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Messages - fruitstore

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1
Hell / Re: Diary to 1.6
« on: June 25, 2011, 02:51:44 am »
UP~!

2
/ Re: Puzzle about Deathless in C6/1.5d
« on: April 07, 2011, 04:08:47 am »
I guess fruitstore chose the option that shows all allies' colour as teal and all enemies' colour as red. That way neutral units' (including Mortals and Deathlesses) colour will be black. You need to change it to the default option, fruitstore.

I know it. I changed the allies' colour without knowing it. I just wondered why Phodom's cape turn from red to blue. It was quite strange. I've changed it back to default settings. So everything goes right. Thanks very much, guys.

3
/ Re: Puzzle about Deathless in C6/1.5d
« on: April 07, 2011, 04:08:01 am »
I guess fruitstore chose the option that shows all allies' colour as teal and all enemies' colour as red. That way neutral units' (including Mortals and Deathlesses) colour will be black. You need to change it to the default option, fruitstore.

I know it. I changed the allies' colour without knowing it. I just wondered why Phodom's cape turn from red to blue. It was quite strange. I've changed it back to default settings. So everything goes right. Thanks very much, guys.

4
I use flowers very quickly, so i think it's just ok for now.

5
/ Re: Puzzle about Deathless in C6/1.5d
« on: April 05, 2011, 06:36:54 am »
So which one, all same color or different colored Deatlesses?

They have the same color, both Deathless and Mortal. Does anyone else never meet with this problem?

no i dont have. works properly all the time. in my games the colours are: red,blue, green, yellow, orange, pink, grey and black. i always use fradz with invisible strike to search the colours of the same kind and then i go on to the next..  works everytime

 :o

6
/ Re: Puzzle about Deathless in C6/1.5d
« on: April 04, 2011, 05:51:22 pm »
So which one, all same color or different colored Deatlesses?

They have the same color, both Deathless and Mortal. Does anyone else never meet with this problem?

7
Bah, I just don't use any potions even in **** mode...
But... fruitstore have a point, and in this case I would prefer to cooldown than stack-limit. In fact... what I really think is: POTIONS ARE NOT FOR SELL, they can only obtain by killing creep, making alchemist, digging and quest reward (quest reward now give very very very very smal amount of gold and exp). Oh! Now people will think twice before they sell Elixir or Reju potions for some gold...
Continue the debate!

Maybe just for sell in each Chapter with a certain number. Then we can use it wisely.

8
Off-Topic / Re: Where are you from?
« on: April 03, 2011, 08:42:15 pm »
I'm from China. Nice to meet you guys here!

9
Information / Re: Credit List
« on: April 03, 2011, 08:36:59 pm »
it's an honor for me. ;D

10
Simple Questions / Re: Would you choose this ability?
« on: April 03, 2011, 08:25:55 pm »
I may not choose it, at least while not in **** mode. For there's plenty of lives and it's not easy to die unless boss's big spell.

11
Completed Requests / Re: Item Description Help
« on: April 03, 2011, 08:17:31 pm »
Now if people come to blame me about descriptions I know who to blame.  ;)

haha, that's funny!

12
Bug & Balance / Re: Bugs, Questions and Suggestions in 1.5a-d/
« on: April 03, 2011, 07:53:29 pm »
An idea for Heal/Mana potions:
    I suppose whether it's necessary to have a little adjustment for Heal/Mana potions. Because now items and spells are much better than before. With several "-Giveup" our roles are quite strong. And even more, it's convenient to fulfill our heroes' heal/mana with dozens of heal/mana potions. So if foes or bosses can't kill me in one attack/spell or very soon, i just drink, drink, drink...So i suppose some limits to heal/mana potions. I'm not sure how it can be better or more balance, just an idea. For example, in WOW heal/mana potion also has cooldown time. So maybe it's funny to add into this game. Maybe some debate is needed.

13
News / Re: Dissapointing News
« on: April 03, 2011, 07:25:37 pm »
HAH that picture!

Yeah, well. Hmm. I FOOLED EVERYONE! Or almost...

I was thinking how should I actually continue:

1) Make another minor version fixing few things
2) Finish chapter 7 and then release major version with everything fixed

How should I progress?

I prefer better to sooner. Some of us have been waiting for this great campagn for years. I think it's ok for this few days. It's a campaign worth waiting!

14
Introduce / Re: Here guys.
« on: April 03, 2011, 07:00:38 pm »
i am in xi?an right now =) internet is crap here, took me 1 day to download 1.5c cause of permanent disconnects. when i finaly finished the download  and started playing, i saw that aero just released 1.5d few minutes ago - my vitality dropped from 13 to 0 in one second then xD

Xi'an is a great city. I'll travel there one day.

15
Introduce / Re: Here guys.
« on: April 03, 2011, 06:59:33 pm »
Welcome to the site!

Ooh, so it's you. Actually I just put you to special credits for such a great and tireless help towards the campaign. Thanks and once again welcome!

 ;D, thanks. I've just helped a little. I hope people who have played this game can take a little time to offer some feedback and suggestions instead of just playing. I suppose in this way it makes you have more participation during its promotion and have more fun.

Play a great game is nice. But having an experience with its developing and promotion can worth more.

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