The Chosen Ones

Bugs, Help & Suggestions => Bug & Balance => Topic started by: Doomlord on March 16, 2013, 05:08:59 am


Title: 1.9 Bug Masterthread
Post by: Doomlord on March 16, 2013, 05:08:59 am
Information about bugs:

  • The game crashes
  • Something isn't saved/loaded correctly
  • If you see an item with "BANNED" text
  • Boss is doing nothing, except attacking(all bosses have at least something)
  • Enemy doesn't give experience(every enemy should give experience)
  • Enemy doesn't give gold(exception: some bosses won't give and all respawning units won't give -> ALL BOSSES SHOULD GIVE GOLD!!)
  • Something wrong with item description(colors wrong for example)
  • There's an enemy unit that respawns and you can gain gold from it(you shouldn't be able to "grind" in this game)
  • Grammar error(about anywhere)
  • Music is not playing or two songs at once
  • An intelligent passive unit isn't talking back to you(floating text)
  • Item or ability doesn't do what it should
  • An enemy does something when stunned
  • An enemy has an attack or armor type with a child icon
Title: Re: 1.9 Bug Masterthread
Post by: Muhammad on March 16, 2013, 07:06:23 am
Hello guys,
I found a bug at the beginning of chapter 2, Fraze start the game in the middle of the map between the monsters and they kill him while you're watching the cinematic I have to skip the cinematic to start the map normally.
thanks.
Title: Re: 1.9 Bug Masterthread
Post by: TrueZozi on March 16, 2013, 08:25:45 am
Same with above and also Fradz's starting item (scope) increases Fragz's stealing chance not on 100% but on 1000% - I suppose it is gonna be a bit easy to steal throwout the whole campaign)

Plus there is a fatal error again in Noctorian Tomb - Ch.2 - when you touch all the 5 obelisks too fast - fatal error - the same thing was in previous version for me - but after the loading of the game from save - all seems normal.
Title: Re: 1.9 Bug Masterthread
Post by: Pourquoi on March 16, 2013, 10:14:32 am
Quote
Same with above and also Fradz's starting item (scope) increases Fragz's stealing chance not on 100% but on 1000% - I suppose it is gonna be a bit easy to steal throwout the whole campaign)
This is not a bug - Aero once told me that if you choose this pack, you won't ever have to worry about steal chance again.
Title: Re: 1.9 Bug Masterthread
Post by: liauyuancheng on March 16, 2013, 10:17:58 am
I continue my game from end of chapt 8 of previous version and found several bugs in chapt 9:

- At the start after the cinematics, I could control Damanthe and trade his items away hahaha. But he doesnt have any mana and has no skills.
- The teleporter quest is buggy. I didnt activate it by talking to the Poogog (spelt correctly?) near the protal at the beginning of the chapter, but i completed it when i fought the boss and talked to him again at the boss arena, though the quest log says "Unknown quest (Completed)" Then I went back to the beginning of the chapter and 'initiated' the quests but the Poogog was invisible but talking to my characters.
- I killed the crystal monster to initiate a quest but during the cinematics, the crystal monster was shown attacking my characters.
- Spell books, other than the fire ones, are not carried over. Same goes for combat orders, espers, flowers and alchemy level.
- Phodom's AOE spell (Colossal slam) and Fradz's single targeting spell (Thunder) were not carried over as well.
- After finishing the Axobada quest, Fradz gains the light aura from the quest arena forever.
- I can click on the mystic field 'NPC' like thingy.
- Zodi cant be purchased in chapt 9, although I remember that you said it was possible last time.
- Some areas in the chapter have not be explored yet but are still lighted up in the mini-map.
- The fireball spell from the elite boss is buggy as it sometimes do not hit the ground, leaving it levitating above the ground.
- The attack type and armor type of each monster should be totally removed instead of leaving the indicator behind.
- Remove vitality altogether as theres the +20 vitality in phodom set.
- Some normal neutral creeps in chapter 9 do not give gold
- Music stopped playing after the first cinematic of elite boss till the boss is defeated
Title: Re: 1.9 Bug Masterthread
Post by: Muhammad on March 16, 2013, 11:09:10 am
Hello everybody:
I found some other bugs:
The book of regeneration it should be contain 400 charges but I completed the chapter 2 with about 480 charges I don't know if this is a bug or just Aero forget to change the description.
Fatal error bug:
In Noctorian Tomb after solving the puzzle (I solve it by disabling the sound effect)
Ch3 after kill the spider boss (I solve it by disabling the sound effect)
Ch3 while trying to solve the first puzzle in the second time to obtain the omega orb. (I didn't try yet)

Title: Re: 1.9 Bug Masterthread
Post by: Muhammad on March 16, 2013, 11:12:14 am
Sorry I forgot to mention in the third fatal error bug the sound effect was already disabled so maybe the sound is not the problem.
Thanks.
Title: Re: 1.9 Bug Masterthread
Post by: Muhammad on March 16, 2013, 11:23:33 am
Sorry again I forgot this bug the generals badge the armor don't increase with the charges increase.
Maybe I should report the bug once I found it because I forget a lot, but is this will be annoying to you?
Thanks.
Title: Re: 1.9 Bug Masterthread
Post by: DBS on March 16, 2013, 12:58:27 pm
Well was very glad to see the new version was out. Dled and started a new game today as i wanted to experience all changes from the start.

Chapter 1:
- Miraga's staff is still buggy. i can't get a single point of the permanent intel from it. it was 0 out of 6 after half an hour while i had gained all 6 str from Maragath's belt within minutes.
- speedy boots is now thankfully fixed and works as intended.
- the holy cross starting pack doesn't seem to work. against the ogre boss, when it charges up for its one hit killing blow, i deliberately let it hit me and it killed me. no resurrection! or maybe i'm just mistaken and 'saves from death every 3 minutes' means something else?
- the archmage (chapter 1 epic boss) seems to be on the same level as the previous versions chapter 4 epic boss now :/ (i.e. bugged and impossible to kill). whenever he spawns that golem, he regens thousands of HP while the golem is active (far more then the amount I manage to damage him with when he's not doing an event). and to add to the fun you start of the golem with a massive attack speed buff which allows him to kill me in a few seconds so i HAVE to run away until the buff wears off.
- Something weird happened and the archmage lost almost 30K hp the first time i killed the golem! however after that, i could never get his HP below 5-6k because he just regened it all back more. i fought him for almost half an hour and he just kept regening back all the damage i was able to do.

Have stopped and given up. Could someone else please confirm if they've tried playing from the beginning and the archmage was just as retarded to beat? Do note that i was playing on **** difficulty.
Title: Re: 1.9 Bug Masterthread
Post by: flomz on March 16, 2013, 01:25:12 pm
 - multi-board suggests that there are 6 mini-bosses in ch1, however when I was about to finish ch1, it showed that 12 out of 6 are killed
 - holy cross doesnt work
 - according to description in alchemist menu, potions of str/agi/int should give +3 stat (they give only +2)

Also, I agree that archmage is unkillable if you started a new campaign (though he seems unkillable even if you did load; have to test).
Will update as campaign proceeds.

Doomlord's Edit: Please notify me if you update this post so I can modify the main post. Thank you.
Title: Re: 1.9 Bug Masterthread
Post by: Muhammad on March 16, 2013, 02:52:52 pm
Well was very glad to see the new version was out. Dled and started a new game today as i wanted to experience all changes from the start.

Chapter 1:
- Miraga's staff is still buggy. i can't get a single point of the permanent intel from it. it was 0 out of 6 after half an hour while i had gained all 6 str from Maragath's belt within minutes.

I had this bug too but I thought it was just a bad luck.

- the archmage (chapter 1 epic boss) seems to be on the same level as the previous versions chapter 4 epic boss now :/ (i.e. bugged and impossible to kill). whenever he spawns that golem, he regens thousands of HP while the golem is active (far more then the amount I manage to damage him with when he's not doing an event). and to add to the fun you start of the golem with a massive attack speed buff which allows him to kill me in a few seconds so i HAVE to run away until the buff wears off.

I didn't face this bug.
Note: I'm playing the hard difficulty.
Title: Re: 1.9 Bug Masterthread
Post by: TrueZozi on March 16, 2013, 02:55:19 pm
Well was very glad to see the new version was out. Dled and started a new game today as i wanted to experience all changes from the start.

Chapter 1:
- Miraga's staff is still buggy. i can't get a single point of the permanent intel from it. it was 0 out of 6 after half an hour while i had gained all 6 str from Maragath's belt within minutes.
- speedy boots is now thankfully fixed and works as intended.
- the holy cross starting pack doesn't seem to work. against the ogre boss, when it charges up for its one hit killing blow, i deliberately let it hit me and it killed me. no resurrection! or maybe i'm just mistaken and 'saves from death every 3 minutes' means something else?
- the archmage (chapter 1 epic boss) seems to be on the same level as the previous versions chapter 4 epic boss now :/ (i.e. bugged and impossible to kill). whenever he spawns that golem, he regens thousands of HP while the golem is active (far more then the amount I manage to damage him with when he's not doing an event). and to add to the fun you start of the golem with a massive attack speed buff which allows him to kill me in a few seconds so i HAVE to run away until the buff wears off.
- Something weird happened and the archmage lost almost 30K hp the first time i killed the golem! however after that, i could never get his HP below 5-6k because he just regened it all back more. i fought him for almost half an hour and he just kept regening back all the damage i was able to do.

Have stopped and given up. Could someone else please confirm if they've tried playing from the beginning and the archmage was just as retarded to beat? Do note that i was playing on **** difficulty.

I said something similar about buffing it a lot - it became too hard for a new campaign start and on the high difficulties. Shame on Sarfa - "Ch.1 Golem is easy, Ch.7 golem is easy - bla bla bla even on **** bla bla bla". And I suppose that healing effects on bosses should be nerfed - as far as it is almost impossible to kill them on high difficulties - simply not enough time to do killing damage to the boss between healing events.
With a load from a give up - I've got a lot of money and therefore maximum item set for Ch.1 - was also unable to kill Archimage on **** - and started the game on normal difficulty.
Also the Archmage sometimes become invulnerable and started to cast something - but nothing was cast. It was for about 5-6 times between golem's summoning events.
 
Title: Re: 1.9 Bug Masterthread
Post by: Doomlord on March 16, 2013, 06:08:58 pm
Main post updated with all reported bugs so far.

I will be the one in charge of this thread since Hamza_tm won't be available for some time.
Title: Re: 1.9 Bug Masterthread
Post by: liauyuancheng on March 16, 2013, 08:25:52 pm
Hey doomlord, the bugs I reported is for chapter 9 not 8. Thx. And more bugs I found in chapter 9
- Some normal neutral creeps in chapter 9 do not give gold
- Music stopped playing after the first cinematic of elite boss till the boss is defeated
Title: Re: 1.9 Bug Masterthread
Post by: Pourquoi on March 17, 2013, 12:19:58 am
Chapter 9 bugs:
- Yin can be obtained twice (one from the quest and one from digging).
- Multiboard stats are still the ones from chapter 8.
- The name 'Keeper of Dark' is not grammatically correct.
Title: Re: 1.9 Bug Masterthread
Post by: liauyuancheng on March 17, 2013, 01:57:35 am
Chapter 1 bugs:

- Two music were playing at the same time when approaching the town Dali.
- When I buy the recipe for the potion, bronze shovel and a book about dragon slayers, "dasd" appeared in the screen
- I bought the book about purpose of dragon slayer but couldnt read it as there was no option of dragon slayer -> purpose
- When I opened the book about orges, it was actually about gazas. Same goes for gazas, it was actually about centaurs.
Title: Re: 1.9 Bug Masterthread
Post by: Muhammad on March 17, 2013, 08:17:22 am
Chapter7 major bug:
After defeat the first round in gladiator arena Phodom and Fraze diaper from the game even their pictures on the left of the screen diaper too.
Title: Re: 1.9 Bug Masterthread
Post by: Doomlord on March 17, 2013, 08:20:31 am
Chapter7 major bug:
After defeat the first round in gladiator arena Phodom and Fraze diaper from the game even their pictures on the left of the screen diaper too.


No offense but I just want to point out that diaper and disappear are two completely different words. Messing them up could lead to some really awkward situations.

Anyway bug added to main post.
Title: Re: 1.9 Bug Masterthread
Post by: Muhammad on March 17, 2013, 08:30:55 am
Also I played the solo with Galeoth he also disappear after finishing the round.
Title: Re: 1.9 Bug Masterthread
Post by: Muhammad on March 17, 2013, 08:33:10 am
Chapter7 major bug:
After defeat the first round in gladiator arena Phodom and Fraze diaper from the game even their pictures on the left of the screen diaper too.


No offense but I just want to point out that diaper and disappear are two completely different words. Messing them up could lead to some really awkward situations.

Anyway bug added to main post.
Sorry my English is not perfect.
thanks.
Title: Re: 1.9 Bug Masterthread
Post by: Doomlord on March 17, 2013, 08:35:29 am
No problem. You are welcome.

And please don't double-post so often. You can simply use the "Modify" button :)
Title: Re: 1.9 Bug Masterthread
Post by: liauyuancheng on March 17, 2013, 10:49:59 am
Hey doomlord, the previous long list of bugs I reported is for Chapter 9 and not 8. I think you updated it before but it sort of reverted back to Chapter 8.....
Title: Re: 1.9 Bug Masterthread
Post by: TTH on March 17, 2013, 11:19:47 am
Update for the Crash Bug in Chapter 3.

This Bug (at least here for me) constantly occurs when you finish the puzzle. No matter what circle you complete last, as soon as the last golem dies and the omega piece should appear --> Bang, Critical Error. (Maybe this helps in finding the bug)

Btw, I loaded from give up and play "Hard". That was the highest difficulty I was able to beat archmage :D
Title: Re: 1.9 Bug Masterthread
Post by: Doomlord on March 17, 2013, 05:06:55 pm
Hey doomlord, the previous long list of bugs I reported is for Chapter 9 and not 8. I think you updated it before but it sort of reverted back to Chapter 8.....

Cryptic forum activities strike again. I will update the main post later when I have the time.

Update for the Crash Bug in Chapter 3.

This Bug (at least here for me) constantly occurs when you finish the puzzle. No matter what circle you complete last, as soon as the last golem dies and the omega piece should appear --> Bang, Critical Error. (Maybe this helps in finding the bug)

Btw, I loaded from give up and play "Hard". That was the highest difficulty I was able to beat archmage :D

Thank you for reporting and providing additional information.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on March 18, 2013, 07:03:01 am
Ok bugs checked. Not that bad bugs here. I wonder if minor version is needed so soon? Here are few questions:

Plus there is a fatal error again in Noctorian Tomb - Ch.2 - when you touch all the 5 obelisks too fast - fatal error - the same thing was in previous version for me - but after the loading of the game from save - all seems normal.
Does this happen always?

Quote
- I can click on the mystic field 'NPC' like thingy.
Where is this?

Quote
- Some areas in the chapter have not be explored yet but are still lighted up in the mini-map.
Like what?

Quote
- The attack type and armor type of each monster should be totally removed instead of leaving the indicator behind.
What do you mean?

Quote
- Some normal neutral creeps in chapter 9 do not give gold
Like what?

- Multiboard stats are still the ones from chapter 8.
WHat?

- The name 'Keeper of Dark' is not grammatically correct.
And you suggest?
Title: Re: 1.9 Bug Masterthread
Post by: Doomlord on March 18, 2013, 07:50:24 am
Aero, please change it so that clicking on the Bug & Balance board link will redirect to this version's bug thread instead of 1.8f's.
Title: Re: 1.9 Bug Masterthread
Post by: liauyuancheng on March 18, 2013, 08:05:14 am
"I can click on the mystic field 'NPC' like thingy."
- It is the same bug as v1.8f. enugh said

"Some areas in the chapter have not be explored yet but are still lighted up in the mini-map."
- My bad, I went to play my save file again and I realised why there was one portion (down right corner) that was lighted because it is the arena for the Axobada quest.

"The attack type and armor type of each monster should be totally removed instead of leaving the indicator behind." In chapter 1, some units enemy and NPC alike has the child icon for the attack and armor type and also a description for medium/small/heavy etc armor/attack type. For other units, the attack type and armor is left blank like " Attack/Armor type - [Spacing]" Possible to remove this line for all units?

"Some normal neutral creeps in chapter 9 do not give gold" When I fight the golems or the green ancient creeps, some of them do not give gold upon death.
Title: Re: 1.9 Bug Masterthread
Post by: Doomlord on March 18, 2013, 08:08:02 am
"I can click on the mystic field 'NPC' like thingy."
- It is the same bug as v1.8f. enugh said

Mystic field? Do you mean Mystic Storm?
Title: Re: 1.9 Bug Masterthread
Post by: AkMx_DePuDaMa on March 18, 2013, 08:47:08 pm
Quote
Update for the Crash Bug in Chapter 3.

This Bug (at least here for me) constantly occurs when you finish the puzzle. No matter what circle you complete last, as soon as the last golem dies and the omega piece should appear --> Bang, Critical Error. (Maybe this helps in finding the bug)

Btw, I loaded from give up and play "Hard". That was the highest difficulty I was able to beat archmage :D

I cannot finish chapter three due to this crash bug. I also loaded from give up from hard mode and played ****
Title: Re: 1.9 Bug Masterthread
Post by: liauyuancheng on March 19, 2013, 12:51:39 am
"I can click on the mystic field 'NPC' like thingy."
- It is the same bug as v1.8f. enugh said

Mystic field? Do you mean Mystic Storm?

Oh yes sorry haha
Title: Re: 1.9 Bug Masterthread
Post by: Doomlord on March 19, 2013, 04:20:31 am
Mystic field? Do you mean Mystic Storm?

Oh yes sorry haha

Could you provide some further detail?
Title: Re: 1.9 Bug Masterthread
Post by: DBS on March 19, 2013, 05:34:28 am
Well started a game on normal just to try and play through the game again.

Chapter 1:
- Finally managed to beat the archmage. however that was again because he 'glitches' and all of a sudden drops his own HP drastically at one point (like i had explained before). Even at normal i feel his regen is still extremely difficult to deal with. plus that bug where he all of a sudden loses 70-80% of his own HP should be looked into.

Chapter 2:
- Mystic Storm appears to work properly now. Didn't have any issues with it during chapter 2 thankfully (against creeps, the elite and epic boss and in general).
- the third riddle question gives a riddle point now (thank god!)
- obelisk puzzle gave me a fatal error as well when done too fast. best way i've found to do it is to hit 2-3 of the obelisks, kill the creeps to eliminate the crowd, then do the last 1-2 obelisks.

Chapter 3:
- magic hammer's mana burn doesn't seem to work anymore. i was unable to kill the ghosts with it. this is new to this version as i never encountered this bug in the previous version. i had to get to get magic torment CK to kill them :/.
- Game wouldn't be complete without Galeoth's vision error occurring at least once :). this time it happened as i was casting mesmerizing ice crystal while fighting the main quest boss (the big spider). no interaction whatsoever with true sight.
- As everyone else has already stated, the game fatals every-time on the first golem puzzle just as you're about to complete it and the omega orb should be appearing. hence that concludes my normal playthrough as well.
Title: Re: 1.9 Bug Masterthread
Post by: AkMx_DePuDaMa on March 19, 2013, 05:45:41 am
Since I cannot complete the epic quest from chapter three due to the crash bug. I skipped it and head on to chapter four where the black merchant did not show up at all, also I am halfway through chapter five and its black merchant has not shown up yet.

After 2 hrs and 30 min. the black merchant from chapter five finally appeared. And Aero said that there are no black merchant from chapter four.
Title: Re: 1.9 Bug Masterthread
Post by: Doomlord on March 19, 2013, 06:03:39 am
Chapter 2:
- Mystic Storm appears to work properly now. Didn't have any issues with it during chapter 2 thankfully (against creeps, the elite and epic boss and in general).

Praise the Lord!
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on March 19, 2013, 07:02:33 am
I will later today create a minor version fixing some bugs.

Aero, please change it so that clicking on the Bug & Balance board link will redirect to this version's bug thread instead of 1.8f's.

I informed Xarwin about this.


Quote from: liauyuancheng
"Some areas in the chapter have not be explored yet but are still lighted up in the mini-map."
- My bad, I went to play my save file again and I realised why there was one portion (down right corner) that was lighted because it is the arena for the Axobada quest.

At the beginning of chapter or after something?

Quote from: liauyuancheng
"The attack type and armor type of each monster should be totally removed instead of leaving the indicator behind." In chapter 1, some units enemy and NPC alike has the child icon for the attack and armor type and also a description for medium/small/heavy etc armor/attack type. For other units, the attack type and armor is left blank like " Attack/Armor type - [Spacing]" Possible to remove this line for all units?

What enemies has this child icon? I have simply forgot to change some of the units' attack type to one and only.

Quote
- Game wouldn't be complete without Galeoth's vision error occurring at least once :). this time it happened as i was casting mesmerizing ice crystal while fighting the main quest boss (the big spider). no interaction whatsoever with true sight.
I really have zero idea why this bugs occurs. I cannot fix something I cannot comprehend myself.

Since I cannot complete the epic quest from chapter three due to the crash bug. I skipped it and head on to chapter four where the black merchant did not show up at all, also I am halfway through chapter five and its black merchant has not shown up yet.
I disabled ch 4 black merchant because I didn't have any item for it.
Title: Re: 1.9 Bug Masterthread
Post by: Doomlord on March 19, 2013, 07:21:21 am
Quote from: Aeroblyctos
Quote from: liauyuancheng
"The attack type and armor type of each monster should be totally removed instead of leaving the indicator behind." In chapter 1, some units enemy and NPC alike has the child icon for the attack and armor type and also a description for medium/small/heavy etc armor/attack type. For other units, the attack type and armor is left blank like " Attack/Armor type - [Spacing]" Possible to remove this line for all units?

What enemies has this child icon? I have simply forgot to change some of the units' attack type to one and only.

If you can wait, I will give you a list of such enemies in each chapter.
Title: Re: 1.9 Bug Masterthread
Post by: Muhammad on March 19, 2013, 08:11:42 am
I will later today create a minor version fixing some bugs.


please Aero if you want to create a minor version the most important bug should be fixed is in chapter 7 in the gladiator arena any hero inter the fight he diapers from the game.
thanks.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on March 19, 2013, 11:00:19 am
Quote from: Aeroblyctos
Quote from: liauyuancheng
"The attack type and armor type of each monster should be totally removed instead of leaving the indicator behind." In chapter 1, some units enemy and NPC alike has the child icon for the attack and armor type and also a description for medium/small/heavy etc armor/attack type. For other units, the attack type and armor is left blank like " Attack/Armor type - [Spacing]" Possible to remove this line for all units?

What enemies has this child icon? I have simply forgot to change some of the units' attack type to one and only.
If you can wait, I will give you a list of such enemies in each chapter.
Ok, thanks. I need every single unit that still has child's face.

I will later today create a minor version fixing some bugs.


please Aero if you want to create a minor version the most important bug should be fixed is in chapter 7 in the gladiator arena any hero inter the fight he diapers from the game.
thanks.
Indeed. That is an easy fix.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on March 19, 2013, 11:05:22 am
Does Angel's Gift, Angel's Prayer or Angel's Relic work?
Title: Re: 1.9 Bug Masterthread
Post by: liauyuancheng on March 20, 2013, 07:47:14 pm
Whats that?
Anyway in chapter 1 the spiders do not give gold. Is that intended?
Title: Re: 1.9 Bug Masterthread
Post by: Pourquoi on March 20, 2013, 11:04:52 pm
Quote
WHat?
The items displayed in the multiboard of chapter 9 are still Rikhano's Set, Lajisla,...
Quote
And you suggest?
'Keeper of Dark' is not grammatically correct because 'dark' is an adjective. Change it to a noun.
Quote
I informed Xarwin about this.
Hadn't I fixed it already?
Title: Re: 1.9 Bug Masterthread
Post by: liauyuancheng on March 20, 2013, 11:24:57 pm
More bugs in Chapter 1:
- Upgrades of spell book spells say that spells now do not trigger global cooldown. But when I cast the spell, it still triggers the global cooldown. I feel that I've been scammed :(((
- The description for the tooltip of the Spinning Death ability for Phodom is wrong as the description is for Impact Flare -.-
- Music bug where two music will play simultaneously, e.g. near the Dali town in Chapter 1
- Power Hammer and all related items that depends on charges to be effective items require me to drop them and pick them up for the damage or related stats to be shown on my heroes, whenever I continue a save file or begin a new chapter.
- Miraga, Marageth and Archeon's set and their related components as well as the upgrade items (ruby axe, sapphire axe, topaz axe and francisa) do not give the extra stats as shown in the description.
- Heroes should stop getting exp once they reach max lvl for that chapter because the extra exp gained after reaching max lvl carries on to the next chapter, giving an extra advantage.
- At the end of Chapter 1: 12/6 Mini-boss killed What???

Chapter 2:
- Mystic Storm is bugged - It OHKO the hydra boss without getting any gold :(((
Title: Re: 1.9 Bug Masterthread
Post by: fel on March 21, 2013, 01:52:01 am
Lightning Elemental's status doesn't increase each skill level. It stay at dmg=26, hitpoints=250.

- Miraga, Marageth and Archeon's set and their related components as well as the upgrade items (ruby axe, sapphire axe, topaz axe and francisa) do not give the extra stats as shown in the description.
Components, sets, and axes DO give extra stats.

Chapter 2:
- obelisk puzzle gave me a fatal error as well when done too fast. best way i've found to do it is to hit 2-3 of the obelisks, kill the creeps to eliminate the crowd, then do the last 1-2 obelisks.
This fatal error only happened to me when I used 16-bit game resolution. It went well when I change it to 32.
This trick doesn't work on chap. 3, tho  :(
Title: Re: 1.9 Bug Masterthread
Post by: AkMx_DePuDaMa on March 21, 2013, 03:21:33 am
Does Angel's Gift, Angel's Prayer or Angel's Relic work?

It contains three charges at first but does not regain those charges after use even after another chapter. I should be able to use it three times per chapter says its description

More bugs in Chapter 1:
- Upgrades of spell book spells say that spells now do not trigger global cooldown. But when I cast the spell, it still triggers the global cooldown. I feel that I've been scammed :(((

It worked for me, both the fire ward and volcanic fissure did not trigger global cooldown. BTW was it really intended to only have one upgrade per spell because the newer upgrade overridden the old one for me?

Chapter 6 bugs:

Orb of degeneration has BANNED on its name but its aura works.

Urn of Chaos' cannot gain charge because it cannot be clicked so the bonus magic damage per charge cannot be obtained no matter what I did and its description has some typos or errors I don't understand. Its other bonus stats works but still the magic damage is the reason I bought it for 15k.

Do deathless die if you repeatedly kill two of them over and over again nonstop? because I wanted to grind on them for experience but after lots of killing and corpses the last two I killed stopped reviving and it continued until I finished the deathless quest or mini game. Do they change color after reviving because I was not paying attention?

epic quest still says unknown quest even though I finished it so it does not gain a star from the multi board. Also after defeating jurxy and watching the cinematic where yurgimar (or whatever his name was) summoned three more jurxy but at the end he only killed one on the middle and after the cinematic the two other jurxy are alive. They are not enemies and not immortal. They are like neutral and won't move even though you hit them. Their circle cursor remains yellow even though you hit them or target them with skills.

I tried both the espers during the epic quest and only the ice esper's skills worked, the fire espers skills did not work at all, only animation and no damage. BTW are the espers magic immune? or something or has super high resistance, regen etc.?

Does Andenaj III only gives permanent 75 hp per level same as andenaj II?
Title: Re: 1.9 Bug Masterthread
Post by: Doomlord on March 21, 2013, 05:13:12 am
Thanks to everyone for reporting bugs.

@lieuyuancheng: please held me by providing further details on the Mystic Storm bug. It is my responsibility.
Title: Re: 1.9 Bug Masterthread
Post by: liauyuancheng on March 21, 2013, 06:34:23 am
I clicked on the Mystic Storm spell. The cloud came out and zapped the hydra once, instantly killing it, without giving me gold.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on March 21, 2013, 08:21:44 am
Does chapter 3 boss fatal error come every time when it is killed?
Title: Re: 1.9 Bug Masterthread
Post by: liauyuancheng on March 22, 2013, 09:55:34 am
Yes, with sound on. No, without sound....

And why does this website keep crashing?
Title: Re: 1.9 Bug Masterthread
Post by: liauyuancheng on March 22, 2013, 10:17:51 am
Chapter 2 bugs:

- Riddle question: How much does a small restoration potion heal? 300 or 400 or 500 - C'mon Aero!!! What's this?
- Crashes after finishing Obelisk puzzle quickly. I did it slowly another time and it didnt crash.
- Spell book upgrade descriptions for spiral lightning is reversed: first one describing increase in hero's magic dmg actually lead to a increase in hero's physical dmg and vice versa
- Chapter 1 book about joining dragon slayer does nothing and chapter 2 book about purpose of dragon slayers is actually about joining dragon slayer
- Everytime I buy an item, the screen says 'dsad'
- Random +2 armor that spans across the chapters so far
Title: Re: 1.9 Bug Masterthread
Post by: liauyuancheng on March 22, 2013, 10:20:50 am
Chapter 3 bugs:

- Miniboss: 2/1 ????
- 2 Ghost shops
- 1 ghost shop has trueshot aura ????
- When crystal field spell is bought or upgraded, the screen says "You have upgraded frost armature"??
- Crashes when completing 1st golem puzzle to get omega orb
- Anthanex acquired but multiboard shows damage of nyx lightning spells??
Title: Re: 1.9 Bug Masterthread
Post by: Doomlord on March 22, 2013, 10:41:25 am
Please read the main post before reporting. It saves time for many and requires only a little bit of your time.

Thank you.
Title: Re: 1.9 Bug Masterthread
Post by: fel on March 22, 2013, 11:02:28 am
Does chapter 3 boss fatal error come every time when it is killed?

Isolated case, it seems. Happened to me once, I was using 32 bit game res. I changed it to 16 and everything went well.
Title: Re: 1.9 Bug Masterthread
Post by: fel on March 22, 2013, 11:25:05 am
2 ghost shops w/ same items sold is intended ?
And, yeah, golem puzzle still crashes.
Title: Re: 1.9 Bug Masterthread
Post by: AkMx_DePuDaMa on March 23, 2013, 12:06:21 am
1.9a bug, I played a new game with give up again and picked **** but the level difficulty of the monsters are at level 1. I'm not sure if it only affects **** difficulty
Title: Re: 1.9 Bug Masterthread
Post by: Doomlord on March 23, 2013, 07:39:24 pm
@liauyuancheng:

Chapter 2:
- Mystic Storm appears to work properly now. Didn't have any issues with it during chapter 2 thankfully (against creeps, the elite and epic boss and in general).

 ??? ??? ???
Title: Re: 1.9 Bug Masterthread
Post by: liauyuancheng on March 23, 2013, 08:48:22 pm
Idk why too unfortunately the mystic storm bugged for the hydra. At least it didnt bug for the epic or elite boss.
Title: Re: 1.9 Bug Masterthread
Post by: Doomlord on March 23, 2013, 09:16:40 pm
This is black magic.
Title: Re: 1.9 Bug Masterthread
Post by: fel on March 24, 2013, 04:26:57 am
-Ch. 1 pop-up hints: command panel and steal are hotkey "F", hint says R>R for stealing. Also w/ dig, R>E.
-Book Gazhes doesn't add to the book collection when bought.
-Zell calls Phodom by his name;
  "When you come back, Phodom. Can you show me how to fight?"  :P

Edit:

1.9a bug, I played a new game with give up again and picked **** but the level difficulty of the monsters are at level 1. I'm not sure if it only affects **** difficulty
Extreme and **** enemies have the same stats.
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on March 24, 2013, 09:01:43 am
Ch. 03 - First Omega Puzzle: The fatal errors aside, when i tried to change the color of the big panel, one of the golems stayed still and it was still invunerable. Stepping the panel again was no good and the golem would just stay there until i got annoyed. The circumstances to make this bug happen are still unknow to me, but it doesn't look like it happens all the time.
Title: Re: 1.9 Bug Masterthread
Post by: AkMx_DePuDaMa on March 24, 2013, 09:38:38 am
Chapter 3: epic quest: I got to enter the second omega puzzle without completing the first puzzle. It happened by changing the circles' color 3 times then change their colors not simultaneously, meaning do not make the colors of the four circles the same at any given time.


Title: Re: 1.9 Bug Masterthread
Post by: CoNteMpT on March 25, 2013, 07:25:18 am
hey guys, great campaign, here's my share of helping to make it even better:

bugs:

chapter 6:
1. its not really a bug but a huge problem. the "forgotten ones" quest requires certain items to be solved but you only get the quest after having finished basically the whole level, so ofcourse i probably dont have the required items anymore. you should make sure that you can buy all the required items in this very level to make the quest solveable. for example, add the recipie for intelligence potion to one of the shops and so on.


chapter 7:
1. demons javelin is not part of the "demon sphere" set right? it saith "item set" at the description, but not the name of the set it is a part of. it also only gives +10 all stats while it saith it would give 20.

2. the introduction text for this chapter is the one from chapter 9, and some other levels introduction messages are wrong too.

3. the auctionhouse occassionally has more than one item in his inventory due to not removing the item from the last auction. it sometimes happens that it is in the first inventory slot or in the second. if its in the second, it has no effect but to confuse.
if its in the first slot, its different.
for example: lets say you are bidding on that super-zozi which costs like 30K or something and then leave auction and this bug occurs. if you enter the auction again, he still has the zozi in first inventory slot but the zozi auction is over, so he gets a new item. lets say he gets lucky horseshoe now, which costs like 1300. if you bid 1300 and get the lucky horseshoe sold, it still drops the item from the first inventory slot, so you dont get the horseshoe but the zozi. this bug happened to me quite often.

4. i didnt get a reward for bringing the chapter 3 epic quest ring to the magician, ever, on all playthroughs (in the recent 1.9 version). even though im sure two or so years ago i did get something.



chapter 8:
1. jade set active doesnt work.
2. in chapter 8, when you ever load the game, all your combat kings are reset to lvl 1
3. the fight where phodom has to fight alone against the deathknight removes all spellbook spells from the other characters and doesnt give them back EVER.
4. i cant seem to find the epic quest in this chapter, can you make it so that you are actually GIVEN the quest at some point, for example when you see the cinematic on the rot'afor wall, so that you are actually knowing what to look for? i mean the cinematic doesnt show anything and you are supposed to know what to find from it. i searched the whole map for an hour and i didnt find that so-called "tsnetzek" guy or whatever his name is.


general bugs:
1. zyl orb can be used to level up magic orb, is that intentional?

2. soldier set(3) is used up and disappears from your inventory when you use its active while it only has 1 charge.

3. TONS of units in almost all chapters still have child atk/armor?

4. in the game-progress multiboard it doesnt show that i have beaten chapter 6 and 7 epic bosses.

5. epic quests in general should have more hints on how to obtain and solve them. in chapter 1, its obvious. in chapter 2, you get told that the magic barrier on the cave has opened which is good, but probably place a visible barrier there so it actually makes sense. in chapter 3, you should get the quest once you find the ring, and so on.
you should really get the quest activated once you find some hints about it, otherwise its just mindless search-grinding which just stops the epic feel of the story and gameplay.

6. when i click on a hero, the third stat is called "intelligent" but most items give intellect while some give intelligent. shouldnt it be intelligence?

7. some items give "vitality". whatever that is. and one riddle question also talks about vitality.

i had a couple more, but  i forgot them now. ill just update as soon as i recall them.
Title: Re: 1.9 Bug Masterthread
Post by: manstein on March 25, 2013, 08:12:31 am
Chapter 9 bug:

Phodom's Power Heal ability is not saved from chapter 8. It is not there anymore, so that you cannot invest ability points in it.
Spell book spells apart from Fire spells are not saved to chapter 9 (but this  might be because I was playing chapter 8 with 1,8g and after the Gaomdo fight all spells apart from Fire spells are missing)
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on March 26, 2013, 07:39:54 am
Please answer here: http://tcocampaign.createaforum.com/index.php?topic=1339.msg11950#msg11950 (http://tcocampaign.createaforum.com/index.php?topic=1339.msg11950#msg11950)
Title: Re: 1.9 Bug Masterthread
Post by: Reaper on March 27, 2013, 07:19:58 am
Sigil of balgaron gives the armor and hp aura bonuses to enemies as well, also i cant seem to find the dig spot for holy ankh in chapter 5 on cliff 3.. instead theres a luck point where it should be. The death knight - characteristics book doesnt work and the books for races are kind of messed up ... they give info about the race below them. example: Ujdos book gives info about the kazas. Forgot to mention that all of the river turtles in chapter 5 are neutral and that the quest with the pumpkin king says that it gives 10x berry pies although the vitality system has been removed
Title: Re: 1.9 Bug Masterthread
Post by: CoNteMpT on March 27, 2013, 05:27:46 pm
-andenaj1 saith it gives 50hp on level up while it only gives 25

-lightning elemental doesnt get stronger when leveling up

-mystic storm oneshotting hydras in chapter 2

-speedy boost doesnt give any speed
Title: Re: 1.9 Bug Masterthread
Post by: fel on March 27, 2013, 06:46:08 pm
-@Reaper: Holy Ankh is in mysterious forest.

-Mystic Storm kills anything with oneshot - that inclueds epic and elite bosses.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on March 28, 2013, 04:54:57 am
Bugs - Gotta catch em all!!  :o

Better fix your spell Doomlord.

Okay, so a lot of bugs. I'm gonna do a new minor version after we've solved how to fix chapter 2 and 3 puzzle bugs. So in a week I think.

Answer again here: http://tcocampaign.createaforum.com/index.php?topic=1339.0 (http://tcocampaign.createaforum.com/index.php?topic=1339.0)

The resolution might do the bug; check your resolution and post there.

Whats that?
Anyway in chapter 1 the spiders do not give gold. Is that intended?
nO.

Quote
WHat?
The items displayed in the multiboard of chapter 9 are still Rikhano's Set, Lajisla,...
Quote
And you suggest?
'Keeper of Dark' is not grammatically correct because 'dark' is an adjective. Change it to a noun.
Quote
I informed Xarwin about this.
Hadn't I fixed it already?

1: I'm not sure anymore what we're talking about but I guess about the multiboard.
2: So how would all the keepers go? I mean their Names.

Keepr of Light
Keeper of Noun
Keeper of ... What was its name?

3: What was this?

I couldn't find what we were talking about. Better quote the quoted ones.

Quote from: AkMx_DePuDaMa
It worked for me, both the fire ward and volcanic fissure did not trigger global cooldown. BTW was it really intended to only have one upgrade per spell because the newer upgrade overridden the old one for me?

Yes

Quote from: AkMx_DePuDaMa
Orb of degeneration has BANNED on its name but its aura works.
Where you got this item?

Quote from: AkMx_DePuDaMa
BTW are the espers magic immune? or something or has super high resistance, regen etc.?

Yes, regeneration

Quote from: AkMx_DePuDaMa
Does Andenaj III only gives permanent 75 hp per level same as andenaj II?

100

Quote from: liauyuancheng
- Spell book upgrade descriptions for spiral lightning is reversed: first one describing increase in hero's magic dmg actually lead to a increase in hero's physical dmg and vice versa
What's the bug?

Quote from: liauyuancheng
- Random +2 armor that spans across the chapters so far
What could cause this?

1.9a bug, I played a new game with give up again and picked **** but the level difficulty of the monsters are at level 1. I'm not sure if it only affects **** difficulty
What's the bug?

Quote from: CoNteMpT
3. TONS of units in almost all chapters still have child atk/armor?

Tell me what units. Those units need to be fixed. I think I changed all armors.

Quote from: CoNteMpT
you should really get the quest activated once you find some hints about it, otherwise its just mindless search-grinding which just stops the epic feel of the story and gameplay.
Indeed, some changes will be done.
Title: Re: 1.9 Bug Masterthread
Post by: Pourquoi on March 28, 2013, 05:20:08 am
Quote
1: I'm not sure anymore what we're talking about but I guess about the multiboard.
2: So how would all the keepers go? I mean their Names.

Keepr of Light
Keeper of Noun
Keeper of ... What was its name?

3: What was this?

I couldn't find what we were talking about. Better quote the quoted ones.
1. Isn't it obvious that I said 'multiboard'?
2. I meant change it to a noun, not to 'Noun'.
3. About the link to the bug masterthread.
Title: Re: 1.9 Bug Masterthread
Post by: Doomlord on March 28, 2013, 06:33:32 am
Bugs - Gotta catch em all!!  :o

Better fix your spell Doomlord.

Yeh. Working on one atm.
Title: Re: 1.9 Bug Masterthread
Post by: AkMx_DePuDaMa on March 29, 2013, 10:00:41 am
Just finished chapter 9 and this is a list of multiboard pictures for references and some bugs I've encountered

Chapter 1 http://s9.postimg.org/69sgxeq1r/Chapter_1.png (http://s9.postimg.org/69sgxeq1r/Chapter_1.png)
     
Quote
The Archmage sometimes become invulnerable and started to cast something - but nothing was cast. It was for about 5-6 times between golem's summoning events.

                 - This never happened to me in 1.9 but but I encountered it several times in 1.9a.
                 - Abrey's minus armor per attack does not work. (even in santoryu)

Chapter 2 http://s9.postimg.org/8se5y3brz/CHAPTER_2.png (http://s9.postimg.org/8se5y3brz/CHAPTER_2.png)
     
Quote
- FATAL ERROR: When you touch all the 5 obelisks but after loading the game from save - all seems normal.
                 - This never happened to me in 1.9 but I encountered it once in 1.9a.

Chapter 3 http://s9.postimg.org/7rdx8yusf/CHAPTER_3.png (http://s9.postimg.org/7rdx8yusf/CHAPTER_3.png)
     
Quote
- FATAL ERROR: Ch3 while trying to solve the first puzzle in the second time to obtain the omega orb. (sound disable doesn't work)
                 - No matter what I do (change of settings and computer even tried it at the start) this error still persists. But one time I tried just randomly killing golems without care of the color of circles and without any notice I just found that the entrance to the second puzzle has opened.
                 - multiboard shows 2/1 miniboss (shown on pic)

Chapter 4 http://s9.postimg.org/dtljzgj8f/CHAPTER_4.png (http://s9.postimg.org/dtljzgj8f/CHAPTER_4.png)
                 - multiboard shows 10/4 miniboss (shown on pic)

Chapter 5  http://s9.postimg.org/se7orekin/CHAPTER_5.png (http://s9.postimg.org/se7orekin/CHAPTER_5.png)
                - multiboard shows 12/7 miniboss (shown on pic)
                - multiboard shows 27/25 flowers, I think this has something to do with basic flowers but I have not yet tested it
                - I wonder what is that 0/1 puzzle
                - teleporter above anatholo brings you to the lucky box even though it does not work

Chapter 6 http://s9.postimg.org/brq4ibrkv/CHAPTER_6.png (http://s9.postimg.org/brq4ibrkv/CHAPTER_6.png)
               - Epic quest shows complete but unknown quest
               - I cannot finish forgotten ones quest even with the staff. I click the staff to them then kill it but it returns to the circle again.
               - 23/11 mini-boss (shown on pic)
               - the orb of degeneration I got from dig has a BANNED at the end of its name but it still works           
               - Urn of chaos' stats works except it cannot gain a charge since it is unclickable.

Chapter 7 http://s9.postimg.org/ozpib9p3z/CHAPTER_7.png (http://s9.postimg.org/ozpib9p3z/CHAPTER_7.png)
               - Elite quest finish but did not show on the multiboard (shown on pic)
               - Epic quest remains on quest tab even after siluze died
               - car driving and the explode mini game did not add to finished puzzles on the multiboard even though I finished them
               - Elite and epic quest and other I forgot optional quests did not add up to the multiboard
               - The auctioneer auctions an item not shown on its inventory and he always calls it ! (exclamation point). This also happened in 1.8f, he always do this when the only remaining item(s) is lucky horseshoe.

Chapter 8 http://s9.postimg.org/avtn2vhwf/CHAPTER_8.png (http://s9.postimg.org/avtn2vhwf/CHAPTER_8.png)
                - I can only find 7 digspots >_<
                - galeoth's and fradz' spellbooks and espers disappear after killing gaomdo
                - loading the game in chapter 8 resets the combat kings to level 1 even if I bought it on that chapter

Chapter 9 http://s9.postimg.org/lwos7wa5b/CHAPTER_9.png (http://s9.postimg.org/lwos7wa5b/CHAPTER_9.png)
                - I could control damanthe after the cinematics but one time when I skipped the cinematics I could not control him
                - If you did gaomdo on chapter 8, you will not regain your spellbooks and espers in this chapter.
                - I cannot find the 10th digspot :P
- the multiboard shows that max level is 70 even though it should be 80, I think (shown on pic)
                -  The +100% experience from the item Illuser does not work (shown on pic) http://s9.postimg.org/4ncwn19pb/MAX_LEVEL_ERROR_AND_ILLUSER_NO_100_EXP.png (http://s9.postimg.org/4ncwn19pb/MAX_LEVEL_ERROR_AND_ILLUSER_NO_100_EXP.png)
                - I cannot fully view the details about Fradz' set (shown on pic) http://s9.postimg.org/v75hp6a8v/FRADZ_SET.png (http://s9.postimg.org/v75hp6a8v/FRADZ_SET.png)
                - If you finish the teleport quest by activating at least six teleporters, you won't have to give a lesser or greater magic ball but the game says you cheated. (shown on pic) http://s9.postimg.org/481mu0nrz/Teleport_Quest_bug_Ch_9.png (http://s9.postimg.org/481mu0nrz/Teleport_Quest_bug_Ch_9.png)
                - one of the optional quests did not count on the multiboard
                - the font of this chapter's multiboard is different from the others


Spoiler (hover to show)

Spoiler (hover to show)

I'll try to give more details regarding these findings some other time. Thank you for this great campaign and I'm excited to play the finished and fully refurbished product.
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on March 29, 2013, 01:58:13 pm
Am I the only one that had a huge problem with Faerga pre-battle? I mean, the moment before the main battle, when it's being summoned, the minions are just too many and too strong to me...I don't think it should be easy, but it's in a boss-battle level at least, since i've died a few times to get past it.
Title: Re: 1.9 Bug Masterthread
Post by: Zylciousness on March 30, 2013, 06:41:16 pm
At Chapter 9 I lost all my skills and espers except Phodom's skills and Faerga
I think that Galeoth's set doesn't really halt the regen of health and mana cause in the fight with the Epic Boss, he regenerates like crazy or is it suppose to be like that ? Jade set isn't clickable or activated. Adrenaj III when clicked also does not work.

Love the Campaign. Hope it gets finished soon  ;D ;D ;D ;D ;D
Title: Re: 1.9 Bug Masterthread
Post by: Reaper on March 31, 2013, 04:40:28 am
When fradz kills a hell pig in chapter 6 he dies instantly
Title: Re: 1.9 Bug Masterthread
Post by: CoNteMpT on March 31, 2013, 05:38:20 am
did you use an item that has the ability to kill an enemy which has a lower level than the hero?

because when i used scythe of death, which has 10% chance to kill on hit, i noticed that whenever the scythe proccs, fradz dies. the hell-pigs have damage reflection so i assume the scythe has a proc where it deals alot of physical damage.
Title: Re: 1.9 Bug Masterthread
Post by: Reaper on March 31, 2013, 01:19:10 pm
yeah i did have the scythe i guess that thats the reason why he insta dies
Title: Re: 1.9 Bug Masterthread
Post by: phasekill on April 06, 2013, 03:03:53 am
uhm i dont think damanthe set heal of 2% works each time an attack occurs; becasue phodom shouldne be taking any damage at all (i have 7khp chp 6) and against the fire minions who deal approx 140 dmg 2% of 7k is 140, yet i lose significant life, pleaase fix
Title: Re: 1.9 Bug Masterthread
Post by: manstein on April 06, 2013, 04:14:08 am
When you click the soldiers set in chapter 8 and 9 to use its ability the item vanishes.
Title: Re: 1.9 Bug Masterthread
Post by: phasekill on April 08, 2013, 07:10:31 am
sargatanas does not seem to proc properly, glaeoth has over 10k magic dmg so i should see a huge 15k dmg nuke goingoff, it doesnt go off at all
^^ what guy above said, also AERO and SOLDIER SET share the same cooldown, double lame plz fix
crown of magics icey wave never procs either lame
Title: Re: 1.9 Bug Masterthread
Post by: phasekill on April 09, 2013, 06:34:24 am
sargaqntans also does something not in description
in chapter 9 i notice this, when im not wearing sargatans my spells only do damage when they hit; when i wear sargatanas this is what happens:
I cast magic hammer, it appears and does huge damage then the anaimation falls stun and damage occurs. Two instances of damage what? tHIS IS THE SAME FOR ALL SPELLS I CAN HEAL MYSELF AND BOOM DAMAGE BIG IN AOE. This does not happen witouth sargatanas. No i am not proccing another item.
Title: Re: 1.9 Bug Masterthread
Post by: hasherl on April 09, 2013, 10:35:15 am
-chapter 1:
abreys weapon ability to reduce enemy armor by 10 with each hit doesnt work.
Title: Re: 1.9 Bug Masterthread
Post by: phasekill on April 10, 2013, 01:32:40 am
potions also do not work in chapter 9
they might not work in chapter 8 either but i didnt need to use them then.
Title: Re: 1.9 Bug Masterthread
Post by: Reaper on April 10, 2013, 03:31:35 pm
Bloodlust helmet or whatever its called from CH7 lucky box is supposed to make you invulnerable for 10 sec but it cant be activated, clicked on. The same goes for Rikhano's armor
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on April 12, 2013, 06:15:59 am
First of all, every time I see someone else's game progress and I see dozens of hours played the campaign, it gives me tears. It's so awesome someone has put so much effort to play the game. Wow.  :'(

Quote
Keepr of Light
Keeper of a Noun
Keepr of X

These doesn't work together. If there's "a" then all names should have one. Also the name shouldn't have "a". It doesn't look good then.


Quote
- I cannot finish forgotten ones quest even with the staff. I click the staff to them then kill it but it returns to the circle again.
Does anyone know, is this really a bug?

Quote
- Epic quest remains on quest tab even after siluze died
You mean it's not shown completed?

Quote
- galeoth's and fradz' spellbooks and espers disappear after killing gaomdo
This happens, but doesn't happen in chapter 9? _I don't understand_ It's the same code. I guess I'm just retard can't see something.

Quote
- I could control damanthe after the cinematics but one time when I skipped the cinematics I could not control him
Haha, must have been fun.

When fradz kills a hell pig in chapter 6 he dies instantly
THat made me laugh.  ;D

did you use an item that has the ability to kill an enemy which has a lower level than the hero?

because when i used scythe of death, which has 10% chance to kill on hit, i noticed that whenever the scythe proccs, fradz dies. the hell-pigs have damage reflection so i assume the scythe has a proc where it deals alot of physical damage.
Should I remove damage reflection?
Title: Re: 1.9 Bug Masterthread
Post by: Pourquoi on April 12, 2013, 09:11:30 am
Quote
These doesn't work together. If there's "a" then all names should have one. Also the name shouldn't have "a". It doesn't look good then.
A noun (http://en.wikipedia.org/wiki/Noun), not 'a noun' as a phrase.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on April 12, 2013, 11:52:08 am
Quote
These doesn't work together. If there's "a" then all names should have one. Also the name shouldn't have "a". It doesn't look good then.
A noun (http://en.wikipedia.org/wiki/Noun), not 'a noun' as a phrase.
Tell me all three names. Please.
Title: Re: 1.9 Bug Masterthread
Post by: Reaper on April 12, 2013, 03:20:38 pm
Life stealer recipe doesnt work either it seems... must be because of the vampire fangs and damanthe can be controlled after some cinematics and his items can be dropped and picked up by others. In chapter 8 two songs are played at once at the entrance of the troll village.
Title: Re: 1.9 Bug Masterthread
Post by: John.Hapax on April 13, 2013, 02:25:47 pm
Bonjour!!

I thought I should ? tell if this comes ? :S. Hopefully that will help! Later!
Title: Re: 1.9 Bug Masterthread
Post by: Pourquoi on April 14, 2013, 10:13:23 am
Quote
These doesn't work together. If there's "a" then all names should have one. Also the name shouldn't have "a". It doesn't look good then.
A noun (http://en.wikipedia.org/wiki/Noun), not 'a noun' as a phrase.
Tell me all three names. Please.
The name 'Keeper of Light' is fine. For the other ones, use whatever nouns you want. I know little about these enemies - how can I decide for you?
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on April 14, 2013, 02:59:41 pm
Wouldn't Keeper of Darkness do it :P? Just tell him that...

Well, the bugs in ch. 08: I've got the one that resets you CKs to lvl 1(already said here). Besides that, Phodom's Ult. (Phoenix Combo in this case) disappeared. My Spell books and other skills are fine(for now).
Title: Re: 1.9 Bug Masterthread
Post by: Reaper on April 15, 2013, 06:46:08 am
Chapter 9 bug: Sometimes when phodom dies in the battle against Enthan he dissapears completely from the map. Also behearm doesnt give the attack damage bonus after a fight so u'll have to drop it and pick it up again for the dmg to start stacking again.
Title: Re: 1.9 Bug Masterthread
Post by: megmaconqueror on April 22, 2013, 12:52:24 am
Found a error in the hints.

When it informs you on creatures with an item in an inventory, and about stealing. It states that the key order to steal is "R>R". Actual key order is "F>F".

Found another text error.

On Fradz's Electro shell, the tooltip states that it is a level 1 when you hover over it after it has been learned; Even if it is actually level 2 or higher.

Edit 1: added another text error I found.

Edit 2: Adjusted the second text error.
Title: Re: 1.9 Bug Masterthread
Post by: megmaconqueror on April 24, 2013, 10:57:45 pm
Found something that could be considered unbalanced.

In chapter 3, if you've chosen the starting pack that comes with the Icy Crystal. It is easy to hit the max charges.

You just need to farm the Ghosts that are by the lucky box/Magic Orb.

This becomes very easy once you get Frost Armature; And becomes even easier if you buy the upgrade that double it's effectiveness.

And it only get easier, if you also acquire the Ice Crown. With it you just have to cast Frost Armature, and then move and have Galeoth stand right next to both ghosts.
Title: Re: 1.9 Bug Masterthread
Post by: source1985 on April 25, 2013, 12:40:38 am
hi there i nvr reported bugs b4 but since i cant find this ever being reported... anyway i was trying to max my char to the max with all the perm increases with the items after give ups just for the fun of it and i realised that in chp 1 anderraj 1 only gives 25hp increase per lvl instead of 50 as stated. if this is the case would andernai 2 n 3 give the same problem? never actually used this item but if its just 25 than maybe jewel of health wld be enought to get the 25 hp rather than upgrading..
Title: Re: 1.9 Bug Masterthread
Post by: megmaconqueror on April 25, 2013, 10:58:05 pm
In chapter 4 it is possible to grind gold from the spider mini-boss. The spiderlings it summons give a little bit of gold when killed.

Also, chapter 5 is not low setting friendly. If the Lights is set to low, everything is blacked out, with a fit little bits showing from some things. Including the intro cinematic. Easily fixed, player just needs to set lights to medium or high. But I figured I'd report it, since there was no problems in chapters 1-4 on low lights.
Title: Re: 1.9 Bug Masterthread
Post by: Noob on April 29, 2013, 08:08:35 am
1.crash: i fight with Fudo (Chapter 6) i save game while fight and after that i lost when i load game susceed I has crash
2.Bug:after Chapter 8 all combat king of all Character has been Reset To level 1
3.Bug:in Chapter 4 I Fight with Epic boss Fradz Has become chicken short time when Boss cast that spell while Fradz Become chicken I see He nearest die I use Phodom Cast Power Heal On Fradz after that Fradz drop manual Heath +250 (3) i use phodom pick it Phodom hp increase by 750 And after fradz comeback to normal from He have 680 MaxHp
Ok. This is all i discover ( Sorry To admin I Have more wrong Language or Bad Language) :-[ :-[ :-[
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on May 01, 2013, 04:56:43 am
Quote
-Ch. 1 pop-up hints: command panel and steal are hotkey "F", hint says R>R for stealing. Also w/ dig, R>E.
Someone said this bug. Where in exactly this happens? Don't except me to go all the hints to find just one or two.
Title: Re: 1.9 Bug Masterthread
Post by: megmaconqueror on May 01, 2013, 12:33:57 pm
Quote
-Ch. 1 pop-up hints: command panel and steal are hotkey "F", hint says R>R for stealing. Also w/ dig, R>E.
Someone said this bug. Where in exactly this happens? Don't except me to go all the hints to find just one or two.

I cannot tell you where it happens. Because it happens the first time you run into one of the enemies that you can steal from. So it could be at the very start of the chapter, or near the very end of it.
Title: Re: 1.9 Bug Masterthread
Post by: fel on May 01, 2013, 08:07:50 pm
Quote
-Ch. 1 pop-up hints: command panel and steal are hotkey "F", hint says R>R for stealing. Also w/ dig, R>E.
Someone said this bug. Where in exactly this happens? Don't except me to go all the hints to find just one or two.

I cannot tell you where it happens. Because it happens the first time you run into one of the enemies that you can steal from. So it could be at the very start of the chapter, or near the very end of it.

Pops up when first encountering dig spot, like the dig spot near Phodom's house, and steal hints when first meeting enemy unit w/ an item, e.g. ogre boss.
Title: Re: 1.9 Bug Masterthread
Post by: liauyuancheng on May 05, 2013, 04:37:57 am
Should the mod cr8 a new bug masterthread for 1.9b? Anyway here are the bugs in chapter 1, 1.9b:

- Version at the top right hand corner says 'version 1.9'.
- When rallying shout ability is activated, a hidden passive ability called "hardened skin' is shown, which says it reduce all dmg to mountain giant by 5, and cannot be reduced to below 5 dmg.
- When the multiboard is extended, it shows the status of books found at the left hand side while showing game statistics at the right hand side.
- Passive +2 armor for my Phodom at the start of the game.
- Miraga's armor and restoration belt both have the same item icon.
Title: Re: 1.9 Bug Masterthread
Post by: trihero on June 26, 2013, 12:42:10 am
Amazing game. I spent about 20 hours on it already! New player started with 1.9i.

The nastiest bug I ran into is a "negative damage" bug. I don't know how to trigger it, but I've noticed that on most bosses (such as chapter 1 shadow golem, chapter 3 ice queen, chapter 6 fire esper, just to name a very very few) that sometimes that your attacks and spells heal them for some reason. Maybe that is the mechanic for a couple bosses during special phases, but it really doesn't feel right that it's happening on every boss.

For one example, on the ice spider queen, Galeoth's attacks and spells would heal her so she would stay at 100%. This happens with many bosses. Sometimes I'm able to bypass this by running around and not attacking for a while, then try attacking again, then their hp goes down as expected. But if they enter this mode, then continually attacking them will never drain their hp and the fight never can be won.

The only time I experienced this with normal mobs was with the 4 scorpions guarding the magic orb in Chapter 3), but lots of chapter, elite, and epic bosses activate this bug.

Chapter 1: no bugs I encountered
Chapter 2: Tornder King doesn't spawn even after killing all the Tornders
Chapter 3: cannot get omega orb part from the 2 golems puzzle. I've watched videos of previous versions but even when I copy the strategy, it doesn't work. The whole thing seems buggy; in order to deactivate the fire wall you actually have to kill them separately because if you kill them at the same time, then they never respawn and the firewall does not go down.
Chapter 4: maybe increase exp or add mobs? Very difficult to hit max level even when killing everything, unless you get Greedy Bastard from the luck box. Might need some sort of respawning area so Phodom can guarantee to max out his charges on sapphire/ruby axe
Chapter 5: if you kill the first two vampires in the basement too fast, then the big one hiding in the back will stay invulnerable.
Chapter 6: the dig area in the first fire cave that you start in holds 250 coins instead of the Orb of Degeneration from previous versions. This means it's impossible to craft Galeoth's Rune Cloak since I could not find the orb of degeneration in any of the other chapters. Also one of Phodom's or Fradz's boxes can be invisible on this level still. I had to be super careful and save at every step making sure all my boxes were active. When fighting Xada, you can attempt to steal from him but nothing pops out when you get the success message (for some odd reason, the shadow armor is already on the floor when the fight begins). Faerga boss is buggy when he spawns his summons; if you kill them too fast (for instance, using scythe of annhilation) then the boss will not reappear.
Chapter 7: Galeoth's Command (learnable skill) disappeared from Galeoth's command card ; (. Team Arena is bugged; I cleared the whole thing and only got 7 gladiator points instead of 10 like from the solo arena. Also Team Arena battle with the 2 northrend knights is bugged if you kill them too fast then nothing happens; they don't respawn and you can't exit the arena. Seems to be a lot of bugs with having to kill things simultaneously or not in general like with the golems from other chapters.
Chapter 8: For me, everybody's spellbook spells/espers disappeared except the fire skills. : (. The crystal golem quest is not working; they do not respawn like they're supposed to and even when you kill them all, the quest won't complete. The Death Spike item (+30 agi, instant death if enemy is half level) strangely has a mana cost with it now, but it turns back to normal in Chapter 9. The Omega Bracelet you get from stealing from the black golem in the monuments area just says "click to use" and has no description of what it's for. Multiboard says 10 dig spots, but I only saw 8. Healer carries 2 jade armors to steal.
Chapter 9: Multiboard says max level is 70, but it's 80. Very hard to get max level unless you use loads of experience items. The escort quest didn't drop Yin like it's supposed to.

Bugs in General:

- tons of errors in Multiboard counting after chapter 3 (incorrect miniboss/quest is the most common)
- magic torment seems to only trigger every so often; like with Fradz's insane attack speed it doesn't seem to burn mana very fast, only every second or so.
-If you try to craft Super Holgro with True Zozi, it doesn't work. You have to have a normal Zozi to craft Super Holgro, and when you do it, it doesn't use up the normal Zozi.
-Combat King: Retaliation armor debuff seems to get overridden by other armor debuffs (scissor strike, meltdown)
-  Soul Orb you purchased in Chapter 3 should probably say (excalibur: 1/2) so you know to combine it with the elemental sword.
- Lightning elemental's (fraz skill) overcharge doesn't work! : (. The thing where it increases its attack rate gradually.
- Electrify Muscles (fraz skill) doesn't increase attack rate or movement speed : (
- Family Portrait (phodom starting pack) doesn't increase movement or health regen when clicked as advertised.
 - lots of auras still work from boxes, like medal of heroism, rune cloak, zoclom boots, etc.
- Galeoth's passive Special that slows enemy/bashes occasionally doesn't quite work with the slow enemy part. It seems to apply "toxic poison level 8" debuff for 1 second and doesn't even do any damage or slow on application (I tried this on various mobs in Chapter 3 but none of them move any slower or attack slower).
- make it more clear what items stack and what don't. For instance, if you wear 2 shadow cloaks, the steal % does add up but the move speed does not. However, if you have speedy boots and shadow cloak, then the move speed does add together. Wearing 2 life stones doesn't improve the regeneration (this is all according to multiboard). If a hero holds 2 horseshoes you don't any luck past the first.
- Animal Set click is messed up; if you click one of the 3 attributes it will never exit the screen so the click bonus is useless.
- Urn of Chaos is seriously bugged; if you click it, it removes your heroes from the game.
- battlemage armor/set freeze attacker doesn't freeze them at all; it plays an animation and maybe some damage but it's supposed to stun/stop them but it doesn't

General Balance Issues:
-not worth it to level up most skills since it raises their mana costs significantly over time and the level up bonus isn't very good; it's better to leave most skills at level 1 and boost them through magic damage. Maybe redo skills so the amount of bonus you get from stats/magic damage is improved by having a higher level in the skill, and consider reducing the mana cost especially for characters like Fraz who may not be spellcasting; I never leveled up his skills because that would just drain his mana too fast for not much return.
-some skill tiers are entirely imbalanced; for instance Phodom's fire aura beats everything in that tier, you can't play without Galeoth's Inner Light heal (ethereal banish is scary if it redirects enemy fire at your other heroes, fog heals too slow and in a fixed area, reflect armor doesn't even heal), Phodom's heals over time beat his instant heals badly. Can't play Fradz as a healer since his heals are on 20 second cooldown.
-Galeoth starter packs are completely imbalanced. Only the magic crystal pack is any good; the rune cloak you can buy later on, the general staff seems weak (+15 armor on max charge? : / ), opportunist doesn't make any sense since the attacks that kill you ignore armor anyway.
-never explains how magic reduction works or what it works on; I don't notice any difference when I'm getting hit by boss spells whether I have 75% (Phodom's heal + combat king) or 0%.
-don't like Espers (too weak damagewise, and some phases are just drawn out by having Espers). It seems like their only purpose is to delay so your hero's cooldowns can finish. Maybe remake them more like Ogozoma? I'd prefer to have Espers not last as long but be more effective when they're active.
-in general the elemental summon skills suck very badly; they die WAYYYYY TOO fast and don't do nice damage compared to the scalable skills.
-in general I was very annoyed at item swapping during battles; i.e. to get steal chance up, activate path of power, switch to Adenaj when leveling up. : (

In spite of the bugs, I'm really amazed by everything....such high quality with custom skills and cutscenes and consistency throughout all 9 chapters so far O_O. In summary the worst offending bugs are the negative damage bug, disappearing spells, and lacking orb of degeneration for Galeoth's ultimate set.

edit: Also Balgaron's Seal (item) doesn't seem to do anything; it's supposed to give 2 auras but it doesn't give any. The auction house in chapter 7 never tried to sell me goldeneye : (

edit 2: I figured out how to bug Galeoth's passive slowing attack; if you learn combat king: forceful blow then it gets replaced with a useless toxic debuff which doesn't slow or do damage and lasts only 1 second.

Also enchanted skin armor buff doesn't seem to work at all; I keep casting spells over and over and never see my armor go up.

edit 3: more bugs: in Chapter 2 when you purchase spiral shield's upgrades, they are reversed. I.e. when you click on the one that increases magic damage, it upgrades the shell to attack damage, and vice versa.

In chapter 6, your max potions/scrolls goes up to 30, but in chapter 7 it goes back down to 20

Enemies killed by Death Spike do not yield experience. (maybe scythe of annihilation as well??)
Title: Re: 1.9 Bug Masterthread
Post by: trihero on June 27, 2013, 03:36:35 am
I think I know how to reproduce the invisible box bug in Chapter 6; it always happens in the room with the Death Bringer (southwest, cow looking thing with a dig site near him).

After you dig the spot and pick up the lesser magic orb, for some reason invisibility gets cast on whoever picks it up, whether it's a box or your hero. It seems contagious as well; even after Phodom went invisible, he then turned one of his boxes invisible when he passed an item to it : (

edit: Maybe make Galeoth's spells 800 range? It's weird when you take his passive that ups his range to 800 but he has to lurch forward when casting spells since his attack range is further than them.

Chapter 7 auction house very buggy; doesn't offer goldeneye, occasionally skips an item before people bid (like chaotic world showed up for one second then disappeared before anyone bid), and I paid for ring of despair and it didn't show up : /

Chapter 8: Healer battle is super bugged; if you kill his tree form you can't progress, and his infernal form has infinite hp regen so you can't win. After you fight that Gomdo guy or whatever, you lose all your lightning/ice spells : /

Also in Chapter 8 whenever your box has a stack of more than 2 potions of experience, the game removes it down to 2 charges : /
Title: Re: 1.9 Bug Masterthread
Post by: corrosive on June 29, 2013, 08:25:43 am
Phodom's Skill "Battle Banner" gives its buff to friendly AND enemy units.

In chapter two, Fradz's meditate skill gets instantly cancelled when used (tried dropping all my items too, didn't fix it)
Title: Re: 1.9 Bug Masterthread
Post by: monolit526 on June 29, 2013, 12:23:58 pm
Chapter 3 second Golem Puzzle doesn't work. In earlier versions it worked normal, also Ghost shop (which stands alone) doesn't sell anything. In earlier versions he sold a part of Azeurus set. So now he doesnt do anything.
Chapter 5 Book "Death Knights - Characteristics" doesn't appear in the list of books
Title: Re: 1.9 Bug Masterthread
Post by: TrueZozi on July 01, 2013, 05:17:05 am
One of the best reports I've ever saw here - really great job, Trihero
Title: Re: 1.9 Bug Masterthread
Post by: Akasin84 on July 03, 2013, 01:46:09 am
I noticed a few bugs in Chapter 1

After killing the main boss, I started the quest in the fields to kill Ormester. After I killed him he kept using abilities.

Also I tried to sell my evil eye stack from my storage and it said i was cheating..
Title: Re: 1.9 Bug Masterthread
Post by: corrosive on July 03, 2013, 05:25:27 am
Selling items from your stash reports you for cheating.

Another thing is that Galeoth's passive ability, that gives him +25% range and extra auto-attack damage based on MANA and MAGIC DAMAGE, only gives bonus damage for mana, not Magic damage.

Even though I have NO scrolls of restoration, healing or mana, I can use them for free as much as I want

In chapter 3 it says that I have defeated 2/1 mini-bosses.

In chapter 4, there is a Magic Orb in the center of some green stuff, around the middle of the map, and it says:
"Please tell me immediately if you see this item in your inventory. This should be a dummy item, and you should not have this. Thanks for helping me."

Additionally, Phodom's "Phoinex Combo" Ultimate (at level 2) deals 133132 damage to the enemy with no items, killing any boss or unit in just a few hits.

The formula for the damage is: (((AGI+STR)*100) * 12hits) + (1000+Magic) in AOE (at lvl2 anyways)
I believe the multiplication by 100 is accidental, as it is imbalanced as frick.
Title: 1.9i Bug Extended !!
Post by: colraprap321 on July 25, 2013, 08:07:21 am
All chapter
The box cannot use any item or sell cause it will error say "you cannot use cheats"
Chapter 6 extension
One of the box will disapear in every cutscene you cannot find it until another cutscene and another box will disapear too.
The soldier set 3 when you use the activation that return damage to the enemy in 100% it will vanish and can't see the item in any box.
The deathless puzzle have a bugged the monster their don't have any color so you can't identify it.
And i found out that the animal set when use one of the stance it will not work properly..
Example:
when i use the magic stance and have a 60 stock it means that you have a 1 minute to activate the stance instead of 1 minute it uses only 1 second and then the cooldown start i can't use any stance in more than 3 second or 2 it always use 1 stock and 1 second to use the stance !!

thank you for the reading and its me again colraprap!!!
Title: Re: 1.9 Bug Masterthread
Post by: Flecky on July 26, 2013, 03:31:56 pm
@colraprap, yeah, chapter 10 will be there if you donate 500 bucks. Otherwise you can wait till your retirement and still not be able to play it.
Title: Trihero
Post by: colraprap321 on July 26, 2013, 07:45:16 pm
I approve to the bug reports of trihero even if i din't play all their skill and other parts ..
The chapter 6 elite boss faerga vanish after he summon 3 or 2 faerga minions..

And Flecky you can't wait my retirement cause im 14 year old actually ..
Title: Re: Trihero
Post by: colraprap321 on July 27, 2013, 05:04:29 am
I approve to the bug reports of trihero even if i din't play all their skill and other parts ..
The chapter 6 elite boss faerga vanish after he summon 3 or 2 faerga minions..

And Flecky you can't wait my retirement cause im 14 year old actually ..

oh and another in arena in chapter 7 The enemies always heal you need to wait like 45 seconds or 1 minute to reduce their life and in 2v2 phodom and fradz fight the two shadow shaman after they killed the arena will not announce the winner and you'll be stuck there...
Title: Re: 1.9 Bug Masterthread
Post by: Flecky on July 27, 2013, 05:04:41 am
Oh I think I can, see the frequency and amount of donations have been so slow that it would make perfect sense if it took 50 years to get enough funding for chapter 10.
Title: Re: 1.9 Bug Masterthread
Post by: smithy_jones on July 31, 2013, 01:05:33 am
I got a magic orb after killing the adult golem in CH 1 to the left of the starting area.

It says that it is a dummy item that should not be seen.

I have attached a screenshot to show this.
Title: Re: 1.9 Bug Masterthread
Post by: vcrest on August 04, 2013, 01:09:08 am
The Chosen One 1.9i
Bugs :
->Spell :
    -Crystal plane spell of galeoth dont have disable icon

->Multiboard :
    -Epic boss in chapter 6 & 7 is not marked even i already finish it
    -Elite boss in chapter 7 is not marked even i already finish it

->Chapter 6 :
    -Monster mask cant be used and have no effect
    -When i use urn of chaos (15000gold) all of the character is removed and the hero icon is gone too
    -When my box pick a part of unholy set that with name of robe that have permanent invisibility, the box contain that item is gone forever
->Chapter 7 :
    -New spell you made in 1.9 version is gone, so my character left with no ability for entire left chapter
    -Auction have sold no item and when i place my offer, i cant get any item in auction anymore even i win the auction
    -Some times i build an item, ex : aerial boots with 9 charges of lesser magic stone, when the item done my lesser magic stone left with 1 charge and aerial boots have 8 charges
    -When i use Soldier set (3) when the charge is still 1, that equip is gone. And it sometimes dont have effect in other circumstances too when clicked.
->Chapter 8 :
    -My phodom's phoenix combo spell is gone (but it came back in chapter 9 with zero level)
->Chapter 9 :
    -After phodom self scene after Death Knight use spell to make the cave quake all bonus spell and esper beside fire type is gone
Title: Re: 1.9 Bug Masterthread
Post by: vcrest on August 04, 2013, 01:13:11 am
I got a magic orb after killing the adult golem in CH 1 to the left of the starting area.

It says that it is a dummy item that should not be seen.

I have attached a screenshot to show this.

All dummy item must pick up by your heroes not by boxes.
Title: Re: 1.9 Bug Masterthread
Post by: SeedinAethyr on August 28, 2013, 04:11:44 pm
For Chapters 3 and 4, every miniboss I killed counted as 2 minibosses on the multiboard. For example, 2/1 miniboss and 10/4. Also, for chapter 4, there are 5 minibosses, not 4. Carnivore, Mielipuoli, Spider Queen, Carnivore, Plagued Fisthern Chieftain. In chapter 6, Fradz's 6th Box dissapeared. I was in the middle of fighting Zod when it happened, but I also remember it happening when I fought the Butcher and Mister Skeleton.
Title: Re: 1.9 Bug Masterthread
Post by: Crazyedd on August 28, 2013, 07:27:22 pm
Hi, I'm new to the forum.

Fradz's 'Illusory Double' passive doesn't seem to be working. I'm going to see what happens in chapter 5 (I believe that's the chapter Phodom meets up with Fradz), to see if the ability 'wakes up,' but so far I haven't been spawning any illusions.
Title: Re: 1.9 Bug Masterthread
Post by: labusjovan85 on October 08, 2013, 09:29:48 am
is this bug?i can't begin game,it won't start...version is 1.9i...pls help
Title: Re: 1.9 Bug Masterthread
Post by: louj3580 on October 12, 2013, 09:05:41 pm
I found Bug Ch 1 and 2

Ch 1 : I found Magic Orb Dumb item. It's location is stone golem's hill (Lv 6) and get item from Inventory box. Please Check. (but, get item From Phodom Orb is normally Work.)

Ch 2: Fradz's skill 'Magic Barrier' is Make Crash Game! (It's Important!)
Use this skill and after 10 sec, It's normal Work. But in during 10 sec (magic damage increase), hit by enemy after, Game Crash.

I wish It's Critical bug (2) is fixed.   :)
Title: Re: 1.9 Bug Masterthread
Post by: louj3580 on October 12, 2013, 09:10:05 pm
I found Bug Ch 1 and 2

Ch 1 : I found Magic Orb Dumb item. It's location is stone golem's hill (Lv 6) and get item from Inventory box. Please Check. (but, get item From Phodom Orb is normally Work.)

Ch 2: Fradz's skill 'Magic Barrier' is Make Crash Game! (It's Important!)
Use this skill and after 10 sec, It's normal Work. But in during 10 sec (magic damage increase), hit by enemy after, Game Crash.

I wish It's Critical bug (2) is fixed.   :)

Add Ch 1, Phodom's ultimate skill 'phoenix combo' is damage bug. It's damage is over 4000 per 1 hit. It's is critical. Please Check.

Thank you.
Title: Re: 1.9 Bug Masterthread
Post by: Fr33LaNc3 on November 01, 2013, 05:08:30 am
Magic orb still exists in the game (drops and all) found it in 1.9i version in the first chapters as mentioned bellow:

- Chapter 1 : Lvl 6 Hill golem (the only one that's near Phodom's home and on his side of the river)

- Chapter 2 : Dig site where in 1.8 you should've found Magic Orb I.
I forgot to make screens so I found a  photo from other version with the specific dig site:
Spoiler (hover to show)
Title: Re: 1.9 Bug Masterthread
Post by: violcrimas on November 02, 2013, 07:58:30 pm
+ to previous Author. Useless "Magic orb" is still present in the game.
What else:
1. Selling a wooden shield in the first Chapter caused an anti-cheat reaction
2. Phodom's ultimate skill "Ultimate sacrifice" doesn't cause any damage to enemies. Basically you pay 40% of your health x5 just to throw a boss into the air. Please fix this.
3. Elite quest in Chapter 4 (to kill the tree) can be taken, but the tree still won't appear where it should. You are simply forced to skip this boss.
4. In chapter 6 Phodom's second inventory box desappeared. It appeared for about 5 seconds after I defeated the first main boss there, then it got lost again. The bug followed me into chapter 7, but I managed to get the box back after triggering the "Continue to optional cinamatics" dialog in the King's Castle.
5. In chapter 7 after triggering the Giant Statue quest Galeoth's "R" (fourth) skill icon simply diasppeared. Phodom also lost his "R" and "D" (ultimate) because of this bug. Thankfully Fradz was left untouched by the bug. Don't know whether it will carry on to chapter 8 or not, haven't completed chapter 7 yet.
----
Hopefully the most major bugs will be fixed, the game is brilliant otherwise
Title: Re: 1.9 Bug Masterthread
Post by: TrueZozi on November 05, 2013, 03:42:18 am
Again, for everybody who've faced boxes disappearing - you need just to dig on the place where you stand - and after the message that nothing was found here the box would reappear.

Adding to all other information about bugs (in case of Aero's return) I'd like to add some major (in my opinion) things:

1) Throw the whole campaign the bug heal-instead-of-damage took place sometimes - especially on Bosses - sometimes when you use your damage spell on boss - it heals him instead of damaging. I faced it in every chapter.
2) In Ch. 2 the animation of Noc'Torian spell, when he is invulnerable and casting cross lighting in 4 directions and changing its positions constantly - in the last version this lightings were invisible (in 3 out of 4 loadings of the game).
3) Orb of degeneration was BANNED from Ch. 6 and therefore it is impossible to finish Galeoth's Set (the saddest thing ever!)
4) Yurgimar doesn't propose you the upgrade of Ogozoma to the Perfect Ogozoma in Ch.9 (next sad thing)

Other things (as far as I remember) were not so crucial.

Forgot to mention - of course ability disappearing after is also an important bug.
Title: Re: 1.9 Bug Masterthread
Post by: Eloss on December 02, 2013, 07:44:08 pm
There goes.

Skill bugs:

1)Phodom's Fire Elemental summon skill is unavailable for training in his actual level-up tab.
2)Fradz's Lightning Elemental keeps cancelling it's attack animation repeatedly (seizure-like) instead of attacking more often than not.
3)Galeoth's Mesmerizing Ice Crystal doesn't properly take aggro from Frost Beasts and the Troll mini boss in chapter 3. Activated taunt skill has no effect. Monsters usually miss the first strike on the crystal and switch to attacking Galeoth even if he is way beyond attacking or visual range.
4)Galeoth's Crystal Plane skill grants only instant heal and does not increase evasion or magic resistance.

Other bugs:

Noc'Toriah takes no damage from Fradz's flash strike. Cannot remember if same is true about Teleport Strike.

1. Selling a wooden shield in the first Chapter caused an anti-cheat reaction


Expanding on this bug mentioned I have to say that selling any item directly from your box causes anti-cheat protection to screw the game up.
Title: Re: 1.9 Bug Masterthread
Post by: TrueZozi on December 06, 2013, 01:49:08 pm
About Noc'Toriah - you know, that boss has two stages, that constantly change each other - one directly after another etc.
First - you can't use spells, but can directly attack.
Second - you can't directly attack, but can use spells.
Than again first and again second. About 10 seconds on each if I remember it correctly.
As far as flash stire is based on the damage done-by-hand attack it would cause 0 damage. So it is not a bug I suppose.
Title: Re: 1.9 Bug Masterthread
Post by: PFG on March 11, 2014, 03:21:07 pm
chapter 1
phodom can't maximize the 12 permanent str and 6 intel on chapter 1 hitting the lever

chapter 3
version 1.9i
mana burn on ice hammer doesn't work i can't kill the ghost

it seems that ice hammer doesn't have mana burn instead i use magic torment to obtain mana burn and kill the ghost.

i watch hamza's play through and i see that he bought orb of magic in the ghost shop i play version 1.9i but when i click in that ghost shop i never seen anything on that shop but on the other ghost shop i see soul orb and also i see that they have the same description on hamza's video which is confusing. Soul orb and magic orb is it the same? or is it change on this version

chapter 8

at ice cavern challenge the golem doesn't respawn and it's really hard to pull them toward to the center of the cavern map.
Title: Re: 1.9 Bug Masterthread
Post by: TrueZozi on April 28, 2014, 11:48:02 am
Bugs summary

I decided to divide bugs on two major groups - significant (affects on the whole gameplay); not-so-significant.

Significant bugs:
Global bugs:
- Throw the whole campaign the bug heal-instead-of-damage took place sometimes - especially on Bosses: sometimes when you use your damage spell on boss - it heals him instead of damaging. I faced it in every chapter (same as for the user trihero)
- combat king magic torment seems to only trigger every so often; like with Fradz's insane attack speed it doesn't seem to burn mana very fast, only every second or so
- Combat King: Retaliation armor debuff seems to get overridden by other armor debuffs (scissor strike, meltdown)
- Electrify Muscles (fradz skill) doesn't increase attack rate or movement speed :
- Combat kings, spells from spellbook and hero's abilities - from chapter to chapter some of them could disappear. Suppose not the whole of them in their final versions were transferred from chapter to chapter.



Chapter 1.
-

Chapter 2.
-In Ch. 2 the animation of Noc'Torian spell is invisible - when he is invulnerable and casting cross lighting in 4 directions and changing its positions constantly - in the previous version this lightings were visible, in the last in 3 out of 4 tries were invisible
- Apparently, when you start Ch. 02, Fradz sprite doesn't appear. However, you CAN play with the spriteless character. The conditions to meet this bug are still unknown to me.


Chapter 3.
-
 
Chapter 4.
-

Chapter 5.
- soldier set(3) is used up and disappears from your inventory when you use its active while it only has 1 charge
-  if you kill the first two vampires in the basement too fast, then the big one hiding in the back will stay invulnerable
-

Chapter 6.
- the dig area in the first fire cave that you start in holds 250 coins instead of the Orb of Degeneration from previous versions. This means it's impossible to craft Galeoth's Rune Cloak since I could not find the orb of degeneration in any of the other chapters. VITAL ITEM FOR GALEOTH's SET!
- one of Phodom's or Fradz's boxes can be invisible on this level still
-


Chapter 7.
- Team Arena is bugged; I cleared the whole thing and only got 7 gladiator points instead of 10 like from the solo arena. Also Team Arena battle with the 2 northrend knights is bugged if you kill them too fast then nothing happens; they don't respawn and you can't exit the arena. Seems to be a lot of bugs with having to kill things simultaneously or not in general like with the golems from other chapters
-

Chapter 8.
- when you ever load the game, all your combat kings are reset to lvl 1
- the fight where phodom has to fight alone against the deathknight removes all spellbook spells from the other characters and doesnt give them back EVER.
- The crystal golem quest is not working; they do not respawn like they're supposed to and even when you kill them all, the quest won't complete
-  everybody's spellbook spells/espers disappeared except the fire skills
-

Chapter 9.
- I lost all my skills and espers except Phodom's skills and Faerga
- Sometimes when phodom dies in the battle against Enthan he dissapears completely from the map.
- Yurgimar doesn't propose you the upgrade of Ogozoma to the Perfect Ogozoma in Ch.9 (next sad thing)


Not-so-significant
Global:
- andenaj1 said it gives 50hp on level up while it only gives 25
- Galeoth's passive Special that slows enemy/bashes occasionally doesn't quite work with the slow enemy part. It seems to apply "toxic poison level 8" debuff for 1 second and doesn't even do any damage or slow on application (I tried this on various mobs in Chapter 3 but none of them move any slower or attack slower).
- Urn of Chaos is seriously bugged; if you click it, it removes your heroes from the game (for someone this bug appeared, for someone not)
- battlemage armor/set freeze attacker doesn't freeze them at all; it plays an animation and maybe some damage but it's supposed to stun/stop them but it doesn't
-  Also Balgaron's Seal (item) doesn't seem to do anything; it's supposed to give 2 auras but it doesn't give any. The auction house in chapter 7 never tried to sell me goldeneye :



Chapter 1.
- Upgrades of spell book spells say that spells now do not trigger global cooldown. But when I cast the spell, it still triggers the global cooldown.
- Music bug where two music will play simultaneously, e.g. near the Dali town in Chapter 1
- Power Hammer and all related items that depends on charges to be effective items require me to drop them and pick them up for the damage or related stats to be shown on my heroes, whenever I continue a save file or begin a new chapter
- The Archmage sometimes become invulnerable and started to cast something - but nothing was cast. It was for about 5-6 times between golem's summoning events.
- Abrey's minus armor per attack does not work

Chapter 2.
- Mystic Storm is bugged (already mentioned in previous versions)
- Two guardian's puzzle - when killing them not one after another - theu do not respawn and it is impossible to open the door
-

Chapter 3.
- Impossible to obtain a part of omega orb in puzzle with 2 golems (even if you kill them both 2-3-4 times in a row);
-

Chapter 4.
-

Chapter 5.
-

Chapter 6.
- its not really a bug but a huge problem. the "forgotten ones" quest requires certain items to be solved but you only get the quest after having finished basically the whole level, so ofcourse i probably dont have the required items anymore. you should make sure that you can buy all the required items in this very level to make the quest solveable. for example, add the recipie for intelligence potion to one of the shops and so on.
- in the game-progress multiboard it doesnt show that i have beaten chapter 6 and 7 epic bosses
-  Faerga boss is buggy when he spawns his summons; if you kill them too fast (for instance, using scythe of annhilation) then the boss will not reappear.



Chapter 7.
- demons javelin only gives +10 all stats while it is said it would give 20
-

Chapter 8.
- jade set active doesnt work.


Chapter 9.
- potions also do not work in chapter 9
-


P.S. I will continue updating this post. Please, give a comments about the bugs that I forgot (I tried to read throw the bug masterhead.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on May 12, 2014, 11:12:08 am
Okay so reply 125 is the newest list? Please guys put all bugs to one post and I will make that new version.

I hope the list is ready by Friday (16.5.2014) and then I will start looking how things are.
Title: Re: 1.9 Bug Masterthread
Post by: TrueZozi on May 13, 2014, 11:52:42 am
So damn great!!!!
I suppose you should inform the community via hive, as far as somebody thought that the project is dead for sure!!!
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on May 13, 2014, 01:11:26 pm
Okay so reply 125 is the newest list? Please guys put all bugs to one post and I will make that new version.

I hope the list is ready by Friday (16.5.2014) and then I will start looking how things are.

But isn't all the bugs (the known ones, of course) already in the list?
.
.
.
Aaaawwww Yeaaaaaah! That's more news that makes me want the day to have at least 36 hours =P. Damn you, Aero ;D!
Title: Re: 1.9 Bug Masterthread
Post by: Khazretsultan on May 16, 2014, 06:53:36 am
mmm , Hi I played campaing couple of times last year, and decided to play it again but there is a bug or I don1t know what but the character of Fradz in seconf chapter can not be seen, it can move and cast a magic but without any animation instead there is a black point with green circle. So I mean that he can not be seen, but moves talks and can be playeable without an image of his drunk body . What should I do ?
Title: Re: 1.9 Bug Masterthread
Post by: warcraftpatched on May 21, 2014, 08:03:33 am
eagerly waiting for next bug free release
when it will happen
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on May 22, 2014, 07:21:06 pm
eagerly waiting for next bug free release
when it will happen

Aero is currently working on his book, so he's quite busy. However, he said that he would make the bug free version when all the bugs are sorted out (already done) and when he gets some free time from the book.

mmm , Hi I played campaing couple of times last year, and decided to play it again but there is a bug or I don1t know what but the character of Fradz in seconf chapter can not be seen, it can move and cast a magic but without any animation instead there is a black point with green circle. So I mean that he can not be seen, but moves talks and can be playeable without an image of his drunk body . What should I do ?

Er...I don't quite get it, but let's see: It's a bug, obviously, so you can't do much about it. The bug free version will come out (I hope), so you should just explain with details and in a way that I can understand to make sure that it'll be fixed.

Basically, Fradz's sprite just doesn't appear, right? Uh...that's new for me. There are many bugs in TCO (see the list?) and disappearece already happened, but I don't remember it happening in chapter 2.
But wait! Did you say that you can still play normally with the "spriteless-shadow" or did I get you wrong? That would make things even more weird I must say...
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on May 23, 2014, 10:55:17 am
Okay next I start to investigate the bugs and see what I can do about them. I will read all the bugs from reply 125.
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on May 24, 2014, 11:10:34 am
Okay next I start to investigate the bugs and see what I can do about them. I will read all the bugs from reply 125.

I'll add the bug mentioned by Khazretsultan also.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on July 22, 2014, 04:21:20 am
Bugs mentioned after this post will be written down to my own personal notepad file. Old bugs from page 1 are moved to this post just in case we don't lose anything valuable.

Spoiler (hover to show)
Title: Re: 1.9 Bug Masterthread
Post by: TrueZozi on July 22, 2014, 01:21:47 pm
And what about Box Bug? Was it already fixed?
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on July 22, 2014, 11:10:47 pm
Yes, but then there was another box bug. Anyway later today a new version that will fix it too.
Title: Re: 1.9 Bug Masterthread
Post by: ukelele1986 on July 25, 2014, 11:29:41 pm
Hi,

I played in chapter 1 and bought Jewel of life when I got the first 400$. However I found that I don't get extra 25 maximum hit point when leveling up. I loaded two games to test it.
Since I'm new here so is it a bug or not? Thanks. :)
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on July 26, 2014, 09:17:36 am
Hi,

I played in chapter 1 and bought Jewel of life when I got the first 400$. However I found that I don't get extra 25 maximum hit point when leveling up. I loaded two games to test it.
Since I'm new here so is it a bug or not? Thanks. :)

Yes, it is. A kind of old bug actually...
Title: Re: 1.9 Bug Masterthread
Post by: Khazretsultan on July 27, 2014, 10:25:21 am
1) I found a bug, with new magic of Galeoth whick makes his copies. In version 1.9l, in chapter 7 it doesn`t exist from the beggining there is no icon of it so you can`t use it.
2) Chapter 2 there is no 10 dig point which was in maze(labyrinth).
3) Maragath`s, miraga`s and archeon`s sets, don`t  give extra point of strentgh agility and intelligence.
4) Chapter 6 missing third box of Galeoth.
5) Excalibur, recipe of excalibur1/2 is incorrect.

P.S. In chapter 6 top left room which is on top of vampire lord apartment. Is it possible to enter it or it is not done yet. I mean what is in there.Thanks
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on July 27, 2014, 01:16:13 pm
3) Maragath`s, miraga`s and archeon`s sets, don`t  give extra point of strentgh agility and intelligence.

Do you mean the bonus points or the permanent ones?
Title: Re: 1.9 Bug Masterthread
Post by: Khazretsultan on July 28, 2014, 03:50:59 am
3) Maragath`s, miraga`s and archeon`s sets, don`t  give extra point of strentgh agility and intelligence.

Do you mean the bonus points or the permanent ones?

Bonus points
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on July 29, 2014, 06:09:49 am
Hi,

I played in chapter 1 and bought Jewel of life when I got the first 400$. However I found that I don't get extra 25 maximum hit point when leveling up. I loaded two games to test it.
Since I'm new here so is it a bug or not? Thanks. :)
Sounds like a bug from last century. Have to check it out.


4) Chapter 6 missing third box of Galeoth.
You mean like... One of his boxes is just gone or what?
Title: Re: 1.9 Bug Masterthread
Post by: Khazretsultan on July 29, 2014, 09:02:40 am
4) Chapter 6 missing third box of Galeoth.
You mean like... One of his boxes is just gone or what?
[/quote]

Yes, there is no third box it is gone.I mean when you press box button, Phodom and Fradz has 6 boxes while Galeoth has only 5.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on July 29, 2014, 11:58:56 am
I just checked and I don't see any wrong with save/load boxes between chapter 3 and 6.

Also I tested save/load Phodom from prologue to chapter 1 and this one works.
Title: Re: 1.9 Bug Masterthread
Post by: ddreadrot on August 13, 2014, 06:22:11 am
Hi, did you fix anything that in version 1.9L:
1. ch 7 AUCTION bug. after the second auction, it bugs after lucky horseshoes and only "!" appeared.
2. ch 8 Phodom's PHOENIX COMBO that automatically disappeared right at the start of the chapter.
3. ch 8 Gaomdo GODDAMN BUG DISAPPEAR AFTER FEW SECONDS, i suggest to remove the event.
4. SOLDIER'S SET 3 DISAPPEAR after you used it.
5. ch 1 Phodom's FIRE ELEMENTAL skill never appears.
6. ch 6 Galeoth's third box disappears.
please reply, thanks

oh and sometimes when you combine two zyl orbs it just disappears.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on August 15, 2014, 06:44:50 am
Bugs noted and answered in the news section as you've requested.
Title: Re: 1.9 Bug Masterthread
Post by: Somethinglike on August 18, 2014, 02:10:47 pm
I found this by accident.

1) When either Phodom, Fradz, or Galeoth dies, and if any of the other two are alive, and you summon an Esper (any Epser); The one that is dead will come back to life with invulnerable status for the duration of that Esper summon.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on August 22, 2014, 02:29:33 am
I found this by accident.

1) When either Phodom, Fradz, or Galeoth dies, and if any of the other two are alive, and you summon an Esper (any Epser); The one that is dead will come back to life with invulnerable status for the duration of that Esper summon.
I see. I will check it out.
Title: Re: 1.9 Bug Masterthread
Post by: Blazing on August 22, 2014, 08:11:07 pm
Is it just me or it seems like in the new version, i'm at chapter nine and the orbs don't combine.
ie the magic orbs nor the zly orbs
Title: Re: 1.9 Bug Masterthread
Post by: trihero on August 22, 2014, 10:37:44 pm
Chapter 9 bug - if you leave Hekhar until the very end (i.e. do all other bosses elite/epic etc), and then you come back with all 3 heroes to beat him, he will just go neutral and invulnerable and you can't progress since you're stuck in that zone. I remember having this issue with Diamarah once as well (the demon woman).

The magic orbs do seem to combine but it's weird; like what I will do is have one person pick up the highest level magic orb (like +5 or something) and the 1 piece orb. Then I drop the 1 piece orb. Then I pick it up. Then I drop the high level orb. Then I pick up the high level orb. Then they seem to combine. It just seems to take a few picking up/dropping it for it to register, but at least they do combine.

Chapter 9 - Edenth (spelling mistake probably), Phodom's dad fight, is overly irritating because he keeps activating his invulnerable mode (the one that indicates he's going to Phoenix Combo you). He'll do it once and then I run around....but then as soon as it's over he does it again....there's like a 1 second window before he goes invuln but it takes forever like this trying to kill him.
Title: Re: 1.9 Bug Masterthread
Post by: trihero on August 23, 2014, 03:09:23 am
Yurgimar doesn't upgrade Ogozoma as some rumors have it. I don't know how to trigger it.

I had Ogozoma equipped on Galeoth the entire fight and when it was over I went through all the talk options but he never upgraded Ogozoma.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on August 25, 2014, 06:16:24 am
Bugs added down.
Title: Re: 1.9 Bug Masterthread
Post by: Lkintarou on August 25, 2014, 10:59:38 am
Hi aero, i just sent you a PM about my save/load bug. Just wanted to notify you.

I just finished chap9 and it always failed to load when starting back at the beginning and choosing the "start from end" option. Im using v1.9 not v1.9m
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on August 26, 2014, 02:21:55 am
Hi aero, i just sent you a PM about my save/load bug. Just wanted to notify you.

I just finished chap9 and it always failed to load when starting back at the beginning and choosing the "start from end" option. Im using v1.9 not v1.9m
And I answered to your question. Chapter 10 stuff.
Title: Re: 1.9 Bug Masterthread
Post by: Lkintarou on August 26, 2014, 10:48:17 am
Ok thanks.

I am now playing the 1.9m version and wow. The skills are much better now. Tank/lure phodom is much nicer in these version. I've also noticed something. I don't know if this was a bug or intended but the item sets doesn't automatically fuse anymore when put in the box. You have to manually pick them up and should be in the herro's inventory for them to combine.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on August 27, 2014, 01:58:45 am
Ok thanks.

I am now playing the 1.9m version and wow. The skills are much better now. Tank/lure phodom is much nicer in these version. I've also noticed something. I don't know if this was a bug or intended but the item sets doesn't automatically fuse anymore when put in the box. You have to manually pick them up and should be in the herro's inventory for them to combine.
Is that a bad thing?
Title: Re: 1.9 Bug Masterthread
Post by: Lkintarou on August 27, 2014, 09:15:09 am
Ok thanks.

I am now playing the 1.9m version and wow. The skills are much better now. Tank/lure phodom is much nicer in these version. I've also noticed something. I don't know if this was a bug or intended but the item sets doesn't automatically fuse anymore when put in the box. You have to manually pick them up and should be in the herro's inventory for them to combine.
Is that a bad thing?

Well, for me. Yes, it is.

I don't know to the other players. But limiting them to be fuse only to the heros inventory would mean more micro and somehow more time consuming. Like for example stealing one last item needed for thset from a elite/epic boss. Also, allowing items to be fused in the box would atleast save more time and it would be less hassle. But that's just me.
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on August 27, 2014, 11:43:33 am
Nah, not just you. I also liked them auto fusing in the boxes. That said, I won't care that much if they don't anymore ::).
Title: Re: 1.9 Bug Masterthread
Post by: trihero on August 28, 2014, 04:02:16 am
Massive Chapter 8 Bug with the new versions 1.9n/o - you cannot select your spellbook/profession tab/potion tab. Their icons are in the top left but when you click them they do not show their options.
Title: Re: 1.9 Bug Masterthread
Post by: flomz on August 28, 2014, 04:21:34 am
ch2:
 West barbarian merchant is considered an enemy and you can't sell to him

ch4:
 Multiboard doesn't count minibosses properly

ch6:
 Teal gate message says that I need yellow key to open it
Title: Re: 1.9 Bug Masterthread
Post by: trihero on August 28, 2014, 05:18:25 am
Game points reset to 0 every time you load a new map or game.

Chapter 7 - When you purchase the Damage upgrade to Chaotic Realm, it changes your Chaotic Realm to the Healing version and vice versa

Chapter 8 - when you defeat Behemoth (boss that spawns in same place after the ghost Shandular), his tornadoes persist infinitely after death

Potions do not load in Chapter 7 or 9. (I cannot check 8 because of the current massive bug where you can't access your utility menus). They are reset to 0 when the map loads.

Edit: the potion menu shows 0 on everything, but you can actually click and use them in Ch 7 and 9. I haven't tested far enough to see if there's a limit to their charges, but the menu keeps showing 0 count while you can actually use them.

Chapter 9's potion/spellbook/etc icons are working fine, but not in Chapter 8.

Edit: Massive Chapter 9 bug - if you activate enough teleports for Uppo (7, I think) so that he doesn't need any extra material (he requires lesser/greater magic ball if you don't activate enough), you will be stuck in cinematic mode once you talk to him even though the quest completes and you can't do anything, can't even access the main menu through f10, just stuck in cinematic mode. Very bad. It works fine if you have to give him an orb.

Couple questions Aero:

1) how do you solve the magic stone puzzle in Chapter 7? (magic sanctuary has 4 stones that glow off and on; one time I somehow solved it by clicking them in some order and the people started saying impressive and gave me a magic ball, but since then I can never figure out what the logic is or how to solve it again. There are no instructions at all; I try to light them all up at the same time but it doesn't work)

2) any hints on how to get improved animal set? I forged the animal set in chapter 5 and I've been carrying it around but I haven't bumped into any ways to upgrade it even though I kept in in phodom's active inventory all the time
Title: Re: 1.9 Bug Masterthread
Post by: trihero on August 28, 2014, 03:50:42 pm
I cannot find Diamaranh in Chapter 9 anymore. I killed the Shadow Golem during Galeoth's solo time, and usually she spawns in the same spot after the chapter boss is dead, but not in this version. Can't complete zyl orb 6 or get illuser like used to : /
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on August 29, 2014, 04:18:10 am
Massive Chapter 8 Bug with the new versions 1.9n/o - you cannot select your spellbook/profession tab/potion tab. Their icons are in the top left but when you click them they do not show their options.

Can someone else confirm this? The system works same way in all chapters, so it's strange it doesn't just work in one chapter.

Ok thanks.

I am now playing the 1.9m version and wow. The skills are much better now. Tank/lure phodom is much nicer in these version. I've also noticed something. I don't know if this was a bug or intended but the item sets doesn't automatically fuse anymore when put in the box. You have to manually pick them up and should be in the herro's inventory for them to combine.
Is that a bad thing?

Well, for me. Yes, it is.

I don't know to the other players. But limiting them to be fuse only to the heros inventory would mean more micro and somehow more time consuming. Like for example stealing one last item needed for thset from a elite/epic boss. Also, allowing items to be fused in the box would atleast save more time and it would be less hassle. But that's just me.
Nah, not just you. I also liked them auto fusing in the boxes. That said, I won't care that much if they don't anymore ::).
Okay I will make it like you can also combine items with boxes. Easy change after all.


I cannot find Diamaranh in Chapter 9 anymore. I killed the Shadow Golem during Galeoth's solo time, and usually she spawns in the same spot after the chapter boss is dead, but not in this version. Can't complete zyl orb 6 or get illuser like used to : /

Only when you have Galeoth. Same Hekhar and Fradz, Phodom and Enthan.

Title: Re: 1.9 Bug Masterthread
Post by: Bokufag on August 31, 2014, 04:12:40 pm
1) Screen (http://i.imgur.com/PTfXxje.jpg). Also i had the same description of Magic Orb i found in chapter 4.
2) Chapter 6: Galeoth lost his third box(screen (http://i.imgur.com/dZyuCeF.jpg)).
3) Not sure if it isn't a bug, but I collected full box of Sludge (http://i.imgur.com/gVfW4xG.jpg) during chapter 6(also I have one from chapter 1 in another box). Maybe I'll need them later...
4) Screen (http://i.imgur.com/w7hUXfE.jpg). Elemental Stone is part of Elemental Sword Recipe, not Excalibur itself.
5) Also Excalibur description is a little bit broken: screen (http://i.imgur.com/2Xb1ZQI.jpg).
6) Skull of Chaos: screen (http://i.imgur.com/LKj4iWw.jpg).
7) Mini-boss counter is broken in chapter 4 and further. Example: chapter 6 (http://i.imgur.com/BpeUrE4.jpg). Also I had the same problem with flower counter in chapter 5(27\25 flowers).

I found lots of bugs during only 6 chapters. I'll write them here later, cuz now I'm sleepy as hell.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on September 01, 2014, 03:04:50 am
I will have to say with pictures it's easy to understand!

2) Chapter 6: Galeoth lost his third box(screen (http://i.imgur.com/dZyuCeF.jpg)).
What version are you playing? I fixed this already.

Quote
3) Not sure if it isn't a bug, but I collected full box of Sludge (http://i.imgur.com/gVfW4xG.jpg) during chapter 6(also I have one from chapter 1 in another box). Maybe I'll need them later...

Heh, heh, heh. You'll see god if you drink enough sludge!

---

Other bugs added down.

---

Massive Chapter 8 Bug with the new versions 1.9n/o - you cannot select your spellbook/profession tab/potion tab. Their icons are in the top left but when you click them they do not show their options.

Can someone else confirm this? The system works same way in all chapters, so it's strange it doesn't just work in one chapter.

I tested this and there was no such a bug. I simply started the chapter, clicked the buttons and they were working normally.
Title: Re: 1.9 Bug Masterthread
Post by: flomz on September 01, 2014, 05:35:00 am
You can see the version in a top-right corner of the screen
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on September 01, 2014, 07:04:51 am
So an old version! Hohoo! So the bug must've been fixed!
Title: Re: 1.9 Bug Masterthread
Post by: trihero on September 01, 2014, 07:12:04 am
I tested this and there was no such a bug. I simply started the chapter, clicked the buttons and they were working normally.

Did you play the game through until then?

I've loaded my Chapter 7 save several times, and when I go to Chapter 8 the bug happens every time.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on September 01, 2014, 07:17:12 am
I tested this and there was no such a bug. I simply started the chapter, clicked the buttons and they were working normally.

Did you play the game through until then?

I've loaded my Chapter 7 save several times, and when I go to Chapter 8 the bug happens every time.
So exactly what panels are locked for you? Also what if you go to a cinematic and back? Does it still happen?
Title: Re: 1.9 Bug Masterthread
Post by: trihero on September 01, 2014, 01:32:57 pm
All the panels are locked - game panel, potions, professions.

I went through the whole chapter, digging, going through cinematics, doing quests, killing bosses, and they never unlocked.

In Chapter 9 it was fine again.
Title: Re: 1.9 Bug Masterthread
Post by: Blazing on September 01, 2014, 02:54:25 pm
1) Screen (http://i.imgur.com/PTfXxje.jpg). Also i had the same description of Magic Orb i found in chapter 4.
2) Chapter 6: Galeoth lost his third box(screen (http://i.imgur.com/dZyuCeF.jpg)).
3) Not sure if it isn't a bug, but I collected full box of Sludge (http://i.imgur.com/gVfW4xG.jpg) during chapter 6(also I have one from chapter 1 in another box). Maybe I'll need them later...
4) Screen (http://i.imgur.com/w7hUXfE.jpg). Elemental Stone is part of Elemental Sword Recipe, not Excalibur itself.
5) Also Excalibur description is a little bit broken: screen (http://i.imgur.com/2Xb1ZQI.jpg).
6) Skull of Chaos: screen (http://i.imgur.com/LKj4iWw.jpg).
7) Mini-boss counter is broken in chapter 4 and further. Example: chapter 6 (http://i.imgur.com/BpeUrE4.jpg). Also I had the same problem with flower counter in chapter 5(27\25 flowers).

I found lots of bugs during only 6 chapters. I'll write them here later, cuz now I'm sleepy as hell.

I find that the orbs needs to be pick up by a character for it to work, it will have that message if picked up by a box.

Chapter 6 box disappearing: i find that it was caused by on of the cloak items, forgot the name (maybe demon cloak) but it sometime makes your hero turn invisible if he stands still so since your box is under a different player control it makes you box invisible, to see your box again i just exit the kagarth

Title: Re: 1.9 Bug Masterthread
Post by: TrueZozi on September 01, 2014, 05:50:55 pm
In 1.9o faced some problems in cinematic s in Ch.6 -
1. After the fight with Jurxy, when Yurgimar summoned 3 of them and dissummon only 1 - 2 Jurxy's remain standing as a neutral units after the cinematic ended.
2. In cinematic after defeating the Boss - Zylcious was talking with Uummut and Siluze but there was no Uummut - just a free space near of the Zylcious.
And both in 6 and 7 chapters - Espers were not working properly - if I press summon the Esper appears but all 3 heroes continues to fight, and esper disappears after 2-3 seconds - and it occurs for both espers in Ch.6 and for all three in Ch.7. Maybe it was due to the fact that I started the game in new version directly from Ch.6 (not from the beginning or from give up).
Btw, all kind of box bugs were fixed and all Galeoth's boxes were usable, and if the unholy cloak is placed in the box - it won't disappear!
Excalibur is obtainable for sure and the description for soul orb was fixed.
And as for potions - all were selected to 0 in Ch.7 (as it was mentioned before).
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on September 02, 2014, 03:58:31 am
All the panels are locked - game panel, potions, professions.

I went through the whole chapter, digging, going through cinematics, doing quests, killing bosses, and they never unlocked.

In Chapter 9 it was fine again.

You're so far the only one with the bug...

Chapter 6 box disappearing: i find that it was caused by on of the cloak items, forgot the name (maybe demon cloak) but it sometime makes your hero turn invisible if he stands still so since your box is under a different player control it makes you box invisible, to see your box again i just exit the kagarth
So that's it! Thanks now I know how to fix the bug.
Title: Re: 1.9 Bug Masterthread
Post by: Lkintarou on September 02, 2014, 07:52:27 am

Chapter 6 box disappearing: i find that it was caused by on of the cloak items, forgot the name (maybe demon cloak) but it sometime makes your hero turn invisible if he stands still so since your box is under a different player control it makes you box invisible, to see your box again i just exit the kagarth
So that's it! Thanks now I know how to fix the bug.

Also, Over usage of the sludge sometimes tends to "Kill" the box thus dissappearing. dropping all your items in it later on. next chapter and the box is still gone. lol it happened to me once in Phodoms box when i first got the sludge and clicked it madly haha
Title: Re: 1.9 Bug Masterthread
Post by: flomz on September 02, 2014, 01:46:30 pm
This was fixed in newer version
Title: Re: 1.9 Bug Masterthread
Post by: TrueZozi on September 02, 2014, 02:12:59 pm
Ch.8 version 1.9o - after loading the game Phoenix Combo disappears.

Significant bug - Ch.9 version 1.9o - in the fight against Ethan - if Ethan casts his Phoenix Combo - it kills Phodom in 5-6 strikes (suppose it's some kind of a bug, because I got ultimate Phodom's items in that moment with a full 15K hp), and after Phodom revives - Ethan again takes him up and stay stacked and invulnerable as a flying unit - and Phodom stays fly and invulnerable but he can move (in the sky) - nothing can be cast and Phodom can't return on the ground, while Ethan stay stacked.

Btw Phodom's Phoenix Combo was nerfed to much I suppose... Its damage is about 1/5 of Fradz's 2nd spell - Flash Strike (while I was maximazing both Ph combo and Fl strike).


Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on September 03, 2014, 02:04:00 am
Okay bugs added down.

Talk here balance of the game: http://tcocampaign.createaforum.com/index.php?topic=1331.0 (http://tcocampaign.createaforum.com/index.php?topic=1331.0)
Title: Re: 1.9 Bug Masterthread
Post by: TrueZozi on September 03, 2014, 11:00:32 am
Ch.9 version 1.9o
Popag wants greater magic ball, while in dialogue he says about lesser magic ball. And if you don't activate the teleport during Phodom's run - you will be unable to access to epic and elite quest - as far as receipts for combining lesser magic balls to greater one are also requires teleports to be activated. I mean if you don't have greater magic ball before the start of the chapter - you'll be unable to use teleports - and if you activate all needed teleports Popag bugs the game from time to time (screen freezes after the dialogue).
Therefore maybe it would be useful if for example Axobada's quest finishing gives you greater magic ball (or any other quest that could be finished even after Obelisk fight and without teleports). Otherwise Ch.9's main quest is to activate teleports - otherwise you'll be unable to enter Epic and Elite boss fights.
Title: Re: 1.9 Bug Masterthread
Post by: Bokufag on September 04, 2014, 01:52:27 pm
Quote from: Aeroblyctos
I will have to say with pictures it's easy to understand!
Well, that's why I make them.
Quote from: Aeroblyctos
You'll see god if you drink enough sludge!
You can use this item multiple times, so I still don't know why there is so many glasses. Maybe it should be usable only one time?



Old bugs(screens from m version, maybe they aren't fixed yet):
1) Horrifying Spider: child picture(screen (http://i.imgur.com/yhc0hCD.jpg)).
2) "I don't know what I am doing": completed undiscovered quest(screen (http://i.imgur.com/KNfmKne.jpg)). I think it is Epic Quest.
3) Patrol and Attack of summons(e.g. Mummies) have same shortkey(screen 1 (http://i.imgur.com/NkV4Qe5.jpg) ||| screen 2 (http://i.imgur.com/p9ol0C2.jpg)).
4) Descriptions of potions are wrong:
4.1) Potion of Magic =\= Potion of Resistance(screen (http://i.imgur.com/qGorfGj.jpg)).
4.2) Alchemy and item descriptions of Potion of Expirience says that it gives 5 new levels, while it gives only 3.
4.3) Attribute Potions gives 3 attribute points. Alchemy description says that it gives 3, while item description says it gives only 2.
No screens for last two, sorry.

Last version:
1) Wrong items name(screen 1 (http://i.imgur.com/IyzKjWI.jpg) ||| screen 2 (http://i.imgur.com/X0UYfVV.jpg)).
2) Missed "P"(screen 1 (http://i.imgur.com/ijlou4i.jpg) ||| screen 2 (http://i.imgur.com/LrYBgzX.jpg)).
3) Auction is hella buged. Screens: 1 (http://i.imgur.com/E06hwwy.jpg) ||| 2 (http://i.imgur.com/kJxYaJn.jpg) ||| 3 (http://i.imgur.com/Tvtuksl.jpg) . Also whole map is visible during auction.
4) I don't think that Lucky Horseshoe is usable item(screen (http://i.imgur.com/dNhzFQb.jpg)).
5) Multiboard: when you open third page of multiboard and then switch back to first\second - at random point of time it looks like that (http://i.imgur.com/k4Bmcz4.jpg).
6) "Magic Field" beyond the wall(screen (http://i.imgur.com/JE169Q9.jpg)).
Title: Re: 1.9 Bug Masterthread
Post by: TrueZozi on September 04, 2014, 05:53:26 pm
About auction - in order to evade such bug you have to wait for the first price announced and only after it skip the item - otherwise it could lead to 2 items in auctionist's inventory (as on your screen).
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on September 05, 2014, 03:25:34 am
Ch.9 version 1.9o
Popag wants greater magic ball, while in dialogue he says about lesser magic ball. And if you don't activate the teleport during Phodom's run - you will be unable to access to epic and elite quest - as far as receipts for combining lesser magic balls to greater one are also requires teleports to be activated. I mean if you don't have greater magic ball before the start of the chapter - you'll be unable to use teleports - and if you activate all needed teleports Popag bugs the game from time to time (screen freezes after the dialogue).
Therefore maybe it would be useful if for example Axobada's quest finishing gives you greater magic ball (or any other quest that could be finished even after Obelisk fight and without teleports). Otherwise Ch.9's main quest is to activate teleports - otherwise you'll be unable to enter Epic and Elite boss fights.

Yes. Something like this will happen.

You can use this item multiple times, so I still don't know why there is so many glasses. Maybe it should be usable only one time?

Because when you drink enough sludge you'll see the god!

About auction - in order to evade such bug you have to wait for the first price announced and only after it skip the item - otherwise it could lead to 2 items in auctionist's inventory (as on your screen).

But there's no a real bug, right? Only if the whole inventory is filled... Yes?

---

Other bugs added down.
Title: Re: 1.9 Bug Masterthread
Post by: TrueZozi on September 05, 2014, 06:06:52 am
Auction - in order to evade possible bugs you have to start it with no items in your inventory and in skip item that you don't need only after auction master will provide the first price - in this case I've never face an "auction bug".
Title: Re: 1.9 Bug Masterthread
Post by: Rainyday on September 22, 2014, 11:53:51 pm
Have played many 1.7x/1.8x versions, but it seems abbrey's special effect (reduce armor) still doesn't work in 1.9o. Never tried the other two from the set.

In chapter 1/2/4, health jewel and Andenaj I's special effect doesn't work (I don't remember whether they work in 1.7/1.8 or not). When a character levels up, there's no extra health increase. The special effect on Andenaj II and III works.

In chapter 6, I used to be able to access the Forgotten Ones quest in 1.7/1.8(forgot the exact version), but I can't access it now in 1.9o.

Then in the auction hall, sometimes an AI bids right at the moment of 'item sold' resulting the item and the next item being taken by the AI character. (I'm not even allowed to bid on the next item, it just appears in the auctioneer's item list and then immediately sold without anyone bidding)

When I try to synthesis orichalcon using a stack of lesser magic balls and other ingredients, all the lesser magic balls will be taken and the orichalcon will start with charges.
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on September 23, 2014, 11:16:08 am
Okay, Rainyday. Let's start:

1. Yeah, Abbrey's special effect doesn't work.
2. It's already known that the Andenaj's family is quite bugged, it'll be changed in future versions.
3. What do you mean by "access"? Just saying that I've already got the quest in this version (didn't complete it yet)
4.Yeah, the auction hall can bug sometimes. Just be careful and save everytime before going to the auction hall for now (since the bug is random).
5. The only problem that happened to me with "charge" items is the problem with the soldier's set 3. In which version did this happen? I did the same recently, but only the necessary magic balls were used.
Title: Re: 1.9 Bug Masterthread
Post by: Rainyday on September 23, 2014, 12:14:20 pm
Okay, Rainyday. Let's start:

1. Yeah, Abbrey's special effect doesn't work.
2. It's already known that the Andenaj's family is quite bugged, it'll be changed in future versions.
3. What do you mean by "access"? Just saying that I've already got the quest in this version (didn't complete it yet)
4.Yeah, the auction hall can bug sometimes. Just be careful and save everytime before going to the auction hall for now (since the bug is random).
5. The only problem that happened to me with "charge" items is the problem with the soldier's set 3. In which version did this happen? I did the same recently, but only the necessary magic balls were used.

Thanks for clarifying the situation.

As for the Forgotten Ones. The first part of the quest could be accessed (Fradz pissing the ghost off), but then I can never trigger the second part as the ghost disappears. (I tried walking all over the place after the epic quest, but still no dialogue triggered anywhere) Besides, there was once that I picked up the Zyl orb part after the Fradz/ghost conversation and the part appears to be the dummy item.

For the charges problem, I'm currently on 1.9o, this problem only happens to me on Orichalcon though.

Btw, may I know how you start the forgotten ones quest? How to trigger the second cut scene? Maybe I'm doing it wrong.

For a little extra information: I start the game from a give up, and the give up is made on version 1.9d
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on September 24, 2014, 04:01:18 am
Bugs read this far.

I can't do changes to Auction Hall as it's made by JASS and not my made system. Also the creator is gone which is a sad thing. Besised I never had problems with the system; just be carefrul when buying stuff and don't do any hasty moves.
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on September 24, 2014, 11:14:14 am
Rainyday, the second cinemanic of The Forgotten Ones quest doesn't happen in the same place, it happens near the gem seller. If you still can't trigger it then there's a problem (or perhaps it's because you already killed the epic boss?).

I really can't help with the orichalcon bug. It's a matter of luck I'd say :P.

The Zyl Orb can be changed to a normal item if you put it in one of the characters inventory (not the boxes). Then it'll never be a dummy item again.

Bugs read this far.

I can't do changes to Auction Hall as it's made by JASS and not my made system. Also the creator is gone which is a sad thing. Besised I never had problems with the system; just be carefrul when buying stuff and don't do any hasty moves.

That's a problem, Aero ::). Even if you can avoid the bug, it's not something that rare. I don't have idea how to solve it though :-[.
Title: Re: 1.9 Bug Masterthread
Post by: TrueZozi on September 24, 2014, 11:34:59 am
 ??? AUCTION BUG - WAY TO AVOID :o

It was already mentioned and not once - two rules to avoid such bug:
1. Before going to the auctionist - free at least 2 slots in your inventory (to be sure I always drop all the items and take part in the auction with empty inventory). If you got 2 free slots and buy more than 2 items from auction - it may lead to a bug. So, to be totally sure - go with empty inventory.
2. While taking part in the auction, skip the item ONLY after at least first bid was announced. If you press "Right" when the bid wasn't announced (too fast) - may lead to bug.

I've faced auction bug in the late 1.8 version, but since that time I was always going 1-2 steps, and auction never bugged. Btw auction is the most important part of the campaign - due to true zozi purchase - and it would lead to obtaining of the all best items from the recipe shops already in Ch.7.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on September 24, 2014, 12:42:56 pm
When I try to synthesis orichalcon using a stack of lesser magic balls and other ingredients, all the lesser magic balls will be taken and the orichalcon will start with charges.
What other items you had in your inventory when you created the item?
Title: Re: 1.9 Bug Masterthread
Post by: Velvet on September 25, 2014, 04:37:14 pm
Is it possible to beat Yurgimar(Elite boss chapt 9) Because when he fly away, he'll come back with full health point! I've tried many times and spend lot of time trying to beat him, but i cant although i played normal mode it seems Yurgimar cant be beaten
Title: Re: 1.9 Bug Masterthread
Post by: Rainyday on September 25, 2014, 07:02:19 pm
When I try to synthesis orichalcon using a stack of lesser magic balls and other ingredients, all the lesser magic balls will be taken and the orichalcon will start with charges.
What other items you had in your inventory when you created the item?

I don't quite remember that though.

@Shinokyofu: I'll try the forgotten ones on a new run, the last play have some problem like lesser magic balls stack missing/greedy bastard purchased but not appearing anywhere. It all starts after the orichalcon thing. Thanks for the help :D
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on September 25, 2014, 08:15:24 pm
Thanks for the help :D

You're welcome [-).

Is it possible to beat Yurgimar(Elite boss chapt 9) Because when he fly away, he'll come back with full health point! I've tried many times and spend lot of time trying to beat him, but i cant although i played normal mode it seems Yurgimar cant be beaten

It looks like Yurgimar is invincible right now (already known by Aero, so...yeah).
Title: Re: 1.9 Bug Masterthread
Post by: Rainyday on September 25, 2014, 09:41:52 pm
I don't know whether this is a bug or not... Now I play on **** with give ups (actually 4 give ups as every time I play a new version, I give up the save file on the last version), but it seems the game point system in 1.9o is a bit confusing.

So for the first three chapters, the game points on the game statistic always gets to somewhere around 200 when I end the chapter, but then after the next chapter is loaded, I always end up with very few game points to start with.  This seems to prevent me from unlocking any interlude, so is there a penalty for give ups or is it a bug in game point calculation?

E.G. I end the first chapter with 190 game points under game statistics, but start the second chapter with 0; Then I end the second chapter with 210 points but start the third with 5 points; And then I end the third chapter with 179 points but start the fourth with only 10 points.

P.S: How do I upload screenshots to the forum? .jpg files seems to fail the security check and cannot be uploaded. Should I upload the original .tga file?
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on September 26, 2014, 02:10:15 am
I don't know whether this is a bug or not... Now I play on **** with give ups (actually 4 give ups as every time I play a new version, I give up the save file on the last version), but it seems the game point system in 1.9o is a bit confusing.

So for the first three chapters, the game points on the game statistic always gets to somewhere around 200 when I end the chapter, but then after the next chapter is loaded, I always end up with very few game points to start with.  This seems to prevent me from unlocking any interlude, so is there a penalty for give ups or is it a bug in game point calculation?

E.G. I end the first chapter with 190 game points under game statistics, but start the second chapter with 0; Then I end the second chapter with 210 points but start the third with 5 points; And then I end the third chapter with 179 points but start the fourth with only 10 points.

P.S: How do I upload screenshots to the forum? .jpg files seems to fail the security check and cannot be uploaded. Should I upload the original .tga file?

Chapter Game Points: How many you have gained in the curret chapter
Camapaign Game Points: Total amount you've gained
At the end of the chapter those are merged together, also the difficulty gives extra points

Right now no interludes, but in next version there will be.

I heard the save / load bugs however.

Press screenshot button. Go to paint, and press PASTE. Then save the picture in jpg format.
Title: Re: 1.9 Bug Masterthread
Post by: Rainyday on September 26, 2014, 10:55:59 am
@Aero: These are the links to the screenshots I took. Somehow the forum prevents me from uploading them directly so I use imgur.

End of 1st Chapter:http://imgur.com/HdGNgxQ (http://imgur.com/HdGNgxQ)
Beginning of 2nd Chapter: http://imgur.com/bubbog6 (http://imgur.com/bubbog6)
End of 2nd Chapter:http://imgur.com/XXq2rPc (http://imgur.com/XXq2rPc)
Beginning of 3rd Chapter:http://imgur.com/0lEBaeK (http://imgur.com/0lEBaeK)
End of 3rd Chapter:http://imgur.com/di3t2pk (http://imgur.com/di3t2pk)
Beginning of 4th Chapter:http://imgur.com/1xsLJEh (http://imgur.com/1xsLJEh)
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on September 28, 2014, 07:40:27 am
@Aero: These are the links to the screenshots I took. Somehow the forum prevents me from uploading them directly so I use imgur.

End of 1st Chapter:http://imgur.com/HdGNgxQ (http://imgur.com/HdGNgxQ)
Beginning of 2nd Chapter: http://imgur.com/bubbog6 (http://imgur.com/bubbog6)
End of 2nd Chapter:http://imgur.com/XXq2rPc (http://imgur.com/XXq2rPc)
Beginning of 3rd Chapter:http://imgur.com/0lEBaeK (http://imgur.com/0lEBaeK)
End of 3rd Chapter:http://imgur.com/di3t2pk (http://imgur.com/di3t2pk)
Beginning of 4th Chapter:http://imgur.com/1xsLJEh (http://imgur.com/1xsLJEh)

Ok, I see. Thanks.

EDIT: Okay finally found the bug and it is now fixed. Save / load worked but there was one thing... From an old system.
Title: Re: 1.9 Bug Masterthread
Post by: Rainyday on October 02, 2014, 07:07:25 pm
So are there really 8 dig spots in chapter 8? Every time I played I could only find 6 spots.

And there is another intriguing fact. Well, maybe I should post this in the suggestion area, but anyway... So throughout the campaign, if I managed to save every dragon slayers in chapter 4 boss fight, find all dig spots in the first 7 chapters, find only one lesser magic ball in dig spot in chapter 8 (In some walkthroughs it says one can dig out two lesser magic balls but I can only find one), make Aerial shoe/Orichalcon/Sargatanas, fulfill all tasks that requires magic balls and then make all left over lesser magic balls into greater ones, I ended up with 5 greater magic balls and 0 lesser magic balls at the beginning of chapter 9. Then the teleports quest asks for one lesser magic ball which I just don't have.

So is this lesser magic balls count intended? Or Orichalcon is something that one should never make in favor of magic ball stacks so that there would be one lesser magic ball extra to spare to the popag?

Or, is it possible to add a lesser magic ball to chapter 9?
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on October 03, 2014, 02:18:46 am
I can check that dig point later when I'm at home but no I haven't really put much though about the magic balls in chapter 9. I could simply put a magic ball somewhere in the chapter or something.
Title: Re: 1.9 Bug Masterthread
Post by: TrueZozi on October 03, 2014, 04:22:42 am
So we have to return to Ch.9 teleport quest -
Popag said that he needs 1 LESSER magic ball, but the dialogue window ask you: "Would you like to give a GREATER magic ball to popag?" - therefore if you have at least one greater magic ball popag would activate teleports. Therefore in Ch.9 to make that quest clear 3 things are required:
1. Change the text in quest - popag must ask for GREATER magic ball.
2. Add greater magic ball as a reward somewhere in the Chapter - for example after finisning Axo quest.
3. Clear the next bug - if you activate enough teleports the game would end due to "cheats usage".
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on October 06, 2014, 01:39:11 am
So we have to return to Ch.9 teleport quest -
Popag said that he needs 1 LESSER magic ball, but the dialogue window ask you: "Would you like to give a GREATER magic ball to popag?" - therefore if you have at least one greater magic ball popag would activate teleports. Therefore in Ch.9 to make that quest clear 3 things are required:
1. Change the text in quest - popag must ask for GREATER magic ball.
2. Add greater magic ball as a reward somewhere in the Chapter - for example after finisning Axo quest.
3. Clear the next bug - if you activate enough teleports the game would end due to "cheats usage".
Yea something like that I will fix the thing.
Title: Re: 1.9 Bug Masterthread
Post by: deimos_lanik on November 02, 2014, 07:42:06 am
There is a missing bonus i found with the item Dragon Buster in ver 1.9o. In the description, it says: +50 Str and +20 Agi but when i put it on, it only add bonus to str.
Title: Re: 1.9 Bug Masterthread
Post by: Fish Sticks of DOOM on November 07, 2014, 09:31:38 pm
I was playing the latest version and I was going to save my game when something really shitty happened, rather than overwriting a previous save, my saved games, ended up being deleted. I don't know how this happened or if it is a bug with warcraft, but I think Aero ought to know.
Title: Re: 1.9 Bug Masterthread
Post by: deimos_lanik on November 08, 2014, 07:41:17 am
Ok...just got this bug: I finished chapter 9 ver 1.9o. It said: your game is saved. And...i used "load from the end" and it said: failed to load.
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on November 08, 2014, 02:40:22 pm
Ok...just got this bug: I finished chapter 9 ver 1.9o. It said: your game is saved. And...i used "load from the end" and it said: failed to load.

Not a bug. This fuction will only be useful when the game is finished and when you finish chapter 10.

I was playing the latest version and I was going to save my game when something really shitty happened, rather than overwriting a previous save, my saved games, ended up being deleted. I don't know how this happened or if it is a bug with warcraft, but I think Aero ought to know.

I'm not a expert, but I doubt TCO could do something like that.
Title: Re: 1.9 Bug Masterthread
Post by: deimos_lanik on November 08, 2014, 06:05:38 pm
Oh I see, so...just use give up then  :P
Title: Re: 1.9 Bug Masterthread
Post by: Archangel Anzelayne on November 16, 2014, 04:02:55 am
Not getting a working Andenaj is the single biggest put off ive encountered. I used to get mammoth HPs like 2800 by the end of chapter 1 and later combine Phodom with Dragon Buster to get things like 24k HP and +1500 damage. No longer. :(
Title: Re: 1.9 Bug Masterthread
Post by: Blazing on November 17, 2014, 09:19:42 am
Dont worry Areo knows, and it will be fixed next version! ;D
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on November 18, 2014, 04:31:27 am
I was playing the latest version and I was going to save my game when something really shitty happened, rather than overwriting a previous save, my saved games, ended up being deleted. I don't know how this happened or if it is a bug with warcraft, but I think Aero ought to know.
Eeeh... That's a Blizzard bug I believe and I have no idea how to fix... If it even can be fixed.

Not getting a working Andenaj is the single biggest put off ive encountered. I used to get mammoth HPs like 2800 by the end of chapter 1 and later combine Phodom with Dragon Buster to get things like 24k HP and +1500 damage. No longer. :(

Yea it's already fixed.
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on November 30, 2014, 12:34:02 pm
Ultimate Sacrifice: Damn, what a awesome skill. It's pretty dangerous, but if used correctly, it's deadly :o. However (Oh God...) I had a problem with this skill. While figthing chapter 01 elite boss, I used it, Phodom managed to survive (not a easy task), but after the skill, Phodom got completely "stuck", meaning that he couldn't move, attack or use skills (all of his action icons disappeared). Phodom then died (because of the boss), but revived and then everything went back to normal. I supposed it's a bug. Am I wrong?
Title: Re: 1.9 Bug Masterthread
Post by: Lin on December 01, 2014, 09:57:08 am
Ver 1.9q
In chapter 6, items just deleting from boxes, when I try to pick them up.
Picked up lesser magic ball - he appeared in box, and after one second he just missed. Dropped Demon's Stiletto and picked - he's missing too.
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on December 01, 2014, 01:13:02 pm
Ver 1.9q
In chapter 6, items just deleting from boxes, when I try to pick them up.
Picked up lesser magic ball - he appeared in box, and after one second he just missed. Dropped Demon's Stiletto and picked - he's missing too.

Could you explain it a little better? You mean when you give an item to a box, it disappears?
Title: Re: 1.9 Bug Masterthread
Post by: Lin on December 02, 2014, 02:15:30 am
Could you explain it a little better? You mean when you give an item to a box, it disappears?

Yep.
Title: Re: 1.9 Bug Masterthread
Post by: Lin on December 02, 2014, 03:34:35 am
And there's no damned carapace in auction hall... o_O
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on December 02, 2014, 09:21:50 am
And there's no damned carapace in auction hall... o_O

Unlucky :P?

Okay, just kidding, but seriously now. It's kind of weird, I thought that Aero wouldn't "disturb" the already unstable auction hall... You see, I don't know it myself, but perhaps the item changed places? It's possible.
Title: Re: 1.9 Bug Masterthread
Post by: Lin on December 02, 2014, 02:13:52 pm
And there's no damned carapace in auction hall... o_O

Unlucky :P?

Okay, just kidding, but seriously now. It's kind of weird, I thought that Aero wouldn't "disturb" the already unstable auction hall... You see, I don't know it myself, but perhaps the item changed places? It's possible.

Tried to start this chapter again, and nothing. There's just another items in auction hall o_O Checked every market, dig places, quests - nothing too.

Anyways, there's a bug with this auction thing - sometimes, if you're skipping item by "leaving - entering again", in its inventory appears 2-3 items, but selling only one of them - others stucks there before auction ends and just drops on the ground under auction master o_o
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on December 02, 2014, 05:26:42 pm
Anyways, there's a bug with this auction thing - sometimes, if you're skipping item by "leaving - entering again", in its inventory appears 2-3 items, but selling only one of them - others stucks there before auction ends and just drops on the ground under auction master o_o

Already known. This is one of the reasons I called the Auction Hall "unstable". Aero said he can't fix it, because it isn't a system made by him. But it's avoidable or harmless if you're not that unlucky (in your case, it even gave free items, such luck :P).

Well, I'll now report bugs myself.

1. Already told Aero, but Soldier's set stacked armor bonus sometimes doesn't work. This happened pretty frequently in Soldier's set 1 and only seldom in Soldier's set 2. I'm still analyzing the 3, but it looks like it isn't having that much problems. Did someone else also had that bug?
2. Monster Mask usable effect is unavailable. I still don't have idea what is the purpose of this item.
3. Xada Second Phase (chapter 06) and Death Puppet (chapter 05) don't receive the difficulty bonus damage (I don't know about the HP). I'm playing on ****.
Title: Re: 1.9 Bug Masterthread
Post by: Lin on December 03, 2014, 01:06:04 am
About Yurgimar battle...
Firstly, his attacks need to be a little more avoidable. First phase is good, but after 2nd Esper he just flying away after 1-2 hits, that makes him nearly impossible with his regeneration.
But in 2nd, I don't know about 1.9o (2nd time playing this map, at 1st time i was not able even for make him damage, and there was bugged espers o_O), but in 1.9q:

1. Sometimes it disables spellbook and potions for all battle. I think it causing by taking global cooldawn, when you defeating one of "corners" and taking "run timer" at some time.
2. Sometimes he just starting to burn your mana without stop. Don't think that this is normal, 'cause I don't see it every time I try defeat Yurgi.
Anyway, if both these "bugs" is normal, suggest you to give him ability to delete items from your inventory also :D
3. Please, increase colldawn of hero illusions he create, it's just impossible and unavoidable. I playing on EASY (!!!!) and I don't see any chances on **** with this. I've killed EVERY boss without any death, but Yurgi has an abyss in difficulty between Zhi and Xire.
4. Also Jurxies has too long sleep duration. I just can't avoid any of Yurgi skills in 4th corner 'cause of 2 sleeping chars.

Really, this boss need much work, but it's nearly to be masterpiece :) Seems, that Aero really like this character.
Title: Re: 1.9 Bug Masterthread
Post by: Lin on December 03, 2014, 04:20:48 am
Lol. Tested - he disables everything, even the game panel and professions.
Title: Re: 1.9 Bug Masterthread
Post by: Lin on December 03, 2014, 06:59:12 am
Again: path to 4th, last "Yurgimar" in 3rd stage (when they healing yourself) always blocked by invisible wall.
I solved it by using esper, that appeared on the right side, but I was just lucky, that I had ~6-7 runes. :D

At the start of dimension stage he just again burned all my MP, but this time he didn't block spellbook.


Okay, much bugs on this fight, but I was able to beat it.
On easy.
He took 23 lives.
 :o
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on December 03, 2014, 10:43:41 am
A spell that deletes items? NEVER! I already think it's outrageous the existence of a "level reducer spell", so Aero, don't even think about it :P.

And Aero...How was I supposed to beat something that took out 23 lives and 7 runes of some guy that was playing on easy? I can't even die once >:(.

Lin,about this spell of disabling things, is it a timed disable or is it permanent?
Title: Re: 1.9 Bug Masterthread
Post by: Lin on December 03, 2014, 11:21:17 am

Lin,about this spell of disabling things, is it a timed disable or is it permanent?

'till the end of fight. :D
Title: Re: 1.9 Bug Masterthread
Post by: Lin on December 03, 2014, 11:39:24 am
And Aero...How was I supposed to beat something that took out 23 lives and 7 runes of some guy that was playing on easy? I can't even die once >:(.

Ye, I don't die too (hey, I just 2nd time playing this map and don't use guides and walkthroughs :D), before I just had disabled spellbook + no mana + constant damage over time + no regen.

1st stage easy - need just to fix this problem with spamming doom sticks and skeletons after 1st or 2nd esper
2nd stage is problematic only 'cause spamming of illusions, that makes a good damage just reflecting Phodom's Fire Aura. Also it's nearly impossible to use any of AoE skills, Yurgi just refreshing illusions before I can kill them.
3rd stage... It took ~20 tries to make a situation, where I was able to use spellbook spells, even I hadn't MP. It was just goal to kill all 4 Yurgimars before it will take 25 lives, that I had at start of the battle :D
I told Aero about this DoT thing at 3rd stage, but he doesn't know about it. When I was able to use spellbook, it became more realistic to live - I just don't see any ways to heal 3 characters without mana, spellbook and potions before they kill that fat thing 4 times without losing any lives.
Title: Re: 1.9 Bug Masterthread
Post by: Lin on December 03, 2014, 11:43:06 am
A spell that deletes items? NEVER! I already think it's outrageous the existence of a "level reducer spell", so Aero, don't even think about it :P.

That was a kind of sarcasm. :D But, just to make it really **** - it disables spells, by destroying mana, it disables spellbook and potions (even the game panel!!1) so... Why not to disable something more? :D your life and everything you loved? Disable everything!
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on December 03, 2014, 03:17:17 pm
I meant that I'm playing on **** and so I can't use lives.

Oh, and about that bug in Auction Hall. I don't know if it is what happened to you, but yeah, I didn't get Damned Carapace. Not only that, some other items that I'm pretty sure that should have appeared also didn't, and there's no item left in the Auction Hall (that was impossible some versions ago, I don't know about this one though).

That was a kind of sarcasm. :D But, just to make it really **** - it disables spells, by destroying mana, it disables spellbook and potions (even the game panel!!1) so... Why not to disable something more? :D your life and everything you loved? Disable everything!

So you say that being disabled is like playing life on **** level :o? That's prejudice :-[!
Title: Re: 1.9 Bug Masterthread
Post by: Lin on December 04, 2014, 01:32:39 am
I meant that I'm playing on **** and so I can't use lives.

Okay, sorry, hello to language barrier too

Quote
I'm pretty sure that should have appeared also didn't, and there's no item left in the Auction Hall (that was impossible some versions ago, I don't know about this one though).
that was normally in 1.9o. You can bid anyway, and bidding "1" will win. :D

Quote
So you say that being disabled is like playing life on **** level :o? That's prejudice :-[!
No, it's some kind of realism :(
But, playing life on **** may mean anything for different people. Even living in Russia. :D



Title: Re: 1.9 Bug Masterthread
Post by: Rainyday on December 05, 2014, 11:45:19 pm
@Aero: Seems Andenaj is still bugged. Here are the symptoms so far:

I made Andenaj I in chapter 1, the 500 extra HP works fine. Then in chapter 4, although the extra HP counter for Andenaj I still 'counts' from 0/500 to 500/500, no real extra HP is added. After making Andenaj II, the extra HP counter starts over from 0/750, and goes to 750/750 without actually increasing any HP. I haven't tested further into the latter chapters.

Btw, what is the intended design for Andenaj this time? If I have a jewel of health and an Andenaj I and an Andenaj II on the same character, am I supposed to be able to get 1500 extra HP for this character? If I have an Andenaj II, say on Phodom and he receives 750 extra HP, then I switch the item to Fradz, can Fradz earn extra HP in the same chapter?

Besides, the bonus armor counter for soldier's set I does not work for me at all in 2nd and 4th chapters, no idea what has happened.
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on December 06, 2014, 07:45:36 am
@Aero: Seems Andenaj is still bugged. Here are the symptoms so far:

I made Andenaj I in chapter 1, the 500 extra HP works fine. Then in chapter 4, although the extra HP counter for Andenaj I still 'counts' from 0/500 to 500/500, no real extra HP is added. After making Andenaj II, the extra HP counter starts over from 0/750, and goes to 750/750 without actually increasing any HP. I haven't tested further into the latter chapters.

Btw, what is the intended design for Andenaj this time? If I have a jewel of health and an Andenaj I and an Andenaj II on the same character, am I supposed to be able to get 1500 extra HP for this character? If I have an Andenaj II, say on Phodom and he receives 750 extra HP, then I switch the item to Fradz, can Fradz earn extra HP in the same chapter?

Besides, the bonus armor counter for soldier's set I does not work for me at all in 2nd and 4th chapters, no idea what has happened.

Yeah, I've already reported the soldier's set...

Aboud Andenaj:

I don't know about it not working. It did work for me as jewel of health, Andenaj I and II (didn't try the III). And no, you can't accumulate the effect. The system make look like you can, I mean, they will have different "counts" and they will increase differently, but your HP won't go up more than the limit.

Like, if you have andenaj I and jewel of health and you got 400/500 HP from Andenaj and then start to use jewel of health, the count will start from 0/250 and go to 250/250, but only 100 HP will be added to Phodom. Well, it happened to me from Andenaj I to II, but I think it's not that different.

Edit: Phodom passive skill Fire Power has a bug. The fire orbs should disappear after the use of a skill, but they actually disappear after the use of anything. Like, if I use an item, one disappears.
Title: Re: 1.9 Bug Masterthread
Post by: Rainyday on December 06, 2014, 05:23:45 pm
@Aero: Seems Andenaj is still bugged. Here are the symptoms so far:

I made Andenaj I in chapter 1, the 500 extra HP works fine. Then in chapter 4, although the extra HP counter for Andenaj I still 'counts' from 0/500 to 500/500, no real extra HP is added. After making Andenaj II, the extra HP counter starts over from 0/750, and goes to 750/750 without actually increasing any HP. I haven't tested further into the latter chapters.

Btw, what is the intended design for Andenaj this time? If I have a jewel of health and an Andenaj I and an Andenaj II on the same character, am I supposed to be able to get 1500 extra HP for this character? If I have an Andenaj II, say on Phodom and he receives 750 extra HP, then I switch the item to Fradz, can Fradz earn extra HP in the same chapter?

Besides, the bonus armor counter for soldier's set I does not work for me at all in 2nd and 4th chapters, no idea what has happened.

Yeah, I've already reported the soldier's set...

Aboud Andenaj:

I don't know about it not working. It did work for me as jewel of health, Andenaj I and II (didn't try the III). And no, you can't accumulate the effect. The system make look like you can, I mean, they will have different "counts" and they will increase differently, but your HP won't go up more than the limit.

Like, if you have andenaj I and jewel of health and you got 400/500 HP from Andenaj and then start to use jewel of health, the count will start from 0/250 and go to 250/250, but only 100 HP will be added to Phodom. Well, it happened to me from Andenaj I to II, but I think it's not that different.

Edit: Phodom passive skill Fire Power has a bug. The fire orbs should disappear after the use of a skill, but they actually disappear after the use of anything. Like, if I use an item, one disappears.

Well, the problem for me is that the Andenaj I and Andenaj II do NOT work at all in chapter 4 for some unknown reasons.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on December 07, 2014, 05:02:44 am
@Aero: Seems Andenaj is still bugged. Here are the symptoms so far:

I made Andenaj I in chapter 1, the 500 extra HP works fine. Then in chapter 4, although the extra HP counter for Andenaj I still 'counts' from 0/500 to 500/500, no real extra HP is added. After making Andenaj II, the extra HP counter starts over from 0/750, and goes to 750/750 without actually increasing any HP. I haven't tested further into the latter chapters.

Btw, what is the intended design for Andenaj this time? If I have a jewel of health and an Andenaj I and an Andenaj II on the same character, am I supposed to be able to get 1500 extra HP for this character? If I have an Andenaj II, say on Phodom and he receives 750 extra HP, then I switch the item to Fradz, can Fradz earn extra HP in the same chapter?

Besides, the bonus armor counter for soldier's set I does not work for me at all in 2nd and 4th chapters, no idea what has happened.

I see. I was little expecting this, but I know solution to fix Andenaj. And yes Soldier will be too fixed.

About Monster Mask: I need a new idea...
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on December 07, 2014, 05:08:36 am
a
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on December 07, 2014, 07:51:03 am
a
::)

Well, I need to know the concept of Monster Mask before trying to give you ideas, Aero. If you want a completely different item, it's another history though.

Now, about bugs:

Old bug, but it's not fixed yet. Chill of the Frost Master is still bugged. The allies are healed normally, but sometimes enemies are healed instead of receveing damage. Why it happens with some enemies and not all of them is a mystery to me.
PS: I'm gonna kill myself. I always pick at least one bugged skill per gameplay :'(.
Title: Re: 1.9 Bug Masterthread
Post by: Lin on December 08, 2014, 07:03:57 am
Okay, just finished 1.9r
So, here we are:

BUGS OR SIMILAR TO THIS WORD THINGS

1. Phodoms spell Power Heal creates "Health Books", if you uses it on character under "Hex" ability.

2. Phodoms spell Ultimate Sacrifice... You know, disables him, if he stays alive after spell

3. Galeoth's spel Mesmerizing Ice Crystal work weakly - sometimes monster ignore him, even after Taunt ability, sometimes they just run away from noob Galeoth and his useless crystal

4. Chapter 1, Epic Boss: Sometimes his "Burning Ground" event doesn't work and he's just staying. As always, old version's bug.

5. Chapter 6: Aero, I don't think, that you want listen more about Demon's Eye item, you know already everything, that he can do :D

6. Chapter 6: 3/4 Fudo's tower don't destroying after his death automatically, only one of them. Not a hard bug, but I'll write it here anyway.

7. Chapter 7: Auction bug, already told about that. Just always getting some free stuff from there.

8. Chapter 7: Siluze's "many death coils" event still lags, coils are stucking at the borders of boss arena.

9. Chapter 8: Epic and Elite quests doesn't marked as Elite and Epic.

10. Chapter 8: The quest "Challenge" doubles in the quest list, after completing. You just have 2 completed "Challenge" quests.

11. Chapter 9: Elemental Staff's "Ice Rain" ability hits friendly units. Painfuly hits.

12. Chapter 9: Endless Greater Magic Balls from Igit!

13. It is Bugged Lord Yurgimar's bugs! In fact, he is nearly perfect, but there a bit:

- Phase 2 (Disabling phase): Room, that must disable Evasion, disables HP/MP regeneration. Room, that must disable HP/MP regen does it too. :D
- Other rooms actually disables what they say, but, maybe, no need to disable GAME OPTION panel? xD
- After defeating every room, there's always written things like "close southwest/open northeast". Not a "BUG", but I write it here anyway
- Also, when you using Espers, characters are still attacking, while they doesn't exist in the map. And when Yurgimar creates illusions, they kill your chars even when you use Esper.
- Also, illusion's reflect damage ignores "ice barrier", mana shield and other spells.
- I can speak about "The Healer" with Yurgimar now even without this on my characters (I mean, it's in boxes), but if you carry "Ogozoma" in boxes, it just write to me "You received Super Ogozoma" and does nothing, I'm still with just "Ogozoma".

Maybe I forgot something (I forgot something exactly, I'm sure :D), so I can add something in the list later, or remind in chat

BALANCE

I'm not expert in hero spell/item balancing, but, some ideas about most intersting thing for me in games (yeah, bosses of course, big bad guys)


Chapter 1 bosses are perfect: Easy, but not "afk autoattack" (except Shadow Golem :D). Just fix bug with one of Archmage's spell. And, also, the Fishtern's "Shaking" event isn't understandable (maybe I'm just stupid). Just luck (it hit, or not hit)

Chapter 2 bosses:

- Noc'toriah is good one, nothing to say (but hey, he is a creator of Dragon Slayer organization, and just lonely tomb in the desert, not hard defeating and no more mention in the whole campaign? :D)
- "Fradz copy" stage, the "lightning balls" spell can be avoided only in corner of  room, but if you staying there, you can go afk - this is too long event without any danger. Other things are good.
- Nothing to say about Centaur. Is there some event, that rewards you, if some of guards stay alive after fight? :D That will fit here, 'cause I did it only once of 5 tries.

Chapter 3 bosses:
- Anthanex always dying too fast, I can't say anything :D
- Spider dies too fast too
- You can reduce some time of epic boss area timer, to about 20 minutes o_O So, if player wants omega orb 6 - "do it fast, slowpoke". But if he wants to just pass this boss - anyway, "this is EPIC boss area, lol, do it a bit faster, slowpoke".

Chapter 4 bosses:
- A thing has good concept, just upgrade his "catch the wisp" stage (make some damage over time? or timer, when he explodes (not really timer, just explode him after 20 seconds, maybe) something like that)
- Dragon Spirit is weak. So...
Firstly, I don't know, you fixed the black-colored form, when he does oneshot after taking any damage, even from Fire Aura, and keeps you dead, when he teleports near in this form? I just was lucky to not meet this form and forgot to test it too.
Secondly, this "rotating cross" spell is weaker, even than Noc'Toriah's same spell. Just boring =/
Thirdly, "illusions" stage just saying "you can receive Andenaj bonuses here, bro" or "Don't worry, I'll die by Fire Aura anyway". Need to make something with this.
- Main boss is good. Once again, goal is keep other dragon slayers alive, and it's not so easy.

Chapter 5 bosses:
- 컴컴컴컴컴컴컴컴훣immist rakkautta! Good bosses here, maybe, the best chapter, about main/elite/epic bosses. But John has a damn high potential, you can make him hard and spectacular guy, just to qualify the "EPIC Boss" title.
I don't speak about 1 phase, it's just like trolling - the easy boss before ****. It fits.
Phase 2: again "cross" event. A little upgrade, that u can made: do it not only "+", that shoots few times, it's just making event some kind of "autoattack fighting with levers". REALLY, just no need to control characters, when he casts his "+ shooting", they just go autoattack levers, and AVOID YOUR SO DANGEROUS EVENT BY THIS.
Ideas, of what you can do here: make him shooting " + x + x + x", while some damaging thing will follow one of character, like in phase 3.
Also, in phase 2 John every ~10 seconds teleports in random point and shoots a line into the side of characters. Good thing, make a high damage, maybe oneshoting to this spell.
Phase 3: can't say anything, just make all skills oneshoting or higher damage, and the "following damagind thing" spell faster. Profit.

- Main boss good, one, but easy.

Chapter 6 bosses:

- Faerga is good one, nothing to say
- Jurxy, otherwise, isn't. Annoying "Obelisk" event, that really does nothing (just running out of damaging zone and killing every obelisk, while stay behind them). You can make alternating whing to this event, that will force player to running "in-out", this can solve the problem :D.
"Summon spiders" event, like previous, pointless, and unlike previous, too fast. With "death spike" (one of Kar'Gath generals stealed item) this spiders dying instanly.
Boss need full remake, but this is just my opinion.
- Main bosses is good, they don't need anything :D

Chapter 7 bosses
- A bit misunderstanding the Nyrxz' spell, when he drops your characters' HP to 1%. My Galeoth always die, when he does it :D
- Siluze is good one, but fix the problem with stucking death coils
- Main boss much easier, than previous 2nd one. =/ And again, the same "lightning balls" event, like chapter 2 epic, and with the same problem.

Chapter 8 bosses
- The Healer is good one
- Zhitenxa's "spawning 3 dragons" event is easy and "spamming frost things" event doesn't make anything dangerous too. About "three dragons" I don't know, but you can make less frost things and make them explodeable. I don't know, now this is more cinematic boss (yeah, there she's gorgeous ^^), than and epic fight.
- Main boss is good.
- Also I like fight with Tazefda, this fight is best mini-boss fight in game.

Chapter 9 bosses:
I will say nothing here, just only to fix rest bugs of Yurgimar and this will be awesome. :D



So, just waiting for chapter 10. This MUST be epic.


Title: Re: 1.9 Bug Masterthread
Post by: Rainyday on December 09, 2014, 08:06:00 pm
I don't know what has happened... But so far in 1.9r, the Andenaj series still don't work at all in chapter 4, the counter will go up but no real health is added.

Now in chapter 1 the jewel of health and Andenaj I can stack effect and give 750 extra HP, is this intended?
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on December 12, 2014, 12:19:54 pm
I'm kind of confused what bugs still remain. I will check some things but next week new version.
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on December 13, 2014, 07:48:58 am
I'm kind of confused what bugs still remain. I will check some things but next week new version.

You shouldn't bother with the "balance" thing that much for now (it's very important, but bugs are more).

But why are you confused? I think Lin's list is pretty good. I also think that my reports are pretty understandable.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on December 13, 2014, 08:24:45 am
I'm kind of confused what bugs still remain. I will check some things but next week new version.

You shouldn't bother with the "balance" thing that much for now (it's very important, but bugs are more).

But why are you confused? I think Lin's list is pretty good. I also think that my reports are pretty understandable.
Because most of his bugs he already told me in the chat and I can't remember exactly what I fixed already. Heh.
Title: Re: 1.9 Bug Masterthread
Post by: Lin on December 13, 2014, 08:41:12 am
I'm kind of confused what bugs still remain. I will check some things but next week new version.

You shouldn't bother with the "balance" thing that much for now (it's very important, but bugs are more).

But why are you confused? I think Lin's list is pretty good. I also think that my reports are pretty understandable.
Because most of his bugs he already told me in the chat and I can't remember exactly what I fixed already. Heh.

Yeah, but you don't tell me, what bugs you're already fixed, so I put them all in the list :D
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on December 14, 2014, 07:21:07 am
I'm kind of confused what bugs still remain. I will check some things but next week new version.

You shouldn't bother with the "balance" thing that much for now (it's very important, but bugs are more).

But why are you confused? I think Lin's list is pretty good. I also think that my reports are pretty understandable.
Because most of his bugs he already told me in the chat and I can't remember exactly what I fixed already. Heh.

Okay, I'll take note: "Don't report bugs in the chat."
Title: Re: 1.9 Bug Masterthread
Post by: Lin on December 14, 2014, 07:23:54 am
I'm kind of confused what bugs still remain. I will check some things but next week new version.

You shouldn't bother with the "balance" thing that much for now (it's very important, but bugs are more).

But why are you confused? I think Lin's list is pretty good. I also think that my reports are pretty understandable.
Because most of his bugs he already told me in the chat and I can't remember exactly what I fixed already. Heh.

Okay, I'll take note: "Don't report bugs in the chat."

Sometimes it will become "don't talk with Aero about TCO"
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on December 14, 2014, 06:21:50 pm
I'm kind of confused what bugs still remain. I will check some things but next week new version.

You shouldn't bother with the "balance" thing that much for now (it's very important, but bugs are more).

But why are you confused? I think Lin's list is pretty good. I also think that my reports are pretty understandable.
Because most of his bugs he already told me in the chat and I can't remember exactly what I fixed already. Heh.

Okay, I'll take note: "Don't report bugs in the chat."

Sometimes it will become "don't talk with Aero about TCO"

Yeah, that's so true :D. Nearly impossible though ::).
Title: Re: 1.9 Bug Masterthread
Post by: Pourquoi on December 16, 2014, 05:44:29 am
And also: do not make huge quote pyramids.
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on December 16, 2014, 07:40:10 am
And also: do not make huge quote pyramids.
:-[

(But yeah, I already stopped)
Title: Re: 1.9 Bug Masterthread
Post by: starrewriter on December 19, 2014, 09:25:12 am
I played version 2.0 by my old save files (2 give-up using) in beta 1.9o. But the max health of Phodom increases for no reason in Chapter 5. And Fradz‘s too. Here are my screenshots.
(http://pic.yupoo.com/leoricyi/EierFnnT/DRwQw.jpg)(http://pic.yupoo.com/leoricyi/Eies5wIn/QhZ1x.jpg)(http://pic.yupoo.com/leoricyi/Eies6buf/11J6A5.jpg)
BTW,I am a player from China. Aero, I really like your TCO campaign. Thank you for your Epic working.
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on December 19, 2014, 09:40:25 am
That's some bug you have there :P. My guess is some bug in the Andenaj's system (though I could be totally wrong). Did you use the Andenaj system with both (Fradz's case could be the Jewel of Health)?
Title: Re: 1.9 Bug Masterthread
Post by: starrewriter on December 19, 2014, 01:20:20 pm
That's some bug you have there :P. My guess is some bug in the Andenaj's system (though I could be totally wrong). Did you use the Andenaj system with both (Fradz's case could be the Jewel of Health)?
Yeah~~I think so. And I think I should wait for Aero's new version to continue my game.  Phodom's HP point is too high and it is too easy to challenge his enemies……
Thanks for your help~~
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on December 21, 2014, 07:14:22 am
Yes it is Andenaj system. At the beginning of each chapter a system gives you max health depending of how much Andenaj has given you before. I made this system because someone said that Andenaj max health bonus is not carried from chapter to chapter.

But what is this bug now? Does the system give too much health?
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on December 21, 2014, 07:45:43 am
Aero, you saw Phodom's HP without any items...Andenaj couldn't do THAT under normal conditions.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on December 22, 2014, 07:34:01 am
Aero, you saw Phodom's HP without any items...Andenaj couldn't do THAT under normal conditions.
I checked the system and it should work...
Title: Re: 1.9 Bug Masterthread
Post by: Shinokyofu on December 22, 2014, 07:43:45 am
Aero, you saw Phodom's HP without any items...Andenaj couldn't do THAT under normal conditions.
I checked the system and it should work...

If you say so, then the problem is in another place. He said his characters got huge HP only in chapter 5, so maybe it's something related to this...

I said it was possibly Andenaj because I can't see the logic of this happening because of a system unrelated with HP (but I guess logic doesn't apply to bugs ::))
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on December 22, 2014, 07:55:12 am
Aero, you saw Phodom's HP without any items...Andenaj couldn't do THAT under normal conditions.
I checked the system and it should work...

If you say so, then the problem is in another place. He said his characters got huge HP only in chapter 5, so maybe it's something related to this...

I said it was possibly Andenaj because I can't see the logic of this happening because of a system unrelated with HP (but I guess logic doesn't apply to bugs ::))

Okay I found the bug. Very simple thing and creates such a problem. Yeah a new minor version today or tomorrow.

I should've divided the number with 25... Not with 4! That's why so big numbers suddenly.  :-X

AYAYYayayaA!!!
Title: Re: 1.9 Bug Masterthread
Post by: starrewriter on December 22, 2014, 12:09:13 pm
Aero, you saw Phodom's HP without any items...Andenaj couldn't do THAT under normal conditions.
I checked the system and it should work...

If you say so, then the problem is in another place. He said his characters got huge HP only in chapter 5, so maybe it's something related to this...

I said it was possibly Andenaj because I can't see the logic of this happening because of a system unrelated with HP (but I guess logic doesn't apply to bugs ::))

Okay I found the bug. Very simple thing and creates such a problem. Yeah a new minor version today or tomorrow.

I should've divided the number with 25... Not with 4! That's why so big numbers suddenly.  :-X

AYAYYayayaA!!!
GreaTTTTTTTTT~~
Title: Re: 1.9 Bug Masterthread
Post by: liauyuancheng on December 25, 2014, 01:56:02 am
The hotkey for Companion Panel should be changed from Z to X as the current hotkey overlaps with that of Camera Panel
Title: Re: 1.9 Bug Masterthread
Post by: Khazretsultan on December 25, 2014, 10:17:15 pm
Version 2.0a
chapter 8
1) I played version 1.9r till chapter 7 after that continued chapter 8 in version 2.0a and my spell book don't have any spells.
2) Ice Diamond which is reward in a mission with golems doesn't work do not change mana to health.
3) Jade set gains charges without any explanation why the charges needs
4) Miracle shield doesn't work when pressed
5) Rikhano's set doesn't work when pressed
Chapter 9
1) In a mission when Fradz fights with axobada there is no Axobada's book is it an item.
2) Digging point near second point cave can not be reachable(while playing galeoth).
Title: Re: 1.9 Bug Masterthread
Post by: Tears on December 30, 2014, 07:00:14 am
Some bugs:
- Chapter 1: Epic quest, I think the color of "I will kill" and "I will spare" should be exchanged
- Greater Magic Ball synthesis: If I have 6 lesser balls, it will use 5 and leave 1, but the remain ball does not have any charge and will just disappear if I stack it into other charged-lesser balls. If I have 7 or more balls, it will use 6 instead of 5. If I have just 5, it will use 5.
- Mana Orb and Power Orb: still have chance to restore mana and health (50%) on cast, very sweet bug
- Mana Ball doesn't provide permanent mana on chapter 5
- Eternal Set doesn't provide regen bonus (very spicy bug)
- Chapter 5/6 game information is not correct (about flower number, puzzle...)
Title: Re: 1.9 Bug Masterthread
Post by: Tears on December 31, 2014, 10:30:02 am
Some more bugs on chapter 7:
- Portal quest: I skipped the cinematic after completed the quest, and the portal is still there
- Secret meeting quest: same as above, when I skip the cinematic, the guy who gave me the quest is still there and say "What took you so long?"
- Arena: Medal of Honor doesn't provide the bonus stats as in description, it seems the item is changed but the reward list is not updated. Further more, the new Medal of Honor said that gold% and exp% bonus can be used even from the boxes, but it can't.

Items:
- Frog Hood and Oelivert don't work (attack cancels meditate :( )


IMPORTANT:
I think currently there're 2 things that you should give attention to first:
- Create 2.0 bug Masterthread (or update the title of this one)
- Fix the game info panel (number of flower, main quests, mini bosses, puzzles....). It is not correct since chapter 3 or 4 I don't really remember, and I think that I'm missing something so I just wander around clicking / looking...
Title: Re: 1.9 Bug Masterthread
Post by: Pourquoi on December 31, 2014, 11:01:41 am
Item-related stuff:
- Elemental Sword's description should be updated to match the new formula for Excalibur (the special bonuses should be inherited from Elemental Stone instead of Soul Orb).
- The Adept's Mage Staff is listed twice in one of the shops in chapter 6, but the Urn of Chaos is no longer sold (even though there's no (BANNED) tag in WE).
- The Trinket of Kindness is obtainable twice.
- Library Gem's name is misspelt 'Libary'.
- The Portrait doesn't seem to do what it should be doing.
- The Stormbringer isn't using its intended icon.
Title: Re: 1.9 Bug Masterthread
Post by: liauyuancheng on December 31, 2014, 09:17:24 pm
Bugs in v2.0:

- I chose Power Hammer pack for Phodom but I did not get any Combat Kings for Phodom!
- Overlapping music at the edge of the town in Chapter 1

Will update when I find more
Title: Re: 1.9 Bug Masterthread
Post by: Ferutesu on January 02, 2015, 09:00:02 pm
Bug in 1.9o
In chapter 4, my character never go to the boss scene and i just go to the elite boss first, but i cant fight the elite boss.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on January 03, 2015, 04:23:27 am
Bug in 1.9o
In chapter 4, my character never go to the boss scene and i just go to the elite boss first, but i cant fight the elite boss.
Well this doesn't make sense at all! What's going on over here?
Title: Re: 1.9 Bug Masterthread
Post by: Tears on January 03, 2015, 09:23:04 pm
2.0c:

- Greatest Magic Ball uses only 6 Greater Balls instead of 8.
- Greatest Magic Ball doesn't provide any magic damage bonus :((
- I have enough Greater Balls to make 2 Greatest Balls, but why don't make this item stackable, this's pointless to make 2 if it takes 2 slots?

UPDATED:
- Yurgimar 2nd phase: when I attack the illusions of my heroes, it seems that they take the same damage (percentage). Sometimes I kill the illusions too fast, my heroes die instantly. It seems that the damage ignore Galeoth's mana shield and absorb damage shield (1st rank ice spell). Even worse, it seems that Yurgima summon those illusions too fast. Sometimes it summons those every 10 seconds or so and I have to fight with 6 illusions at the same time (it's not a problem, they are weak. The real problem is there lives are linked with my heroes). => Don't know all these things are intended or not.
Title: Re: 1.9 Bug Masterthread
Post by: GasQueen on January 04, 2015, 09:01:02 am
Campaign version: 2.0c

General bugs
Spoiler (hover to show)

---Chapter 5---
Spoiler (hover to show)

---Chapter 6---
Spoiler (hover to show)

---Chapter 7---
Spoiler (hover to show)

---Chapter 8---
Spoiler (hover to show)

---Chapter 9---
Spoiler (hover to show)

---Chapter 10---
Spoiler (hover to show)

--------------------------------------
These are all the bugs I have collected, for now. I strongly suggest to make a list of reported bugs so you don't lose track of which have been reported already, and also mark a tick those which you have already fixed. This way it'll be much easier to manage these reports.

Finally, let me tell you I admire your dedication to this project. I have been a fan and player of this campaign ever since the alpha versions. Always on and off, but this is the first time I actually finished the game. The last two chapters were a bit unexpected as regards the storylines. It seemed to me that things went down real quickly.

Nevertheless, awesome lore, awesome storyline, and amazing work.
Title: Re: 1.9 Bug Masterthread
Post by: Ferutesu on January 04, 2015, 08:54:33 pm
Bug in 1.9o
In chapter 4, my character never go to the boss scene and i just go to the elite boss first, but i cant fight the elite boss.
Well this doesn't make sense at all! What's going on over here?
I will give up my game and start a new game in the latest version.
Title: Re: 1.9 Bug Masterthread
Post by: Ancentre on January 05, 2015, 01:21:13 am
not sure if this is reported, I have completed the campaign in normal mode once and chose the steal buff, but in chapter 3 i am not able to steal 100% of the time(my other characters in chapter 1 and 2 show steal chance of infinite but in chap3 the steal chance of galeoth is 42)
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on January 05, 2015, 01:03:06 pm
Those item descriptions are "bugs" that will be fixed.

Quote from: GasQueen
1.Potion of Mana does not increase mana by 50.
Where it is said so?

Quote from: GasQueen
Finally, let me tell you I admire your dedication to this project. I have been a fan and player of this campaign ever since the alpha versions. Always on and off, but this is the first time I actually finished the game. The last two chapters were a bit unexpected as regards the storylines. It seemed to me that things went down real quickly.

Haha, I started the story as a young naive boy and while making the project I grew up. Things become more and more dark to me. I wanted to create complicated twists. From "some random Dragon Slayers are going to kill a Black Dragon" I evolved the story what it is today; a complicated darkish style where everything is not how it first seems. It was a hard task because what I originally planned was something so simple and so "straight forward".
Title: Re: 1.9 Bug Masterthread
Post by: Tears on January 06, 2015, 08:38:13 am
Tried to beat Xvareon today (planned since yesterday):
- 1st, 2nd, 3rd, 4th phase is simple.
- Final phase: now it's troublesome. Does it suppose to be killed?
   + 15 million hp on Normal within 10 minutes
   + crazy skills which randomly remove my items, heroes' skills
   + my boxes is killed too (@@ this is nonsense, they are invincible, how can they be killed??)
   + all items that dropped from dead boxes / heroes' inventories are killed too (no.....)

Are all these intended or they are bugs?
Title: Re: 1.9 Bug Masterthread
Post by: darkdragon321 on January 06, 2015, 03:02:06 pm
How can you prevent the game from crashing? My game always crashes in Chapter 10... Every 5th tick (that instakill-skill of the montrosity) automatically causes a fatal error. Also every time I load a game in chapter 10 the combat masters resets to 1/5
Title: Re: 1.9 Bug Masterthread
Post by: deimos_lanik on January 07, 2015, 07:10:48 am
ok, just finished the campaign but had to load again at the final boss. What the hell is wrong with the epilogue? It didn't show the ending but to replay the meeting xvareon scene.
Title: Re: 1.9 Bug Masterthread
Post by: crocdragon89 on January 07, 2015, 11:47:34 am
stats bug................work with Fradz and Phodom but not work with Galeoth :( explain: i beat the game in hard and chose get +1 more stats per lvl and then i start again the game Phodom get 3 str 2 agi and 2 int per lvl. Fradz get 2 str 3 agi and 2 int but Galeoth lvl up only get 1 str 1 agi and 2 int
(https://lh6.googleusercontent.com/-jKCvEVz4WUw/VK1wnG5M8NI/AAAAAAAA5WQ/94GHcJ6C1_s/s0/WC3ScrnShot_010815_003758_01.jpg)
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on January 07, 2015, 05:31:02 pm
Tried to beat Xvareon today (planned since yesterday):
- 1st, 2nd, 3rd, 4th phase is simple.
- Final phase: now it's troublesome. Does it suppose to be killed?
   + 15 million hp on Normal within 10 minutes
   + crazy skills which randomly remove my items, heroes' skills
   + my boxes is killed too (@@ this is nonsense, they are invincible, how can they be killed??)
   + all items that dropped from dead boxes / heroes' inventories are killed too (no.....)

Are all these intended or they are bugs?

Only the box thing is not intended.

How can you prevent the game from crashing? My game always crashes in Chapter 10... Every 5th tick (that instakill-skill of the montrosity) automatically causes a fatal error. Also every time I load a game in chapter 10 the combat masters resets to 1/5

Haha, it seems like your computer can't handle when you're hit by 100,000,000 damage. Now I just simply kill the targeted unit.

ok, just finished the campaign but had to load again at the final boss. What the hell is wrong with the epilogue? It didn't show the ending but to replay the meeting xvareon scene.

The next version will release epilogue.

stats bug................work with Fradz and Phodom but not work with Galeoth :( explain: i beat the game in hard and chose get +1 more stats per lvl and then i start again the game Phodom get 3 str 2 agi and 2 int per lvl. Fradz get 2 str 3 agi and 2 int but Galeoth lvl up only get 1 str 1 agi and 2 int

Fixed.
Title: Re: 1.9 Bug Masterthread
Post by: Tears on January 09, 2015, 10:04:20 pm
This is terrible
- My luck point is always equal to my morality (which is -3 :( )
- I cannot find Iibot in chapter 10 (I guess the reason is I skipped the cinematic after killed that insect)
- I cannot access EPIC boss @@ (it supposed to be.. released)
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on January 10, 2015, 05:07:16 am
This is terrible
- My luck point is always equal to my morality (which is -3 :( )
- I cannot find Iibot in chapter 10 (I guess the reason is I skipped the cinematic after killed that insect)
- I cannot access EPIC boss @@ (it supposed to be.. released)
Just a minor multiboard bug, will be fixed.
I made so that Iibot must be find only three times instead of 3.
Yes Epic Boss will be re-opened.
Title: Re: 1.9 Bug Masterthread
Post by: Tears on January 10, 2015, 09:40:26 pm
Some bugs in 2.1a:
- Mystery Library quest: when Fradz comes near the book the triggers the cinematic, if I skip that then game will stuck (have to Alt + F4)
- Epic boss 1st state: sometimes he just disappears and cannot be found anywhere, wait for 2-3 minutes without luck, this usually happen after he spawns his illusions around battle area (I killed all his illusions).
- Epic boss 1st state: when I burned down all his mana and kill him, he teleports to somewhere and starts healing. If I attacks him in this state, he will teleports to somewhere else and continues healing but he's nowhere to be found on the map (see this only once, not happen after I load the game)
- The items that deal 100k hp / mp deal only about half the damage (even worse, sometimes it's just 30k...). I'm not sure if it counts the armor or magic resistance or not, but I think it supposes to deal 100k hp/mp and ignores armor / resistance.
- Poison Sting doesn't seem to work on Uummut (or some triggers cancelled it? This also happened before when I put it in Xvareon, it seems after a trigger, the effect is cancelled). This item is the key to win Xvareon / Uummut, but it's just useless if it works this way.
- Epic boss final state: my items is randomly removed, is this intended? How do I suppose the fight Xvareon if I lose my ultimate sets and resurrection items :( ?

UPDATE:
- Galaxy Orb: it kills only Empowered units
- Can you make Galaxy Orb / Universe Orb able to active / inactive? Let's say, I want to steal / gain extra stats first, it's troublesome to change the item in and out.
Title: Re: 1.9 Bug Masterthread
Post by: darkdragon321 on January 11, 2015, 06:23:50 am
In Chapter 3. Epic Galeoth damage bug (not complaining, made me finish the chapter in 20 minutes  :D ); Missing items (Zocmo's gem, Galeoth's second spell)
Chapter 5. When I used Phodom's ult (the one that deals 40% max health damage to phodom) and the vampire lord has around 50% health, he begins to cast that spell where he stays in the middle of the room and deals damage to you per second, same as usual except that he is invulnerable (because of Phodom spell that made him invulnerable while being spiked) ---> Got out of this by digging
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on January 12, 2015, 05:59:26 am
The biggest bugs are chapter 3 shop and epic boss of chapter 10. Later today when I have added rest of the Easter Eggs and fixed some bugs I will release another minor version.

But yes, Epic Boss does remove items just like Xvareon. It's a hell of a combo if you try to beat both in same run.

How exactly that Magic Convert bug comes? Just by having it?
Title: Re: 1.9 Bug Masterthread
Post by: darkdragon321 on January 12, 2015, 06:28:16 am
How exactly that Magic Convert bug comes? Just by having it?

Dunno. It just happened when I got the skill (happened again when I loaded the game). Also, the multiboard displays the correct magic convert properly (not the 40k damage).

Not sure if it continue in the later chapters.
Title: Re: 1.9 Bug Masterthread
Post by: TrueZozi on January 12, 2015, 07:11:47 am

But yes, Epic Boss does remove items just like Xvareon. It's a hell of a combo if you try to beat both in same run.


Maybe you can save some items from stealing by Epic Boss? Because after beating him surely you'll try to rush on Xvareon, but it is imspossible without any items... It would be fair I think if the hero's sets would be unstealable.

Also I got some question about stack of the effects from Omega Set and Galeoth's Set - am I right thinking that Galeoth would become invulnerable if he would activate mana shield and have his mana unlimited via Omega Set? Or it may cause to some game crash when facing instant kill spells?

Title: Re: 1.9 Bug Masterthread
Post by: Tears on January 12, 2015, 07:57:03 am
But yes, Epic Boss does remove items just like Xvareon. It's a hell of a combo if you try to beat both in same run.

OK, if I remember it right, earlier version won't remove the items immediately, instead it drops the items on the ground and after some seconds those items will be destroyed. Why doesn't it work this way anymore? I think that way is better. It's still hard, but reasonable than remove the items immediately. It would even better if there're messages tell that my items has just been stolen so I can replace it with new items.

And yes, I totally agree with TrueZozi, some items are not supposed to be stolen, Ultimate sets and omega set are among them.

@TrueZozi: now you can buy a TrueZozi for just 10k gold =]]]
Title: Re: 1.9 Bug Masterthread
Post by: Geezer on January 12, 2015, 10:12:20 am
Couldn't find seller with glyphs of life in Ch 10, was that intended? The selling popag with potions and so on had one icon missing, so no extra lifes in Ch10?
Title: Re: 1.9 Bug Masterthread
Post by: Thandrall on January 13, 2015, 05:50:25 am
Seems like the black merchant in Ch. 2 isn't working, had Fradz waiting around for nearly 2 hours, nothing came up, restarted the map and went to the east side barbarian village and waited for a hour, nothing again.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on January 14, 2015, 01:42:00 pm
I had registered on this site gladly and I should register early to report some serious bugs. I was playing version 2.1(a) a week before and here are the bugs:

Chapter 1 - Battle Banner will cause no sound displayed during the elite boss and epic boss battle, 2 battle banners (banner 30 sec, cd 20 sec, so it is very possible to have 2 banner at the same time) will suddenly give phodom additional 90000 DMG!!!! It spoils all the fun instead of bluffing in winning all the remaining battle in **** mode with ease.

I regretted not to report bugs for 1.9 (i or ?) some years ago like chp 7/8 (I forgot which chp but it is the chapter which the epic boss is the blue dragon.) The combat skills all reseted to lvl 1 and phodom's spells causing constant save/load issues. Some minor bugs I aldy forgot.

Now i am playing the game for the 3rd time with diff skill from battle banner. Why? U cannot simply give up such a awesome rpg game. Even the best rpg game cannot escape from having some bugs and I appreciate the author doing the job very well in reducing bugs from time to time. TQ!!
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on January 16, 2015, 06:42:42 am
Bugs and comments noted.

Seems like the black merchant in Ch. 2 isn't working, had Fradz waiting around for nearly 2 hours, nothing came up, restarted the map and went to the east side barbarian village and waited for a hour, nothing again.
Only night time.
Title: Re: 1.9 Bug Masterthread
Post by: Tears on January 16, 2015, 08:05:56 am
Major bug:
- Chapter 8: save at the end of chapter fails. Spell books and Phodom's combat kings disappear in chapter 9. I use older version to load chapter 9 without luck => it seems the problem is in c8.

Items bug:
- Behearlm (not sure about the name, c8 lucky box 27 luck): after increase damage to 1000 it resets to 100.
- Ultimate Orb and Zyl Orb can be combined
- Megaece (item which deals 100k mp) + Mana Rod = Vampire Fang (interesting)
- Medal of Honor: bonus is not apply if it is put inside a box
- Golden trophy: I think this item is supposed to work inside a box. It's not worth to be a c7 reward if it cannot work inside a box.
Title: Re: 1.9 Bug Masterthread
Post by: Shikaah on January 16, 2015, 12:58:55 pm
Version 2.1b. In chapter 4 tzitorin gives insane damage for some reason. However after i put it in a box and then re-equipped it the damage bonus returned to normal.


 (http://i57.tinypic.com/e9i68x.jpg)
Title: Re: 1.9 Bug Masterthread
Post by: khjoseph on January 18, 2015, 01:33:08 pm
bug with shop in chp 3 i know you remove the items (zocomo,soul ore,gaeloth spell) in 2.1a or some thing but you put it back in 2.1c right? but the items are still missing in 2.1c also there is a "battlemage set boot" on ground on where galeroth stand when chapter starts.

also the "reaper hourglass" disappear... if you start from end game (still there) and then give up at chapter 4 and start again from "give up"(hourglass missing).had put the hourglass in the box before "give up"

also got "apocalyse(banned)" from chapter1 lucky box what is this banned(its it error?mi not suppose to use it)
Title: Re: 1.9 Bug Masterthread
Post by: witchdoctor on January 19, 2015, 11:27:44 am
plz check out Fradz's set item, it said have 10% chance on casting to create an illusion of Fradz but actually, it's 100% and every I cast a spell, it make a terrible lag, can't fight with this! And some skill did not work as it supposed tobe, like Ground Zero, it said enemy unit will take dame over time after spell cast but it not, or upgrade spell book Impale, i choose more damage but actually it's recharge cooldown, some wrong here.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on January 20, 2015, 05:54:33 am
Bugs checked and fixed.
Title: Re: 1.9 Bug Masterthread
Post by: khjoseph on January 20, 2015, 09:20:52 am
Bugs checked and fixed.
Aero are you replying to mine or witchdoctor?

i did a fresh play of v2.1c from "start new game" chapter 3 bug still there (zocomo,soul orb,spell still not there)
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on January 20, 2015, 01:13:24 pm
Bugs checked and fixed.
Aero are you replying to mine or witchdoctor?

i did a fresh play of v2.1c from "start new game" chapter 3 bug still there (zocomo,soul orb,spell still not there)
Yes, yes, yes. That shop will be fixed.

And yes, yes, yes Fradz's set will be fixed. Or is actually fixed already.
Title: Re: 1.9 Bug Masterthread
Post by: Shikaah on January 20, 2015, 03:50:55 pm
Phodom's ultimate (Phoenix combo to be precise) disappears completely in chapter 8 (Even from the multiboard).
Title: Re: 1.9 Bug Masterthread
Post by: TrueZozi on January 20, 2015, 11:56:24 pm
Fradz set works fine in ch 10 but constantly bugged in ch 9. But in ch 10 epic fight it lags even more than in ch 9. So the problem occurs during the whole ch 9 and ch 10 epic fight (no lags during ch 10 elite fight).
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on January 25, 2015, 08:13:09 am
I wonder what's going on with Fradz's set. What about other illusions? Do they lag? Or is it just this set?
Title: Re: 1.9 Bug Masterthread
Post by: TrueZozi on January 25, 2015, 09:45:44 am
I wonder what's going on with Fradz's set. What about other illusions? Do they lag? Or is it just this set?

Currently the set bugs (big lags) in ch.9 during any cast of Fradz, during active ability of set and during passive illusion creation ability of set. The same thing goes for Ch.10 - but only in the fight against Zylcious and Xvareon (in any other fights in Ch.10 it works fine).

Btw if Fradz got mana rod and fradz's set - would his illusions also destroy mana as fradz? I mean if it would work like Phantom Lancer's illusions mana destroy with diffusial blade (same concept item as mana rod) in Dota? If so - nothing mana burn items are needed!!! It would be awesome!

Title: Re: 1.9 Bug Masterthread
Post by: khjoseph on January 25, 2015, 01:44:00 pm
Phodom's ultimate (Phoenix combo to be precise) disappears completely in chapter 8 (Even from the multiboard).
ya its happening for me also
and phodom combat king all except force blow disappear
Title: Re: 1.9 Bug Masterthread
Post by: Tears on January 26, 2015, 03:03:29 am
I finished Extreme and chose +1 stat on level up, but in Chapter 3, though Galeoth gains extra stat on level up, his starting stats seems so low.. In chapter 5, Fradz and Phodom each has about 40-50 all stats more than Galeoth... I don't know if this is because Galeoth starting level is 40 or not...

One more thing, I think Crate of Wonder should be apply to all chapters. I mean, if I kill that box in chapter 1, in chapter 2 and chapter 3, Fradz and Galeoth should also receive the bonus from it.
Title: Re: 1.9 Bug Masterthread
Post by: Tears on January 27, 2015, 06:15:41 am
Some major bugs 2.1d:
- Phodom's combing kings reset in chapter 9
- Rarera doesn't provide health regen bonus
- Zyl and Ultimate orb disappear in chapter 10
Title: Re: 1.9 Bug Masterthread
Post by: khjoseph on January 31, 2015, 12:01:46 pm
First of all i would like to thank aero and all those who help him in creating this magnificent campaign
and as it is near completion it makes me nostalgic... :'( :'( :'( :'( thank you guys for all the effort you have put into it.

so before aero close of the campaign these are the bugs and some odd behavior i encounter while playing v2.1d

Chapter 1
The multiboard cause a error.. usually when you gone to page 3 everytime you open page 1 is display info of page 3 but value of page 1 and is fix by going to other page and coming back to page 1 however this time is wasn't and the page was stuck on page 1 with info of page 3.

Chapter 2
The multiboard cause the elite/epic boss stars to reset i.e i lose all start i already had 4 star(extreme) and now was earning 5star(****).

Was also having a hard time making the giant scorpion to appear.

Chapter 4
The black merchant didn't appear at all i try it for 2 hr running all over the map also was trying to solve the chicken head easter egg.

Chapter 8
TrueZozi have pointed out this before Phodom phoenix Ultimate disappear completely(from skill,train skill,multiboard).

Also Phodom combat kings disappear all expect Force Blow.

Odd- healer(original) has Jade Armor and healer(infernal) no inventory different as claim from TCO Item List.

Chapter 9
Phodom phoenix is back as untrained skill have to start from lvl 1 so have lost around 6/7 ability points.

Major bug... Diamaranh did not spawn at the Dark Golem Location. Hence Zyl Orb can not be completed and Illuser cannot be obtained.

Chapter 10
Iibot disappear and cannot be found in first try (In get Iibot home) so restart again and this time he was at the usual places where he is found lost.

Major bug Zylcious demon phase had to keep reload after fatal error specially when he uses his life drain.
(To be honest the life drain is crazy impossible it drain and kill Galeoth before he can't even move out of range and will die twice i.e after reviving after death he will die again from the same life drain even thou he has 13k health and i thing it by pass his mana shield).

Zylcious dragon phase the green area suddenly cover around 75% to 80% of area just after stealing 3 item.. 1 item in first..2 item in second. reload the phase and it was fixed. 

Bug Rarera did not give health regen.

Others
Bug-Fradz Energy Ball..notice after all 3 slayer get together chapter 7 onward. if fradz use energy ball it will not respond to change in group movement. Example if group order all 3 to move from A to B but before reaching B if direct to another point C ..Phodom and Galeoth will move to C but Frad will still move to B before move to C. Happen while attacking also... Difficult in later chapters when you need to move out of Boss nuke attack but fradz still keeps attacking until i select fradz individually and move him.

Aura items don't give aura bonus if place in box in early chapters but later chapters aura bonus obtained even if in boxes.

Summoner Amulet when in box apply it's bonuses to enemy unit as well and not just my summoned units.

Greatest magic ball Bonus does not stack.

Major... Postgame items disappear if do a give up and start from give up.

Another if i play for 3hr+ on one map i get an error that there is no space so mostly i don't finish killing
the Monstrosity on chapter 10.

and of the "time played" and "total time played" which one represent which one?i mean if i play a new game from start shouldn't at least one of them reset back to zero to keep track of time of the current play through. and one is for all the time i have play through multiple playthrough .   
   
Title: Re: 1.9 Bug Masterthread
Post by: witchdoctor on February 01, 2015, 12:22:21 am
Hi, I dont know if it's a bugs but why I cant buy Energy orb and Power orb from Anatholo shop in ch.5, it's always count as 0, realy need them to upgrade Mega Ring because I just find out, with Mega, Giga, Tera Ring and Ring of Wisdom, you can go beyond the max level of the chapter by 17, it just awesome
Title: Re: 1.9 Bug Masterthread
Post by: Mystic_Prophet on February 01, 2015, 01:20:38 pm
ITEM BUG.

Mana ball's tooltip states that it gives 250 magic damage as well as 20% magic damage. But the stat screen only shows the 20%
Title: Re: 1.9 Bug Masterthread
Post by: Istaryu on February 03, 2015, 12:55:39 pm
Is there any chance you could increase the proc chance of Andenaj? It is horribly low... I can stack a francisca to full in 10 minutes, while andenaj is at 150/750.
Title: Re: 1.9 Bug Masterthread
Post by: cancer3333 on February 05, 2015, 02:45:48 pm
i just found a bug i think
in chapter 8 the quest of the ghost bugs and counts as challenge, after that the poppag dissapears and the chap 8 epic just dont trigger i tried 5x times with diferents ways but still i cant trigger the cinematic to find the troll.
and idk if its a bug but zyll orb actually stacks with the magics orbs so u can get in chap 8 the ultimate orb
Title: Re: 1.9 Bug Masterthread
Post by: goku94 on February 06, 2015, 10:56:45 am
I'm just fighting Yurgimar right now (last time the game crashed after the second fase in the dark room, probably not the campaign problem), and after the first esper, during the cinematic, a text appeared: "tell if this comes". If this is what I think it means, then here you go.

Is there any chance you could increase the proc chance of Andenaj? It is horribly low... I can stack a francisca to full in 10 minutes, while andenaj is at 150/750.
I never had any problem with Andenaj. Perhaps you wear it on the character with the least aggro and nobody is attacking him.

Edit: Hm, this was supposed to be in 2.1 masterthread. I didn't see it before.
Title: Re: 1.9 Bug Masterthread
Post by: hauw on February 07, 2015, 04:17:11 pm
I think i've found a bug. It's all pitch black in chapter 5.
Title: Re: 1.9 Bug Masterthread
Post by: goku94 on February 08, 2015, 03:33:34 am
It's not a bug. You need to play it on maximum graphics settings.

Anyway, the Galaxy Orb doesn't work properly, at least in chapter 1. It kills only empowered units, and doesn't do anything to regular.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on February 10, 2015, 06:03:03 am
Bugs checked.

after that the poppag dissapears and the chap 8 epic just dont trigger i tried 5x times with difer
Any invisible see item should do it.

and idk if its a bug but zyll orb actually stacks with the magics orbs so u can get in chap 8 the ultimate orb
How? You should have 1x orb per chapter.
Title: Re: 1.9 Bug Masterthread
Post by: Kadaj on February 10, 2015, 07:56:21 pm
(small, complicated) Bug 1: Chapter 3 with Galeoth... If you kill the Golems simultanously in the First Omega Orb Puzzle, sometimes the puzzle finish triggers, but no Orb spawns. The second time 2 Orbs spawned, because I finished the puzzle twice... so at the end I had 7 Pieces of Omega Orb -> The result: no Omega Orb for me after the boss xD

(medium) Bug 2: Books aren't in the right order. In Races there's missing the ogres. I think it messes everything up.

(bug?) Bug 3: Restoration Belt is missing? Didn't find any recipe.

Title: Re: 1.9 Bug Masterthread
Post by: TTH on February 12, 2015, 11:09:24 am
Another few Bugs in 2.1e:

Chapter 1: By drinking Glass of Sludge (obtained after butchering the Maraudar Clan) one can unlock Chapter 6 Easter Egg in Chapter 1 already.

Chapter 2: Mana Ball description says +250 Magic Damage, but according to multiboard the 250 damage are not added. (The +20% Magic Damage do work though)

Chapter 4: The attackable flowers do not have a difficulty buff. (They are really easy to kill on higher difficulties, compared to everything else)

Chapter 6:  The Golems in front of one of the puzzles are not in any size group. Furthermore they should give gold according to the "Scan" ability, but they do not.

Galeoth: The ultimate Skill "Army of Illustions" (or whatever it is called) does only work partially. So far I have only seen illusions appear when Galeoth was attacked, not when he attacked or casted a spell. (It's possibly relevant to mention that I have Ice Barriage as first skill).
Title: Re: 1.9 Bug Masterthread
Post by: Kadaj on February 12, 2015, 01:47:09 pm
Another Bug with Mixing Items: If you mix the Aerial Shoes with more than 1 Lesser Magic Orb (They're stackable), the result will be stackable Aerial Shoes xD
So for example if you mix the Aerial Shoes and you have 6 Lesser Magic Orbs in the Inventory, you will lose all Magic Orbs and get a 6 Stacked Aerial Shoes^^
Title: Re: 1.9 Bug Masterthread
Post by: khjoseph on February 13, 2015, 07:18:05 am
Post game book reward is not working
Title: Re: 1.9 Bug Masterthread
Post by: Tears on February 13, 2015, 08:41:44 am
Ow, I remembered 2 big bad bugs.

Zylcious Staff doesn't add +5000 md bonus, but Doomdays does.
Zyl orb and magic orb disappear in the beginning of chapter 10.
Title: Re: 1.9 Bug Masterthread
Post by: Aeroblyctos on February 19, 2015, 10:34:12 am
(medium) Bug 2: Books aren't in the right order. In Races there's missing the ogres. I think it messes everything up.

What do you mean aren't in right order?

---

Bugs noted. Now making final version.
Title: Re: 1.9 Bug Masterthread
Post by: Magician on February 23, 2015, 05:40:25 am
If there're upper left item in the hero and boxes inventory, using boxes' Swap Items make the item in the box that should swap with one in the hero dissappear.
Title: Re: 1.9 Bug Masterthread
Post by: Kadaj on February 23, 2015, 06:03:56 pm
Quote
What do you mean aren't in right order?

If you click for example on the Gazhes, you will read the Centaur Book instead.

Btw... playing on chapter 9 right now... I don't know if it's intended, but somehow Yurgimar is unbeatable... His Regen is a lil bit too much :/ 50k dmg -> Fly away some seconds, fully healed T_T
Just tried it again... yep this fight is ridiculous... no chance. It's a big bug^^
Ah.. now trying the new version 1.0 maybe it's fixed in there^^
Title: Re: 1.9 Bug Masterthread
Post by: Skola on February 24, 2015, 03:51:11 am
Heyas

((UPDATE: Seems I was wrong, You have to have loaded your latest give up at least once into the old
version before it will register in new one, I don't remember having to do this before? but I could be wrong))

1st of all thank you aero and congrats on 1.0 FULL VERSION!! One problem tho? I cant load from give up,
I just get "load failed" if i use older version no problem at all is this because its 1.0 so all new or a bug?

Skola
Title: Re: 1.9 Bug Masterthread
Post by: Pourquoi on February 24, 2015, 11:49:27 pm
(bug?) Bug 3: Restoration Belt is missing? Didn't find any recipe.
I asked Aero to remove it. It was, to be honest, completely useless.
Title: Re: 1.9 Bug Masterthread
Post by: Skola on February 25, 2015, 05:50:41 am
Just a couple new bugs from 1.0
Ive completed campaign and found no other important bugs.

Lesser magic balls in a stack (and I'm guessing other stacked items) now require exact amount to work
Have tested and yes this is the case.

Chapter 2 and 3 have wrong game point requirements 7500 on ch.2 and 10000 on ch.3
doesn't work even though I had over 11000 at the time

Chapter 5, less a bug and more a funky shortcut, you can actually walk across the river underwater.
From phodom's start position if you right click on other side of river you will walk on a narrow path underwater to the other side and vice versa.

Chapter 6, Xada's 2nd form deletes the ground textures he walks on, no big deal has been like that for a while.

Deathless puzzle now bugged but again no real problem, I killed them in random order and still got completed.

This last one a bit more serious but could work different, When fighting Jurxy I used Faerga but after using him for a few seconds he became an enemy unit, damn traitor!                 

Other than that chapters 1-10 are pretty much bug free, apart from the music overlap in chapter 1 when
approaching dali but that's been like that forever so meh.
Also could someone make a 1.0 bug masterthread so I don't feel like I'm committing some crime by posting in the wrong place!  ;D
Title: Re: 1.9 Bug Masterthread
Post by: Lynx on February 25, 2015, 01:42:26 pm
Just a couple new bugs from 1.0

Mega ring which should let you only go 2 levels higher has let me get to lvl 25 on chapter 4.

Lesser magic balls in a stack (and im guessing other stacked items) no longer just take 1 if you make a
recipe  but instead use all, I made some aero boots with 6 and it made 6 boots in the same stack.
(I'm not 100% on this one it could be an issue with 1 ball that I picked up that didn't want to automatically join the rest of the stack, i added it manually and that might be what caused it, can anyone else confirm?)



To me the Mega Ring tooltip says it increases maximum level in the current chapter by 5, and all upgrades of the ring also give an increased level cap compared to the previous versions. So, I am guessing this is a buff for the item on purpose.

As for the Magic Balls, yeah someone messed something up there. I'm in chapter 5 Dragon Inn and right now I have Sapphire, 7 Lesser Magic Balls, and the Greater Magic Ball recipe in my inventory and it isn't fusing. Will update if I get around it.
Edit: In the same chapter I managed to get 5 more lesser magic balls and made a stack of 5 from them. This fused successfully.

I am also encountering the same problem in later chapters, such as Kargath. I have a stack of 4 lesser magic balls and they won't fuse to make a Master Key, and yes, I have all of the items required (3 is needed for master key).

So, unless you can fix this bug easily, you guys could add a system which enables you to split item stacks.
Title: Re: 1.9 Bug Masterthread
Post by: Adarsh on March 07, 2015, 01:15:35 pm
A bug in chapter 7 - i got stuck in the auction house, when i try to leave it, it simply restarts. It has no items and goes on forever until i bid... and then again the auction master starts another auction with no item in his inventory.
Title: Re: 1.9 Bug Masterthread
Post by: Skola on March 11, 2015, 12:12:35 pm
A bug in chapter 7 - i got stuck in the auction house, when i try to leave it, it simply restarts. It has no items and goes on forever until i bid... and then again the auction master starts another auction with no item in his inventory.

Yep this has been like that forever, the trick is to do all your auction house business at once, save before you start it and cross your fingers
Title: Re: 1.9 Bug Masterthread
Post by: TrueZozi on March 11, 2015, 01:44:10 pm
A bug in chapter 7 - i got stuck in the auction house, when i try to leave it, it simply restarts. It has no items and goes on forever until i bid... and then again the auction master starts another auction with no item in his inventory.

Guys, it was already said and not once about the way to evade auction bug -
1. Don't be in a hurry - bid only after somebody has already introduced his bid and the auctionist said "I heard XXX"
2. Skipping of the items in most cases lead to the bugs - so do not skip too fast - press " ->" only after atleast one bid was introduced and the auctionist tells about it.
3. Try to come to the auction with enough money to buy all needed items from the first time - the bug sometimes also occurs when you come to the auctionist twise or more.

Never faced such a bug for about 5-7 past version by just doing the things like that.
Just don't be hurry  ;D
Title: Re: 1.9 Bug Masterthread
Post by: Kruthorn on March 19, 2015, 02:45:10 pm
Hello there, first of all I want to excuse myself if there are any grammatical errors in my post, that might be one of the negative things that come from living in a country which doesn't have the english language as its native language.

Now to the bugs :

First I wanna say that the Epic Bossfight in Ch.9 is nearly impossible to accomplish because of Yurgimar constantly flying around and regenerating all of his HP that I took down previously. Or maybe I'm just missing something but I've tried everything I could think of : looking around the area for clues or useable props when he ascends, trying to nuke down all of his summons or those pillars and I also tried to look for him in the air (thought maybe I had to stun him and bring him down, lol)

Secondly I'm facing another bug thats makes fighting Xvaeron in the last boss battle stupidly hard : Sometimes when one of my characters die they just loose random items from their inventory or other times skills just disappear instead of going on cooldown for a few seconds. I don't know what might cause this but you might be able to imagine how hard it can be to tank Xvaeron with Phodom when he suddenly looses half of his items for no reason at all.



Title: Re: 1.9 Bug Masterthread
Post by: Urim03 on March 19, 2015, 02:54:29 pm
It's true that sometimes he heals 100k hp because constant invul, but if you maximize dps and forget about survability (since it's dps is quite low) + use orb of degeneration/rune cloak, it shouldn't be that hard.

But was it just me or it's normal to not have access to potions while 2nd part of the fight ? (fight was really hard because no mana regeneration + no potions, lost all ways to get back mana on phodom and fradz but revive them when they die.)
Title: Re: 1.9 Bug Masterthread
Post by: Urim03 on March 21, 2015, 11:32:03 pm
Found a bug that exist because of tera ring. At chapter 8, all my character were lvl 85, it means I started chapter 9 with a 5 lvl higher than the limite of 80. Problem is that when I reach a new lvl on chapter 9 without tera ring, my characters drops directly to lvl 80. It wouldn't be that annoying if I wasn't losing 5 spell lvl instead of 2 only (2 on Q, 1 on W and 2 on R), I guess I'm losing one spell lvl for each lvl lost (instead of one every 2 lvl).

I'm not sure if this bug is only for chapter 9 or all, I didn't have this problem because of chapter 7 and 8 I was switching the ring, but now it's not possible because you are playing them one by one.

Another bug with this ring is that when you do one lvl with tera ring, you don't need to wear it to be able to reach max lvl + 15.
Title: Re: 1.9 Bug Masterthread
Post by: deimos_lanik on June 20, 2015, 10:27:26 pm
Just encounter a bug with synthesis item: Aerial Shoes. I got a stack of 6 lesser magic balls. In the older version, when I did the synthesis, the stack automatically reduced by 1. In the latest version, instead I got a stack of 6 Aerial Shoes.
Title: Re: 1.9 Bug Masterthread
Post by: crocdragon89 on July 05, 2015, 09:05:19 am
i don't know if this a bug or not but i played chapter 10 in **** after 10000 times trying defeating Yurgimar in chapter 9

Bug ???:
ok so the first i wanna say that the slugdge in chapter 10 (the mighty one and superior one) is F***KING hard. My Phodom has 27k HP and he died immediately after one strike by the slugdge or one skill (Galeoth and Fradz can easily die in 1 hit too) fix the slugdge and make IT weaken it really hard to kill @@

second one is about the epic boss in chapter 10 he just like the slugdge easily one hit K.O all my character @@ and i'm playing in **** so that really annoying to loading every time i dead
Title: Re: 1.9 Bug Masterthread
Post by: Martyr on August 21, 2015, 01:18:58 pm
Hey everyone

- Im playing the Version 1.0 and I find a bug very often in Chapters 2, 5, 6, 7, and any other Chapter with Teleport devices or Dungeons.
The problem is that when you walk near the Teleport thing in Chapter 2 for instance and the "Choose where to teleport" message thing appears, after you click a place or just refuse to Teleport (Since there are some which are in your way and you have to forcibly walk through them) the character then appears in the place normally but you cant move, no matter what or where you click.
Same happens in chapters with 2 and 3 characters.

- Also, the Warcraft window thing just gets forcibly closed at the Obelisk boss in Chapter 9 when it drops below ~300k Hp, and then a weird message pops up, which I dont remember. Saying something about an "Error".

I tried reinstalling Warcraft III and the Expansion, and choosing the Give up option aswell, but it still happens. I honestly dont know if its a Bug or its my Pc (Since its really old), but I ll just let this things written here and see if sb else has the same problem.

Edit: - On the first Bug I can just Save it there after my character gets immobile and Load and then the character will be able to move, but its annoying to Save n Load everytime you have to pass through a Teleport thing, since some are in the only way to certain places. This also happens when the "Do you want to open the Lucky Box?" message pops up btw.
But I have to say this only happens sometimes.
- On the second possible Bug I dont know whats the problem tbh.

Edit2: Apart from that, wonderful campaign, a true masterpiece.
Title: Re: 1.9 Bug Masterthread
Post by: Enhack on October 26, 2015, 09:51:02 pm
I'm new at TCO and I found this really enjoyable campaing. But I found things that are quite "annoying" (not in bad terms)

- I already have 8 stacks of Lesser Magic Ball and Saphire to craft Great Magic Ball (that uses x5 Lesser Magic Ball and x1 Saphire). I bought the recipe and... nothing happened. I've been reading lot of stuff right here but no solutions yet.

-Is there a way to see Galeoths / Fradz skills before chapter 2 / 3 ? I had to re-start the game three times to see how skills build works (on Galeoth ofc)

I want to know if I'm missing something, I've been playing this campaing just about 1-2 weeks and I don't know how the entire campaing works
Title: Re: 1.9 Bug Masterthread
Post by: Haruka on October 27, 2015, 10:08:25 am
I'm new at TCO and I found this really enjoyable campaing. But I found things that are quite "annoying" (not in bad terms)

- I already have 8 stacks of Lesser Magic Ball and Saphire to craft Great Magic Ball (that uses x5 Lesser Magic Ball and x1 Saphire). I bought the recipe and... nothing happened. I've been reading lot of stuff right here but no solutions yet.

-Is there a way to see Galeoths / Fradz skills before chapter 2 / 3 ? I had to re-start the game three times to see how skills build works (on Galeoth ofc)

I want to know if I'm missing something, I've been playing this campaing just about 1-2 weeks and I don't know how the entire campaing works

Version 1.0 got some bugs yea i wrote a bug thread for Version 1.0 here: http://tcocampaign.createaforum.com/12/%28bug-thread%29-version-1-0/

1. The thing with the recipe is you need the exact number of items to to craft stuff and for some reason you cant unstack items.

2. Unfortunately you cant test the Abilitys, so you need to test them on your own or seach the forum if there is some help, but some threads are rly old.

3. There is much so the Campaign, like Stealing und Digging, in the Campaign  itself you can read stuff on the left corner about them, some threads here are pretty helpful too, like the Walkthroughs & Strategies, there you can find many helpful stuff.

I gues everyone started the Campaign and did not beat it, but you will learn everything if you want to. ^^
Title: Re: 1.9 Bug Masterthread
Post by: Andrewski on November 09, 2015, 03:51:01 pm
Galeoth's "Icy barrage" passive skill changes to a slow poison and also a scythe poison.

Due to this, it doesn't stack with the poison from the demon set.
(I gave the demon set to Fradz because I wanted ultra slow poison/cold)

In addition, the whole "no characters can crit" thing really sucks. XD

Title: Re: 1.9 Bug Masterthread
Post by: Haruka on November 29, 2015, 05:05:20 am
Galeoth's "Icy barrage" passive skill changes to a slow poison and also a scythe poison.

Due to this, it doesn't stack with the poison from the demon set.
(I gave the demon set to Fradz because I wanted ultra slow poison/cold)

In addition, the whole "no characters can crit" thing really sucks. XD



Added to the 2 post.

It took a bit longer, doesnt check the forum for a while.
Title: Re: 1.9 Bug Masterthread
Post by: tior1 on December 22, 2017, 12:11:08 pm
In the chapter 6 the dammed item sold in Auction Hall appeared for 1 sec and it say ''SOLD'' and i couldn't buy it. And in the same chapter in the gladiator arena the enemy's don't have any buff of the level game.