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Messages - phasekill

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1
I honestly don't know why you made frozen hammer. In galeoths section, there is little reason to pick any other spell; lets see: (Good damage, its Aoe, MANABURN HOLY BE GOD SON (USEFUL INDEED IM LOOKING AT YOU CH 9), big ass STUN) cons: Cooldown is a whopping 2 EXTRA seconds compared to other spells.

2
General Discussion / Re: What's your best critical hit damage?
« on: May 03, 2013, 06:56:15 am »
Magic damage has to nerfed, either the amount of greater magic balls you can stack has to be reduced OR bosses (especially elite/epic) have to have maybe 10-20% innate magic resistance.
From memory, if the full 8 waves of my ultimate hit, i would deal 320 thousand magic damage. Each wave dealt 40k.
Ah yes, good point. Fradz abilities do STARTLING LITTLE damage compared to any other characters spell in the late game (early game it rox the sox). I barely feel his spells doing anything so i just leave him on sword dance throughout a fight.
Maybe one or two powerful defensive spells would benefit him, allowing his transition into late game to be stronger. Something both offensive and defensive at the same time to keep within his character. Maybe like he breaks up into small lightning balls (becoming invulnerable but they are uncontrollable doing good damage around them).

3
General Discussion / Re: What's your best critical hit damage?
« on: April 21, 2013, 04:19:23 am »
Hey there; just finished 1.9a today and have been having some thoughts about what needs to be done. I find Galeoth and Phodom pulling very much further ahead in terms of DPS and utility than Fradz.

Galoeth because of his insane stuns, he is ranged (allowing to dodge those pesky high DPS boss spells), and he has over 15k spell damage; and i swear this is true, each time i cast a spell it does the damage twice (look at what I posted in bug section).

Phodom because unless i find myself instantly OHKOED, i will never die. The combination of the Jade,Azureus,Maximillian divine and ridiculously high health regen ensures i can just leave Phodom AAing bosses all day long whilst his health remains >75%. His spells do alot of damage and his DoT skills simply are superb, his Phodom Set + the Fire Aura ensure constant damage as long as you can stay alive and close (which he can).

My fradz has great crit damage and very high dodge chance (and basically like 100% lifesteal); but a low health pool (around 8-9k) and can be bursted easily. Furthermore, physical damage seems to have fallen off by this time in the game due to powerful AoE nukes centered on the bosses location meaning squishy melees get blown away and armor values reduce this damage drastically (i crit for around 12k i think).

To counter this i propose the following item  :

Name: Shaidicar
Stats:
+500 Dmg
+1500 Hp
+50% Crit Dmg
+ 15% Evasion
+50 MS
+20% AS

In Description: Each attacks deals (AGIx2) damage. Everytime the hero dodges an attack or critically strikes the hero retaliates by performing a whirlwind AoE attack which deals the heroes critical strike damage in a medium Aoe around him, this has a cooldown of 1 second.

Active: The hero summons the great energies of this blade throughout them; this energy gathers for four seconds then the hero performs an immensely powerful singular strike against the target (Attack Damage x 500%) (so basically this performs a 5x crit) which cuts straight through armor (unaffected by reduction). Has a 45 second cooldown and each auto attack reduces by one second.

tldr:
Magic damage starts off far weaker imo but as soon as you hit act 7 epic boss and beyond, galeoth becomes WAYYYYYY OP (see gilmax+starting ice stone+stacked greater magic balls)

On all my 6 playthroughs Fradz starts off as the highest source of constant DPS but come late game although my lifesteal high crit damage build is good and geared; magic damage becomes way better because Fradz is melee and canbe instagibbed before lifesteal helps; note armor reductions to physical dmg increase (higher values it seems) magic i dont think so.

4
General Discussion / Re: What's your best critical hit damage?
« on: April 12, 2013, 09:24:32 pm »
im assuming its the chance to actually PERFORM a critical strike.

5
Idea Factory / Re: Final Items ideas
« on: April 10, 2013, 02:07:58 am »
Hey there; just finished 1.9a today and have been having some thoughts about what needs to be done. I find Galeoth and Phodom pulling very much further ahead in terms of DPS and utility than Fradz.

Galoeth because of his insane stuns, he is ranged (allowing to dodge those pesky high DPS boss spells), and he has over 15k spell damage; and i swear this is true, each time i cast a spell it does the damage twice (look at what I posted in bug section).

Phodom because unless i find myself instantly OHKOED, i will never die. The combination of the Jade,Azureus,Maximillian divine and ridiculously high health regen ensures i can just leave Phodom AAing bosses all day long whilst his health remains >75%. His spells do alot of damage and his DoT skills simply are superb, his Phodom Set + the Fire Aura ensure constant damage as long as you can stay alive and close (which he can).

My fradz has great crit damage and very high dodge chance (and basically like 100% lifesteal); but a low health pool (around 8-9k) and can be bursted easily. Furthermore, physical damage seems to have fallen off by this time in the game due to powerful AoE nukes centered on the bosses location meaning squishy melees get blown away and armor values reduce this damage drastically (i crit for around 12k i think).

To counter this i propose the following item :) :

Name: Shaidicar
Stats:
+500 Dmg
+1500 Hp
+50% Crit Dmg
+ 15% Evasion
+50 MS
+20% AS

In Description: Each attacks deals (AGIx2) damage. Everytime the hero dodges an attack or critically strikes the hero retaliates by performing a whirlwind AoE attack which deals the heroes critical strike damage in a medium Aoe around him, this has a cooldown of 1 second.

Active: The hero summons the great energies of this blade throughout them; this energy gathers for four seconds then the hero performs an immensely powerful singular strike against the target (Attack Damage x 500%) (so basically this performs a 5x crit) which cuts straight through armor (unaffected by reduction). Has a 45 second cooldown and each auto attack reduces by one second.













6
Bug & Balance / Re: 1.9 Bug Masterthread
« on: April 10, 2013, 01:32:40 am »
potions also do not work in chapter 9
they might not work in chapter 8 either but i didnt need to use them then.

7
Bug & Balance / Re: 1.9 Bug Masterthread
« on: April 09, 2013, 06:34:24 am »
sargaqntans also does something not in description
in chapter 9 i notice this, when im not wearing sargatans my spells only do damage when they hit; when i wear sargatanas this is what happens:
I cast magic hammer, it appears and does huge damage then the anaimation falls stun and damage occurs. Two instances of damage what? tHIS IS THE SAME FOR ALL SPELLS I CAN HEAL MYSELF AND BOOM DAMAGE BIG IN AOE. This does not happen witouth sargatanas. No i am not proccing another item.

8
Bug & Balance / Re: 1.9 Bug Masterthread
« on: April 08, 2013, 07:10:31 am »
sargatanas does not seem to proc properly, glaeoth has over 10k magic dmg so i should see a huge 15k dmg nuke goingoff, it doesnt go off at all
^^ what guy above said, also AERO and SOLDIER SET share the same cooldown, double lame plz fix
crown of magics icey wave never procs either lame

9
Bug & Balance / Re: 1.9 Bug Masterthread
« on: April 06, 2013, 03:03:53 am »
uhm i dont think damanthe set heal of 2% works each time an attack occurs; becasue phodom shouldne be taking any damage at all (i have 7khp chp 6) and against the fire minions who deal approx 140 dmg 2% of 7k is 140, yet i lose significant life, pleaase fix

10
Bug & Balance / Re: 1.6f Bug Masterthread
« on: March 24, 2012, 10:29:22 pm »
Yeah my bad
yes that is exactly what i mean, an example of a monster that DOESNT get stunned are the monsters in the cave on chapter four the sludge things.

11
Bug & Balance / Re: 1.6f Bug Masterthread
« on: March 19, 2012, 10:00:46 pm »
Hey guys, idk if this bug is reported but been playing on extreme difficulty and in chapter 1 it had on the damage icon for enemies a 5 like to indicate the level of weapons, in chapter 2 it displays zero is this a bug meaning they dont have enough dmage, it still says i am playing extreme on the gameboard
regards.

furthermore flame ecplosion on phodom doesnt apply the 2 seocnd stun it states it does

^^ regards to above it does stun but only on a few creatures. ALSO ANOTHER BUG FOUND. The final ring tera ring doesnt allow you to use its activatable 4k dmg nuke sadface::

12
Bug & Balance / Re: 1.6f Bug Masterthread
« on: January 11, 2012, 06:12:04 pm »
I dont know wheterh youve recorded this but on choosing fradz first spell the quick strike teleport one does no damage nor apply its effect

13
/ Re: The Help Masterthread
« on: January 02, 2012, 06:41:13 pm »
@aero, it really isnt THAT hard... personally i dont think you need to increase the time, if you have to make it like .3 of a second...
also on this topic i have found that if i drag click and drag click really fast i can double select them resulting in 2 wisps being found of one wisp.
Idk if this is a bug you can fix or not, its not really a problem i just thought you should know, it doesnt happen often

14
/ Re: The Help Masterthread
« on: January 02, 2012, 01:47:48 am »
I dont get it how you dont see it. Periodically your screen will go green for a bit and then a wisp will appear near you! Anywhere you walk this will occur and you must click on 10 of them?
Disregard the green flash then, literally try this, stand phodom somewhere on the map where you can have a good view of the ground. Wait. Then after 20 seconds or so a wisp should appear near you, click on it fast. Repeat...

15
/ Re: The Help Masterthread
« on: January 01, 2012, 09:19:47 pm »
Ok since youve gotten the elite quest you must wait till the screen flashes green which it does periodically, then a wisp will appear for roughly one second. You must left click on it, do this to 10 wisps then elite boss spawns. Then you must defeat him and he unlocks the epic boss at the end of the maze.

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