Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - liauyuancheng

Pages: [1]
1
Introduce / Hello/你好
« on: March 31, 2013, 04:05:23 am »
Hi everyone,

I've been participating in this forum since last year but it is only now that I'm introducing myself to everyone, so weird hahaha. Anyway you can start guessing where I come from. Hint: Note what time I usually post and comment on this forum and note the languages I speak. :) I am a student currently and I am sitting for my national exams at the end of this year. o.o

I play several computer games, including Maple_ _ _ (You can guess the last three letters to be able to figure out where I live), Dota and random Warcraft III maps. I really like TCO alot because I like SPRPG in general and I also like boss fights, especially really challenging ones. I dont mind helping out in the forums by providing my suggestions about TCO from time to time and sharing some bugs I faced when playing it. Currently, I am at my third give-up with 250k (I feel like I'm a rich man :)) LOL.

Regards,
(You can call me liau) xD

2
Idea Factory / Boss Ideas
« on: March 22, 2013, 10:03:17 am »
I had some ideas for boss fights, here goes:

- There could be white and black clocks around the arena, if the boss steps on a white clock, time travels faster and the timer for the boss fight decreases very quickly. If the boss steps on a black clock, time travels slower and the time for the boss fight decreases slowly.

- At low hp, the boss could constantly push heroes away with tornadoes or something. Only ranged attacks would work here.

- Boss could also force one hero to teleport to a random location in the arena.

- Boss could also mind-control one hero to do random stuff like moving aimlessly, jumping up and down or even forcing a hero to attack other heroes.

- Boss can summon black pools of oil that slows movement and attack speed and suck heroes into the pool, dealing damage per second.

- Boss could also have damage reflect aura, whereby any dmg done to the boss will be felt by the source of dmg.

- Also can make boss temporarily magic or physically immune.

- Boss could cast a spell that reduces all hp and mana of all heroes to 1.

- Boss can hook heroes to itself, swap itself with a hero, drag a hero around the map or even jump or hook towards a hero to stun and deal damage in an AOE.

- Boss could trap a hero or all heroes and to escape, one must spam left and right buttons quickly. If not, the affected heroes will die.

- Boss could give a debuff to all heroes of different colours. Then the boss can change in colour and only the hero with the debuff of the same colour as the boss can deal full damage to it. The rest will heal the boss if they attack the boss.

- Boss could transform into something (inferno perhaps) and chases a hero around the map for short while. If the boss hits the hero in this way, the hero instantly dies. And the path the boss takes will be burning, dealing dmg per sec to anyone nearby.

- Boss can teleport randomly around the map, and if it teleports behind a hero, the hero must immediately escape. If not, the subsequent attack by the boss is OHKO.

- Boss can cast potion lock, whereby no heroes can use any potions. Or it can cast negation of regeneration, so all healing spells and potions or passive regeneration will not work.

- Boss can stack a debuff on heroes that deal extra bonus damage based on the number of debuffs placed.

- Boss can summon a massive snowball/fireball that travels across the arena and OHKO anyone on its way.

- Every attack of the boss can knock the target hero backwards.

- Boss can cast a debuff on a hero such that any healing done on the hero damages the hero instead.

- Boss can go underground or dig upwards to reappear on a location, instantly OHKO anyone there. Or boss can leap and land on a location, instantly OHKO anyone there.

- The heroes in the arena can suffer damage based on current/max hp per sec for the duration of the boss fight.

- The boss can have a big aura around it. If the heroes are in the aura, they do 100% of the damage physically and magically and their potions, healing spells and items work 100%. If the heroes are out of the aura, they will be damaged based on current/max hp per sec until they enter the aura again. And their physical and magical damage, as well as their potions, healing spells and items will only be 10% effective.  This aura can become smaller in size as time goes by and/or with the decrease of the boss hp.

- For each death of a hero, the boss can become stronger, increasing attack, attack speed, movement speed, hp, hp regen and armor.

- Boss can start from max attack speed or very high damage and with each successful attack, the attack speed/damage decreases.

- There could be rocks bombarding the arena during the boss fight, which the heroes must avoid, or they will be severely injured or OHKOed. They can increase in number, speed and size as time goes by and/or with the decrease of the boss hp.

- There could be traps laid on the arena, if a hero steps on it, he his trapped for a duration, unable to move, cast spells or attack.

- There could be a debuff that reverses the movement of the hero. When I click the hero to move right, the hero will move left instead.

- Boss can summon rocks hovering at a location. After X seconds, the rocks will drop, OHKO anyone below.

- Boss can shoot a laser across the whole arena, it will hit the first unit encountered and OHKO it.

- Boss can summon totems that indicate where the fire pits will be summoned, which can OHKO anyone.

- Boss can summon units that repeatedly heals him if the units are not pushed away or killed immediately.

- Boss can cast mana shield on himself.

- Boss can summon illusions of himself.

- Boss can sleep or hex heroes.

- Boss can create a tornado underneath a hero, causing the hero to be trapped in the tornado, dealing damage per second and not being able to do anything for several seconds.

- Boss can banish a hero or all heroes into another room where they must kill all monsters inside or find an object to escape. There could be a time limit inside before anyone inside dies.

- Boss can cast a bomb at a hero. If the hero goes too close to other heroes, the bomb will explode, killing all heroes. If the hero goes very close to the boss, then the bomb can be defused.

- Boss can cast a defuff on heroes that deals heavy damage per second on anyone that moves or dont move during the debuff duration.

- Boss can summon carrion swarms that eat at the armor of heroes, dealing damage and decreasing armor, until they are killed.

- Boss can disable hp or/and mana regeneration for the duration of the battle.

- Boss can cast a debuff on a hero that makes other heroes attack the debuffed one for the debuff duration.

- Boss can summon a translucent wall that replicates an illusion of anyone entering it, all under the control of the boss, with 100% damage taken and received.

- Boss can cast a big aura around the hero that decreases their armor periodically while increase its own armor.

- Boss can have a buff that heals itself when dmg is done to it, either physically or magically or both.

- Boss could cast a debuff on a hero, causing him to lose hp whenever he moves. Or he could lose mp whenever he moves and when he runs out of mana, he will be stunned for some time.

What do you think? :P

Updated:

- Boss can burn mana of hero for each attack.

- Boss can zap away the health and mana of the hero for each spell the hero casts.

- Boss can cast a buff on itself that causes ONLY critical damage to hit him for a while.

- Boss can become periodically stronger over time, increasing attack, attack speed, movement speed, hp, hp regen and armor, until it is impossible for heroes to defeat it.

- Boss can replicate a hero, acquiring his stats and spells and the boss can use these spells. Last for a while and the boss can change the hero being replicated.

- Boss can place mines around the map that deals large amounts of dmg to any nearby heroes. Mines are invulnerable so it is imperative to kill the boss quickly before the mines cover the whole arena.

- Boss can summon units that approach a hero. If successfully done so, the hero will die instantly with the unit. As the unit moves fast, the heroes must quickly disable and kill the unit.

- Arena can be of slippery ice that makes hero slide quickly when they move. Should they collide with the walls, they will be stunned and damaged for a while.

3
Questionnaire / liauyuancheng
« on: September 16, 2012, 12:00:16 pm »
Last played 1.8e and here's my comments.

1: Poor
2: Fair
3: Average
4: Good
5: Excellent

1) Gameplay - What do you think about the game play. For example, are the abilities, items and spells fine? Is there too much killing? Is the campaign too repetive?

3/5

+ve points - Spells, abilities and items are very diverse and creative, with cool graphics and pretty useful functionality. I enjoyed using as many of them as possible.

-ve points - Spells could have been more diverse still. Try to have at least 4 spells per category per hero for selection. For example, Galeoth healing spell only has 2 possible selections. Effects like stagger, bleed and brittle should be included in every ability that can hurt enemies via buff used and buff given, so that they can play a better role in spell choosing and create more synergy. Abilities like combat kings are useful but I don't know when they will take effect so I cannot judge if they are worth the honour points. Exception is resurrection. Items can be improved: fix spelling, grammatical and expression errors, include a short quirky comment/ brief background for all items (only some has this now), be clearer with how the abilities in the item works (e.g. occasionally summons a blast that heals allies for jade set - what do you mean by occasionally?), fix wrong item titles and banned items

2) Terrain - What do you think about the terrain? Is it eye candy or not? What you believe is the most beautiful place and what should be improved.

4.5/5

+ve points - Terrain is very stunning. Rarely I see a map with much thought put into designing terrain. Keep up the good work!

-ve points - Terrain leaks in chapter 8 in the last version I played! Hope you fixed that already with the latest version.

3) Atmosphere - What do you think about the atmosphere of the campaign? Too funny? Too sad? And does the music make the atmosphere better?

4/5

+ve points - Much thought has been put into creating a balance between funny, downright stupid, serious, sad and angryish atmosphere. Careful choice of music that suits the atmosphere of the map and events. Keep it up!

-ve points - Please remove vulgarities and sexual connotations from this map because I dont think we need to use them to advance the plot or make things funny. And do fix the music bug in the bug masterthread.

4) Story - What do you think about the story. Is too simple or confusing? Is it mysterious and complicated enough? What is your favorite character?

Cant really judge here as I dont know the full story. Now, it's looking good, with many different subtleties, mysteries and angles and issues to consider.

5) Cinematics - What do you think about the cinematics. Tell what is the worst and the best cinematic and why.

3/5

+ve points - Very good characterisation you have there going for the three main characters due to the cinematics.

-ve points - Fix spelling, grammatical and expression errors. Cut down on unnecessary texts that repeat ideas for long cinematics. A voice-over will be a bonus. Cut down the time taken for each wall of text to disappear cause I don't read that slow. As said, do remove all sexual connotations and vulgarities cause I dont believe you need them to make something funny. Sometimes I cant skip cinematics, especially at the beginning of each chapter :(

6) Bosses - What do you think about the bosses at the campaign? Are they challenging, balanced, different and unique enough? What is your favourite boss and what boss could need some improvements?

4/5

+ve points - Creative bosses with distinct spells and background stories! Loved them all so keep this up! :)) Challenging and balanced enough for me!

-ve points - Some animations for spells shouldnt be reused, e.g. the shockwave animation. And do fix the bugs regarding bosses in the bug masterthread. xD My opinion is that more spells should be added to bosses when we proceed on with the chapters and when we play on harder difficulties. Events could have happened in a shorter span of time between events.

7) Diffculty - What is your opinion about the difficulties. Do you think the difficulties are balanced enough or do they need improvements?

Cannot comment as I have only played on Easy haha

8) All things consired, how would you describe your playing experience at the campaign? What could be done better and what you believe doesn't anymore need attension?

Very entertaining, I truly enjoyed every moment of my gaming experience, except the bugs. One of the best high quality maps I have ever played! :)

Wishlist:
- Potions should be transferrable between levels.
- More creeps per map; but dont make then able to respawn
- Vitality system and spell book upgrades to come back
- 1 new profession, maybe mining as I have suggested earlier?
- Achievement system and weather system as suggested before
- Fix all bugs! And make the campaign cleaner in terms of removing formatting and grammatical errors etc

9) Would you recommend this campaign to your friends?

Not yet; I will wait till the final version before promoting this to my friends.

If I miss out anything, I'll edit this later.

4
Idea Factory / Suggestions Abound
« on: August 15, 2012, 10:10:22 am »
Hey all, just thought of several suggestions that can be implemented in TCO:

1. Attack modifiers - I believe that attack modifiers can be of more importance in future versions of TCO, maybe each hero can have one attack modifier? Or more items with more attack modifiers, like splash, bash, slow, poison, feedback, purge, miam etc...

2. Attack type and armor type - Currently I believe that attack and armor types do not play a very important  role in strategies now but it will be more strategic and complete if TCO has its own armor and attack types.

3. More professions if possible? Like mining, crafting, smithing etc..

5
Idea Factory / Some Suggestions
« on: June 14, 2012, 02:01:23 am »
Hey all, I just thought of several suggestions that could be implemented in this game. Haha would like to hear your views on these suggestions.

1. Since we have lifesteal, why not we have spellsteal too? It just means that the hero can gain health which is equivalent to a small portion of dmg he does from his spells. This ability can be gotten from items or combat orders or both.

2. Weather effects that affect heroes. Currently, we have terrain like lava and poison rivers that affect heroes. We should have weather stuff like dust storm, arctic wind, poison smog that affect heroes, not just dealing dps but can effect secondary debuffs like slowing of as and ms, decreasing dmg etc.

Pages: [1]