What is the point of 'Give Up' anyway?To save your gold/Honor Points for another playthrough.
You get to keep gold - Ok I spent pretty much nothing for the whole game and killing everything on the map including the epics yielded me 5000 gold. It's almost pointless carrying that over, makes no difference.I hope you do realise that you can SELL items. I only had about over 6k gold at first, but after selling all my items and using Give Up I got over 60k gold.
I think you should be able to carry over all of your items including the boxes. That way you can collect the pieces you want and not have to spend another 10 hours trying to find each one off each mini-boss/spend ages stealing it.Equip +Steal Chance stuff. And use my useless Item List, too.
Player-base wise, if you want lots of people to play your game you should avoid creating the situation where only a niche amount of players (i.e. the ones who are willing to spend weeks and weeks replaying the same campaigns) can enjoy it.After playing only twice, on my 3rd playthrough, I had enough money for all the synthesis items.
I understand this map is currently in Beta, but I implore you to not KILL your own creation by limiting the amount of 'FUN' us 'casual' players can have.Then play on Child's Play.
However the first 5 chapters I was able to kill everything on the map including the epic bosses.Then you must be really good player. Elite and Epic Bosses should be very very hard for a first timer(or the game fails that they're not strong and unique enough).
When I reached chapter 6, suddenly there are bosses lvl160??? wtf, half the bosses on the map are quadruple my level and no way can I even scratch them. What's with the HUGE difficulty jump from chapter 5 --> 6? (playing on normal)Yea well I pretty much realised that too when I was playing. Levels doesn't actually tell anything. I could easily and quickly re-arrange all boss levels. So start to throw some bosses which you think were too hard. Also remember that almost all of the bosses in this chapter have some tricks and tactic is need to beat them. Sometimes they seems to be superb but they actually aren't.
You need to fix the Vampire Lord so that 'Fradz's Illusionary Double doesn't work on his 25% HP recovery ability. I.e. everytime he 1 hits the illusion he gains 25% HP back, which meant I had to sit Fradz out for the whole battle. Either way his still stupidly hard to beat compared to any of the other main quest bosses.Yea I was having really hard time with that boss. Now I removed the whole recovery thing it was buggin too badly.
So who wants to tell me what I'm doing wrong in terms of they game getting stupidly hard all of a sudden, I'm talking about the whole of chapter 6 not just any 1 boss. Did I miss getting an important item or something? Or is there a crucial fundamental mechanic I don't know about the game?Nothing. I didn't get too good items and I was having hard time with some bosses. I was playing with normal difficulty as well. Vampire Lord and the dragon boss were just too strong I couldn't beat them. Those will be fixed at least. I was able to beat with **** items Narsi, Xod and Fudo. I'm not sure about others.
It takes a ridiculously long time to reload the prolouge and then setup all the characters again. There should be a button that says "Keep previous setup".Are you sure about this idea? When I usually select things it just takes few minutes nothing more. Of course I'm now not talking about the ridiculous loading times.
The gold you carry over is barely enough to make 2 x lvl1 synthesis itemsOne guy had after 2 or 3 give ups 600,000 gold. That's pretty much. The best items at the moment costs about 10k to 20k.
Even if you were able to carry over 1000000 gold it wouldn't make a difference since the pieces for the synthesis items you don't get till later chapters so your carried over gold is still pretty useless. Plus you have to find all the pieces all over again!Yea, well, that's for the balance. It would be stupid to have the best items in the beginning of the game(the best items are really imba). Also the give up is actually meant for players who want to reveal more about the story by beating the strongest bosses in the game.
You have no idea how frustrating it is to restart with no items after you worked so hard to get them in the first place.I have played a lot of different kind of singleplayer RPGs and so far I haven't see a RPG where you can load your equipment from previous save.
Player-base wise, if you want lots of people to play your game you should avoid creating the situation where only a niche amount of players (i.e. the ones who are willing to spend weeks and weeks replaying the same campaigns) can enjoy it.I like to make games that are easy to learn but hard to master. With Easy and Normal difficulties player should be able to complete the whole game without much trouble(I don't mean Elite and Epic bosses).
Analogously, take any WOW or any other RPG similar to that, how would it feel to play halfway through the game only to reaslise the ONLY way to enjoy all the features of the game is to restart from lvl 1. But when you restarted you don't even get to keep your items. I would instantly uninstall a game like that from sheer rage.WoW is a massive multiplayer online role playing game and this is a singleplayer RPG. Anyway you're able to do that in a little other way: for example with gold you can buy very good equipment already in chapter 1. With good items from shops you can beat already all the mini-bosses in that chapter. And once you have beat all the mini-bosses you have enough of good items to beat the elite and epic bosses.
I understand this map is currently in Beta, but I implore you to not KILL your own creation by limiting the amount of 'FUN' us 'casual' players can have.How do I kill my own creation? How do I take the fun away? By making some bosses player is not able to defeat in the first play through? Doesn't that make player want to try again increasing the life span of the game? The game is build that way and I see it pretty cunning.
I'm not sure if warcraft has such a function to program in but perhaps something like hitting the SPACEBAR will skip to the next line of dialogue. As others have mentioned, anyone who was raised in a english speaking country can read 3 times as fast as the text changes.I know of a similar system in HeroRPG where that's possible, but I really doubt if that could be re-created. I do agree with you though, the dialogues need to be faster. I skipped all the dialogues and just read them in WE since it takes too much time.
the stuff the characters say are really childish and seem like a lazy effort at trying to be funny.I think Aero just likes this kind of humour.
Make the game so that someone playing on Easy/Normal can actually finish the MAIN story line (not the side bosses) on a single playthroughSo what exactly stopped you? What boss?
The Vampire Lord's lair needs not be locked in. (i.e. the door shuts when you engage fight). I seems that a common solution to beating the game is to SELL ALL YOUR ITEMS and give up. Right now I'm stuck inside the lair and can't sell my items, and can't beat the boss cause of the Fradz illusion bug I mentioned before so now I'm stuck giving up with 6000 gold and 12 full boxes which I can't sellYea well that's why I always use 5 saves that I reuse. You can always start the chapter from beginning, go to first shop, sell everything and start from the beginning.
I'm not sure if warcraft has such a function to program in but perhaps something like hitting the SPACEBAR will skip to the next line of dialogue. As others have mentioned, anyone who was raised in a english speaking country can read 3 times as fast as the text changes.It is possible to do something like this but it's too time confusing to make such a system. I could make some dialogues faster.
I saw in another thread that you were getting a friend to help you with the dialogue.I had many helpers in the past, some were good some not that good.
You need to fix a lot of it as there is poor "story writing" english scattered throughout the dialogue, furthermore the stuff the characters say are really childish and seem like a lazy effort at trying to be funny.Like what?
So what exactly stopped you? What boss?
Yea well that's why I always use 5 saves that I reuse. You can always start the chapter from beginning, go to first shop, sell everything and start from the beginning.
I don't like that player is able to escape from boss fights and that's why I close the gates behind. Good or not a good idea?
It is possible to do something like this but it's too time confusing to make such a system. I could make some dialogues faster.
I had many helpers in the past, some were good some not that good.I'd be happy to go through and fix spelling and grammatical errors - well the ones I find anyway (there are so many scattered throughout the dialogue and even in item descriptions). Except I wouldn't know how to get involved since I've never done map-making before.
Like what? (is not funny)I'd prefer not to offend your sense of humour in the game is that is what you like. After all different people have different humour, what I find childish, the next player could find hilarious so I don't think I have the right to criticize what you made.
Incomplete wiki for when I need to look up some information/explanation on a game mechanicIt's just the fault of those lazy arses who was in favour and/or volunteered to help, but then suddenly disappeared without a trace. I'm going to close it anyway.
Chapter 6, after a corridor of 300 armor golems you enter a series of rooms with 4 teleporters. I've played around ages in there and there seems to be no exit?Each circle either:
I'd be happy to go through and fix spelling and grammatical errors - well the ones I find anyway (there are so many scattered throughout the dialogue and even in item descriptions). Except I wouldn't know how to get involved since I've never done map-making before.Just report them here.
I think that's for the Nightmare mini-game and he is referring to that other teleport puzzle(bugged?) in which your prize is the item Opportunist.QuoteChapter 6, after a corridor of 300 armor golems you enter a series of rooms with 4 teleporters. I've played around ages in there and there seems to be no exit?Each circle either:
1. Spawn some Dream Eaters.
2. Returns you back to the 1st level.
3. Moves you to the next level.
4. Does nothing.
You have to memorise the circles that moves you to the next level.
It's good to stop people from exiting boss fights, elite, and epic fights but the mini-bosses should never lock.
Do that then, it is far to slow, even for a slow reader like myself. I found the only way to keep myself from dying of boredom between the text is to act out the scene myself and speak as if I was performing a play :D
I'd be happy to go through and fix spelling and grammatical errors - well the ones I find anyway (there are so many scattered throughout the dialogue and even in item descriptions). Except I wouldn't know how to get involved since I've never done map-making before.
I'd prefer not to offend your sense of humour in the game is that is what you like. After all different people have different humour, what I find childish, the next player could find hilarious so I don't think I have the right to criticize what you made.
I think that's for the Nightmare mini-game and he is referring to that other teleport puzzle(bugged?) in which your prize is the item Opportunist.QuoteChapter 6, after a corridor of 300 armor golems you enter a series of rooms with 4 teleporters. I've played around ages in there and there seems to be no exit?Each circle either:
1. Spawn some Dream Eaters.
2. Returns you back to the 1st level.
3. Moves you to the next level.
4. Does nothing.
You have to memorise the circles that moves you to the next level.
Tell few cinematics that are too slow.All of them, actually.
Yes that one, and I had a puzzle 'bug?' once where they spawned non-stop. Ended up permanently stunning both my heros so they couldn't move/heal/cast anything so I gamed over.
Either way this puzzle needs tweaking.