6. cant find path of magic at all.It's now the first reward of the Ghosts puzzle.
Quote6. cant find path of magic at all.It's now the first reward of the Ghosts puzzle.
No, you've got to destroy their mana.Quote6. cant find path of magic at all.It's now the first reward of the Ghosts puzzle.
Oh OK, never worked out how to do that puzzle, do you kill them together at the same time?
Ah...bugs
Like mentioned above, my phodom gets +10 armor out of nowhere.
I've got some honor points from my give up, but they disapeared in chapter 1(but they DID appear in the prologue. The same happened to my lives, but i'm playing in ****, so maybe that is the why(it's just that even playing **** in previous versions, the lifes were still there, useless though).
Now just a question since i'm already here. Some skills aren't choosable anymore. Have you taken them out? Why?
Tomorrow next version to fix various bugs so keep the bugs coming.
Tomorrow next version to fix various bugs so keep the bugs coming.
It'll be my pleasure.
By the way, Blazing Fury is acting in a very weird way, it was acting correcly until some time in chapter 1, but i can't say what time it was.
Was playing the first chapt when I saw two major bugs:
1. When I was reading the books, some of the words were hidden by the stats stuff at the bottom of the screen so I couldnt read thoroughly. Furthermore, I cannot find any escape button once I have read the books
Edit: Oh yeah, the above is true, but the principal reason of the weird behavior of teleport strike is this:I don't know if Aero has modified (more like screwed up) anything, but the original Teleport Strike indeed works as an improved form of attacking so if your basic attacks are disabled it is bye-bye.
The skill teleport strike is a skill based on the damage, in another words, the hits of the skill are not that different from normal attacks(you can critical hit, use siphon life, etc), in another words, it's perfect for my fradz. BUT this elite boss that i refuse to remember the name(Noc'toriah ::)) have interesting debuffs that disable attack or skills for some time, almost completing each others(with a little gap between the debuffs). If the skills are disabled then teleport strike is unusable, BUT if the attack is disabled even if the skills can be used, it's useless, cause fradz has NO attack.
I was thinking it was weird that fradz kept hiting the lighting orb with the skill and it was not dying at all. Well, that's the reason(probably), if i'm wrong i would like to someone to explain me what happened so...
Oh yeah, the above is true, but the principal reason of the weird behavior of teleport strike is this:
The skill teleport strike is a skill based on the damage, in another words, the hits of the skill are not that different from normal attacks(you can critical hit, use siphon life, etc), in another words, it's perfect for my fradz. BUT this elite boss that i refuse to remember the name(Noc'toriah ::)) have interesting debuffs that disable attack or skills for some time, almost completing each others(with a little gap between the debuffs). If the skills are disabled then teleport strike is unusable, BUT if the attack is disabled even if the skills can be used, it's useless, cause fradz has NO attack.
I was thinking it was weird that fradz kept hiting the lighting orb with the skill and it was not dying at all. Well, that's the reason(probably), if i'm wrong i would like to someone to explain me what happened so...
Yep, the new Teleport Strike is based on Basic Attacks which means if you're silenced, the ability doesn't work. All I have to say is... Deal with it.