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Messages - Osanthus

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1
Finished Competitions / Re: Competition #14
« on: October 16, 2010, 05:24:08 pm »
Living Ice

Galeoths becomes completely in tune with the ice melting it and giving it a life of its own. for a short period of time water will naturally protect Galeoth and his allies. The water will slow oncoming attacks and splash over Galeoth and his allies cooling their wounds from battle and giving them energy.

effect - all allies will be protected by the ice, all damage will be reduced by a curtain amount (based on strength and items) . also the each time the water blocks damage the  regenerative forces will give some health and mana to the group members ( this will be effected by intellect and items)

i think that this would be a useful ability because in a situation that requires more than a small protective or healing spell it will give a short respite from damage with a slight regen ability so that we can take a breather. also it would be cool for an ability of Galeoths to have some basis in strength.

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News / Re: The Chosen Ones 1.1
« on: October 16, 2010, 01:10:57 pm »
Why don't you add some sort of group effects to the weapons. like "use give group 1% bonus attack speed per 5 charges for 10  second" or something. or maby just a an aoe effect like all other group members get +5%attack speed all the time. something along those lines would make them nice weapons in later levels. or even give bonuses to others based on their starting weapons. just something interesting to think about.

3
Bug & Balance / Re: 1.1 beta bugs!
« on: October 12, 2010, 05:40:50 pm »
what keeps happening to me is that once chap 2 loads it gets to the part where it says "press any button to start" i crashes.i duno what to do

4
Idea Factory / Re: Idea about portals !!!!!!!!
« on: October 11, 2010, 09:11:18 am »
Here's an idea:

Fourth hero, with at least these abilities:

Potions: Phodom + Fradz + Galeoth (totally of 6 abilities)

1) Drink Health Potion For Phodom - Drinks a health potion, starting from lower ranked potions to high ranked ones. If the drinker doesn't have health potions, can use restoration potions(heals both health and mana)
2) Drink Mana Potion For Phodom - Drinks a mana potion, starting from lower ranked potions to high ranked ones. If the drinker doesn't have mana potions, can use restoration potions(heals both health and mana)


i talking about these ideas.

5
Idea Factory / Re: Idea about portals !!!!!!!!
« on: October 10, 2010, 07:46:38 pm »
no i talking about that if the ability simply picks the smallest potions of that type then there could be problems where u need to pop a big one and u drink a small potion it could be fatal. so it just needs to built with a bit more flexibility to accommodate situations where drinking the top potion is not necessary.

6
Idea Factory / Re: Idea about portals !!!!!!!!
« on: October 08, 2010, 03:08:44 pm »
the problem with this is that you could need a big boost of health or mana for a cirtain part of a battle and you couldn't do that without going through your small potions that could be usefull in different situations. could u make some sort of way to make key bound items. it could be like a key bind box hero that when u put items with active abilities they become the abilities that it could cast on whatever target u wanted.

7
Idea Factory / Re: Idea about portals !!!!!!!!
« on: October 07, 2010, 03:57:17 pm »
it could be a hero called like potion master that would cast the potions that would heal the main hero.... but it would be tough to make it work with multiple targets and types of potions. there are lots of different backpack enlarging things that people have made it you want to use a modified version for like a potion pack or something.

8
Idea Factory / Re: Idea about portals !!!!!!!!
« on: October 06, 2010, 03:11:11 pm »
it just a suggestion so that u can save bag space. but yes i do have to agree with you it is a bit ineficaint. will pst if i can think of something new that works

9
Idea Factory / Re: Idea about portals !!!!!!!!
« on: October 05, 2010, 04:22:59 pm »
it could be a menu of potion drink options that you could access from the same menu u access the alchemy, combat kings, and that stuff.

10
Idea Factory / Re: Idea about portals !!!!!!!!
« on: October 05, 2010, 05:48:29 am »
could you make it another slot in the special ability place that you could put a "drink potion" ability that would trigger the consumption of a potion. you could have variables to control how many potions you have. i think this could work if you found a way to show how many potions you had.

11
Bug & Balance / Re: 1.0ba bugs
« on: October 05, 2010, 05:34:48 am »
 :o kk   i think though that it would work better if you could loot him and then go outside to trigger the quest completion, just my 2 cents.

12
Bug & Balance / Re: 1.0ba bugs
« on: October 04, 2010, 03:55:29 pm »
Did you meen to no longer get have the first brother in the first chapter ? i didn't get it after the murlock fight and was just wondering.

13
Bug & Balance / Re: 1.0ba bugs
« on: October 02, 2010, 12:11:02 pm »
Hi a bug that i am finding while playing the first chapter of the campaign is that the " campaign log " if u will, the the that shows info in the top right hand corner, does not update the fact that the elite boss is killed, the first brother is found, how many lives i have, how many boss/honor points i have, or that i have picked so many flowers. it a very nice addition but it is all round a bit inaccurate from what i have seen.  also i have been unable to open the honor point shop. the last problem that i can get to is at the end of chapter one when it asks me to press esc to get to next lvl, pressing esc is no doing anything. this seems rather basic so i was wondering if it has somthing to do with my comp or user error, if u have any tips that would be helpful other than that   I LOVE THIS GAME thank you so much for making it.

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