aura of Fire because
  • It provides my Phodom with a better Heaven's Bless.
  • It will improve any other Fire spell i might pick up through the campaign. Moreover, if these extra spells are healing ones then i will be most happy.
This question is a subjective one, it depends on which each campaign player's needs are. You want a hybrid tank/dps/healer? Get Aura of Fire. You want a hybrid tank/spellcaster/improved healer? Get Fire Mastery.

11
Idea Factory / Re: Extreme Difficulty
« on: October 18, 2010, 04:54:36 am »
A rather radical one: Remove completely vitality from extreme difficulty (or set it a fixed value, 4 i think), but also remove the hp% regen bonus. In this way things get harder but player has less things to worry about.

12
Finished Competitions / Re: Competition #14
« on: October 18, 2010, 04:37:59 am »
Icy Chakra: Galeoth uses his very essence to protect his allies.

Skill Description: Buff spell, single target. Ally with buff raises +1 armor every time he gets hit, until it reaches a maximum value x. When that happens, target's armor returns to normal but attacking enemy that scored last hit becomes frozen for y seconds. Frozen enemy can't move/attack/cast spells and takes amplified damage by z% while in this state.

x increased by skill lvl, y increased by Galeoth's int, z increased by skill lvl, magic balls and items.

13
That's an excellent idea, but does that fit? Every other ability is calculated with ability level, agi, int, str and magic bonuses.

Well this isn't obligatory, it's just an idea. Some abilities don't improve at all, some others raise by fixed numbers. Its up to you, i don't know in which direction you would like to move. Maybe you want to keep it that way, if you have a general plan stick to it.
What i m trying to say is that skills should be hefty all the way to the end. Right now the choice between fire mastery and aura is quite easy, most people will go for the mastery.

14
Bug & Balance / Re: 1.1 beta bugs!
« on: October 15, 2010, 01:17:56 pm »
Tzitorin

Increases the attack damage by 30, the Agility and Strength of the Hero by 8 when worn. Also, the basic attacks deal an additional 2% of wielder's max Health in damage.

1000 HP = 1000 x 0,02 = 20 ATK DMG
5000 HP = 1000 x 0,02 = 100 ATK DMG
10,000 HP = 1000 x 0,02 = 200 ATK DMG

What's wrong?

If i equip it on Phodom dmg in the character window doesn't update. Example, without Tzitorin it says dmg= 100, with Tzitorin it says 138 (30 + 8 str), when it should be more than 138 cause the extra dmg based on hp. Is it supposed to be this way? What i m saying is the extra damage dealt, but is "hidden"?

15
News / Re: The Chosen Ones 1.1
« on: October 15, 2010, 11:58:40 am »
I agree about that Sword Of Haste. It's not strong enough, but I really wonder, what could make it stronger? 200% is too high, I think 100% is good. I could make it like 300 charge once again, but is it still too weak? I could even make it 200 charge, making it an excellent already at chapter 2.

About Icy Crystal, 100% is good in my opinion for now. Magic damage percents are so good at the end. You can really make your ability damages very high. Up to 50,000 or even 100,000.

And remember guys, there are now 3 of 12 item packs now. Later version we'll have more, and the next competition's idea probably is to create your own starting pack.  ;)

You could change Sword of Haste so that every 100 charges it gets an armor reduction effect (-1 armor for 100 charges, -2 for 200 etc). 100% atk speed and -5 armor to enemies sounds a good deal for that 500 kills.

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