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News / Re: The future of Oelivert
« on: June 05, 2013, 09:23:36 pm »
Altough i'm quite an outsider of this forum i wanted to say mine.
I really understand your will to get something out of a hours-taking years-long job. I myself spent alot of time ( well, not recently, but i did ) on projects like a personal created table Rpg, had to work for days ( some months also ) to set it over and all i got back was the fun to play it with some willing friends. I had some dream to make it perfect one day and famous. Ofcourse, after a while, for obvious problems, i dumped it all. ( This happened with about each of my projects ). ... Point is, i never dreamed about making others pay a cent more than to photocopy the papers. This is because it was a volunteer job and it couldn't really be any different, none asked me to, i started it because i liked it. The fact is, you can't really expect people who play this randomly when seeking some wc3 fun to pay for it. Of course you can try - but how much you think you are getting out of it ? it's not some online mmorpg which can be played for years without ending, everyone, even the greatest fan, will play it at the best once in a while.
What i think is that you shouldn't plan such a thing and keep up with free donations. I myself am jobless and just studying, i take many of your fans are quite the same. TCO isn't enough of the life of anyone to make people think to pay. It's fun, but not the kind of fun you pay for - i played alot of "better" games ( i.e. Planescape, BG2 like ) for free - why should i be willing to pay for this ? there you can go back to what i was saying before.
This doesn't mean you can't get nothing out of this. Just not this way - it would not be right to your fans i think. If you really wanted to get money for an rpg, then go to a gaming industry, talk about your project, make the story a real videogame. Besides, i think that if you adapt some parts of the game, you may have your chances. Make something real of it, be it a book or a stand-alone rpg. Till then, i don't think you can't get anything out of it. Like it is now, altough on wc3 we can consider it already a stand-alone in our experience.... it's still only a game concept, a sort of simulation. It will never be "real" inside wc3. No doubt people will like it and think "what a job!" but in their minds it will just be a wc3 spin-off. I wish you the best and i hope this very big concept called tco you developed will get somewhere, be it a videogame, a book or else. Just look at Dota: it never got really anywhere, from the economic point of view, till it became such a big deal for a gaming house to notice it and take it to the next level. Before, icefrog worked on it regularly to earn nothing, for years and years. And it had about 3-4 milions players already. No point in confrontating a RPG with a online MOBA now, but i think this should tell you something of how these things go. My 2 cents. Bye
P.S: Oh, and by the way, i think your best chances go with the book. I think TCO story and characters are too particular in the rpg scenario. You have a common trait of self-made rpg makers which is to bring a lot of unrelated thoughts inside the game. It does make the game more interesting, but i think it gives a very "easter egg feeling" which, brought to a maximum, tends to make the storytelling heavier than expected and less linear. That is more suitable for a book than a videogame ( altough it can of course be kept in smaller sizes ). I hope if you read this WoT to have given you some insights. Again, bye
I really understand your will to get something out of a hours-taking years-long job. I myself spent alot of time ( well, not recently, but i did ) on projects like a personal created table Rpg, had to work for days ( some months also ) to set it over and all i got back was the fun to play it with some willing friends. I had some dream to make it perfect one day and famous. Ofcourse, after a while, for obvious problems, i dumped it all. ( This happened with about each of my projects ). ... Point is, i never dreamed about making others pay a cent more than to photocopy the papers. This is because it was a volunteer job and it couldn't really be any different, none asked me to, i started it because i liked it. The fact is, you can't really expect people who play this randomly when seeking some wc3 fun to pay for it. Of course you can try - but how much you think you are getting out of it ? it's not some online mmorpg which can be played for years without ending, everyone, even the greatest fan, will play it at the best once in a while.
What i think is that you shouldn't plan such a thing and keep up with free donations. I myself am jobless and just studying, i take many of your fans are quite the same. TCO isn't enough of the life of anyone to make people think to pay. It's fun, but not the kind of fun you pay for - i played alot of "better" games ( i.e. Planescape, BG2 like ) for free - why should i be willing to pay for this ? there you can go back to what i was saying before.
This doesn't mean you can't get nothing out of this. Just not this way - it would not be right to your fans i think. If you really wanted to get money for an rpg, then go to a gaming industry, talk about your project, make the story a real videogame. Besides, i think that if you adapt some parts of the game, you may have your chances. Make something real of it, be it a book or a stand-alone rpg. Till then, i don't think you can't get anything out of it. Like it is now, altough on wc3 we can consider it already a stand-alone in our experience.... it's still only a game concept, a sort of simulation. It will never be "real" inside wc3. No doubt people will like it and think "what a job!" but in their minds it will just be a wc3 spin-off. I wish you the best and i hope this very big concept called tco you developed will get somewhere, be it a videogame, a book or else. Just look at Dota: it never got really anywhere, from the economic point of view, till it became such a big deal for a gaming house to notice it and take it to the next level. Before, icefrog worked on it regularly to earn nothing, for years and years. And it had about 3-4 milions players already. No point in confrontating a RPG with a online MOBA now, but i think this should tell you something of how these things go. My 2 cents. Bye
P.S: Oh, and by the way, i think your best chances go with the book. I think TCO story and characters are too particular in the rpg scenario. You have a common trait of self-made rpg makers which is to bring a lot of unrelated thoughts inside the game. It does make the game more interesting, but i think it gives a very "easter egg feeling" which, brought to a maximum, tends to make the storytelling heavier than expected and less linear. That is more suitable for a book than a videogame ( altough it can of course be kept in smaller sizes ). I hope if you read this WoT to have given you some insights. Again, bye