The Chosen Ones
Bugs, Help & Suggestions => Idea Factory => Simple Questions => Topic started by: Aeroblyctos on March 31, 2011, 10:57:12 am
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Power Shield
Attacks against Fradz has a chance to create an indestructible shield that makes Fradz invulnerable for two seconds. The chance to activate this is 10%+(0,4% per lost 1% hit points).
75% hit points: 25% chance
50% hit points: 35% chance
25% hit points: 45% chance
The skill would be passive and special ability like Sword Dance or Illusory Double.
Is this balanced? Is this idea worth to create?
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I WANT this skill !!
No, seriously, it is too imba.
Please reduce the chance to be activate to 5%(10%)+(0.1% per lost 1% hit points).
Need some testing but It is what I think.
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Okay I reduced it by 10%. What about now?
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I think that instead of reducing It's chance reduce the time it last and make it so it can only happen 10 seconds after last shield have been tiggered.
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I think its still to imba, there could be exploits with it. ur intention is to prevent fradz getting damage right? so why dont u change it into something like a kind of manashield, that triggers when getting attacked and can absorb a certain amount of phyiscal and magic damage.
e.g:
lvl 1 10% absorbing 500 damage, lasts 5 sek
lvl 2 10% absorbing 750 damage, lasts 5 sek
or
u can just create another passive ability that gives him a chance do dodge spells and physical damage.
i just think complete invulnerable is too imba. and sometimes u want others to back off and heal so u have to use fradz as tank and lure the creeps away, but it wouldnt work if he is invulnerable.
but depends on ur intention with this spell i guess ;)
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I think that instead of reducing It's chance reduce the time it last and make it so it can only happen 10 seconds after last shield have been tiggered.
In other words, do you mean this should have a cooldown? That I can do easily. Like this can happen maximum once per 10 seconds.
Hmm. You indeed have a point, pl4ton. Or I could make like a basic Divine Shield. When player presses the ability Fradz becomes invulnerable like for 1 sec, and this has 15 sec cooldown. This way it's easy for player to change enemies attack target from Fradz to someone else.
This is still just speculation. What do you think?
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I think that it is okay since it won't be spamable meaning that no abuse of inmortality but that's just my point.
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I may not choose it, at least while not in **** mode. For there's plenty of lives and it's not easy to die unless boss's big spell.
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So what you think is better, player can activate it whenever or it's passive?
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Since there is no True Sight in this campaign, I would rather choose Invisibility. it's 10s (or more) Divine Shield.
The only good things about this ability are: DPS and Spell Damage Absorbtion. I think this ability should be use like... kombat king and it can only trigger upon 2 conditions: before die and after resurrect.
Like this:
When Hero has x% health remain, active divine shield for x second.
When Hero resurrect from death, active divine shield for x second.
x start = 1.
x += 0.5 for each level.
If this must be a skill, it should be an active skill (Fradz's health is low, since I choose this skill, I don't want any gambles) and put it in the same category with Invisibility.
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That ability definitely can't be an ability with levels. Maybe this could be a special thing for an item actually...
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Okay, thread closed. I have gathered enough information.