The Chosen Ones

Bugs, Help & Suggestions => Bug & Balance => Topic started by: Doomlord on May 05, 2013, 04:45:48 am


Title: 1.9d Bug Masterthread
Post by: Doomlord on May 05, 2013, 04:45:48 am
Bug Masterthread for 1.9d. Forgive me for such simplicity. I am on my phone so I cannot incorporate fancy BB codes.
Title: Re: 1.9b Bug Masterthread
Post by: liauyuancheng on May 05, 2013, 04:48:49 am
I've reposted the bugs I found here. Here are the bugs in chapter 1, 1.9b:

- Version at the top right hand corner says 'version 1.9'.
- When rallying shout ability is activated, a hidden passive ability called "hardened skin' is shown, which says it reduce all dmg to mountain giant by 5, and cannot be reduced to below 5 dmg.
- When the multiboard is extended, it shows the status of books found at the left hand side while showing game statistics at the right hand side.
- Passive +2 armor for my Phodom at the start of the game.
- Miraga's armor and restoration belt both have the same item icon.
- Potentially game changing --- Battle standard skill also increases armor, dmg, magic dmg etc of enemies!
- +250 Magic dmg, lifesteal and armor reduction does not work at all, same goes for the other two swords and the set.
- Cant complete the saving people from orcs quest in chapt1 as the 4 people trapped in the miniboss arena refused to be rescued after I killed the orc boss.
Title: Re: 1.9b Bug Masterthread
Post by: TrueZozi on May 05, 2013, 12:11:47 pm
I've started from Give Up from the first chapter (using previous version) with about 150K gold. And found one global bug, that made some of the quests impossible to finish. It started from Ch.1:
1) Ogre Cave - at first about 4-5 people were still staying in nets even when ALL ogres were killed. I tried to rego to the cave after a while and with a huge delay the text "Thanks for saving" appeared. At all - for the first time and for some time after hostages were inactive. Only after other quest's cinematic played - it became possible to save hostages.
2) Worm hunting - same thing. Killed all worms and only after another quest fighting the text "all worms killed - return to Sir Richard" appeared - after about 15 minutes from actual worm killing.
3) Same with murloc quest - killed every murloc and after a huge delay and some fighting in other place the message "return for your reward" appeared.
4) Same with child saving. I killed creeps but cage was still inactive. Tried to recome to the cage location - nothing happened. Only after some actions in other locations and returning to the cage - the cinematic started.
5) Archmage sometimes casts no spell, but just stay in the middle of the location with invulnerability - as if he was casting something.
Chapter 2
1) For sure Fradz's counter attack ability should be activable/deactivable. It took about 20 minutes to finish Obelisk puzzle - as far as after ghosts spawning Fradz was sometimes teleporting to their backs and Obelisk color light canceled - so I have to start again and again until this passive ability failed to work for the whole time I needed to complete the puzzle. But with 25% of counter attack with 5 ghosts attacking you it was some kind of hard (mathematical probability saves the day).
2) Impossible to finish Sand King quest - he appeared after 25 kills but after some damage went to the sand (as it was in versions before) and returns with so huge delay that he was able to regenerate completely. Again, he returns only after some cinematics/actions in other locations.
3) Killed all hydras and again - nothing happened, again only after some actions in other location Archeon quest triggered and gave the reward.
4) Big Owlbear didn't appear after killing of every little OwlBears. Dunno if he was removed or not.
5) Sometimes some abilities effects disappeared. I played on the same options as in previous versions, but for this time during the fight against Noctorian his lighting waves spell was invisible - and I spend about 6-7 lives because was unable to saw the effect and move in correct direction from it. Dunno if it was connected with skipping of some cinematic or not. Discharge spell sometimes was invisible - but after a while became visible again.
6) I finished my walkthrough in the Morphers corridor. Killed all the mummies but the teleports didn't disappear. Again delay in some triggered actions in the game. I was waiting for about 20 minutes - nothing happened - unable to leave this location or to move forward.

In my opinion it is some kind of global bug - delay of triggered actions after some quests were actually finished. I played after give up using, just downloaded new version and deleted previous one, and started the game from Ch.8 (as far as in previous version I've stooped on Ch.8), sold my artifacts and used give up. I was sometimes skipping the cinematic, and my graphics and effects quality was similar to previous version - when everything connected with current bug were working correctly.
If some further information needed - no problem to answer or test something.
But the campaign is unplayable for me :'( :'( :'(
Title: Re: 1.9b Bug Masterthread
Post by: Aeroblyctos on May 06, 2013, 01:35:21 am
- +250 Magic dmg, lifesteal and armor reduction does not work at all, same goes for the other two swords and the set.
I didn't understand this bug.

I will take remove Counter Attack for now.

I don't know about those delays, I think it's not the campaign's fault. There can't be so many delay and so long. Even if there are delays they should be matter of seconds not minutes. Does that happen to other players?
Title: Re: 1.9b Bug Masterthread
Post by: TrueZozi on May 06, 2013, 02:27:32 am
- +250 Magic dmg, lifesteal and armor reduction does not work at all, same goes for the other two swords and the set.
I didn't understand this bug.

I will take remove Counter Attack for now.

I don't know about those delays, I think it's not the campaign's fault. There can't be so many delay and so long. Even if there are delays they should be matter of seconds not minutes. Does that happen to other players?

Same thing was mentioned by another user in Hiveworkshop comments - he said that he can't go further in mummies cave - you've answered that he just have to kill all mummies. But he meant that all mummies were killed and teleports were not disappearing - same was for me.

In comments above the bug about Ogre Cave was already mentioned.

I suppose that I found all this delays due to 100% quests completion.
Title: Re: 1.9b Bug Masterthread
Post by: liauyuancheng on May 06, 2013, 03:25:31 am
Yes the bug about orge cave occurs for me too
And I mean that abrey, the other two swords and the set only gives physical dmg bonus nothing else.
Title: Re: 1.9b Bug Masterthread
Post by: nikko89 on May 07, 2013, 10:25:18 pm
1.9a

In chapter 7 i waited something like 2-3 hours for it to become night but never happened, time seems to stand still. Impossible for me to find black merchant. Dunno if it's just my bug or version, but it happened all times in about 3-4 playthroughs.
Title: Re: 1.9b Bug Masterthread
Post by: TrueZozi on May 07, 2013, 11:55:25 pm
You have to complete the quest "Secret meeting" where 4 citizens must be found and return back to the home, where the quest-giver stays. After it, the time won't be frozen on midday. Therefore - it is not a bug, and black merchant is located near of the Lighting Esper location - on north-west from it, the item he suggests to buy is the last item of the Demon Sphere set.
Title: Re: 1.9b Bug Masterthread
Post by: TrueZozi on May 08, 2013, 12:18:02 pm
Tried the last version from previous version give up again - and still the same delay with vast majority of quests. I attached the simple example - on the first screen it is clear that all worms down. On the second screen - Sir Richard still do not triggers as it must be - the reward giving - but instead he still want me to kill the worms. For this time I was just stay and waiting for a long time - still nothing happened.
The same untriggereable thing occurs in cave, with Dart save, with hydras in Ch2, with scorpion king, and again - the game stops on mummy killing quest - all mummies down, but teleports still not disappearing and both doors - to the Boss and the back door - locked. Not matter how long do you wait - nothing happens. So sad(
Title: Re: 1.9b Bug Masterthread
Post by: TrueZozi on May 08, 2013, 12:28:21 pm
The message "Return to Sir Richard for your reward" appeared when I started the fight against Gnolls, that were capturing Dart. Also, it appeared directly when the night ends and the daytime changed to "day". Dunno if it is connected with this bug or not, maybe somebody has the same bug?

Edited: some of the hostages were not triggering until the corps is near. The corps is laing really long, some hostages triggered properly after the nearest Ogrs killing, and like the one on the screen - some didn't.

Edited: yeap, the corps is the problem. Dunno how the quest trigger is connected with it, but after the corps disappeared (have to wait unnormaly long) - hostages were able to be saved. Same with worms and murlocs and hydras from Ch.2 - only after their corps disappearing the quest is counted as DONE and the reward is able to be obtained.
I suppose that sand king comes back from the sand only after the little scorpions killing and as far as their corps lay really long - the king has the time to regenerate completely.
But still dunno whats wrong with those mummies.
Title: Re: 1.9b Bug Masterthread
Post by: Badah on May 17, 2013, 12:28:40 am
I am having the same issue as TrueZozi: Corps are talking much longer to disappear than in previous versions, the completion of some quests will not happen when you kill the wanted quest mob, but only when its corps disappear. This bug is present from the very start of first chapter. Tried to start the campaign three times, with diferent setups... and always got this bug.
Title: Re: 1.9b Bug Masterthread
Post by: Ancient Mob on May 21, 2013, 04:21:27 am
Following are some bugs which i think that no one reported in version 1.9, please some one do a cross check
1.Soldier's Set (3) disappears from inventory when you click it..it disappears after the return damage effect is gone.
2.Same happens with jade cloak, the item just disappears from inventory after charges cooldown is finished.
& bugs are already mentioned here by others.
Title: Re: 1.9b Bug Masterthread
Post by: Aeroblyctos on May 22, 2013, 08:57:37 am
Are these bugs from what version? I mean the latest is D.
Title: Re: 1.9b Bug Masterthread
Post by: Ancient Mob on May 22, 2013, 09:03:45 am
Are these bugs from what version? I mean the latest is D.
No they are not from 1.9d..They are from v1.9a, that's why i mentioned to do cross check, there are more bugs should i post here?
Title: Re: 1.9d Bug Masterthread
Post by: Aeroblyctos on May 22, 2013, 09:30:23 am
I changed the topic name. Tomorrow I will read these bugs and decided then if another minor version is needed before chapter 10. I just started doing chapter 10 main quest line.
Title: Re: 1.9d Bug Masterthread
Post by: Tommy on June 01, 2013, 01:44:03 pm
Hello everyone. Just made an account to praise this campaign. It's the best one I've ever played for Warcraft 3. I've probably played them all.

Also, I'm happy the developer is back on it, since I have a few bugs below :)

Writing them as I go along with the campaign. Too bad there are so many.

Test data:

- Map version 1.9D
- Warcraft 3 version 1.24e, all settings on high.
- Using load from give up
- Normal difficulty
- I skipped all cinematics.

Chapter 1:

1) Quest completed delay - The worms on the field (quest completes after several minutes when the bodies decay permanently).
2) Golem head. After I kill it, I placed it in one of the boxes, went to Max, summoned my boxes near him, the golem head dissapeared from the box and ended up in Max's inventory, yet the quest didn't complete. This method works with almost all the quests I encountered, up to chapter 6 (haven't played beyond that).
3) Quest completed delay - The fishterns south of the river (quest completes after several minutes when the bodies decay permanently).
4) Quest completed delay - Captured (with nets) people in the Ogre cavern. I can't rescue some of them until the bodies of nearby Ogres are gone (quest completes after several minutes when the bodies decay permanently).
5) I saw that this one has been discussed before: Phodom's hammer, when it reached 600 charges, doesn't apply it's damage after a reload (from a previous save), unless you drop it to the ground and pick it up again. Others have said that it does the same after you kill any unit. I haven't tested this myself (or can't remember).
6) Phodom's ability War cry (the one that makes him taunt nearby allies) states that during the first 5 seconds it makes him invulnerable and after the first 5 seconds, it increases the armor by 50. It does not make him invulnerable. He takes damage just as before. The taunt + the 50 armor bonus work though. This was my favourite 1st choice, but since it doesn't work, I went with the 30% magic bonus orbs.
7) Quest completed delay - Save Dart - After I kill the Chieftain and sorrounding units, the cage does not fall and let the quest continue, until all bodies are decayed. Takes 4-5 minutes or so.
8) Quest completed delay - Ormester - After I kill him, Sir Richard won't react until the body is fully decayed. Takes 4-5 minutes or so.
9) On my 1st campaign run, the Archmage would not summon the Ground Zero type of spell, during the fight. He would just sit invulnerable in the middle, doing nothing. Now, on my 2nd campaign run, the Ground Zero type of spell appears and behaves correctly.
10) The sword (iirc, the one with +15 damage) from the Soldier Set (1) doesn't apply the dmg (but applies everything else) to the character when alone. When combined into the Soldier Set (1), it does.
11) I started Phodom again by picking the first skill as the one with 3 magic balls for 30% extra magic power (Fire Power). Skill doesn't appear on Phodom. The slot is blank. Nor do the balls apear graphically on Phodom, as they probably should. No idea if the stat mechanic behind it still works.
12) Blazing hammer is purely OP, if you ask me. I mean I like it, but it trumps everything else, since the balls do not work, the taunt just taunts (and doesn't make you invulnerable for those 5s), and the other skill gives 40% attack (and 20% magic) for 10s. Blazing hammer gets you AOE damage for your regular attack (which is just amazing) + about +85dmg at level 5. That's just insane. It's OP :)

Chapter 2:

1) Before the opening cinematic, Fradz starts somewhere left of the starting position, being attacked. I believe he should've started on the regular road, where he appears after the cinematic.

2) If I take to the desert to start killing the small scorpions that spawn there, using Discharge on any of them spawns 1 more right near the one I am attacking. If I use it again, there is another 1 or 2 being spawned. It's actually pretty hard to survive them ganging up on you. My solution was to not use Discharge at all, at least not on the starting Level 10 character with no items. (It's the Illusionary Double bug).

3) When Scorpion king burrows, leaving multiple smaller scorpions behind, he doesn't resurface until the bodies of the smaller scorpions decay permanently (takes several minutes, during which the Scorpion King fully re-heals).

4) Fradz's Sword of Haste (at 300 charges) doesn't apply it's speed increase after a reload (from a previous save), unless you drop it to the ground and pick it up again.

As a sidenote, I killed a unit after I loaded, and the speed does not reset. So it's just the post-load, drop and re-equip to apply the effect.

5) Game crashed when I was fighting a smaller hydra on the west bank of the river, north of the bridge. Screenshot attached. Apparently, these types of errors are map/triggers related: http://www.hiveworkshop.com/forums/world-editor-help-zone-98/fatal-errors-so-easy-fix-203760/. (http://www.hiveworkshop.com/forums/world-editor-help-zone-98/fatal-errors-so-easy-fix-203760/.)

Game crashed again, with the same error as above (100% identical) fighting normal gnomes in the north mountains on my way to kill Nutzi or whatever his name is, the east village quest.

Actually, game crashes every 4-5 minutes now, or even faster. Whenever I fight some random mob that doubles itself. I have a bad feeling that it's about the Illusionary Double skill. Why, oh why did I have to choose it. I totally am not in the mood to restart the whole campaign now.

Game crashed once more, whilst I was fighting on the south-east mountain, with a small gnoll, but I forgot to screenshot the bastard. The windows with the error was similar, except I have no clue if the numbers and error type were exactly the same.

These errors happened in my current (2nd) run of the campaign. On the 1st run, I never had this type of crash (I had a different one, again, no screenshot, but I do have the error log).

Screenshot with Fradz inventory also attached. Perhaps it's item related.

Also, error logs are attached. 1.txt is the error log for this error, mentioned above (the Fatal Error), and 2.txt is for the other type of crash I kept getting (it happened almost exclusively when I tried to load a game).

6) Quest completed delay - Archeon won't acknoledge the quest until 3-4 minutes have past, and the bodies of the Hydras have dissapeared completly.

7) I've been using the Thief Set aswell as the Thief's Knife and Hood separately, for hours now. I haven't seen the LVx25 "knives". Not even once. Not when I'm attacked nor when I attack. It might be possible that the damage is applied, but I see no animation whatsoever. I was expecting the knife animation of the regular Warcraft 3 Warden, iirc.

8) When I attack beach crabs and other types of mobs (for example the fishterns in the south-west side of the map), the Illusory Duble actually doubles my enemy, not myself (Fradz). Sometimes myself aswell as the mob. I'm saying this because on my last campaign run, I didn't had this spell, and neither the Crabs nor the Fishterns doubled themselves.

Even the big nasty Hydra doubles itself. Pretty much every mob I attack also doubles itself.

I feel so bad for taking this choice. I should've went with the Mana Shield :).

9) Zocmo's Boots apply their effect even if they are placed in the box. I just have to be near the boxes.

10) The effect shown on Fradz for Zocmo's Boots is +20% attack speed (yet the boots state +20% movement speed. iirc, the chapter 1 Zocmo's part had the +20% attack speed).

11) Quest completed delay (so permanent bug probably) - In the north mountains, after you get the Voldro Quest, I get the cinematic with the weird character (skip it), run and kill those 4 or 5 smaller Tornders (that spawn tornadoes), and the Tornder King mini-boss doesn't appear. Probably because I get out of there, since he won't appear until after the bodies of the smaller mobs decay. When I come back after 4-5m, he's still not there. On my last campaign run, he appeared, but I distinctly remember that I left my character inside, about 10m (I had to do something around the house), so the bodies decayed before I had to run out of that small area.

12) I picked the first skill as x for Fradz. I reached chapter 2 and it doesn't show at all on Fradz.

13) Quest completed delay - Fighting the Epic boss, when I reach that room with two portals and spawning zombies, when I finish the zombies, the portals do not close. I have to wait 4-5M for them to close (when bodies fully decay).

14) Quest completed delay - After I kill Khakhan and his mobs, I can't leave the area for 4-5m until bodies decay.

15) I defeated Khutzi and Nhutzi but the Wildboar Chieftain didn't show up. Together with the Tornder King bug, I am left with 5/7 mini bosses.

I am currently about 50 minutes in chapter 2, trying to kill the Scorpion king, since it takes like 4-5m for him to resurface, always with full health.

Later Edit: I just restarted the campaign altogether, mainly because I was, at one time, fighting 4 Scorpion Kings, because of the above bug. It was just frustrating. + He kept healing from my attack spells which is again, no idea, if a bug or feature. There was no way to kill him before he burrowed with just my normal attack (which misses a lot of the time, can't figure out why).

To end, I feel as if the Illusionary Double bug + the bodies decay lag are just so bad, that it makes it impossible to continue. So I just restarted to pick something else for Fradz. but then again, I again bugged on Phodom (See Chapter 1, point 11)

Chapter 3:

1) The shop shadows near Galeoth's starting position do not show (they should be accessed, an arrow is above Galeoth, but they are invisible). I have to move to the east-most side of the map, access 2 more cinematics and then come back, to see them.

2) Galeoth's Magic Convert skill provides a damage bonus based on "current mana", not maximum mana, as the skill description mentions. As my mana drops, so does the damage bonus from the above skill.

3) The puzzle rooms (everything since the 1st step I am after I click the ring) in the Epic boss stage have fog of war on. Considering the *very* short view range of Galeoth, it's a ****. I know this is a bug, since the last time I did it (another campaign run), everything was explored.

4) The two golems in puzzle 3 in the epic boss run, sometimes do not respawn. I just restarted several times (from before clicking the ring) and they eventually respawned. The thing is, if they don't respawn, you can't move forward. It's not just about the orb part. It's probably the same body decay crap, since I'm seeing the two glowing (well, they aren't glowing now, just yellow) on the ground. I probably have to wait 4-5m for them to respawn. But at this rate, I ain't going to finish in time.
Title: Re: 1.9d Bug Masterthread
Post by: Aeroblyctos on June 02, 2013, 02:03:59 pm
- Passive +2 armor for my Phodom at the start of the game.
Any idea what could cause this?

- +250 Magic dmg, lifesteal and armor reduction does not work at all, same goes for the other two swords and the set.
I don't understand this. What item?

I really can't fix Silver Set or Jade Set bug because I've tested them thousand times and I don't see the bug. I mean I use the item, it doesn't disappear when clicked or after 10 seconds.

All other bugs fixed except Animal Set.
Title: Re: 1.9d Bug Masterthread
Post by: Tommy on June 04, 2013, 04:56:34 pm
In map version 1.9F (latest on Hive):

Chapter 1

1) Andenaj I, indeed, doesn't apply the correct (+50) HP bonus. It applies just +25 HP per level (just like the Jewel of Health).

2) Since Aero fixed the items that give their bonuses whilst in the boxes, please note that set items won't combine in the boxes anymore, and +1 Luck clovers do NOT count anymore, unless they are equipped on your character.

3) When I am at 5/5 with a Combat king (Had 5/5 Life steal, and stole another one from the Assasin in Chapter 1), and use another, it gets used and lost. There should be a warning, or not letting users use it at all.

4) I tried to sell the Spiked Club in Chapter 1, straight from the box (like I used to sell pretty much everything else before 1.9E or 1.9F) to one of the Synthesis shop owners, and the "Please do not cheat" window appeared, lol. Apparently, again, an aftermath of the boxes fix. So always sell from the Hero inventory now (might be bad otherwise, since you have to load after the Cheat window, and if you do not have a save, or forgot, you might lose progress).

5) The Power Hammer still doesn't apply it's damage bonus after a game load. Has to be dropped and re-equipped. I am currently at 166 charges.

6) When I use Maragath's or Miraga's (or other builds, like Topaz Axe) to see the gained stats, one orb from the Fire Power skill disappears. It counts as a spell cast. Not a biggie, tbh, but it's worth mentioning it. Also, on the same Fire Power skill, at level 10, in the Multiboard, the skill states 515 (at level 10, with 90 magic damage and 490 Meltdown damage). What's 515 supposed to mean ? I think the number there should've been the X% (10/20/30) bonus (eg. for 90 Magic damage, 9/18/27) that's added to my current Magic Damage, right ?

7) I used to have +5% gold for both riddle questions. Now I have +5000 Gold everytime. How come ? :)

Chapter 3

1) One of the Ghost Shops (rightmost one) is unaccessible (neutral, no item list). It was always accessible before. Can't remember if it had the exact same items as the other Ghost shop, but I think there were a few differences.
Title: Re: 1.9d Bug Masterthread
Post by: TrueZozi on June 05, 2013, 05:06:18 pm
Version 1.9f

Some abilities sometimes (dunno dependable on what) heal selected enemy units instead of damaging - especially during boss fights - for example I casted 2ndSpellBook Fradz spell on Noc'torian and it healed him for more than 1000 hp. Same was during the fight with Taloon in Ch.5 with volcano. But this bug was not taking place too often.

The main problem is that in Ch.5 there is no Fradz boxes. While using personal box button, or box-for-all-heroes button - only Phodom's boxes appeared. Dunno about Ch.6 - I stopped today on the fight with John.

P.S. if you are killing owlbears in Ch.2 too fast - grand owlbear wouldn't appear.
P.P.S. Ch.3 - omega orb part can't be obtained in the 2 golems' stage - killed both of them with a last-hit single spell about 10 times - nothing happened, still resurrected. Dunno, maybe I was doing something wrong.

P/P/P/S !D-O-N-A-T-E! this is **** too hard and time-consumable to eliminate constantly appearing bugs and to manage the project at all!
Title: Re: 1.9d Bug Masterthread
Post by: Tommy on June 05, 2013, 08:06:14 pm
I get the same issue with the spells/skills sometimes healing enemies instead of damaging them. it's pretty random.

Also, Fradz's boxes, in chapter 5. I can't continue further tbh.

Also, 3rd puzzle in Epic boss fight, I can again cofirm, that ORB is unobtainable. I have killed the Golems (at the same time) at least 15 times. No Orb.
Title: Re: 1.9d Bug Masterthread
Post by: Tommy on June 07, 2013, 12:50:52 am
In chapter 6, in the room with the purple key, one of Fradz boxes dissapears and never comes back.

Either when I leave that room, or move, or when I pick up the purple key, can't really remember of discern when exactly.

1st box of Fradz (middle-right).

It's definitely something related to the Unholy Cloak. When I put it in the box, the box slowly starts to fade away, almost like an invisibility thing, and then dissapears. And no matter what I do, I can't bring it back.

This never happened in previous versions.
Title: Re: 1.9d Bug Masterthread
Post by: TrueZozi on June 07, 2013, 12:50:00 pm
In chapter 6, in the room with the purple key, one of Fradz boxes dissapears and never comes back.

Either when I leave that room, or move, or when I pick up the purple key, can't really remember of discern when exactly.

1st box of Fradz (middle-right).

It's definitely something related to the Unholy Cloak. When I put it in the box, the box slowly starts to fade away, almost like an invisibility thing, and then dissapears. And no matter what I do, I can't bring it back.

This never happened in previous versions.

Tommy, it is not connected with the items in box, got the same with different Fradz's and Phodom's boxes. And found out how to return the box - just appear it - there gonna be 5 out of 6 boxesw visible and press DIG - doesn't matter if there is no place to dig - but after the black screen the 6th box would appear. GL!
Title: Re: 1.9d Bug Masterthread
Post by: garkhan on June 15, 2013, 02:36:00 pm
In chapter 7
Galeoth's spell, don't remember the name. desapear. The spell heal in a area and look's like blue smoke.

Sorry for the bad description.

In ch7 too:
The achimist. Then I make Recipe - potion of Power, the the Frog hood option disappear and when I make the Flute, lucky clover disappear... it's annoying.


Title: Re: 1.9d Bug Masterthread
Post by: deimos_lanik on October 25, 2014, 06:06:04 am
Can someone help? In chapter 6, ver 1.9o, i got Galeoth first before doing the elite quest but when i came out to do it, nothing happened. Do i have to do the elite quest first before killing xada?
Title: Re: 1.9d Bug Masterthread
Post by: Shinokyofu on October 25, 2014, 08:38:36 am
Can someone help? In chapter 6, ver 1.9o, i got Galeoth first before doing the elite quest but when i came out to do it, nothing happened. Do i have to do the elite quest first before killing xada?

Yes
Title: Re: 1.9d Bug Masterthread
Post by: tcofeeder on December 04, 2014, 10:33:45 am
I dunno what has happened , but the all of my summon box keep auto clicking the items, I saw the reactive esper will change slot.For example, the helmet summon skeleton will auto click whenever cool down.The problem still occurs even I load back the game.
Title: Re: 1.9d Bug Masterthread
Post by: Shinokyofu on December 05, 2014, 02:41:59 pm
That's...weird. That's very weird. You said you loaded back the game, but did you try to close and reopen it? I think that's too weird to be a bug caused by TCO.