The Chosen Ones

Bugs, Help & Suggestions => Bug & Balance => Topic started by: fruitstore on March 24, 2011, 02:29:29 am


Title: Bugs, Questions and Suggestions in 1.5 && An idea for Heal/Mana potions
Post by: fruitstore on March 24, 2011, 02:29:29 am
I've completed chapter 1-6 in 1.5a Extreme mode, with almost everything i can get and hold things will be or
may be useful in future. And i get sometime to test all items i've hold and get some bugs in each chapter, items
and spells. All comparision is between "Item description" and "Campaign Progress && Character ", and also the
main Character Panel. There may be some mistakes, but i've checked them very carefully. So i think the data is
ok. There are bugs i've met and some questions below.

Chapter 1 Bugs:
 - Epic Boss's spell may has bugs. Sometimes he becomes unattackable but no spell appeares to attack me.
Chapter 3 Bugs:
 - While in Epic Area in chapter three, i can't close Progress/Character Panel when it's open.
Chapter 6 Bugs:
 - It shows you finish Epic Boss in the Campaign Panel after finishing Elite Boss;

Item Bugs:
  [Chapter 1]
 - "Lucky Clover", add 9% both in Exp/Gold, not 10% which it describes;
 - "Tzitorin", which says "Increase damage by 2% of max Health.", doesn't work;
  [Chapter 2]
 - "Golden Claw", dropped by Epic Boss in Chapter 2 doesn't add "Gold/Exp +30%" as it says;
 - "Mana Gem", which says "20% restore 50% mana after casting", doesn't work;
 - "Greedy Armor", add 9% both in Gold, not 10% which it describes;
  [Chapter 3]
 - "Omega Gloves", stolen from Epic Boss in Chapter 3, with attribute(+5Armor, +300Health/Mana,
   +10% Magic Damage), but i found "+300Health/+10%Magic Damage" doesn't work as it says;
 - "Omega Orb", +19% Magic damage instead of 20% which it describes;
 - "Ice Crown", which says "20% chance to cast a cont of frost dealing potent damage on casting", doesn't work;
  [Chapter 4]
 - "Health Gem", which says "20% restore 50% mana after casting", doesn't work;
 - "Dragon Amulet", which says "restore mana(int*1) on cast", doesn't work;
  [Chapter 5]
 - "Holy Seal", got in chapter 5 from Tharo doesn't "add +20% Magic damage";
   also, it's better to see the cooldown of its ressurrects ability;
 - "Holy Set", it says "Every time a spell is cast heals the wielder by 5% of of max health", doesn't work;
 - "Mega Gem", it says "Give a 20% chance to restore hit points and mana of all units near the
    wielder by 50% after casting". But i find this part doesn't work at all;
 - "Wind Booster", which says "33% chance that a tornade will be summoned......on cast", doesn't work;
 - "Holy Stump", which says "Every time the wielder casts a spell hit points are healed by state*1", doesn't work;
  [Chapter 6]
 - "Life Stealer", can't be synthetized in chapter 6, i've got all it's items together.
 - "Eternal Set", this part which says "Everytime a spell is cast heals the wielder by 5% hit/mana", doesn't work;
 - "Blade Of Death", this part which says "+100% steal chance", is not available; when you put it on any character,
    you can find that "steal chance" increases 20%, but it's made by it's another part "+50 Agi". So "+100% steal
    chance", doesn't work;
 - "Chromatig", it says "+450 Magic Damage && +42 Int"; But it actually +700 Magic Damage, so you pick it up and
    find +826 Magic damage;
 - "Demon Cloak", doesn't increase any Evasion point instead of "+4% Evasion"; it's increasing 1 evasion is made by "+10 Agi".
 - "Butcher's Set", doesn't restore one vitality after killing one enemy.
 - "Dragon Buster/Fire, Lightning, Ice, Poion, Dark Stone", which says "the basic attack deals an additional 10%/2%
    max mana in damage to primary target", doesn't work;

Spell Bugs:
 - Volcanic Fissure Bug cases:
     (1)when fight with fishern mini boss in chapter four, i used it and Phodom died, game crashed.
     (2)when fight with Pumpkins in Geroge's Farm, also Phodom died, gamecrashed.
 - Galeoth's spell "Chill of the Frost Master" heals enemies instead of damage them.
 - Magical Guard(spell ball) got in chapter 6 is Light Spell, but it shows as "Icy Spell" icon;
 - Phodom's Fire Master/Galeoth's Ice Master  Spell, as it decribes that each level increase 100 Magic damage,
   but in Character Page 2/2 it show +150 Magic damage each level. Which is right???

Special skill(Dig, Alchemist, Steal) Bugs:
 - Potion Of Health(+100 Hit Points), it requires "Triangle Flask" instead of "Square Flash" which it describes;

My Questions:
 - i found many times while playing that the Vitality  drop to a low point like 4, 6 or sth when i thought
   it should be 10 or not much time after i eat to the top. I suppose it's a little strange. I'm  not sure
   if it's a bug or sth. (I know it. Some foes will decrease your  vitality.)
 - in v1.5a, honour point  is not used. I've heard it will be changed. So whether the data will be removed
   or just continue to use? I have more than 150 honour points. If it'll be removed, i should exchange it to
   lives. Now it's not so easy to die with care.
 - About Morality: what's it and is it useful??
 - in Chapter 6, i've completed all Quests and all areas, but still i find one place in northwest corner that
   can't go inside, what is it? Another Quest or sth?

About Luck System:
 - In order to test how lucky works, i play many times to see what i can get each chapter. There are my datas below.
   Maybe not all correct, but it's more or less right.
     (1) Chapter One, 6-7 get "Aerial Shoes";
                               10-22 Luck, get "Dragon Buster";
     (2) Chapter Two, 10-22 Luck, get "Enhanced Leather Armor";
     (3) Chapter Three, 7-22 Luck, get ''Crown of Magic";
     (4) Chapter Four, 7-23 Luck, get "Minor Health Potion";
     (5) Chapter Five, 15+ Luck, get "Flute of Serenity";
     (6) Chapter Six, 15+ Luck, get "Doom Helmet";
 - So i just think Luck System may be too simple and a little not very good. Sometimes you can get nice items and
   others get things like potion even with high luck. AND items got from Lucky Box is always the same. Maybe get
   some kind of random items depend on luck points is more funny. I'm not so sure.

About Phodom && Galeoth:
 - I've played this games for dozens of times. And one thing is still bother me. That's what kind of
   role should Galeoth play in the team. I decide Fradz as DPS, so his spells are most helpful attack
   spells. Galeoth is certainly wizard, and Phodom's also a excellent fire master. So both of them are
   using magic are their damage output. Things below are my spells with Phodom and Galeoth.
 -      [Phodom]           [Galeoth]
   1.    Avatar                Frozen
   2.    Meltdown           Magical Hammer
   3.    Fire Mastery         Ice Mastery
   4.    Flame Explosion    Frozen Fang
   5.    Heaven's Bless     Glacial Armor
   6.    Chaotic Rift          Frozen Paradise/Frozen Storm
 - with much play, i find Phodom is better useful than Galeoth.
   - First, they're basic magic damage is just the same level;
   - Second, Avatar/Meltdown/Flame Explosion/Heaven's Bless/Chaotic Rift, which are all nice spells,
     and can instantly release, including attack/restore/auxiliary skills. For Galeoth, Frozen/Magical
     Hammer/Frozen Fang/Glacial Armor  are nice spells, but doesn't have enough damage output. Magical
     Hammer/Frozen Fang need time to release and more likely to escape; Frozen Paradise is good but
     has little power; Frozen Storm has nice damage but you can't do anything else while casting and
     first 12 waves attacks don't always hit enemies. And Phodom has no these problem.
   - Third, Phodom's final spell has only 120s cooldown, and Galeoth has 180s cooldown.
   - Also, Magic Damage is always like this: (XXX% + magicbonus%)*(YYY + magicbonus). I suppose putting
     most items which increase magic damage or magic damage% in one role is a better choice. So i'll get
     better magical items on Phodom and others on Glaeoth.
   - Finally, Phodom can tank and Galeoth's more likely to die while meeting with Strong Enemies.
 - So, i find it hard to get an important role with Galeoth; does he just for some controlling or sth??? Maybe i don't has a good use of Galeoth, but i really think Galeoth is a little too weak compared to Phodom. This is not quite balance for this game. Can it be improved??? Hehe, I really love this game.

More Suggestions:
 - I suppose that it shows more data in Campaign Progess/Characters Pages, so people can test more for
   the game. I think datas below are good ones:
   - Attack Speed/Attack Speed%;
   - add shortcut keys to open/close Campaign Progess/Characters Pages;
   - Combat Kings data may be included;
Title: Re: Bugs in 1.5a(Extreme)
Post by: fruitstore on March 24, 2011, 02:31:59 am
I suppose Luck system should be improved. With different luck, the character just get the same item when open the Luck Box.
Title: Re: Bugs in 1.5a(Extreme)
Post by: Pourquoi on March 24, 2011, 03:29:30 am
Next time, please post in the already existing thread instead of starting a new one.
Quote
(7)Life Stealer can't be synthetized in chapter six, i've got all it's items together.
Life Stealer hasn't been made yet.
Title: Re: Bugs in 1.5a(Extreme)
Post by: Tears on March 24, 2011, 08:01:56 am
I suppose Luck system should be improved. With different luck, the character just get the same item when open the Luck Box.

Then... what is the purpose of Luck attribute??? Your luck system is the FIRST system, you can find it in Alpha version. This system is the IMPROVED system, in this system you can get even Dragon Burster in chapter 1.
Title: Re: Bugs in 1.5a(Extreme)
Post by: [H]ell[H]eaven on March 24, 2011, 09:33:07 am
I suppose Luck system should be improved. With different luck, the character just get the same item when open the Luck Box.

Then... what is the purpose of Luck attribute??? Your luck system is the FIRST system, you can find it in Alpha version. This system is the IMPROVED system, in this system you can get even Dragon Buster in chapter 1.

I think u understand the opposite way fruitstore meant.
@fruitstore: how many luck do u hav? If u want to get super powerful weapon in early chapter, i suppose u should hav 10 lucks, so u can get
Spoiler (hover to show)
Spoiler (hover to show)
The crash after Phodom die is still somewhat mystery  :-X
and next time just post bugs in the current topic  ;)
Title: Re: Bugs in 1.5a(Extreme)
Post by: fruitstore on March 24, 2011, 11:16:43 am
Next time, please post in the already existing thread instead of starting a new one.

Ok, thans.
Title: Re: Bugs, Questions and Suggestions in 1.5a(Extreme)
Post by: [H]ell[H]eaven on March 24, 2011, 11:54:28 pm
many thanks for the detail bugs, Aero still has many thing to do such as new chapter, new items, fixing bugs...so i think the just leave the luck system for now...  :-[
and u should put luck items in Spoiler. Many ppl still dont know abt what in the box though  >:(
Title: Re: Bugs, Questions and Suggestions in 1.5a(Extreme/Normal)
Post by: Aeroblyctos on March 27, 2011, 12:33:31 pm
Oh **** I should have checked this thread before making that new minor version.

Epic Boss's spell may has bugs. Sometimes he becomes unattackable but no spell appeares to attack me.

Please tell me more about this bug.

I'm still wondering should I do not that ability bonus system which will use Honor Points. Should I?

Morality: While playing the campaign, your choices through the campaign effects Phodom's story and the ending. Phodom have two different ending including a secret ending. First ending will occur when your morality is negative and a second ending will happen if your morale is zero or over. To see the secret ending, you must have enough Game Points.

That room in chapter 6 was used for Epic Boss, but I deleted. I may add a puzzle there later.

Good ability choices for Phodom, you have a "wizard Phodom"!

There are many roles for Galeoth. You can either make with "Icy Barrage" a "sniper" Galeoth, or you can make him a DPS wizard or supportive. However I understand there are some issues that must be solved. What abilities you think should be updated?

I can't add attack speed to multiboard.

add shortcut keys to open/close Campaign Progess/Characters Pages;

What does this mean?

Combat kings can be added, but is it necessary?



Other things are fixed in the newest version or fixed now.

Title: Re: Bugs, Questions and Suggestions in 1.5a(Extreme/Normal)
Post by: fruitstore on March 27, 2011, 01:04:16 pm
More Bugs:

Chapter 6 Bug/Normal:
  - when finishing "kill 5 Generals" Quest  and go to complete it with that lich guy at northeast cornor of the map. I find that if you want to use "ESC" to escape animation, then the Quest can be submit.

Item Bugs:
  - Excalibur, "Also ... 10% of max mana into basic damage" doesnt' work, just like that five stone and Dragon Buster for  they're related.
  - Animal Set, it's made of 4 items: (1) Ghost Wolf's Claws; (2)Bear Paw; (3)Turtle Shell; (4)Element Stone; i see Animal Set's  ability is these 4 items' ability get together. So i check them and find sth is missing. That's "Elemental Stone" -> "the damage done from magic type spells of the wielder by 300". And this part of "Elemental Stone" is really work. But this part is not in "Animal Set".
 - Shard of Shadows, it says "+120 damage/ +30% Attack Speed/ +30% Critical Damage/ +50% Steal Chance", and i find the part of "+30% Critical Damage" and "+50% Steal Chance" doesn't work.  Anyway, it's not quite easy to check sth whether it can increase attack speed.
 
Spell Bugs:
 - Chapter 1/Normal, when fighting with Epic Boss, i use Heaven's Bless  on Epic's puppet, but i think
   it shouldn't be used on foes. So i check it on some foes in Chapter 4 and it's not, maybe just on that puppet and i suppose a fix on that.
 - Like above, "Adrenaline Rush"(fire spell) can put on foes. Is it ok? or need to fix?

Black Screen Bug:
 - When go to "Combat King Shop", if you not select "Info" or "Buy for XXX" but select "Exit" at once, you can find the screen is still in black. But your role still can move around to trigger other event like go to Life Shop, then it's ok.

Combat King Bug:
 - I've played Noraml difficulty  to start a new game without resource. When i'd like to buy Combat King in Chapter 5, i find sth wrong. I've never buy Combat King in shop  but at that time i have the follow data:
   - Phodom, (1) Force Blow, Level 8;
                      (2) Counter Attack, Level 3;
                      (3) Natural Armor, Level 3;
                      (4) Berserk, Level 1;
     - Fradz,  (1) Counter Attack, Level 3;
                   (2)  Natural Armor, Leve 9;
                   (3) Blind, Level 7;
 - I don't believe drop items or boss bonus can lvl so much. So i load all Begin and End saves of 1-5
   chapters to see what's wrong. That's my data below:
   - A New Game/Normal
   [Chapter 1]  Phodom -> defence pack
   ==== Beginning ====
    - Phodom, (1)Counter Attack, Level 1;
                     (2)Magical Resistence, Level 8; ****** Bug, i suppose.
   ==== EndChapter ====
    - Phodom, (1)Counter Attack, Level 2; (lvl +1)
                     (2)Magical Resistence, Level 8;
                     (3)Force Blow, Level 8; (lvl +8) ****** Bug, i suppose.
                     (4)Berserk, Level 1; (lvl +1)
   --> It means Phodom' defense pack in normal difficulty give too many Magical Resistence(Not sure if others are the same), and during Chapter 1, Phdom get sth to lvlup Force Blow to lvl8;

   [Chapter 2] Fradz -> Special pack
   ==== Beginning ====
    - Fradz, No Combat King;
   ==== EndChapter ====
    - Fradz, (1)Natural Armor, Level 9; (lvl +9) ****** Bug, i suppose.
                 (2)Blind, Level 1; (lvl +1)
                 (3)Counter Attack, Level 3; (lvl +3)
  --> it seems Fradz get sth to lvlup Counter Attack to lvlup to lvl9 during Chapter 2;

   [Chapter 3]
   ==== Beginning ====
    - Galeoth, No Combat King;
   ==== EndChapter ====
    - Galeoth, No Combat King;

   [Chapter 4]
   ==== Beginning ====
    - Phodom, the same to Chapter 1 End.
   ==== EndChapter ====
    - Phodom, (1) Natural Armor, Level 2; (lvl +2)
                     (2) Counter Attack, Level 3; (lvl +2)
                     (3) Others are not changed.

   [Chapter 5]
   ==== Beginning ====
    - Phodm, the same to Chapter 4 End.
    - Fradz, (1)Blind, Level 7; (lvl +6 compared to Chapter Two End.)  ****** Bug, i suppose.
   -> So it seems  Fradz's Blind Combat King, lvlup 6 from Chapter 2's data without any reason.

   Summary: It must be sth wrong or some bug with it. Maybe this kind of bugs remain in other difficulies or other chapter. I suppose it'll be checked for balance.

.......to be continued.
Title: Re: Bugs, Questions and Suggestions in 1.5a(Extreme/Normal)
Post by: fruitstore on March 27, 2011, 04:11:13 pm

Epic Boss's spell may has bugs. Sometimes he becomes unattackable but no spell appeares to attack me.

Please tell me more about this bug.

Generally Archmage becomes unattackable and release spells as fire from sky, ground,  left side, or  summon his puppet. But one meet no more than twice that he became unattackable but none of those spell appear. I just felt strange, but it's just ok. 

I'm still wondering should I do not that ability bonus system which will use Honor Points. Should I?

I'd like to say this kind of ability bonus is an awesome idea, making more funs. But one thing is also important, that there're lots of nice items to make players very strong, but bosses don't lvlup much. So it's much more easier to play, Even extreme mode is not difficult with some nice items. How to enhance Boss ability is another problem, and now it doesn't much open the distance between easier and harder difficulty. It's really a tough problem to deal with, need nice ideas. Anyway, this campaign is remarkable. It's nice to see it even better.

Morality: While playing the campaign, your choices through the campaign effects Phodom's story and the ending. Phodom have two different ending including a secret ending. First ending will occur when your morality is negative and a second ending will happen if your morale is zero or over. To see the secret ending, you must have enough Game Points.

That's really amazing.

add shortcut keys to open/close Campaign Progess/Characters Pages;

What does this mean?

I just suppose it's convient to have shortcut for open/close Campaign Progress/Characters Panel, not always click that little button. Like '~' or 'Ctrl/Atl' + sth.

Right, Combat King already get its place. Hehe.
Title: Re: Bugs, Questions and Suggestions in 1.5a(Extreme/Normal)
Post by: fruitstore on March 28, 2011, 06:42:57 pm
There are bugs in Chapter 1-4 in v1.5d.

(1) can't use shortcut to get boxes.
    - We used to shortcuts "RQE" to move boxes to us. But in 1.5d, you can't use "E" to move boxes.     
    - the shorcuts for "move boxes" should be "E", but its description is "W".

(2) Item Bugs:
    - Anlke Ring, add +200 Hit points, which is not included in the description.

(3) Epic Boss in Chapter 1
   - I find Epic in Chapter 1 can't use his spells correctly. It's the situation that he become unattackable and none spell appears. So i just restore my Hit/Mana.

(4) Archeon's Set/Maragath's Set/Miraga's Set.
   - None of it realize the ability that "has 1% chance to increase 1 str/agi/int". I never find it
increase, or click on item to find sth to tell me it increase str/agi/in.

(5) Steal Bugs:
  - Chapter 2, Ring of Shadows is on the ground, not on the Fithern's. And you still can steal, no matter "Steal success/fail", nothing come out.
  - Chapter 2, Mini-boss Momo Chieftain, you can steal success, but nothing come out. I remeber it should be "Amulet of Life".
  - Chapter 2, Mini-boss Madeila, the same to above, steal success, but nothing drop.
  - Chapter 2, Elite Boss, the item "Destroy Soul" is on the ground, also can steal success but get nothing.
  - Chapter 3, item that should stolen from "Ice Berserk Troll", is on the ground.
  - Chapter 3, Galeoth "cannot streal from " Omega Monster, so you can't get "Omega Gloves" steal from it like before.
  - Chapter 3, Galeoth steal Anthanex, always "steal failed".
  - Chapter 5, Ghost Wolf's Claw/Bear's xxx, is on the ground at first. No need to steal.
 
(6) Still Phodom's die and game crash Bug:
  - in Chapter 4, if Phodom go into men-eating flower, he die and game crash, saying "fatal error".
  - in Chapter 4, Epic Boss Dragon Spirit. For several times, it kills Phodom whether he has "Heaven's Bless" on Phodom. If Phodom die, it has good chance to crash.

(7) Combat King Bugs:
  - When  finish Epic "Dragon Spirit", i check my Combat King and find "Force Blow" is LEVEL 8 and "Natural Armor" is LEVEL 7. I never buy "Force Blow" on shop, so it must drop by mini-boss/boss/elite/epic, but it shouldn't be LEVEL 8. Also i don't remeber learn 7 "Natural Armor", it should be 3 or 4.
  - So this is a bug about confusion of Combat King, maybe just the data is not right.

(8) About Shortcuts:
  - I find some shourctus in Control Panel don't have the right description. If have time, pls check it.
  - i suppose some of the Control Panel are a little chaos. I think shortcuts that "Q,W,E,R"(row1), "A,S,D,F"(row2), "Z,X,C,V"(row3) and i suppose spell can be in related position. For example, if a spell has shortcut "D", it's better to be the third one in row 2. I think it's better and more convenient.

(9) Item decription:
  - Demon's Stiletto in Synthetize shop, which says need "..., Orb of Stats Head and ....", i suppose the "Head" is needless.

(10) When finishing Elite/Epic Boss, the data in Campaign Progress Panel are still both 0/1. Little mistakes are like this are often in Campaign Progress Panel.

(11) About "Black Market"
  - Sometimes i can't afford the item in "Black Market" at first, but when i want to buy it, it takes really much time to wait the "Black Market" coming out.

(12) Combat King Shop in Chapter 3:
  - I find Galeoth need 2 Boss Points to learn Combat King "Natural Armor" in Combat King Shop in Chapter 3. It should be 1 for each.

(13) About "Magic Orb":
  - I find attribute added by "Magic Orb"(x/10), is really not good. It's the largest Item Set, I suppose it should be much better. It just +50 Magic damage, and one in each Chapter. If 10 together, that's just +500. But a Greater Magic Ball can +500, and can stack many. So why should i put "Magic Orb" on. I don't mean to increase it's Magic damage, but i suppose it should be upgrade for a better one.

(14) About "Greater Magic Ball"
  - I suppose it's really imba. "+500" Magic damage for each, can stack many and easy to find. In Chapter 6, i can gather 6 or even more. Even the best magic items may not have this power and is hard to get with of course just 1 in 1 slot. I suppose a better way for balance.
Title: Re: Bugs, Questions and Suggestions in 1.5a/More bugs in 1.5d
Post by: Timmy007 on March 28, 2011, 07:13:46 pm
Hi,

"(13) About "Magic Orb"
  - I find attribute added by "Magic Orb"(x/10), is really not good. It's the largest Item Set, I suppose it should be much better. It just +50 Magic damage, and one in each Chapter. If 10 together, that's just +500. But a Greater Magic Ball can +500, and can stack many. So why should i put "Magic Orb" on. I don't mean to increase it's Magic damage, but i suppose it should be upgrade for a better one."

Actually the magic damage seems to go up not proportionally. In Chapter 6 I had 4 or 5 stones and 850 or so magical damage bonus.
Title: Re: Bugs, Questions and Suggestions in 1.5a/More bugs in 1.5d
Post by: AdmOrian on March 28, 2011, 10:26:41 pm
@timmy007

The Ultimate Orb you get for putting 10 parts together has 1500 Spell Power and some other goodies so it would be a Really good item although nothing seems to beat a good stack of 6-7 Greater Magic Balls!

But I hear you and I recommend adding a stack limit of 3 to Greater Magic Balls they are just way to imba!
Title: Re: Bugs, Questions and Suggestions in 1.5a/More bugs in 1.5d
Post by: pl4ton on March 29, 2011, 12:43:55 am

allthough i have to say i dont like the new set bonuses from miragas and magaraths set. phodom attack like 2 times in 1 minute, so 1% chance to get 1! int/str is just low. I liked the former set bonuses a lot more.


I changed because there are same bonus in other item set / synthesis. I can make the chance bigger if it's better. What chance then?

maybe 5% chance per hit. u still can change the numbers when u upgrade the set.

same with the fishtern boss who drops the 3rd thief item. the item is laying on the ground under his big ass already. when i was trying to steal from him, it said "stealing succeded" but he didnt drop an item.

So... He somehow dropped the item himself before the battle even started?

I removed attack speed from agility because it was made the game imbalanced. Fradz with 0,1 attack speed is just too much.

And about Fradz model, Kitabake really put a lot of effort to the model. If you want to see a "better" Fradz model, you must create or request that for me. I also put a great effort and time to have that model. I'm now too tired to make such a request anymore. I think the current model is better than the old one.
[/quote]


yep the items are just laying on the ground (fishtern boss, ice troll in chap 3)


u could change the attack speed gain from 0.1 to 0.05 per agi point. that way it would be not so overpowered.  im just afraid fradz gets useless in the later chapters:

u wanna let phodom tank and deal some magic damage-  u give him hp and armor items

u wanna let galeoth deal magic damage and support -  u give him items that give magic bonus and support stuff.

u wanna let fradz deal some serious physical damage - u give him damage items so he can deal a lot of damage in a short time, but attack speed is needed.

Title: Re: Bugs, Questions and Suggestions in 1.5a/More bugs in 1.5d
Post by: fruitstore on March 29, 2011, 11:53:57 am
@timmy007

The Ultimate Orb you get for putting 10 parts together has 1500 Spell Power and some other goodies so it would be a Really good item although nothing seems to beat a good stack of 6-7 Greater Magic Balls!

But I hear you and I recommend adding a stack limit of 3 to Greater Magic Balls they are just way to imba!

Now it's just 6 Chapters, so i don't know whether the foes in later Chapters are strong. If it is, maybe 3 is a little low; And
it just increase magic damge. So i suppose it's ok for now. It should have some consideration for this when later Chapters
come out.
Title: Re: Bugs, Questions and Suggestions in 1.5a/More bugs in 1.5d
Post by: fruitstore on March 29, 2011, 12:57:59 pm

same with the fishtern boss who drops the 3rd thief item. the item is laying on the ground under his big ass already. when i was trying to steal from him, it said "stealing succeded" but he didnt drop an item.

So... He somehow dropped the item himself before the battle even started?

Many boss or Mini-boss that have item to steal drop it at the beginning.

I removed attack speed from agility because it was made the game imbalanced. Fradz with 0,1 attack speed is just too much.

And about Fradz model, Kitabake really put a lot of effort to the model. If you want to see a "better" Fradz model, you must create or request that for me. I also put a great effort and time to have that model. I'm now too tired to make such a request anymore. I think the current model is better than the old one.

u could change the attack speed gain from 0.1 to 0.05 per agi point. that way it would be not so overpowered.  im just afraid fradz gets useless in the later chapters:

I'm not sure about it. Lots of Synthetic items, especially weapons, can be better used by Fradz. And he has "Sword Dance"
 which is quite useful. I suppose don't make Fradz attack too fast all the time like a crazy man. Making good use of Spells is better.
Title: Re: Bugs, Questions and Suggestions in 1.5a(Extreme/Normal)
Post by: Aeroblyctos on March 29, 2011, 03:48:33 pm
Quote from: fruitstore
"kill 5 Generals" Quest and go to complete it with that lich guy at northeast cornor of the map. I find that if you want to use "ESC" to escape animation, then the Quest can be submit.

What...?

Quote from: fruitstore
- Excalibur, "Also ... 10% of max mana into basic damage" doesnt' work, just like that five stone and Dragon Buster for  they're related
How so it doesn't work? I don't see anything wrong here.


Quote from: fruitstore
- Animal Set, it's made of 4 items: (1) Ghost Wolf's Claws; (2)Bear Paw; (3)Turtle Shell; (4)Element Stone; i see Animal Set's ability is these 4 items' ability get together. So i check them and find sth is missing. That's "Elemental Stone" -> "the damage done from magic type spells of the wielder by 300". And this part of "Elemental Stone" is really work. But this part is not in "Animal Set".

Haahaa... Tears' fault.

Quote from: fruitstore
- I've played Noraml difficulty to start a new game without resource. When i'd like to buy Combat King in Chapter 5, i find sth wrong. I've never buy Combat King in shop but at that time i have the follow data:

When you restart the game only Gold, Boss Points, Honor Points, Game Points and some other resources are saved to next game. Combat kings will not be saved.

Quote from: fruitstore
(1) can't use shortcut to get boxes.
    - We used to shortcuts "RQE" to move boxes to us. But in 1.5d, you can't use "E" to move boxes.     
    - the shorcuts for "move boxes" should be "E", but its description is "W".

Yea I changed it.

_______________________
     |     |     |     |
  1  |  2  |  3  |  4  |
_____|_____|_____|_____|
     |     |     |     |
  5  |  6  |  7  |  8  |
_____|_____|_____|_____|
     |     |     |     |
  9  |  10 |  11 |  12 |
_____|_____|_____|_____|

1.  [0,0] Eat
2.  [1,0] Move Boxes
3.  [2,0] Dealt Damage
4.  [3,0] Received Damage
5.  [0,1] Show A Hint
6.  [1,1] Camera Commands
7.  [2,1]
8.  [3,1]
9.  [0,2] Anthanex (Esper)
10. [1,2] Faerga (Esper)
11. [2,2] Nyrxz (Esper)
12. [3,2] Give Up


Quote from: fruitstore
(3) Epic Boss in Chapter 1
   - I find Epic in Chapter 1 can't use his spells correctly. It's the situation that he become unattackable and none spell appears. So i just restore my Hit/Mana.

What spell he suppose to do? He can do stampede, rain of fire and fire explosions. What spell doesn't work of these?

Quote from: fruitstore
(14) About "Greater Magic Ball"
  - I suppose it's really imba. "+500" Magic damage for each, can stack many and easy to find. In Chapter 6, i can gather 6 or even more. Even the best magic items may not have this power and is hard to get with of course just 1 in 1 slot. I suppose a better way for balance.

So what should I do about the case?

I can't put maximum stack because the system bugs(not made by me). Should I just make lesser damage or what?

We'll see later if  Fradz becomes useless. However I don't think so, as long as you give him decent items and abilities he'll be strong. However, if Fradz really becomes weak then I'll perhaps do that attack speed bonus for agility.

Other things fixed / will be fixed.
Title: Re: Bugs, Questions and Suggestions in 1.5a(Extreme/Normal)
Post by: fruitstore on March 29, 2011, 04:20:24 pm
Quote from: fruitstore
"kill 5 Generals" Quest and go to complete it with that lich guy at northeast cornor of the map. I find that if you want to use "ESC" to escape animation, then the Quest can be submit.

What...?

I mean i get that Quest, and then kill 5 Generals. So i return to complete the Quest. In general, there is a short cinema and if you don't press"ESC", then you see the cinema and the Quest is complete after that. And if you press "ESC", the cinema will be passed and also the Quest is complete then.

What i meet is i press "ESC", so pass the cinema. But in this case the Quest can't be completed. So i just don't press "ESC" and see the cinema, then the Quest is submitted.

Quote from: fruitstore
- Excalibur, "Also ... 10% of max mana into basic damage" doesnt' work, just like that five stone and Dragon Buster for  they're related
How so it doesn't work? I don't see anything wrong here.

The augment of damage doesn't show in basic damage??? is it just added when calculate damage???

Quote from: fruitstore
- I've played Noraml difficulty to start a new game without resource. When i'd like to buy Combat King in Chapter 5, i find sth wrong. I've never buy Combat King in shop but at that time i have the follow data:

When you restart the game only Gold, Boss Points, Honor Points, Game Points and some other resources are saved to next game. Combat kings will not be saved.

I didn't mean that. I began a new game and selected "Defence Pack" for Phodom. So it should give Phodom "Combat King" - 2 Natural Armor/1 Magical Resistence, but at the beginning, i check the data and find it's 2 Natural Armor/8 Magical Resistence.

And before complete Chapter 1, i check again and find sth not normal, maybe there's another Combat King, such as ''Force Blow" become level 8. But i don't buy any Combat King books. It just drop buy some boss and that book or books increase some Combat King, maybe "Force Blow" up 8 levels. There are some similar bugs in Chapters. I've list them before.

Quote from: fruitstore
(3) Epic Boss in Chapter 1
   - I find Epic in Chapter 1 can't use his spells correctly. It's the situation that he become unattackable and none spell appears. So i just restore my Hit/Mana.

What spell he suppose to do? He can do stampede, rain of fire and fire explosions. What spell doesn't work of these?

I don't know if others meet this bug. He just become unattackable. None spell appear to attack me, and i also can't hit him. I meet it in v1.5d three times.

Quote from: fruitstore
(14) About "Greater Magic Ball"
  - I suppose it's really imba. "+500" Magic damage for each, can stack many and easy to find. In Chapter 6, i can gather 6 or even more. Even the best magic items may not have this power and is hard to get with of course just 1 in 1 slot. I suppose a better way for balance.

So what should I do about the case?

I can't put maximum stack because the system bugs(not made by me). Should I just make lesser damage or what?

We'll see later if  Fradz becomes useless. However I don't think so, as long as you give him decent items and abilities he'll be strong. However, if Fradz really becomes weak then I'll perhaps do that attack speed bonus for agility.

Other things fixed / will be fixed.
[/quote]

I suppose so. :)
Title: Re: Bugs, Questions and Suggestions in 1.5a/More bugs in 1.5d
Post by: Aeroblyctos on March 30, 2011, 06:15:28 am
Okay and the Excalibur's extra damage is only calculated and not shown.
Title: Re: Bugs, Questions and Suggestions in 1.5a/More bugs in 1.5d
Post by: fruitstore on March 30, 2011, 12:43:57 pm
Hi,

"(13) About "Magic Orb"
  - I find attribute added by "Magic Orb"(x/10), is really not good. It's the largest Item Set, I suppose it should be much better. It just +50 Magic damage, and one in each Chapter. If 10 together, that's just +500. But a Greater Magic Ball can +500, and can stack many. So why should i put "Magic Orb" on. I don't mean to increase it's Magic damage, but i suppose it should be upgrade for a better one."

Actually the magic damage seems to go up not proportionally. In Chapter 6 I had 4 or 5 stones and 850 or so magical damage bonus.

I've checked "Magic Orb" in Chapter 6, which is "Magic Orb 6" now. It doesn't increase 850 magic damage and the ability is:
  [Magic Orb 6]
  +30% Critical Damage;
  +300 Magic Damage;
  +45 Health Regen;
  +15 Mana Regen;
  20% chance a lightning hit back enemy unit dealing 850 damage.
Title: Re: Bugs, Questions and Suggestions in 1.5a/More bugs in 1.5d
Post by: fruitstore on March 30, 2011, 01:41:02 pm
More bugs in Chapter 5, 6 in 1.5d/Extreme.

[Chapter 5 bugs]
 - You can go across the bridge, even it's being repaired. I remeber it can be crossed before it's ok.

[Chapter 6 bugs]
 - Puzzle Deathless: i start a new thread to ask help for "Puzzle Deathless" in Chapter 6 and Tears says it's the color. So that remind me of the different color of Deathless in older version. But i've check them again and find that they are all in grey and orange, nothing more. Is it a bug???
 - About Xada transform into Demon Style, i remember the battle between Phdom and Xada will continue when Xada transform into Demon Style in 1.5a. But now in 1.5d/Extreme or Normal, when Xada tranforms, then the battle is over and Phodom says "It is done. The revenge has been done."
 - Gate Bug: When Phodom and Fradz go into "Dark Messia"'s room and the battle begin. But i find the gates are all still open and i can run out. I remember it was locked and can't go out before the battle is over.

[Item bugs]
 - Life Stone: it can be synthetized with "Ring of Mega Rejuvenate", "Crystal", "Recipe - Life Stone" as it was before, which don't need  "Legendary Hurloc Head". So anyone can make 2 or even more .
 - Eternet Set: doesn't have "+30% Critical Damage" bonus.
 - Amulet of Great Magic: it's on the hill in Northwest cornor. Why it's in that place?
 - Elixir: It says restore all hit/mana/vitality in 1.5d, but i find it just restore vitality like before.
 - Angel' Prayer: which is taken from "Lucky Boxes" in Chapter 1, can't resurrect 3 times, not even 1 time for each chapter.
 - Restore Life: which is taken from "Lucky Boxes" in Chapter 4 or 5, can't resotre life when it's clicked.

[Steal Bugs]
 - i can steal from Dark Messia but get nothing, i remeber there's sth can get from him.

[Some Suggestions]
 - Can you add "Triangle Flask" or "Square Flask" in Chapter 5? I suppose it's needed at that time.
 - I suppose adding some basic items in Chapte 6. The new synthetic item "Sargatanas" requires some items can be found in this Chapter.
Title: Re: Bugs, Questions and Suggestions in 1.5a/More bugs in 1.5d
Post by: manstein on March 30, 2011, 03:02:16 pm
Hello Aero,

not sure if this was reported already but in chapter 5 you can't dig up Dark Stone anymore (at the giant dig spot where the graves are).

Greeting manstein
Title: Re: Bugs, Questions and Suggestions in 1.5a/More bugs in 1.5d
Post by: fruitstore on March 30, 2011, 03:11:27 pm
Hello Aero,

not sure if this was reported already but in chapter 5 you can't dig up Dark Stone anymore (at the giant dig spot where the graves are).

Greeting manstein

I know it. The digging spot that has Dark Stone has moved to another place. Go and see Troll Hill and you can find a digging spot never seen before.
Title: Re: Bugs, Questions and Suggestions in 1.5a/More bugs in 1.5d
Post by: manstein on April 01, 2011, 08:50:39 am
Hello Aero,

I got all the items for Lightning Set together in chapter 6 (found them all in Lucky Boxes) but the item isn't synthesized. I guess it's bugged.

Greetings

manstein
Title: Re: Bugs, Questions and Suggestions in 1.5a/More bugs in 1.5d
Post by: Pourquoi on April 01, 2011, 09:28:22 am
I guess Aero hasn't made them yet, since it's not possible to obtain them without using Give Up a lot of times.
Title: Re: Bugs, Questions and Suggestions in 1.5a/More bugs in 1.5d
Post by: pl4ton on April 02, 2011, 09:43:23 am
dont know if its a bug, but after defeating xada and meeting galeoth it says "elite quest failed" because the orc shaman who gives u the esper quest left.

text says "xxx left", and by checking f9 it also says elite quest failed, lol. is it intended or just a bug?
Title: Re: Bugs, Questions and Suggestions in 1.5a/More bugs in 1.5d
Post by: Pourquoi on April 02, 2011, 06:06:19 pm
Yes, you can only obtain Faerga before killing Xada.
Title: Re: Bugs, Questions and Suggestions in 1.5a/More bugs in 1.5d
Post by: Timmy007 on April 03, 2011, 01:07:43 pm
Hi,

regarding the death-bug (heavens bless thing):

Has anyone had a crash while the spell was not still active (that is to say: while the spell was not still healing)?
I have looked at this for quite some time now and I only had crashes when the spell was active...

Title: Re: Bugs, Questions and Suggestions in 1.5a/More bugs in 1.5d
Post by: pl4ton on April 03, 2011, 01:22:36 pm
some minor bugs about magic damage:

divine seal is not working properly. the epic boss in chapter 1 could hit me with stampede even when i  got divine seal on. on other spells it seemed to work though.

fradz lightning storm spell doesnt make him immune when elite or epic bosses cast their imba spells. in the description of the spell it says "makes fradz immune to any kind of magic" but the epic boss in chapter 2 still could hit me with his spells  (the spell based on impale)

its just a feeling, but the combat king "magic resistance" on lvl 10 seems to gain far more then 30% spell res. it felt like 90% magic resistance when fighting tallon and zombie jack. although my gear was much better this time, it  was really easy to kill them. or its because im just too pro by now  ;D
Title: Re: Bugs, Questions and Suggestions in 1.5a-d/
Post by: fruitstore on April 03, 2011, 07:53:29 pm
An idea for Heal/Mana potions:
    I suppose whether it's necessary to have a little adjustment for Heal/Mana potions. Because now items and spells are much better than before. With several "-Giveup" our roles are quite strong. And even more, it's convenient to fulfill our heroes' heal/mana with dozens of heal/mana potions. So if foes or bosses can't kill me in one attack/spell or very soon, i just drink, drink, drink...So i suppose some limits to heal/mana potions. I'm not sure how it can be better or more balance, just an idea. For example, in WOW heal/mana potion also has cooldown time. So maybe it's funny to add into this game. Maybe some debate is needed.
Title: Re: Bugs, Questions and Suggestions in 1.5 && An idea for Heal/Mana potions
Post by: Tears on April 03, 2011, 10:34:23 pm
Bah, I just don't use any potions even in **** mode...
But... fruitstore have a point, and in this case I would prefer to cooldown than stack-limit. In fact... what I really think is: POTIONS ARE NOT FOR SELL, they can only obtain by killing creep, making alchemist, digging and quest reward (quest reward now give very very very very smal amount of gold and exp). Oh! Now people will think twice before they sell Elixir or Reju potions for some gold...
Continue the debate!
Title: Re: Bugs, Questions and Suggestions in 1.5 && An idea for Heal/Mana potions
Post by: fruitstore on April 04, 2011, 02:26:39 am
Bah, I just don't use any potions even in **** mode...
But... fruitstore have a point, and in this case I would prefer to cooldown than stack-limit. In fact... what I really think is: POTIONS ARE NOT FOR SELL, they can only obtain by killing creep, making alchemist, digging and quest reward (quest reward now give very very very very smal amount of gold and exp). Oh! Now people will think twice before they sell Elixir or Reju potions for some gold...
Continue the debate!

Maybe just for sell in each Chapter with a certain number. Then we can use it wisely.
Title: Re: Bugs, Questions and Suggestions in 1.5 && An idea for Heal/Mana potions
Post by: icaruscity on April 04, 2011, 03:07:55 am
1-/ i am thinking of a new heal and mana system. i really hate to carry so many heal and mana potions. perhaps you can make people heal when fighting: when you kill a monster, it may drop something like rune of heal, healing stone, healing orb, healing cube... can instant heal you when you take it, and the mana is too. The Heal and mana potions must be rare and big so you can use it wisely to fight a boss. you can make potions by using flowers as well.
Oh, there is more i'm just thinking. The healing orb can be drop out when you deal crital damage to units so when fighting the boss you can get it without wait untill you kill it. that's right, you can still heal when fighting the boss no need of potions or very less needed.
2-/ my second suggestions is about the flowers. i think they are so many kinds and takes many boxes' slots. my idea is you can make a counting system of flowers, so when you get a flowers it will be added to system. i dont know how to explain my idea because of poor English. you can do it count like the omega orbs when you get that. ect: orchild flower: 0 when you get a orchild it will be orchild flower: 1.
Oh. that's just i was thinking about, may be someone can understand me. Good for you, Aero :)
Title: Re: Bugs, Questions and Suggestions in 1.5 && An idea for Heal/Mana potions
Post by: nhc1987 on April 04, 2011, 08:50:24 am
Hey this is good. Just like ones in Warcraft Diablo II.

1-/ i am thinking of a new heal and mana system. i really hate to carry so many heal and mana potions. perhaps you can make people heal when fighting: when you kill a monster, it may drop something like rune of heal, healing stone, healing orb, healing cube... can instant heal you when you take it, and the mana is too.
Title: Re: Bugs, Questions and Suggestions in 1.5 && An idea for Heal/Mana potions
Post by: Tears on April 04, 2011, 01:05:11 pm
1-/ i am thinking of a new heal and mana system. i really hate to carry so many heal and mana potions. perhaps you can make people heal when fighting: when you kill a monster, it may drop something like rune of heal, healing stone, healing orb, healing cube... can instant heal you when you take it, and the mana is too. The Heal and mana potions must be rare and big so you can use it wisely to fight a boss. you can make potions by using flowers as well.
Oh, there is more i'm just thinking. The healing orb can be drop out when you deal crital damage to units so when fighting the boss you can get it without wait untill you kill it. that's right, you can still heal when fighting the boss no need of potions or very less needed.
2-/ my second suggestions is about the flowers. i think they are so many kinds and takes many boxes' slots. my idea is you can make a counting system of flowers, so when you get a flowers it will be added to system. i dont know how to explain my idea because of poor English. you can do it count like the omega orbs when you get that. ect: orchild flower: 0 when you get a orchild it will be orchild flower: 1.
Oh. that's just i was thinking about, may be someone can understand me. Good for you, Aero :)

Brilliant!
I understand his 2nd idea, he means flowers are now saved as resources, just like boss points and honor points. This will save more than 5 slots! And more, people can't play SELL-A-FLOWER-GAMES (OH NOES! MY STRAGEDY!) ;(
Now Aero, if you agree this system, open a topic to discuss about balancing this DROP-CHANCE!
Title: Re: Bugs, Questions and Suggestions in 1.5 && An idea for Heal/Mana potions
Post by: Aeroblyctos on April 06, 2011, 05:25:12 am
Fixed / written down bugs.

About healing potions: I don't have an option yet to this case. Maybe do a whole new thread about this and add a poll to it. Let's have more opinios and thoughts.

About Flowers: That can be done easily. But is it worth it?
Title: Re: Bugs, Questions and Suggestions in 1.5 && An idea for Heal/Mana potions
Post by: Tears on April 06, 2011, 09:26:26 am
About Flowers: That can be done easily. But is it worth it?

Some reasons it is worth:
1. It saves at least 5 slots.
2. Your counter is bug. There are lots of case you will count wrong, example: use flowers to make potions, sell flowers, drop and pick it up again...

But I know you if change this into resource you will have to remake alchemist system and save-load system. Add 1 more box and remove/fix counter and set price of flowers = 0 would be simpler... Hm... maybe it "isn't worth" than "worth"...
Title: Re: Bugs, Questions and Suggestions in 1.5 && An idea for Heal/Mana potions
Post by: fruitstore on April 06, 2011, 06:08:35 pm
I use flowers very quickly, so i think it's just ok for now.