Hi guyz
Thanks for being receptive to my ideas, it's an honor. I feel like I can help a bit like the old days.
Some items that are already in the campaign could have synergy together. I have few ideas:
-First, I don't understand why you removed gold set and platinium set in the new campaign!
Just make a gold set with
>ITEMS: golden Idol, coin sword and golden trophy
>EFFECT: +400% gold, 70% crit hit, +110% experience, +1500 Hit Points, +35% chance to inflict
aoe damage to enemies around the hero, + [click on the gold set item]: turn a corpse into a golden skelleton that heals friendly units HP=amount of gold in your reserve.(triggers triggers...)
>PLATINIUM SET(very expensive cost): gold set+silver set (+if you want bronze set...new item maybe???) : all abilities combined + 40 to all stats
-Second, Lucky set with :
>ITEMS: lucky clover + lucky dice + lucky horseshoe + widger queen's ring + greedy armor
>EFFECT: +70% gold, +18 luck, +50%steal chance, +1 dig power, +20 armor, +80%critical damage, +100%experience, +[click on the item ability]:turn a corpse into a wheel of fortune that you can hit and gain random amount of gold when it dies(triggers triggers...)
-Third combine the medals together and call it MEDAL OF HONOR LOL!!!!
>ITEMS: Medal of aider,friendship,heroism,power,valor,savior
>EFFECT: combine all of them + give AURA OF HONOR to the wielder: +80% health and mana regeneration to surrounding units(range 900)
-Fourth, DECIMATE TOOL
>ITEMS: decimation+decimator
>EFFECT: +190 damage, +25 strength, +50%crit damage,+25%attack speed,+20 health regen,Every attack deals (STR) bonus damage. When the Hero kills an enemy, it explodes dealing (STRx10) damage to nearby enemies.
-Fifth, Charging elemental stone (restarts at charge = 1 and each kill gives a charge)
>ITEMS: Icy crystal,Power hammer,Sword of haste (they all need to be fully charged)
>EFFECT: combine the full stats of items + each attack has a chance(1/3) to have : (1)Fire dmg(fire orb) = strength of hero * XXX% , (2)lightning damage(lightning orb) = agility of hero * XXX%, (3)Ice damage(ice orb) = intell of hero * XXX% (XXX = nuber of charges in the item)(triggers triggers!!!)
-Sixth, Composite armour
>ITEMS: guado armour, killer armour, gorgo armour, juggernaut armour, Enchanted Leather Armor, Mage armour
>EFFECT: combine all effects and add reduce magic damage by 25%
-seventh, composite shield
>ITEMS: plate shield + steel round shield + wooden round shield + tower shield + skull shield + blazing shield.
>EFFECT: combine all effects and add spellshield amulet ability(cooldown 100 seconds)
-seventh, composite boots
>ITEMS: chain pants, speed boots, great speed boots, electro boots
>EFFECT: combine all effects and add evasion +20%
-eight, composite helm
>ITEMS: Frog hood, stogo helmet, doom helmet, azure visage, rogue's hood
>EFFECT:combine all effects and add invisibility during the night(like night elves camouflage)
-ninth, Composite equipment (you see me coming??!!!)(synthesis shop)
>ITEMS: Composite helm+ composite armor + composite shield + composite boots + diamond
>EFFECT: combine as many effects as you can and add [Click on the item ability]: mountain king avatar during like 25 seconds (or 5 second divine shield)
That's it for now, think about it. I'm sorry if I'm giving you a hard time programming the triggers, I know there is a lot. But you are very good and so far, there are so many complicated triggers in the campaign.
By the way, for chapter 8, the new troll village(see attached image) looks AWESOME compared to the first alpha versions. But why did you remove the crystal maze in the middle and the obelisk puzzle? it was nice!!