The Chosen Ones

General Information => News => Topic started by: Aeroblyctos on August 10, 2014, 01:31:15 am


Title: Version 1.9m
Post by: Aeroblyctos on August 10, 2014, 01:31:15 am
Version 1.9l to 1.9m - Another minor version to fix bugs all around the campaign

- Fixed save/load Illusion Army, Fire Power and Battle Banner between chapter 6-7
- Omega Helmet stats and name changed to and it's no longer part of the Omega Set
- Now you shouldn't be able to change the gamespeed which has caused multiple problems around the campaign
- Fixed Battle Banner, Electrical Empowerment, Illusory Double and High Strike
- Fixed many other bugs I forgot to write down

DOWNLOAD HERE (http://www.hiveworkshop.com/forums/maps-564/chosen-ones-1-7-a-83535/)
Title: Re: Version 1.9m
Post by: TrueZozi on August 10, 2014, 03:07:54 am
Omega Set? Is it possible to obtain it now, in current version???
Title: Re: Version 1.9m
Post by: Shinokyofu on August 10, 2014, 10:41:08 am
- Now you shouldn't be able to change the gamespeed which has caused multiple problems around the campaign

Damn iiiiiiit!  :'(
Title: Re: Version 1.9m
Post by: Pourquoi on August 12, 2014, 12:19:40 am
Omega Set? Is it possible to obtain it now, in current version???
Not yet, two of the pieces have yet to be added.
Title: Re: Version 1.9m
Post by: 1172539758 on August 13, 2014, 03:29:04 am
我是个战役迷 。我非常欣赏你的作品。但是我来自中国 。一些中国魔兽争霸3玩家不懂英语。我的目的是来汉化你们的作品。让我们中国魔兽争霸3玩家能体验你们作品的精髓

I am a battle of fan. I really appreciate your work. But I am from China. Some Chinese warcraft 3 players don't know English. My purpose is to localization of your work. Let us Chinese warcraft 3 players to experience the essence of your work
Title: Re: Version 1.9m
Post by: ddreadrot on August 13, 2014, 06:13:13 am
Hi, did you fix anything that in version 1.9L:
1. ch 7 AUCTION bug. after the second auction, it bugs after lucky horseshoes and only "!" appeared.
2. ch 8 Phodom's PHOENIX COMBO that automatically disappeared right at the start of the chapter.
3. ch 8 Gaomdo GODDAMN BUG DISAPPEAR AFTER FEW SECONDS, i suggest to remove the event.
4. SOLDIER'S SET 3 DISAPPEAR after you used it.
5. ch1 Phodom's FIRE ELEMENTAL skill never appears.
please reply, thanks
Title: Re: Version 1.9m
Post by: Aeroblyctos on August 15, 2014, 03:38:59 am
Hi, did you fix anything that in version 1.9L:
1. ch 7 AUCTION bug. after the second auction, it bugs after lucky horseshoes and only "!" appeared.
2. ch 8 Phodom's PHOENIX COMBO that automatically disappeared right at the start of the chapter.
3. ch 8 Gaomdo GODDAMN BUG DISAPPEAR AFTER FEW SECONDS, i suggest to remove the event.
4. SOLDIER'S SET 3 DISAPPEAR after you used it.
5. ch1 Phodom's FIRE ELEMENTAL skill never appears.
please reply, thanks
1. Never heard of this bug. I don't understand the bug; the whole thing just freezes or something? Always after Horseshoe or always after second auction item is purchaded?
2. So chapter 7->8 save/load Phoenix Combo bugs? I think I fixed few save/load ability bugs last version but I will check this later today if this is fixed.
3. Actually I think I've finally found the bug. It took me 1,5 years to find it.  :o
4. This is strange bug because I've tested this many times and it doesn't bug for me. I wonder what is causing it; maybe I should change the set a little bit. I'm gonna check it out and see what I can do about it.
5. In chapter 1?
Title: Re: Version 1.9m
Post by: Tommy on August 20, 2014, 07:31:49 pm
Chapter 6, Galeoth has only 5 boxes. 3rd box is missing.
Title: Re: Version 1.9m
Post by: Aeroblyctos on August 21, 2014, 02:28:00 am
Chapter 6, Galeoth has only 5 boxes. 3rd box is missing.
Still missing? I believe it is just hidden not removed or anything. I check it out later today and post here the results what's the bug about. I can create another new version to fix this and chapter 8 Gaomdo spell book bug. I finally found the bug.

Title: Re: Version 1.9m
Post by: trihero on August 21, 2014, 10:57:30 am
I also found that Galeoth's Third Box does not appear in Chapter 6 (aka after you rescue him).

In Chapter 5, this is a long-standing bug, but when you kill the Satyrs and that Mage guy asks you to buy an item from him; he offers 4 items and 2 of them you can purchase just fine (mega ring and adept staff), but the other 2 (power orb and energy orb) are forever listed as 0 charges and you cannot purchase them.

Edit: also the spellbook spells Volcano and Inner Fire; I chose the upgraded versions that say "removes the global cooldown" but the global 10 second cooldown clearly still activates when I use them.
Title: Re: Version 1.9m
Post by: Aeroblyctos on August 21, 2014, 11:43:38 am
Chapter 6, Galeoth has only 5 boxes. 3rd box is missing.
Still missing? I believe it is just hidden not removed or anything. I check it out later today and post here the results what's the bug about. I can create another new version to fix this and chapter 8 Gaomdo spell book bug. I finally found the bug.
Yes it is just simply hidden. I have now fixed the problem.

I think I already fixed this. Strange.

In Chapter 5, this is a long-standing bug, but when you kill the Satyrs and that Mage guy asks you to buy an item from him; he offers 4 items and 2 of them you can purchase just fine (mega ring and adept staff), but the other 2 (power orb and energy orb) are forever listed as 0 charges and you cannot purchase them.

I see. Fixed.

Edit: also the spellbook spells Volcano and Inner Fire; I chose the upgraded versions that say "removes the global cooldown" but the global 10 second cooldown clearly still activates when I use them.

I see.
Title: Re: Version 1.9m
Post by: trihero on August 21, 2014, 05:48:33 pm
I can't get the andenaj level up bonus to work. I had andenaj 1 on phodom on chapter 4 and every time I leveled up I never got the +50 hp bonus; all I got was the hp from str bonus which is 20 I believe.
Title: Re: Version 1.9m
Post by: Aeroblyctos on August 22, 2014, 01:50:42 am
I can't get the andenaj level up bonus to work. I had andenaj 1 on phodom on chapter 4 and every time I leveled up I never got the +50 hp bonus; all I got was the hp from str bonus which is 20 I believe.
At what kind of times you leveled up? You leved when you weré killing basic enemies? Bosses? Was Phodom stunned at the time? Effected by other things? Was there a boss fight at the time? Anything that could help.

Some have this problem, some not.
Title: Re: Version 1.9m
Post by: Tommy on August 22, 2014, 09:35:51 am
Got the Abrey in Ch1, (8 luck, lucky box). Mentions that it decreases the armor by 10, with each strike (lasts 5s).

It doesn't :)
Title: Re: Version 1.9m
Post by: trihero on August 22, 2014, 12:41:46 pm
I can't get the andenaj level up bonus to work. I had andenaj 1 on phodom on chapter 4 and every time I leveled up I never got the +50 hp bonus; all I got was the hp from str bonus which is 20 I believe.
At what kind of times you leveled up? You leved when you weré killing basic enemies? Bosses? Was Phodom stunned at the time? Effected by other things? Was there a boss fight at the time? Anything that could help.

Some have this problem, some not.

Andenaj II works properly. Andenaj I (and Jewel of Health) do not work properly since Chapter 1.

In Chapter 1 I killed some monsters to level up, and my hp went up by 40 total. That's exactly what you would expect from getting 2 str from leveling up; not possible to have gotten the +50 hp bonus since I didn't even gain 50 hp to begin with.
Title: Re: Version 1.9m
Post by: Tommy on August 22, 2014, 05:04:55 pm
Ch2, 8 luck, I got Lochom instead of Shinji. I saw in this guide that I was supposed to get Shinji: http://tcocampaign.createaforum.com/index.php?topic=1217.0 (http://tcocampaign.createaforum.com/index.php?topic=1217.0)
Title: Re: Version 1.9m
Post by: trihero on August 22, 2014, 05:23:04 pm
In Chapter 7, when you buy Chaotic Realm from the Auction House; I clicked it with Galeoth but it didn't add the spell to my book : /
Title: Re: Version 1.9m
Post by: Pourquoi on August 23, 2014, 05:09:27 am
Ch2, 8 luck, I got Lochom instead of Shinji. I saw in this guide that I was supposed to get Shinji: http://tcocampaign.createaforum.com/index.php?topic=1217.0 (http://tcocampaign.createaforum.com/index.php?topic=1217.0)
It's supposed to give Lochom, not Shinji.
Title: Re: Version 1.9m
Post by: Tommy on August 23, 2014, 10:31:51 am
Great. Thanks mate! Will keep writing here if I see anything wrong.
Title: Re: Version 1.9m
Post by: trihero on August 23, 2014, 08:34:11 pm
Miscellaneous things:

Chapter 8 - After Gaomdo, lose all non-Phodom spells : /

Chapter 8 - When you start the Healer fight, he has 2 jade armors for you to steal, when there should just be 1. Also, he starts off invulnerable which is very strange. Eventually you can beat him by waiting because after he transforms to infernal mode, then it wears off, then his tree form will become vulnerable, but it's strange that his tree form starts off invulnerable.

Chapter 9 - Keeper of the Dark drops the Keeper Mask, but when you merge the light/dark souls and kill the combined keeper, it doesn't drop anything. Very anti-climactic after solving such a fun puzzle. I'm guessing the combined soul should drop the Keeper Mask.

Chapter 6 - When you go to the main boss chamber to face Xada, the Shadow Armor is just sitting there on the floor. You don't have to steal it. You can use the steal command on the boss and it does the regular check for fail/succeed, but it doesn't matter since the shadow armor is already on the floor for you.

To me the biggest bugs right now are

-Gaomdo loss of spellbook, and certain kinds of abilities are lost as you go from chapter to chapter (like phodom's phoenix strike, and lots of other reports like Galeoth's illusion army, etc)
-Andenaj I and Ring of Health do not provide their permanent hp bonus on level up. This is very easy to test; just load up chapter 1 on child's play so you can cheat some extra gold (or just use a giveup with enough gold), dig the spot on Phodom's farm for the branch of rejuve, run to Dali and buy/assemble Andenaj I and then go kill stuff and when you level up you will not get +50 hp bonus
-Yurgimar doesn't upgrade Ogozoma even if you're holding it in inventory

Those are the big 3 to me and if those were fixed asap with a new version release it'd be nice (along with making Yurgimar a little bit easier).

For convenience sake, can you please increase the chance to get permanent bonus from Miraga/Maragath/Archeon/Ruby/Sapphire/Lightning Axe/Francisca to 10%? 3% is just really low and sometimes you run out of enemies or feel like it's not doing anything. 10% might seem high but just be easy on us please.

Also I don't understand what Magic Resistance actually does. I understand intuitively it should reduce incoming magic damage by X%, but it seems rather useless. I had 25% from combat king, then I added Phodom's Fire Shield (50%), and on Chapter 1, the Archmage's fireballs and the Fishthern's shockwaves, which I assume are magic damage, were still more or less one shotting me. I just don't see the effectiveness of magic resist.

Also the combat king retaliation that reduces armor on enemy attack, doesn't do anything. I think it gets overridden by other armor debuffs.

And the chaos urn you buy from Chapter 6 does nothing when clicked or otherwise. The way I tested it was I went to the spot in Chapter 6 with the respawning Forgotten; I killed a bunch of them then clicked near their corpses and nothing happened, no increased charge, etc. Also I just clicked the urn when near an enemy and there was no armor debuff either (which maybe because it has no charges accumulated).
Title: Re: Version 1.9m
Post by: Aeroblyctos on August 25, 2014, 06:14:31 am
Okay bugs added down.
Title: Re: Version 1.9m
Post by: Lkintarou on August 26, 2014, 10:53:08 am
Items doesn't suto fuse anymore within the 6 boxes. You have to put all of them in the hero's inventory for them to fuse up
Title: Re: Version 1.9m
Post by: trihero on August 26, 2014, 11:40:00 am
Anymore? Did they ever fuse in boxes?? I don't remember that.
Title: Re: Version 1.9m
Post by: Shinokyofu on August 26, 2014, 12:01:59 pm
Anymore? Did they ever fuse in boxes?? I don't remember that.

They did. I'm not sure if at some point they stopped doing that, but they did.
Title: Re: Version 1.9m
Post by: trihero on August 26, 2014, 12:04:50 pm
Well I do know that stackable items do fuse in boxes like magic balls/clovers, but the version I played last year never fused set items.
Title: Re: Version 1.9m
Post by: Shinokyofu on August 26, 2014, 12:10:13 pm
Oh well, I'm not talking about 1.9m (haven't played this version), but I'm sure that set items could fuse in boxes normally.
Title: Re: Version 1.9m
Post by: Lkintarou on August 26, 2014, 02:51:00 pm
I was playing version 1.9 till earlier when i finally managed to get a hands on 1.9m. In 1.9 you can fuse/stack items through boxes but when i played again using the newly DL'ed 1.9m they wont fuse anymore, only stacking of orbs and clovers etc. you have to put them in your hero now to fuse

Edit:
 So far i'm in chapter 4 in version 1.9m

These are some of the things i found out.

-non fusable items while in the box
- "Select User" Option from the vendor isn't working properly when the hero is also near the box and the vendor. Hero is always the buyer, can't switch to box.

2 minor things yet somehow irritating for me since i use them commonly.

I also found your dummy item "Magic Orb" in chapter 4 in the dig spot near the synthesizers.
The description says that i should report it to you immediately if ever i got that item since it was suppose to be a dummy one. I'll add some new ones as i progress through the game
Title: Re: Version 1.9m
Post by: ddreadrot on August 27, 2014, 12:50:30 am
Hi, i see a lot of bug fixed in this chapter and that's good. i've finished the game, but
- in chapter 8 after fighting gaomdo, your non-phodom's spells still disappears.
- in chapter 9 Yurgimar is always flying too quickly (every 2 secs) and his big regeneration makes it almost impossible to defeat. it would be nice to reduce the regeneration rate or make him less likely to fly.
Thanks anyways
Title: Re: Version 1.9m
Post by: Aeroblyctos on August 27, 2014, 01:57:55 am
I think I made it like things fuse only in a hero's inventory.

Also other bugs are fixed already.
Title: Re: Version 1.9m
Post by: Lkintarou on August 27, 2014, 09:19:21 am
I think I made it like things fuse only in a hero's inventory.

Also other bugs are fixed already.

That's a good thing. Main feason why i switched to 1.9m is because of the gladiator arena and the skill bug in chap 8. As far as i onow, they are already fix so thats a plus for me. As now, i am searching for more possible bugs in 1.9m and i am currently in chap5
Title: Re: Version 1.9m
Post by: Mystic_Prophet on February 12, 2015, 08:47:58 pm
Yeah. I'm having the same problem as ddreadrot. I can take yurgimar down by like 100k at times only for him to fly off and regen 50k, land, and then fly off 2 seconds later to heal the remaining 50k. It's a permanent stalemate. He can't kill me and I can't kill him.

This is in version 2.1e though.