Miscellaneous Stuff => Competitions => Finished Competitions => Topic started by: Aeroblyctos on November 27, 2011, 11:26:29 am
Title: Competition #34
Post by: Aeroblyctos on November 27, 2011, 11:26:29 am
Competition Idea
The idea of this competition is to create an item set special bonus. There must be at least two different bonuses that will eventually combine to something even more powerful.
Hints
Here's an example number one:
Here's an example number two:
You don't need to the create whole item set with stats, just the special things.
Usually item sets have two to six pieces. In rare cases even more.
It can be active or passive idea. Usually items are passives.
Competition Rules
The idea have to be yours.
You can make unlimited amount of entries.
I will have all the rights to edit the rules all the time(I will do it correctly and I will be fair for everyone).
Competition Prizes
The winner of this competition will have his or her name to Hall Of Fame and will be credited as "Competition Winners" and "Idea Giver". If you have one more than once you'll be credited automatically as "Great Idea Giver". Also any other ideas that I'll use will be credited as "Idea Giver".
Judging
I'm the only one who will judge the winner of the competition. I will judge all entries. The amount of entries you post will not decrease your chance to win in any way. However, if there are a lot of entries or horrible entries, I'll have the right to kick some of them away in order to make the final judge easier for me.
This is the order how I judge:
Is your idea creative and fresh?
Can I possibly create your idea?
The presentation?
Deadline
The competition begins immediately and conclude 5.12.2011.
Final Words
Good luck, may the best idea win. If you have questions, ask.
Title: Re: Competition #34
Post by: /=FoX=/-Eragon on November 27, 2011, 12:26:07 pm
Hello,
Do one have to give the item set a name? Is it required to name the parts? Or is it just inventing the bonuses without any background?
Title: Re: Competition #34
Post by: Blackdoom59 on November 27, 2011, 01:48:17 pm
1-Cursed arrow +Dmg +As +Everytime the user attacks , there are x% chances to deal dmg = total health(of user)
2-Cursed bow +Dmg +Dmg aura +Everytime the user attacks , there are x% chances to deal dmg = total mana(of user)
Cursed Balista +Dmg +As aura +Dmg aura +AS +Everytime the user attacks , there are x% chances to deal dmg=total life and mana(of user)
Title: Re: Competition #34
Post by: Blackdoom59 on November 27, 2011, 02:06:58 pm
And so goes on with the other helfire stones.Like if the dmg of the first one is 25 , the dmg of the second one is 50 , and so on...There are 25 helfire stones , the last one looks like this
Hellfire rock +dmg +as +ms +armor +armor aura +magic dmg +evasion +mp +hp +mp regen +hp regen +When used , the user summons Devil's Guard
http://www.hiveworkshop.com/forums/models-530/demon-arch-duke-202613/?prev=search%3DDemon%2520pet%26d%3Dlist%26r%3D20 (http://www.hiveworkshop.com/forums/models-530/demon-arch-duke-202613/?prev=search%3DDemon%2520pet%26d%3Dlist%26r%3D20) for model
Devil's guard has huge dmg , huge armor , huge hp and slow AS and MS. Devil's guard randomly attacks enemies and alies , for it is neutral. Devil's guard last for only 10-25 seconds. Even for an Epic boss , Devil's guard is a hard opponent , it can't be killed easily If Devil's guard dies ,then an Archdemon appears , the same , he attacks both alies and enemies. http://www.hiveworkshop.com/forums/models-530/archdemon2-49237/?prev=search%3DDemon%26r%3D20%26d%3Dlist%26page%3D2 (http://www.hiveworkshop.com/forums/models-530/archdemon2-49237/?prev=search%3DDemon%26r%3D20%26d%3Dlist%26page%3D2) He has low hp , low armor , huge ms and as.
Title: Re: Competition #34
Post by: Blackdoom59 on November 27, 2011, 02:12:59 pm
Soooo , how am I going xD?
Title: Re: Competition #34
Post by: /=FoX=/-Eragon on November 28, 2011, 02:29:17 am
Hello,
Disclaimer: Additional stats are necessary to be added.
Alchemist's Tools Special bonuses are passive.
Piece #1: Alchemist's Flask Increases alchemy level growth by 30%.
Piece #2: Alchemist's Herb Bag Increases alchemy level growth by 30%.
Piece #3: Alchemist's Recipe Book Increases alchemy level growth by 30%.
Complete set bonus: Increases alchemy level growth by 100%.
Title: Re: Competition #34
Post by: /=FoX=/-Eragon on November 28, 2011, 02:45:29 am
Hello,
Second entry from me.
Disclaimer: No additional stats, the purpose of this set is to sell it once it's done!
Sky Crystal of Daytime Savings Special bonuses are passive.
Piece #1: Sky Crystal Piece I Speeds up the time of clock by 10%.
Piece #2: Sky Crystal Piece II Speeds up the time of clock by 10%.
Piece #3: Sky Crystal Piece III Speeds up the time of clock by 10%.
Piece #4: Sky Crystal Piece IV Speeds up the time of clock by 10%.
Piece #5: Sky Crystal Piece V Speeds up the time of clock by 10%.
Piece #6: Sky Crystal Piece VI Speeds up the time of clock by 10%.
Piece #7: Sky Crystal Piece VII Speeds up the time of clock by 10%.
Piece #8: Sky Crystal Piece VIII Speeds up the time of clock by 10%.
Piece #9: Sky Crystal Piece IX Speeds up the time of clock by 10%.
Piece #10: Sky Crystal Piece X Speeds up the time of clock by 10%.
Complete set bonus: Speeds up the time of clock by 100%.
Sells for: 500 gold a piece or 6000 gold for complete set.
Title: Re: Competition #34
Post by: Aeroblyctos on November 28, 2011, 03:48:21 am
Do one have to give the item set a name? Is it required to name the parts? Or is it just inventing the bonuses without any background?
No need to give names, just write the descriptions. Yup, just invent the bonuses without background. Let's skip the bullshit and go straight to the point.
And so goes on with the other helfire stones.Like if the dmg of the first one is 25 , the dmg of the second one is 50 , and so on...There are 25 helfire stones , the last one looks like this
Hellfire rock +dmg +as +ms +armor +armor aura +magic dmg +evasion +mp +hp +mp regen +hp regen +When used , the user summons Devil's Guard
http://www.hiveworkshop.com/forums/models-530/demon-arch-duke-202613/?prev=search%3DDemon%2520pet%26d%3Dlist%26r%3D20 (http://www.hiveworkshop.com/forums/models-530/demon-arch-duke-202613/?prev=search%3DDemon%2520pet%26d%3Dlist%26r%3D20) for model
Devil's guard has huge dmg , huge armor , huge hp and slow AS and MS. Devil's guard randomly attacks enemies and alies , for it is neutral. Devil's guard last for only 10-25 seconds. Even for an Epic boss , Devil's guard is a hard opponent , it can't be killed easily If Devil's guard dies ,then an Archdemon appears , the same , he attacks both alies and enemies. http://www.hiveworkshop.com/forums/models-530/archdemon2-49237/?prev=search%3DDemon%26r%3D20%26d%3Dlist%26page%3D2 (http://www.hiveworkshop.com/forums/models-530/archdemon2-49237/?prev=search%3DDemon%26r%3D20%26d%3Dlist%26page%3D2) He has low hp , low armor , huge ms and as.
You're focusing on the wrong thing. I don't want any stats, I want the special things. Anyone can create and put together some stats, but the harder part is to create the special things. This is what I'm searching for.
Disclaimer: Additional stats are necessary to be added.
Alchemist's Tools Special bonuses are passive.
Piece #1: Alchemist's Flask Increases alchemy level growth by 30%.
Piece #2: Alchemist's Herb Bag Increases alchemy level growth by 30%.
Piece #3: Alchemist's Recipe Book Increases alchemy level growth by 30%.
Complete set bonus: Increases alchemy level growth by 100%.
I don't see two things that combines. I just see one thing that becomes better.
Title: Re: Competition #34
Post by: /=FoX=/-Eragon on November 28, 2011, 04:06:43 am
Hello,
Quote
I don't see two things that combines. I just see one thing that becomes better.
Well... Consider it as a suggestion for an item set outside the competition, then. :)
Third entry from me...
Disclaimer: Could be given additional stats.
Twin Daggers of Sun Special bonuses are active.
Piece #1: Era of Sunrise When used on an undead unit, deals (lvl x 500) light damage. Has a cooldown of 90 seconds.
Piece #2: Era of Sunset When used on a living non-undead unit, deals (lvl x 500) darkness damage. Has a cooldown of 90 seconds.
Complete set bonus: When used on any unit, deals (lvl x 750) light or darkness damage. Has a cooldown of 90 seconds.
Title: Re: Competition #34
Post by: Aeroblyctos on November 28, 2011, 05:20:10 am
Quote
I don't see two things that combines. I just see one thing that becomes better.
Actually I should have said "I don't see MULTIPLE things that combines(two or more). I just see one thing that becomes better.
Title: Re: Competition #34
Post by: Doomlord on November 28, 2011, 05:47:54 am
Abyssal Set
This set has 6 pieces:
Abyssal Cuirass Passive: Bonus armor. Active: Damage Return (returns 50% of incoming damage) for the next 5 seconds.
Abyssal Bracers Passive: Bonus attack speed. Active: Frenzy (30% bash) for the next 5 seconds.
Abyssal Talisman Passive: Bonus magic resistance. Active: Spell Immunity for the next 5 seconds.
Abyssal Spear Passive: Bonus attack damage. Active: Mana Burn attacks for the next 5 seconds.
Abyssal Shield Passive: Chance to block an incoming attack. Active: Immolation (deals DoT) for the next 5 seconds.
Abyssal Greaves Passive: Bonus movement speed. Active: Stalker State (zero collision size and 150% bonus movement speed) for the next 5 seconds.
Abyssal Set Passive: combining all the bonuses. Active: Abyssal Warrior Form: combining all the active abilities.
Title: Re: Competition #34
Post by: /=FoX=/-Eragon on November 28, 2011, 06:25:21 am
Hello,
I thought about the alchemist's tools over and gave it a go on fixing it to match the requirements of the competition.
Alchemist's Tools 2.0 Special bonuses are passive.
Piece #1: Alchemist's Flask Upon creating a potion, there's a 30% chance to create two potions. Also increases alchemy level growth by 30%.
Piece #2: Alchemist's Herb Bag Upon picking up herbs, there's a 30% chance to find a herb that's large enough to fill up two normal herbs (aka double the quantity). Also increases alchemy level growth by 30%.
Piece #3: Alchemist's Recipe Book Upon mixing herbs to create potions, there's a 30% chance to success on using less materials, consuming only one of each required herb. Also increases alchemy level growth by 30%.
Complete set bonus: All the previous except level growth, which would be 100%.
Title: Re: Competition #34
Post by: Aeroblyctos on November 28, 2011, 08:06:34 am
Ok, now we are going correct way.
I added another example also.
Title: Re: Competition #34
Post by: Blackdoom59 on November 28, 2011, 08:18:28 am
Hmmm , I know!
1.Heaven's spear +dmg +everytime the user attacks , there are x% chances to deal bonus dmg and take away x health regeneration for x seconds
2.Heaven's shield +armor +everytime the user is attacked , there are x% chances to take less dmg and take away x health for x seconds
The heaven +dmg +armor +everytime the user is attacked , there are x% chances to take less dmg and take away x health and x health regen for x seconds ; everytime the user attacks , there are x% chances to deal bonus dmg and take away x health and x health regen for x seconds.
Title: Re: Competition #34
Post by: Blackdoom59 on November 28, 2011, 08:20:09 am
1.Hell's spear +dmg +everytime the user attacks , there are x% chances to deal bonus dmg and take away x mana regeneration for x seconds
2.Hell's shield +armor +everytime the user is attacked , there are x% chances to take less dmg and take away x mana for x seconds
The Hell +dmg +armor +everytime the user is attacked , there are x% chances to take less dmg and take away x mana and x mana regen for x seconds ; everytime the user attacks , there are x% chances to deal bonus dmg and take away x mana and x mana regen for x seconds.
Title: Re: Competition #34
Post by: Blackdoom59 on November 28, 2011, 08:23:09 am
1.The Hell +dmg +armor +everytime the user is attacked , there are x% chances to take less dmg and take away x mana and x mana regen for x seconds ; everytime the user attacks , there are x% chances to deal bonus dmg and take away x mana and x mana regen for x seconds.
2.The heaven +dmg +armor +everytime the user is attacked , there are x% chances to take less dmg and take away x health and x health regen for x seconds ; everytime the user attacks , there are x% chances to deal bonus dmg and take away x health and x health regen for x seconds.
Overworld +dmg +armor +everytime the user is attacked , there are x% chances to take less dmg and take away x health/mana and x health/mana regen for x seconds ; everytime the user attacks , there are x% chances to deal bonus dmg and take away x health/mana and x health/mana regen for x seconds.
Title: Re: Competition #34
Post by: /=FoX=/-Eragon on November 28, 2011, 01:15:02 pm
Hello,
Let it burn, let it burn! Yet another entry has made its way to this competition.
The Daybreaker Special bonuses are passive.
Piece #1: Jewel of Dawn Once the cycle of day hits the dawn, the wielder is granted with a buff, lasting until the midday, that causes every support spell cast to increase wielder's health regeneration by (lvl x 2) per second for 5 seconds.
Piece #2: Jewel of Midday Once the cycle of day hits the midday, the wielder is granted with a buff, lasting until the dusk, that causes every support spell cast to make enemies blind by the sunshine, creating a 90% chance for enemies to miss their attacks.
Piece #3: Jewel of Dusk Once the cycle of day hits the dusk, the wielder is granted with a buff, lasting until the midnight, that causes every damage spell cast to increase wielder's mana regeneration by (lvl x 2) per second for 5 seconds.
Piece #4: Jewel of Midnight Once the cycle of day hits the midnight, the wielder is granted with a buff, lasting until the dawn, that causes every damage spell cast to take away 25% from the nearby enemies' health. Has a greatly reduced effect on mini-bosses and bosses.
Title: Re: Competition #34
Post by: Blackdoom59 on November 28, 2011, 02:40:57 pm
Let it burn, let it burn! Yet another entry has made its way to this competition.
The Daybreaker Special bonuses are passive.
Piece #1: Jewel of Dawn Once the cycle of day hits the dawn, the wielder is granted with a buff, lasting until the midday, that causes every support spell cast to increase wielder's health regeneration by (lvl x 2) per second for 5 seconds.
Piece #2: Jewel of Midday Once the cycle of day hits the midday, the wielder is granted with a buff, lasting until the dusk, that causes every support spell cast to make enemies blind by the sunshine, creating a 90% chance for enemies to miss their attacks.
Piece #3: Jewel of Dusk Once the cycle of day hits the dusk, the wielder is granted with a buff, lasting until the midnight, that causes every damage spell cast to increase wielder's mana regeneration by (lvl x 2) per second for 5 seconds.
Piece #4: Jewel of Midnight Once the cycle of day hits the midnight, the wielder is granted with a buff, lasting until the dawn, that causes every damage spell cast to take away 25% from the nearby enemies' health. Has a greatly reduced effect on mini-bosses and bosses.
Cool Balanar-like posts dude
1.Black Staff +magic dmg +mp +mp regen +Everytime the user casts a spell there are x% chances that he summons he summuns 3 mirror images that deal no dmg but take 300% dmg.
2.Black Cape +evasion +mp +mp regen +Everytime the user casts a spell there are x% chances that he summons 1 mirror image that deals 50% dmg but take 300% dmg.
3.Black Set +evasion +magic dmg +mp +mp regen +Everytime the user casts a spell , there are x% that he summons 3 mirror images , each dealing 50% damage of the user but taking 300% dmg.
Title: Re: Competition #34
Post by: /=FoX=/-Eragon on November 29, 2011, 02:36:47 am
Hello,
Can you define what's "balanar"?
Also, isn't it enough to say "he summons" only once, instead of "he summons he summons"?
Title: Re: Competition #34
Post by: Pourquoi on November 29, 2011, 04:22:02 am
Right, assuming Black plays DotA, it's likely possible. However, this brings me to the subject of how case-sensitiviness affects one's understanding.
As an example:
Black-like: Acting / Being like Blackdoom59. black-like: Acting / being like the race of black people.
Savvy? Uppercase and lowercase matters for some folks...
Hey , only because my name is Black that dosen't mean I am a black guy(srry 4 the missunderstanding)
Title: Re: Competition #34
Post by: /=FoX=/-Eragon on November 29, 2011, 09:13:00 am
Hello,
That's not the point, and I didn't even mean that: It's just that if there's something unique OR a person by name, and you're trying to describe someone or something is like that person, write the first letter in uppercase, just like you're told to write I in uppercase in English.
All this to avoid missunderstandings...
Title: Re: Competition #34
Post by: Blackdoom59 on November 30, 2011, 08:21:48 am
That's not the point, and I didn't even mean that: It's just that if there's something unique OR a person by name, and you're trying to describe someone or something is like that person, write the first letter in uppercase, just like you're told to write I in uppercase in English.
All this to avoid missunderstandings...
Done
1.Pirate claw: +dmg +as +Everytime the user attacks , there are x% chances to give bleed for x seconds
2.Pirate dagger: +dmg +as +Everytime the user attacks , there are x% chances to deal bonus dmg(agix5)
3.Pirate scope: +evasion +armor +Everytime the user attacks , there are x% chances that the attack cannot be missed
4.Pirate set +evasion +armor +dmg +as +Everytime the user attacks , there are x% chances that the attack won't miss , will deal bonus dmg(agix10) , and give bleed for 2x seconds.
Title: Re: Competition #34
Post by: Aeroblyctos on December 07, 2011, 01:29:29 pm
Hello everyone!
Before I start to judge I have to say that I've "kicked" some entries. I've read them all and I kicked those which:
1) I can't do 2) Needs too much work 4) Is just too close to an item I've already created 4) Too crappy idea
I've judged from each member at least one entry!
Also I'll have to say that I'm satisfied with the results. Some new ideas! Okay let's go...
Blackdoom59's "Arrow set"
Pros & Cons:
+ The idea is simple and good - Maybe a little too similar to "Tzitorin" item and "Magic Torment" combat king
Overall it's a fine idea and I'll use the idea for my new item set in chapter 8.
3 / 5
Blackdoom59's "Illusion set"
Pros & Cons:
+ This is an innotative idea and possible to do - The combination isn't that well done - Presentation is horrible! Black text and black background
It's a nice idea and I could use illusions more. I recently learned a new simple way to do illusions anyway.
3 / 5
DD Canada's "Alchemist's Tools"
Pros & Cons:
+ This is definitely a new way of thinking - It's just about one thing in the end
I'm gonna add this type of item but I don't know yet in what format.
2,5 / 5
DD Canada's "The Daybreaker"
+ Once again this is definitely a new idea I've never thought - The bonuses itself aren't that great
Another excellent way of creating something totally new. Good job.
3,5 / 5
doomlord's "Abyssal Set"
Pros & Cons:
+ I like the zero collision idea - Other than that the idea is combination of basic Blizzard abilities - Needs too much work
2 / 5
So the winner is once again DD Canada following very close Blackdoom59 and third place goes to doomlord. Good job guys!
Title: Re: Competition #34
Post by: /=FoX=/-Eragon on December 08, 2011, 01:27:05 am
Hello,
Quote
1) I can't do 2) Needs too much work 4) Is just too close to an item I've already created 4) Too crappy idea
Why are there two four-o's?
Title: Re: Competition #34
Post by: Aeroblyctos on December 08, 2011, 03:32:27 am
Typo I guess.
Title: Re: Competition #34
Post by: /=FoX=/-Eragon on December 08, 2011, 08:35:02 am