The Chosen Ones

Bugs, Help & Suggestions => Idea Factory => Topic started by: Aeroblyctos on September 19, 2012, 05:00:08 am


Title: Achievements
Post by: Aeroblyctos on September 19, 2012, 05:00:08 am
Hey,

So this topic's idea is to get as many achievements we can and when we're finished let's put them to the game.

Few things:

- I'm searching for more unique name for the achievements so go ahead suggest some.
- I'm also needing of icons. So if you guys have icon ideas go ahead. Each achievement will need an icon. Of course I'll be using some icons from the campaign already.
- Each category that the player completes will give a special reward. Not sure yet what, but some achievements will be hard to compelete.
- The achievements will be added to the version before full version.
- The achievements are locked at Child's Play difficulty.
- The descriptions can be funny. Actually I like that they're funny.
- Max 11 achievement per a category.
- Max 11 categories.

Here's what we have so far:

Story - XXX

Sad Ending - Have seen the sad ending.
Happy Ending - Have seen the happy ending.
Secret Ending - Have seen the secret ending.
Bookworm - Have obtained all the books.


Master - Are you really capable of being a true master? We'll see.

Herbspotter - Find all flowers in all chapters.
Master Journeyman -  Complete all optional quests in all chapters.
Master Treasure Hunter - Dig all dig points in all chcapters.
Masterthief - Steal all items in all chapters.


Numbers - Do you have a specific numbers with... You know.

Massacre - Killed more than 10,000 enemies.
Godlike: Do more than 100,000 damage.
Esper Master - Acquired all three espers.
Puzzle Master - Solve all puzzles in all chapters.
Greedy - Gain over 100,000 Gold.
Champion - Gain over 100 Honor.
Cat's Life - Gain over 20 Lives.
You can't see me: Get 100% evasion.
Twinkle Toes: Get 500 movespeed.
Max level - Obtain level 100.
Over level - Obtain a level beyond 100.


Records - Do you have a record? Really? I'm suprised.

Insane - Played for more than 100 hours.
Juggernaut: Take 100,000 damage within 10 seconds without dying.
Terminator: Kill a boss in under 15 seconds.
All-round Artisan - Complete a chapter without spending any gold.


Stats - Achievements about reaching records with stats. Let's see how you'll succceed!

Lionheart - Gain over 500 Strength.
Dexterous - Gain over 500 Agility.
Intellectual - Gain over 500 Intellect.
Regenerator - Gain over 1000 Health Regen.


Interludes - Have you actually seen all the interludes?

Uncharted Beginning - Have gathered 10,000 Game Points and seen first interlude.


Chapter Specials - And here we have some achievents about the chapters.

Chapter 1 something
Chapter 2 something
Omega Orb - Obtain Omega Orb 6 in chapter 3.
Savior - Defeat Slurgal at chapter 4 without letting anyone die
Basement Story - Find a way to get into the basement in chapter 5.
Total Revenge - Defeat Xada's second form at chapter 6.
Chapter 7 something
Chapter 8 something
Obelisk Down - Completely shut down the Obelisk at chapter 9.
Chapter 10 something

Super Hard - Here are the most difficulty achievements. If you even can complete one, I will kiss you. What about all? Well, what about ten roses?

Speedrunner - Complete the game within 3 hour.
Quick - Complete a chapter within 10 minutes.
Immortal: Complete the game without dying once.
A True Loser - Never fight elite and epic bosses in all chapters
Title: Re: Achievements
Post by: Doomlord on September 19, 2012, 05:51:30 am
First thing first, how do you plan to do the system?
Title: Re: Achievements
Post by: hamza_tm on September 19, 2012, 06:38:22 am
Ok here's a couple of end game ones, pretty obvious ones but it's a starting point:

All digspots
Alchemy level 50
All steal items
All epic bosses
All elite bosses

and a few interesting ones:
No hands: defeat ch 1 main boss only using spell damage (no physical attacks)
Swordmaster: complete a chapter only using physical damage to harm enemies (healing spells, buff spells OK, no damaging spells allowed)
Too good for you: use three espers in one boss battle
Blink and you missed it: kill a boss in under 20 seconds
Godlike: attain over 150000 magic damage
Can't touch this: dodge an attack/target spell that would have killed you using invisibility
Juggernaut: Take 20,000 damage within 3 seconds without dying
Twinkle Toes: Get all 3 characters to 522 movespeed
Dance macabre: Kill 4 enemies with one physical attack (use cleave..)
Twitch reactions: Survive after having less than 1% health (can't get this during Esper Nyrxz battle)
Bow before me: Deal 10000 damage without taking any yourself
Complete idiot: Let a boss heal up 50% of their own HP and defeat them (applies to bosses that can heal - Noc'toriah, Ch2 epic Fradz, Xada, etc)
Your name is Hamza: Complete chapter 8 without dying once

Okay the last one was a joke :D

Anyway, more stuff like that would be cool eh?
Title: Re: Achievements
Post by: Pourquoi on September 19, 2012, 07:09:31 am
Something like:
- Defeat Slurgal without letting anyone die
- Defeat Xada after letting him transform
Quote
Blink and you missed it: kill a boss in under 20 seconds
I can't find any boss with low health enough to down within 20 seconds, unless if you also mean mini-bosses, however, I'm sure that coding this for mini-bosses would be a nightmare if not outright impossible.
Quote
Dance macabre
*Danse
Title: Re: Achievements
Post by: hamza_tm on September 19, 2012, 09:12:31 am
Something like:
- Defeat Slurgal without letting anyone die
- Defeat Xada after letting him transform
Quote
Blink and you missed it: kill a boss in under 20 seconds
I can't find any boss with low health enough to down within 20 seconds, unless if you also mean mini-bosses, however, I'm sure that coding this for mini-bosses would be a nightmare if not outright impossible.
Quote
Dance macabre
*Danse

Main Boss Ch 6 in under 20 seconds:

Code: [Select]
http://www.youtube.com/watch?v=raksg9J4pN0&feature=player_detailpage#t=905s
From first hit to death is about 18 seconds, from start of event till death is I think just bordering on 20 seconds.

Thanks for the Danse correction... when I first came across the phrase it was as "dance macabre" and I clearly didn't notice the play on words :)
Title: Re: Achievements
Post by: Flecky on September 19, 2012, 09:27:24 am
Can't touch this: dodge an attack/target spell that would have killed you using invisibility

Why, of course this had to happen... :D

Most of those achievements are of extremity though, why not a bit easier and common achievements as well?

Well anyways, here's something from me... Even though I believe adding achievements to the campaign is possible, if Aero will do it, it's likely to bug at first (and badly).

Move along, Rookie! - Complete the campaign on Child's Play difficulty.
Carry on, Dragon Slayer! - Complete the campaign without using any give-ups. (Disabled on Child's Play)
All-round Artisan - Complete a chapter without spending any gold.
Belief in Individualism - During your gameplay career, don't complete any sort of item sets.
The Pathfinder - In chapter 4, make your way through the cave maze without choosing a wrong path a single time.
Basement Story - Find a way to get into the basement in chapter 5.
Suicide Artist - Die 10 times or more during a single chapter.
Touch of Nails - Get yourself killed by the damage reflected from your normal attacks.
Transportation Traffic - In chapter 2, use the teleports more than 10 times.

Just a Legend? - Fail to reach the Omega Monster in chapter 3.
Pickpocketing Disaster - Fail to steal an item (from an enemy that has something to steal) 20 times in a row from a single enemy (assuming you have more than 0.1% chance to succesfully steal after enemy's steal resistance).
Shines like a Desert Sun - Acquire a legendary item.
Title: Re: Achievements
Post by: hamza_tm on September 19, 2012, 09:35:42 am
Ahh those ones are excellent Flecky, just what we need. A nice mix of regular and **** type of achievements that will enhance the game experience for everyone, and give it a nice bit of longevity.

Good stuff.
Title: Re: Achievements
Post by: liauyuancheng on September 19, 2012, 10:55:29 am
Wow yeah my idea sort of accepted haha. :) Anyway here's some possible achievements:

- Use give up 3 times
- Played on all difficulties
- Played on **** mode
- Never buy lifes
- Never use potions
- Killed 10000 creeps
- Gained 999,999 gold
- Max level for all heroes
- Max level for all combat kings in all heroes
- Gain 500 honour point
- Gain 50 luck points
- Gain 50000 game points
- Have negative luck
- Buy all items from all black merchants
- Unlock all books
- All legendary or myth items in a hero's inventory
- Critical damage of over 5000 damage
- All heroes die at the same time
- All heroes become invisible at the same time
- Never use ultimate skills in all chapters
- Never use espers in all chapters
- Got all riddle questions after the end of all chapters correct
- Played for more than 100 hours
- Completed a chapter within an hour
- Find all flowers in all chapters
- Complete all optional quests in all chapters
- Have 20 lifes
- Hp regen reaches 1000hp regen per sec
- Explored all areas in all chapters
- Never use honour points in all chapters
- Choose evil decisions in all chapters
- Choose good decisions in all chapters
- Keep all heroes hp and mana above 50% in all chapters
- Never fight elite and epic bosses in all chapters
- Die due to one spell or attack
- Acquired all espers
- All heroes have all active skills
- Solved all puzzles in all chapters
- Kill an elite or epic boss without killing its minions

If there's any more stuff I can think up of, I can add on.
Title: Re: Achievements
Post by: Blackdoom59 on September 19, 2012, 12:35:38 pm
Bad Luck Brian
-crash your game 10 tamies
Title: Re: Achievements
Post by: Flecky on September 19, 2012, 01:17:27 pm
Bad Luck Brian
-crash your game 10 tamies

Essentially impossible to code, horribly typo'd and all in all a terrible joke.  :P
Title: Re: Achievements
Post by: hamza_tm on September 19, 2012, 02:08:55 pm
Bad Luck Brian
-crash your game 10 tamies

A good one, I think mine has crashed about 8 times so far so I'm close :D

Inexplicable crashes that make little sense... memory leaks I presume
Title: Re: Achievements
Post by: Aeroblyctos on September 20, 2012, 02:34:51 am
Memory leaks doesn't crash the game. It just slows the process.
Title: Re: Achievements
Post by: Aeroblyctos on September 20, 2012, 04:01:15 am
I don't want boring Archievements. I put the Archievemnts to "spell books" in Game Panel. So 11 specialities per category or something. We also have to create category names here.

Professions
Battle
Slayer
Items
...

Lightning - Kill a boss within 10 seconds.
Damage - Deal over 10,000 damage.
Twinkle Toes - Get all 3 characters to 522 movespeed
Immortal - Complete a chapter without any death.
Master Alchemist - Obtain Alchemy level 50.
Master Thief - Steal 50 items.
Master Digger - Dig 50 items.
Dragon Slayer - Defeat all Elite and Epic bosses.
Master Slayer - Defeat all Elite and Epic bosses at **** difficulty.
Myth - Obatain a Myth item.
Hunter - Kill at least 10,000 enemies
Gold - Obtain 999,999 gold
Story Hunter - Obtain all books
Correct - Answer all Riddle Questions correct in a chapter
Optional Quests - Complete all the optional quests
Good - A good ending at the end
Bad - A bad ending at the end
Secret Ending - Have seen the secret ending
Game Points - Have gathered over 100,000 Game Points
Esper Master - Have acquired all espers
Puzzle Master - Have solved all puzzles in all chapters

I need some better title names and grammar fixes. These I've chosen so far.
Title: Re: Achievements
Post by: hamza_tm on September 20, 2012, 05:44:43 am
If a program tries to access memory not within its bounds the program crashes. Memory leaks dude.

Windows doesn't allow that shiz, and for good reason - you could disrupt other programs and cause all sorts of problems.
Title: Re: Achievements
Post by: Flecky on September 20, 2012, 07:23:52 am
I don't want boring Archievements.

Oh BLOODY HELL, you don't want boring achievements, yet you only "chose" clich?d ones instead of something that's at least uncommon (except for the "Twinkle Toes" maybe). Why are you even asking for ideas when all you want is the basic crap? I mean yeah, you do need the basic achievements every other game has, but why do you freaking leave it there? Where's TCO's own touch? Nowhere right now, at least.

I can see now why you asked for these ideas here and not in the Hiveworkshop... How disappointing, really. Thanks for wasting some time again.



Regarding the memory leaks, yes, the more memory is leaked, the more possible it is for the program to crash. And if (although it's very rare) it somehow reaches high enough via either one or more programs (total memory usage), your whole PC might just crash as well.
Title: Re: Achievements
Post by: liauyuancheng on September 20, 2012, 08:30:09 am
Correct - Answer all Riddle Questions correct in a chapter

Isn't this achievement a bit too easy? There's only 3 questions in a chapter. Rather it be answering all riddle questions correctly in X chapters
Title: Re: Achievements
Post by: Aeroblyctos on September 20, 2012, 08:39:59 am
Oh BLOODY HELL, you don't want boring achievements, yet you only "chose" clich?d ones instead of something that's at least uncommon (except for the "Twinkle Toes" maybe). Why are you even asking for ideas when all you want is the basic crap? I mean yeah, you do need the basic achievements every other game has, but why do you freaking leave it there? Where's TCO's own touch? Nowhere right now, at least.
Okay, well I think we will have some boring achievements. ^^

Few examples:

Move along, Rookie! - Complete the campaign on Child's Play difficulty.
We don't need achievements like this because we have multiboard showing these.

The Pathfinder - In chapter 4, make your way through the cave maze without choosing a wrong path a single time.
I don't see this very interesting achievement. If I would see such a achievement it gives me a bad feeling about the dungeon; I want to travel where I want and how I want.

Suicide Artist - Die 10 times or more during a single chapter.
This is unique idea, but it is really bad idea.

Touch of Nails - Get yourself killed by the damage reflected from your normal attacks.
Like I could even create this.

Transportation Traffic - In chapter 2, use the teleports more than 10 times.
Just... Why?

Just a Legend? - Fail to reach the Omega Monster in chapter 3.
Eeeh, why I would want to complete such an achievement.

Pickpocketing Disaster - Fail to steal an item (from an enemy that has something to steal) 20 times in a row from a single enemy (assuming you have more than 0.1% chance to succesfully steal after enemy's steal resistance).
Yea, right. Just right. No.
Title: Re: Achievements
Post by: Flecky on September 20, 2012, 09:11:38 am
Well since "your" achievements (of which you couldn't even come up by yourself) are so extraordinaire, let's take a few examples of them as well:

Lightning - Kill a boss within 10 seconds.

Requires a little farming through the campaign to achieve.

Hunter - Kill at least 10,000 enemies

"We don't need achievements like this because we have multiboard showing these."

+ It requires farming.

Gold - Obtain 999,999 gold

"We don't need achievements like this because we have multiboard showing these."

+ It requires farming.

Game Points - Have gathered over 100,000 Game Points

"We don't need achievements like this because we have multiboard showing these."

+ It requires farming.

Master Alchemist - Obtain Alchemy level 50.

"We don't need achievements like this because we have multiboard showing these."

Dragon Slayer - Defeat all Elite and Epic bosses.
Master Slayer - Defeat all Elite and Epic bosses at **** difficulty.

"We don't need achievements like this because we have multiboard showing these."



A fitting description for an achievement would probably be "to accomplish of something uncommon", i.e. a hilarious death by reflected damage, not "to accomplish something positive" solely. Having "negative" achievements doesn't mean they're discouraging, it's just to bring opportunities.

And as far as I can see (and what I showed in the examples), your only way to keep people playing the campaign is to make it farmed like it was 999; it's despicable, the game (campaign) ITSELF should be interesting enough, instead of having to limit some content behind unreasonable farming.
Title: Re: Achievements
Post by: hamza_tm on September 20, 2012, 10:22:30 am
Aren't you going to show the achievements on the multiboard so people can judge their progress anyway? And will you need to do all the achievements in one playthrough because they reset from prologue? That's pretty bad, because the game is so based around give-ups and playing multiple times.

Achievements should be challenging and interesting. Dodging an attack by going invisible is interesting and challenging. Missing 20 steals is funny but boring as heck and is a massive grind.

Flecky's suggestions are more interesting and unusual, some of them at least. Admittedly some are pretty ridiculous.

Aero's are pretty boring and really standard, it's not really challenging or fun to obtain 999,999 gold.

Depends what sort of system you want really.
Title: Re: Achievements
Post by: Aeroblyctos on September 21, 2012, 03:57:06 am
Instead of protecting your own ideas, you do something else. Interesting.

Anyway, you're right with your second quote but all other quetes, nope.

And what then if it needs farming? I don't mind.

Aren't you going to show the achievements on the multiboard so people can judge their progress anyway?

Hmm. I was thinking Game Panel but multiboard would be good too. Not really sure yet where to show them.


I'm fine with both ways, but I don't like things like "fail 20 times row".
Title: Re: Achievements
Post by: Pourquoi on September 21, 2012, 07:48:21 am
Quote
It requires farming.
'Grinding' fits better.
Quote
And what then if it needs farming? I don't mind.
But we do. As I said, these achievements require grinding, and nobody likes grinding.
Title: Re: Achievements
Post by: Flecky on September 21, 2012, 08:12:04 am
Instead of protecting your own ideas, you do something else. Interesting.

Protect against what? "Just... Why?" or "Yea, right. Just right. No." or what? All that is just AIR.

Anyway, you're right with your second quote but all other quetes, nope.

And please explain further instead of just a simple "nope"? Pretty please?

And what then if it needs farming? I don't mind.

Of course you don't mind, vice versa, you really embrace it since it forces some enthusiastics to repeat the campaign over and over to acquire 100% of the content. But for someone who seeks for unique ideas and such, forcing them to replay for more gold or stuff like that is just plain dull. You must've had the luck of not playing any games with uninspiring farming included in them, else you'd understand why.

I'm fine with both ways, but I don't like things like "fail 20 times row".

So are you fine with both ways or not? Come on, if it was "fail 1 time" (to be sufficient enough for you), where would be the uncommon part? The number would either be too low to be uncommon or too high to be acceptable in your eyes. Or then you simply just don't want "negative" achievements, should you see them discouraging or anything, I don't know, but for some reason anyways.
Title: Re: Achievements
Post by: Aeroblyctos on September 21, 2012, 10:12:31 am
Instead of arguing I want more ideas.
Title: Re: Achievements
Post by: Flecky on September 21, 2012, 10:18:56 am
Instead of arguing I want more ideas.

Instead of rejecting ideas with a simple "nope", learn to explain why.
Title: Re: Achievements
Post by: Aeroblyctos on September 21, 2012, 10:23:45 am
If you think some of your ideas were good enough and I didn't add them to list say say what and I can rethink if they're good enough.
Title: Re: Achievements
Post by: hamza_tm on September 21, 2012, 10:36:01 am
Firstly remove or reduce the achievements about 999,999 gold because with the current state of 5k limit per riddle question it is impossible to get there without about 20 give ups. It may have been OK before the 5K limit though.

Suicide Artist (die 10 times or more in one chapter) should be included.

About The Pathfinder (get through maze perfectly in chapter 4) I think it should be included. The argument against was that it makes it stressful, you should want to relax and go where you like. But that isn't the case because it's not like you have to get through perfectly EVERY time. Just do it once and get on with the game, achievement accomplished, you can relax as much as you like right?

Dragon Slayer and Master Slayer are alright.

Keep all heroes HP and mana above 50% in a chapter sounds alright to me :)

Finishing campaign without using a single honor point is also a good one.

These two are pretty much compulsory:
- Defeat Slurgal without letting anyone die
- Defeat Xada after letting him transform
so that people have an idea of the rewards, because if this forum didn't exist I would never have guessed either of those.

I also think these should be included:
Bow before me: Deal 10000 damage without taking any yourself
Complete idiot: Let a boss heal up 50% of their own HP and defeat them (applies to bosses that can heal - Noc'toriah, Ch2 epic Fradz, Xada, etc)
Juggernaut: Take 20,000 damage within 3 seconds without dying
Godlike: attain over 150000 magic damage

And something similar to this:
No hands: defeat ch 1 main boss only using spell damage (no physical attacks)
Title: Re: Achievements
Post by: Aeroblyctos on September 21, 2012, 11:15:32 am
Okay I'll read all the suggestions again next week when I've some spare time at the school with a total new way.

But how would you like to see the archievements, from Multiboard or Game Panel?
Title: Re: Achievements
Post by: Flecky on September 21, 2012, 11:36:00 am
?_? Sometimes I wish I could speak like you, hamza.

Anyways, I'm gonna try one more time by suggesting more, at the moment it just feels so hopeless.

Sought Them Both - Defeat both Khutzi and Nhutzi in chapter 2.
Meeting Destinies - Find the Black-hooded Man in chapter 1 before the normal boss fight.
Storm, Frost and Fire - Have all the 3 Dragon Slayers cast a damage spell to an enemy in a row, in less than 8 seconds.
Termination - Kill the same enemy 5 times in a row once it has resurrected.

Also rename suggestions for chosen achievements:

Story Hunter -> Encyclopedia of Oelivert History
Hunter -> Man vs. Environment (refer to PvE)
Secret Ending -> Director's Vision
Title: Re: Achievements
Post by: Aeroblyctos on September 21, 2012, 11:57:02 am
If we're going to use Multiboard we won't have any descriptions, only names.

If Game Panel, we have to find icons and create the descriptions.
Title: Re: Achievements
Post by: hamza_tm on September 21, 2012, 12:15:34 pm
Thanks Flecky :D

I would prefer multiboard for speed of viewing, you can see at one glance exactly which achievements are remaining/done etc.

Best idea is to do both, have the description for achievements in the game panel so people know about it, and just have a list of them with the completed ones marked, on the multiboard.
Title: Re: Achievements
Post by: Flecky on September 21, 2012, 02:50:43 pm
Best idea is to do both, have the description for achievements in the game panel so people know about it, and just have a list of them with the completed ones marked, on the multiboard.

Yeh either this or just plain game panel; if you only have multiboard to show them (aka just show the names), it's too inconvenient to find out what you have to do.

Plus, well-chosen icons can further enhance the achievements themselves.
Title: Re: Achievements
Post by: liauyuancheng on September 21, 2012, 11:38:49 pm
I believe the achievements should fulfill the aims of being:
- Unique
- Challenging
- Fun
- Encourage the use of give-ups and the likes
- Providing a new perspective of the game itself
- Does not penalize the player
- Rewards player for being brave

So thats why we shouldn't have achievements like fail to steal 20 times in a row, but we should have achievements like defeating Xada in his second form, amassing some gold etc.

And I would prefer achievements to be found in both game panel and multiboard. Achievements should be sorted in twelve categories, with twelve achievements in each category, and each achievement should have its icon, in the game panel. Also, we should be able to track how much more to be able to unlock the achievements if possible, i.e. 13245/50000 creeps killed. And there could be a short description and a wacky name for each achievement. For the multiboard, I think it should just show all achievements unlocked so far, including those from previous give-ups. And if possible, there could be a claimable reward for unlocking achievements.
Title: Re: Achievements
Post by: Aeroblyctos on September 22, 2012, 02:23:43 am
Yes we can use both Game Panel and Multiboard. Fine with me.

Next we have to think what kind of categories we'll have. We can have maximum of 11 categories and 11 achievement inside a category. I want interesting categories so go ahead and suggest some. The categories will also have a little icon and description.
Title: Re: Achievements
Post by: Flecky on September 22, 2012, 03:01:26 pm
Y'know, updating the first post to conclude what's been done so far would be fancy... ?_?
Title: Re: Achievements
Post by: liauyuancheng on September 26, 2012, 09:39:28 am
Several more ideas for achievements:

- Obtain all items that require a Zozi
- Obtain all Synthesis items
- Kill 100 Deathless units
- Kill 100 golems in Chapter 3 epic boss arena
- Kill the elite boss of chapt 1 without killing any of its summons
- Exceed the level limit of the chapter by 2
- Played all difficulties at least once.
- Tried to cheat.
- Completed TCO at least 5 times.
- Craft and use 100 alchemy potions.
- Acquire all set items.
Title: Re: Achievements
Post by: Aeroblyctos on October 01, 2012, 02:37:22 am
Hey everyone,

Here's what I have chosen. Few things:

- I'm requesting someone to read these through and fix grammar errors.
- I'm searching for more unique name for the achievements so go ahead suggest some.
- I'm also needing of icons. So if you guys have icon ideas go ahead. Each achievement will need an icon. Of course I'll be using some icons from the campaign already.
- Each category that the player completes will give a special reward. Not sure yet what, but some achievements will be hard to compelete.
- The achievements will be added to the version before full version.
- The achievements are locked at Child's Play difficulty.
- The descriptions can be funny. Actually I like that they're funny.
- Max 11 achievement per a category.
- Max 11 categories.

Story - Hubati hei hei.

Sad Ending - Have seen the sad ending.
Happy Ending - Have seen the happy ending.
Secret Ending - Have seen the secret ending.
Bookworm - Have obtained all the books.

Master - Are you really capable of being a true master? We'll see.

Master Alchcemist - Find all flowers in all chapters.
Master Journeyman -  Complete all optional quests in all chapters.
Master Treasure Hunter - Dig all dig points in all chcapters.
Masterthief - Steal all items in all chapters.
Myth - Have obtained a myth item.

Numbers - Do you have a specific numbers with... You know.

Massacre - Killed more than 1000 enemies.
Godlike: Do more than 100,000 damage.
Esper Master - Acquired all three espers.
Puzzle Master - Solve all puzzles in all chapters.
Greedy - Gain over 100,000 Gold.
Champion - Gain over 100 Honor.
Cat's Life - Gain over 20 Lives.
You can't see me: Get 100% evasion.
Twinkle Toes: Get 500 movespeed.
Max level - Obtain level 100.
Over level - Obtain a level beyond 100.

Records - Do you have a record? Really? I'm suprised.

Insane - Played for more than 100 hours.
Juggernaut: Take 100,000 damage within 10 seconds without dying.
Terminator: Kill a boss in under 15 seconds.
All-round Artisan - Complete a chapter without spending any gold.


Random - Sometimes I just love being a random. But are you?


**** - Played on **** difficulty. Huh, it was scary.
Suicide Artist - Die 10 times or more during a single chapter.


Stats - Achievements about reaching records with stats. Let's see how you'll succceed!

Warrior - Gain over 500 Strength.
Rogue - Gain over 500 Agility.
Mage - Gain over 500 Intellect.
Regenerator - Gain over 1000 Health Regen.


Interludes - Have you actually seen all the interludes?

First Interlude - Have gathered 10,000 Game Points and seen first interlude.


Chapter Specials - And here we have some achievents about the chapters.

Savior: Defeat Slurgal at chapter 4 without letting anyone die
Pathfinder - Make your way through the cave maze without choosing a wrong path a single time at chatper 4.
Basement Story - Find a way to get into the basement in chapter 5.
Total Revenge - Defeat Xada's second form at chapter 6.
Obelisk Down - Destroy the Obelisk at chapter 10.
Sought Them Both - Defeat both Khutzi and Nhutzi in chapter 2.
Golem Master - Kill 100 golems in Chapter 3 epic boss arena.


Super Hard - Here are the most difficulty achievements. If you even can complete one, I will kiss you. What about all? Well, what about ten roses?

Super Quick - Complete the game within 1 hour.
Quick - Complete a chapter within 10 minutes.
Immortal: Complete the game without dying once.
Dragon Slayer - Complete the campaign without using any give-ups.
A True Loser - Never fight elite and epic bosses in all chapters
Title: Re: Achievements
Post by: Flecky on October 01, 2012, 04:30:10 am
Hmm... It looks alright overall, but I still wonder why you don't include that in the first post, so that the people who are new to this thread will find it easily from there.

Aaand more name suggestions:

Herbspotter - Find all flowers in all chapters.
Hunter of the Ancient Bounty - Dig all dig points in all chapters.

Lionheart - Gain over 500 Strength.
Dexterous - Gain over 500 Agility.
Intellectual - Gain over 500 Intellect.

Uncharted Beginning - Have gathered 10,000 Game Points and seen first interlude.

Speedrunner - Complete the game within 1 hour.
Title: Re: Achievements
Post by: hamza_tm on October 01, 2012, 05:17:14 am
Nice suggestions.

Unfortunately speedrunner is not physically possible :)
Title: Re: Achievements
Post by: Pourquoi on October 04, 2012, 11:55:13 pm
I have another suggestion: Obtain Omega Orb 6 in chapter 3.
Title: Re: Achievements
Post by: Aeroblyctos on October 05, 2012, 05:28:21 am
Okay updated the first post.
Title: Re: Achievements
Post by: hamza_tm on October 05, 2012, 07:18:24 am
Btw "juggernaut take 100,000 damage in ten seconds without dying" may be a little too high, perhaps 10,000?

Also completing the game in an hour may be kinda difficult. Riddle questions for 10 chapters is already about 20 minutes or something wasted.

And chapter 6 alone will take far too long to do, like 30 minutes minimum.
Title: Re: Achievements
Post by: Flecky on October 05, 2012, 08:37:54 am
So if we assume those categories and achievements were to be added, we would have 9 out of 11 possible categories as well as 44 out of 121 possible achievements. Perhaps you could keep a track of it somewhere...
Title: Re: Achievements
Post by: liauyuancheng on January 11, 2013, 01:23:58 am
Just realised: for chapter specials, I believe there should be exactly one achievement per chapter, to make it more orderly and fulfilling for each chapter.
Title: Re: Achievements
Post by: liauyuancheng on April 01, 2013, 03:07:09 am
Myth - Have obtained a myth item.

Isnt that too easy? Just complete one optional quest in chapter 7 to get a myth item.... Why not increase the quantity of myth items to be obtained - say obtain all myth items?

Massacre - Killed more than 1000 enemies.

Also too easy already... in one playthrough to Chapter 7, I already killed more than 1000 enemies. I suggest to increase the number by like 10 times - 10000 enemies to be killed.

Suicide Artist - Die 10 times or more during a single chapter.

Why should we reward someone for doing something negative, like dying?

Stats - Achievements about reaching records with stats. Let's see how you'll succceed![/b]

What about other stats, like hp, mp, mp regen, attk dmg, magic dmg, critical dmg, armor, attack speed, steal chance, gold bonus and exp bonus?

What about defeating all mini bosses in the game?
Title: Re: Achievements
Post by: Pourquoi on April 01, 2013, 06:14:25 am
Quote
Isnt that too easy? Just complete one optional quest in chapter 7 to get a myth item.... Why not increase the quantity of myth items to be obtained - say obtain all myth items?
Then it's utterly impossible: that same optional quest makes you choose one, and only one myth item from four. Maybe a fixed amount would be better.
Title: Re: Achievements
Post by: liauyuancheng on April 01, 2013, 10:37:27 am
Ooops you're right a fixed amount, say 3?, is better :)
Title: Re: Achievements
Post by: Aeroblyctos on April 10, 2013, 01:03:39 am
Okay first post updated.

I was now thinking to add these to multiboard. Doesn't need icons and doesn't make the campaign loading time faster. I'm just worried about the descriptions being too long or something.
Title: Re: Achievements
Post by: liauyuancheng on May 05, 2013, 06:01:51 am
Hmm the multiboard can just show the names of achievements only while the detailed descriptions and explanations of each achievements and its rewards can be found in each category page, along with each icon. How about this achievement: Myth - Obtained 3 myth items
Title: Re: Achievements
Post by: liauyuancheng on December 27, 2014, 08:02:25 pm
So are achievements implemented in the game yet?
Title: Re: Achievements
Post by: Aeroblyctos on December 28, 2014, 03:06:40 am
In the end I was thinking this is pretty pointless system after all. We have Easter Eggs which are unique, fun and challenging to find. These achievements will be something like defeat that boss or do this thing over 100 times. Not so fun.

So Easter Eggs -> Achievements