Miscellaneous Stuff => Walkthroughs & Strategies => Topic started by: Pourquoi on December 21, 2010, 07:39:54 am
Title: TCO Item List
Post by: Pourquoi on December 21, 2010, 07:39:54 am
Here's a list of all items currently in the campaign. Note that I've improved some items' descriptions. If you don't know how to, you can hold the CTRL key on your keyboard and press F to search for a specific item. Tell me if: - I missed any item. - I wrote any item more than once. - You see an item here, but not in the campaign. - The item cannot be found from the campaign as it is said here. Items without statistics are items not currently obtainable, but are guaranteed to be added in a future version. Contents: - Statistics of the items (http://tcocampaign.createaforum.com/index.php?topic=103.msg1210#msg1210) - How to find each item (http://tcocampaign.createaforum.com/index.php?topic=103.msg1213#msg1213) - What items are in each chapter (http://tcocampaign.createaforum.com/index.php?topic=103.msg1220#msg1220)
ITEMS
STARTING ITEMS
Power Hammer +1 Damage per 2 charges (maximum 600 charges) Gains a charge when an enemy dies near the Hero.
Aegis Shield +10 Armor +1,5 Magic Damage per charge (maximum 300 charges) Gains a charge when an enemy dies near the Hero.
Family Picture +25% Attack Speed +50 Movement Speed When used, doubles Phodom's attack and movement speed for 5 seconds. Can only be used by Phodom. Cooldown: 30 seconds.
Holy Cross Once every 5 minutes saves a character from death.
Sword of Haste +1% Attack Speed per 3 charges (maximum 300 charges) Gains a charge when an enemy dies near the Hero.
Book of Regeneration +1 Health Regen per 2 charges +1 Mana Regen per 10 charges (maximum 400 charges) Gains a charge when an enemy dies near the Hero.
Scope of Magic +100% Steal Chance +20% Evasion Greatly increases vision and detects hidden or invisible enemies around.
Lucky Dice +20% Evasion +30% Experience +30% Gold
Icy Crystal +5 Magic Damage per charge (maximum 300 charges) Gains a charge when an enemy dies near the Hero.
General's Badge +10% Damage Aura +10% Magic Damage Aura +1 Armor per 20 charges (maximum 300 charges) Gains a charge when an enemy dies near the Hero.
Cloak of Ice Slows nearby enemies' attack and movement speeds by 20%.
The Opportunist +10% Magic Damage When used, gives a friendly unit 1000 armor for 5 seconds. Cooldown: 60 seconds.
REGULAR EQUIPMENT
Speedy Boots +50 Movement Speed
Gladius +20 Damage +5% Attack Speed
Widger Queen's Ring +40% Critical Damage +20% Steal Chance
Energy Orb +150 Mana +4 Mana Regen Steals 500 mana from an enemy when used. Cooldown: 30 seconds.
Ring of Health +300 Health +6 Health Regen
Ring of Mana +150 Mana +3 Mana Regen
Basic Armor +3 Armor +200 Health
Shadow Cloak +10% Evasion +20% Steal Chance +50 Movement Speed
Mana Belt +150 Mana
Health Belt +200 Health
Fire Cloak Burns enemies around the Hero dealing (INT) damage per second.
Novice's Mage Staff +6 Intellect +100 Mana +2 Mana Regen +75 Magic Damage The Hero gains 2 armor for 5 seconds after he casts a spell.
Axe +25 Damage
Basic Sword +5% Attack Speed
Jewel of Health +100 Health The Hero gains an additional 25 max Health when he levels up.
Branch of Rejuvenation +5 Health Regen
Steel Round Shield +2 Armor
Stogo Helmet +2 Armor +150 Health
Rune Ankle +2 Armor +6 Health Regen +3 Mana Regen +10% Magic Resistance
Flame Bracelet +3 Armor +300 Health +150 Mana +10 Health Regen +5 Mana Regen
Enchanted Gauntlets +3 Armor +40 Damage +200 Magic Damage Each attack steals (INT/5) mana from enemies that has mana.
Powered Ruby +100% Health Regen +100% Mana Regen When used, restores the Hero's Health and Mana to full. Cooldown: 60 seconds.
Apocalypse +100 Damage +25% Critical Damage +25% Attack Speed Every attack deals (STR) bonus damage. When the Hero kills an enemy, it explodes dealing (STRx5) damage to nearby enemies.
Spiked Club +15 Damage +5 Strength Every attack has a 5% chance to stun the enemy for 1 second.
Quasch Claws +30 Damage +30% Critical Damage
Tzitorin +30 Damage +8 Strength +8 Agility Attacks deals bonus damage equal to 3% of the Hero's max Health.
Adept's Mage Staff +12 Intellect +200 Mana +3 Mana Regen +150 Magic Damage The Hero gains 4 armor for 5 seconds after he casts a spell.
Master's Mage Staff +18 Intellect +300 Mana +4 Mana Regen +225 Magic Damage The Hero gains 6 armor for 5 seconds after he casts a spell.
Mega Ring +250 Magic Damage +20% Experience Allows the Hero to go beyond the maximum level of the current chapter by 2.
Plate Shield +5 Armor
Jade Ring +3 Agility +150 Mana
Guado Armor +5 Armor +250 Health
Power Ring +6 Strength +400 Health
Greedy Armor +5 Armor +20% Gold +20% Experience
Ring of Agility +12 Agility
Amulet of Strength +12 Strength
Pete's Pipe +10 Intellect +100 Mana +100 Magic Damage When used, restores the Hero's mana by 50%. Cooldown: 60 seconds.
Purple Stream +12 Intellect
Power Orb +300 Health +8 Health Regen Steals 1000 health from an enemy when used. Cooldown: 30 seconds.
Tempest Stone Each attack increases Magic Damage by 5% of the Hero's Max Mana.
Amulet of Life Restores 50% of the Hero's health when used. Cooldown: 20 seconds.
Toxic Sting +10 Damage Every attack poisons the enemy, slowing it by 20% for 30 seconds.
Decimation +40 Damage +150 Magic Damage +10 Health Regen +4 Mana Regen Each attack deals (AGI) extra damage to Medium enemies. Instantly kills an attacked Medium enemy whose health is under 50% and lower than the Hero's.
Angel's Goblet Resurrects the Hero with full health and mana when he dies. Can be used three times per chapter.
Labbela +30 All Stats Increases Attack Damage by 5% and Magic Damage by 5% per enemy around the Hero.
Mana Ball +300 Mana +10% Magic Damage +10% Health Regen +10% Mana Regen
Golden Idol +25% Experience +25% Gold +1000 Health
Golden Claw +60 Damage +20% Attack Speed +20% Experience +20% Gold 4% chance on attack to summon a Mummy. The Mummy gains 10% health and damage per 50 stats of the Hero. Lasts 30 seconds.
Amulet of Magic Restores 50% of the Hero's mana when used. Cooldown: 40 seconds.
Blue Binkie +300 Mana Every 10 second restores (LVLx5) Mana.
Ring of Tides +5 Armor +10% Magic Resistance Occasionally a tidal wave comes from the ring, dealing (LVLx50) damage to enemies it hits.
Angel's Amulet Resurrects the Hero with full health and mana when he dies. Can be used three times per chapter.
Mask of Illusion +10 Armor +10% Magic Resistance +30% Health Regen +30% Mana Regen When used, creates an illusion of the Hero which is identical to him, but cannot cast spells. Lasts 30 seconds. Cooldown: 60 seconds.
Spider Queen's Essence +30 Damage +60 Magic Damage When used, summons an Icy Spider with 500 health. Lasts 30 seconds. Cooldown: 30 seconds.
Ice Crown +25 Intellect +300 Mana +300 Health +10% Health Regen +10% Mana Regen Occasionally conjures a cone of frost moving forward dealing (INTx10) damage.
Chain Pants +6 Armor +600 Health
Pathetic Boots +150 Movement Speed +30% Attack Speed
Bug Shield +8 Armor +12 Agility +12 Strength When used, summons a bug. Lasts 30 seconds. Cooldown: 60 seconds.
Azure Visage +500 Mana +30% Mana Regen +10% Magic Resistance +10% Magic Damage Every 10th attack against the Hero restores 10% of his maximum mana.
Greedy Bastard +50 Damage +100% Experience +100% Gold When an enemy is killed, restores 33% of the Hero's max health.
Poison Knife +25 Damage +10 Agility +15% Critical Damage Each attack has a 5% chance to disable the attacked enemy's health regeneration.
Orb of Nature +250 Magic Damage When used, recovers (LVLx100) health over 10 seconds.
Strange Stump +5 Armor +10% Evasion Deals 20% of an enemy's melee attack damage back to it.
Blessed Amulet When used, blesses a targeted Hero for 300 seconds. Gives 30% Attack Speed, 30% Life Drain and 100% Health Regen. If the target dies, he is resurrected.
Angela Belt +500 Health +5 Health Regen
Ancient Leaf +600 Health +15 Health Regen 10% chance when attacked to root the attacking enemy, immobilising it for 2 seconds (doesn't work against Big or Huge enemies).
Dark Amulet +10% Magic Damage +10% Magic Resistance When used, removes all negative buffs from the Hero and restores his Health and Mana to full. Cooldown: 30 seconds.
Ring of Great Mana +300 Mana +6 Mana Regen
Ring of Great Health +600 Health +12 Health Regen
Sigil of Balgaron +10 Armor Aura +100% Health Regen Aura When used, restores (LVLx100) health to the Hero and nearby friendly units. Cooldown: 30 seconds.
Elemental Tablet +200 Magic Damage +10 Intellect +20% Experience Gains a charge every three seconds. When used, temporarily increases the Hero's Magic Damage by 25% as long as there are charges. Loses a charge every second after being used, until there's no charge left.
Ghost Wolf's Claws +50 Damage +10 Agility +20% Experience Gains a charge every three seconds. When used, temporarily increases the Hero's Damage by 25% as long as there are charges. Loses a charge every second after being used, until there's no charge left.
Vampire Fang +20% Health Regen +20% Life Drain Each kill restores 20% of the Hero's max Health.
Doom Sword +60 Damage +20 Strength Each enemy near the primary attacked one takes 25% of the damage dealt.
Amulet of Great Life Restores 100% of the Hero's health when used. Cooldown: 20 seconds.
Magical Diadem +30 Intellect +300 Health +300 Mana
Magic Shield +6 Armor +300 Mana
Endless Potion When used, restores 100% of the Hero's Health and 50% of his Mana. Cooldown: 30 seconds.
Power Gloves +6 Armor +60 Damage +60% Critical Damage
Magical Shackles +100 Damage +400 Magic Damage When used, increases Health Regen of the Hero and two nearby allies by 50%. Lasts 30 seconds. Cooldown: 60 seconds.
Staff of Tranquility +500 Magic Damage +30 Health Regen When casting, the Hero regains (STATS) health. When used, creates a healing rain that heals friendly units around the Hero by 5% per second for 20 seconds. Cooldown: 120 seconds.
Bear Fur +400 Health +10 Strength +20% Experience Gains a charge every three seconds. When used, temporarily increases the Hero's Armor by 15 as long as there are charges. Loses a charge every second after being used, until there's no charge left.
Turtle Shell +12 Armor
Skeleton Cape +10 Agility +300 Health +5 Health Regen +4% Evasion +30% Steal Chance
Skystrider's Staff +300 Magic Damage +10% Evasion +25% Attack Speed 33% chance on casting to summon a tornado which slows and deals (LVLx20) damage per second to enemies around it.
Blade of Death +80 Damage +15% Attack Speed +30% Steal Chance Attacks from behind deal an extra (PRIMARY ATTRIBUTEx2) damage.
Scythe of Annihilation +100 Damage +50% Critical Damage 10% chance on attack to instantly kill any enemy whose level is equal to or lower than the Hero's level. Each per cent of the enemy's maximum health lost gives an extra per cent chance for the deathblow. Doesn't work against Mighty enemies.
Holy Seal +500 Mana +50% Mana Regen +20% Magic Damage Resurrects the Hero when he dies. Cooldown: 300 seconds.
Elexorien I +50 Damage +10 All Stats Every attack unleashes a chain lightning that deals 50 damage to up to 3 nearby enemies.
Amulet of Great Magic Restores 100% of the Hero's mana when used. Cooldown: 40 seconds.
Javelin +100 Damage
Exepede +100 Damage Each attack Fradz restores (INT) hit points.
Ancient Sword A rusty sword that has seen many great battles in the past. Upon closer inspection, it seems like there is one big hole in it.
Death Spike +30 Agility Instantly kills any attacked enemy whose level is equal to or lower than half of the Hero's level.
Juggernaut Armor +8 Armor +20 Strength +1000 Health
Demon's Eye +12 Armor +1000 Health +10% Magic Resistance +50% Health Regen +50% Mana Regen When used, kills an ally and deals damage equal to ten times the target's current health to nearby enemies (maximum damage based on current chapter).
Orb of Degeneration Halts nearby enemies' health and mana regenerations.
Skull Shield +10 Armor When the Hero is attacked, there's a 10% chance to deal (LVLx100) damage and a 25% chance to stun enemies in front of the Hero for 2 seconds.
Mana Seeker +120 Damage Destroys (INT) mana per hit and deals extra damage equal to 3 times the mana destroyed.
Monster Mask +12 Armor +1000 Health When used, the Hero becomes an uncontrollable monster for 10 seconds. Cooldown: 60 seconds.
Doom Helmet +10 Armor +1000 Health +50 Health Regen Decreases nearby enemies' armor by 10.
Shadow Armor +6 Armor +300 Health Every second gives the Hero 1% Evasion if he stands still.
Shard of Shadows +120 Damage +30% Attack Speed +30% Critical Damage +50% Steal Chance Every 10 seconds, the next attack curses the attacked enemy. The cursed enemy takes extra damage from attacks equal to (HEALTH+MANA)x0.01. If a cursed enemy dies, it becomes a Shadow Creature.
Skull of Chaos Reduces the attacked enemy's attack damage by 20% for 5 seconds. Gains a charge when the Hero kills an enemy (maximum 30 charges). Can be used to deal (CHARGES+LVL)x10 damage and reduces (CHARGES) armor to enemies around the Hero for 10 seconds; this attack can use up to 10 charges.
Nether Staff +100 Damage +40 Intellect +20% Magic Damage Each attack deals additional damage equal to 5% of the Hero's max Mana. Slows nearby enemies' attack and movement speed by 20%.
Lucky Horseshoe +3 Luck
Ring of Wisdom +10% Magic Resistance +30 Intellect Increases the Hero's Magic Damage by 1 for each 5 max Mana point. Allows the Hero to go beyond the maximum level of the current chapter by 5.
Angel's Wing Resurrects the Hero with full health and mana when he dies. Can be used three times per chapter.
Bloodlust Mask +10 Armor +1000 Health +20% Life Drain When used, the Hero cannot die for 10 seconds. Cooldown: 60 seconds.
Mighty Horn +2000 Health When used, increases nearby allies' Attack Damage by 25% and Armor by 15 for 20 seconds. Cooldown: 60 seconds.
Mana Earring +1000 Mana +50% Mana Regen Fully restores the Hero's mana when used. Cooldown: 40 seconds.
Life Earring +1500 Health +50% Health Regen Fully restores the Hero's health when used. Cooldown: 20 seconds.
Tower Shield +8 Armor
Third Part of Holgro +8 All Stats
Gilmax +200 Damage +8 Magic Damage per charge (maximum 500 charges) Gains a charge when an enemy dies near the Hero.
Sceptre of Apparitions +30% Magic Damage Each cast has a 10% chance to create an illusion of the Hero for 30 seconds. The illusion takes 200% damage and deals 50% damage.
Adamantine Guard +5000 Health The Hero gains 10 Armor for every enemy within 500 range.
Summoner's Amulet +1500 Health +50% Health Regen +25% Magic Resistance +50% Experience +50% Gold Adds an aura to the Hero that increases summoned units' stats. Gives 50 Armor, 100% Attack Damage and every second restores 5% of their maximum Health.
Golden Eye +500 Health +500 Magic Damage +100% Stealing Chance +10% Magic Resistance Detects hidden or invisible enemies around.
Second Part of Holgro +8 All Stats
Cornucopia When used, restores all potions and scrolls.
Holgro +30 All Stats
Belt of Rejuvenate +100 Health Regen When used, restores 100% of the Hero's Health. Cooldown: 20 seconds.
Flute of Serenity Puts all nearby enemies to sleep for 10 seconds when used. A sleeping enemy can be awakened by attacking it. Cooldown: 300 seconds.
Frog Hood +5 Armor +30 Agility +1000 Health +50 Health Regen Increases the effect of Meditate by 5%.
Outer Stone +100% Mana Regen When activated, shields a friendly unit from damage as long as the Hero has mana (2 damage absorbed per point of mana).
Inner Stone +100% Mana Regen When activated, shields the Hero from damage as long as he has mana (2 damage absorbed per point of mana).
Golden Trophy +50% Gold +50% Experience
Medal of Valor Increases Experience and Gold gain by 25%.
Coin Sword +200 Damage +50% Critical Damage +50% Experience +50% Gold 25% chance to inflict (STATSx4) damage to all enemies around the Hero after he attacks.
Angel's Relic Resurrects the Hero with full health and mana when he dies. Can be used three times per chapter.
Aerial Armor +15 All stats +6 Armor +5% Magic Resistance When used, make the Hero invulnerable for 5 seconds.
Chagehage +20% Attack Speed +20% Magic Damage
Light Divine Maximillian +16 Armor +80 Agility +80 Intellect +1600 Health +800 Mana +12% Evasion Every 10th attack to the Hero creates a nova that heals allies equal to (LVLx50) in a large area around him. When the Hero is attacked, (INTx0.5) mana is restored.
Heavy Divine Maximillian +16 Armor +80 Strength +80 Intellect +2400 Health +800 Mana +8% Evasion Every 10th attack to the Hero creates a nova that heals allies equal to (LVLx50) in a large area around him. When the Hero is attacked, (INT) health is restored.
Light Damned Maximillian +16 Armor +80 Agility +80 Intellect +1600 Health +1200 Mana +8% Evasion Every 10th attack to the Hero creates a nova that damages enemies equal to (LVLx50) in a large area around him. When the Hero is attacked, (INTx0.5) mana is restored.
Heavy Damned Maximillian +24 Armor +80 Strength +80 Intellect +1600 Health +800 Mana +8% Evasion Every 10th attack to the Hero creates a nova that damages enemies equal to (LVLx50) in a large area around him. When attacked, (INT) health is restored.
Thunder Ring +15 All Stats +1000 Health +50% Health Regen When used, makes the Hero invisible for 30 seconds. When invisible, the Hero's Movement Speed and Health Regen are doubled. Any action except moving breaks the invisiblity. Cooldown: 30 seconds.
Zelmet +10 Armor +1500 Health +30 Intellect When used, summons a powerful Death Puppet for 60 seconds. The Death Puppet has (LVLx100) health and (LVLx10) attack damage. Cooldown: 300 seconds.
Heltheer +150 Health Regen +1500 Health When used, restores 100% of the Hero's health.
Miracle Shield +12 Armor +500 Magic Damage +800 Health +400 Mana When used, the Hero receives no damage for 10 seconds. Cooldown: 60 seconds. Resurrects the Hero with full health and mana when he dies. Cooldown: 120 seconds.
Behearm +320 Damage +100% Critical Damage Every second, increases Attack Damage by 50 up to 1000. The bonus dissipates when attacking. Each attack deals 300 extra damage to Huge enemies.
Winter's Tear +300 Damage +800 Magic Damage +1000 Mana +10% Magic Resistance Each attack destroys Mana equal to 5% of the Hero's max Mana. Every second, each enemy around the Hero has a 5% chance to be frozen for 1 second. Freezes all enemies around the Hero for 5 seconds when his health reaches under 25%. Cooldown: 120 seconds.
Wizard's Boots +6 Armor +10% Evasion +500 Magic Damage +150 Movement Speed The Hero's Mana is restored when he moves. The more he moves, the better the effect becomes.
Ice Diamond +5000 Mana Every second, turns the Hero's mana into health if his health is not full.
Otzi Claw +150 Damage +500 Health +50% Critical Damage Each attack gives the enemy Bleed for 3 seconds.
Improved Animal Set +225 Damage +900 Magic Damage +1200 Health +30 All Stats +180% Experience Gains a charge every three seconds. When used, temporarily increases either the Hero's Damage by 40%, the Hero's Magic Damage by 40% or the Hero's Armor by 25 as long as there are charges. Loses a charge every second after being used, until there's no charge left.
Ogozoma Unleashes an incredibly powerful magical creation that helps you fight against enemies.
Illuser +100 Damage +50% Life Drain +100% Experience +10% Magic Resistance When used, summons an illusion of the Hero. The illusion deals and takes normal damage, and can't use abilities. Lasts 60 seconds. Cooldown: 60 seconds.
Mystery Key +20% Magic Damage +10% Magic Resistance +20 Mana Regen When used, steals 10,000 mana from an enemy. Cooldown: 30 seconds.
Stone of Annihilus +3000 Health Each attack has a 10% chance to send a wave forward dealing 1000 damage to enemies it hits. When used, sends 10 such waves around the Hero dealing 5000 damage. Cooldown: 30 seconds.
Forgotten Amulet +50 All Stats When used, kills the Hero and deals [(CURRENT HP+CURRENT MANA)x3] damage to enemies around him.
Razord +20% Magic Resistance +20% Evasion +20% Attack Speed +Max Movement Speed When used, the Hero's attacks gain life steal for 10 seconds.
Oelivert +16 Armor +4000 Health Increases the Hero's Health Regen by 1 for each 20 max Health point. While Meditating, the Hero cannot die.
Keeper's Mask +15 Armor +150 Health Regen +50 Mana Regen When used, summons a Keeper of Life and a Keeper of Mana for 60 seconds. Every second as long as a Keeper is alive, or when it attacks or is attacked, the Hero gains 2% of his maximum Health if it's the Keeper of Life, or 2% of his maximum Mana if it's the Keeper of Mana.
Bone Armor +100 Health Regen +100% Health Regen Increases the Hero's Armor by 1 for each 2% of his missing maximum health.
Manslayer +500 Damage +20% Life Drain +50% Critical Damage Every kill gives 100 Attack Damage for 60 seconds. Stacks up to 5 times.
Super Ogozoma +3000 Health +1500 Mana +150 Health Regen +50 Mana Regen +50% Life Drain Unleashes an incredibly powerful magical creation that helps you fight against enemies.
Mana Rod Each attack destroys 1% of the target's Max Mana.
Magaeca When used, deals 100,000 damage to a targeted enemy. Cooldown: 30 seconds.
Nagaeca When used, destroys 100,000 mana of a targeted enemy. Cooldown: 30 seconds.
Leviathan Armor +24 Armor +4800 Health +100% Health Regen +100% Mana Regen When used, restores Health and Mana to full. Cooldown: 30 seconds.
Rarera Increases the Health Regen of nearby non-Hero units by 2000.
Portrait How can you be so unlucky!? How can this be possible!? No one should be so unlucky!! No one!!! This is absurd... Maybe... Maybe I can help you. Click the item and you'll receive something powerful.
P.S. The guy in that picture is called Sammy and I'm not in that picture even though my real name is Sampsa. He's some random Blizzard jerk.
Mana Obelisk +2500 Mana When used, restores 100% of the Hero's Mana. Cooldown: 30 seconds. Increases the Hero's Magic Damage by 1 for each 5 max Mana point.
Cripple Triple Axe +340 Damage +40 All Stats +2000 Health +1000 Mana Permanently reduces the armor of an attacked enemy by 5. Stacks up to 5 times.
Crystal Mask +100 Intellect +20% Magic Resistance The Hero cannot die to attacks that deals less than 5,000 damage.
Destiny +1500 Damage Increases the Hero's damage equal to his Health Regen. The Hero's attacks deal damage in an area around the primary target. Each attack increases Agility, Strength and Intellect by 10 for 60 seconds. The bonus stacks up to 10 times.
End of an Era +10000 Damage +10000 Magic Damage +100 All Stats +100% Health Regen +100% Mana Regen +100% Critical Damage
Poison Sting When used, stings an enemy dealing 10,000 damage per second until it dies. Can be used only once.
Essence of Monstrosity +8000 Health +40000 Mana
Mystique Knife +200 Attack Damage +100 Mana Regen +50% Life Drain +10% Critical Chance Increases the Hero's damage equal to his Mana Regen.
Armageddon +1000 Damage +100% Critical Damage When an enemy dies, it will explode dealing damage to other enemies around it equal to its maximum health.
Teleport Stone +100% Magic Damage When used, teleports the Hero a short distance. Cooldown: 15 seconds.
Mother's Essence +5000 Mana When used, creates a tentacle in a targeted area that will attack enemies. Cooldown: 60 seconds.
Heaven's Ring +30 All Stats +1000 Magic Damage +250 Health Regen When used, fully restores a target ally's health and makes him invulnerable for 15 seconds. Resurrects the Hero when he dies. Cooldown: 60 seconds.
Stormguard +6000 Health +30 Armor +30% Magic Resistance +50 All Stats +100% Health Regen Every attack towards the Hero restores 5% of his Health. When used, heals the Hero and all allies around him by 15000. Cooldown: 30 seconds.
Stormbringer +800 Attack Damage +100% Critical Damage +100% Life Drain +50 All Stats +100% Health Regen Every attack restores 5% of the Hero's Health. When used, deals 50,000 damage to enemies around the Hero. Cooldown: 30 seconds.
Doomsday +2000 Damage +100% Critical Damage +5000 Health Attacks sends three dark waves forth each dealing 1500 damage.
Zylcious' Cloak +10000 Health +25% Evasion Makes the Hero invisible as long as he does not attack or cast spells.
Zylcious' Staff +2500 Damage +5000 Magic Damage Each attack deals additional damage equal to 1% of the attacked enemy's max Health.
Reaper's Hourglass Release the immensely powerful Reaper that drops powerful items when defeated. Can only be used once per game.
Crate of Wonder Summons a crate to the ground. If destroyed within 10 seconds, each character gains 5 permament attributes and an Ability Point. Can only be used once per chapter.
Reaper's Scythe +200% Critical Damage +25% Critical Chance When used, instantly kills a targeted non-Mighty enemy. Cooldown: 60 seconds.
Reaper's Cloak +25% Evasion When the Hero is about to die, his health can't be reduced under 1 for 30 seconds. Cooldown: 300 seconds.
Dragon Orb When used, the Hero transforms to a random dragon for 60 seconds. Cooldown: 300 seconds. The dragon's strength is determined by the current chapter.
SET ITEMS AND ITEM SETS
Magic Orb 1 +6 Health Regen +3 Mana Regen +60 Magic Damage +10% Critical Damage When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 50 damage. Ultimate Orb: 1/10
Magic Orb 2 +14 Health Regen +6 Mana Regen +120 Magic Damage +20% Critical Damage When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 125 damage. Ultimate Orb: 2/10
Magic Orb 3 +24 Health Regen +9 Mana Regen +180 Magic Damage +30% Critical Damage When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 250 damage. Ultimate Orb: 3/10
Magic Orb 4 +36 Health Regen +12 Mana Regen +240 Magic Damage +40% Critical Damage When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 400 damage. Ultimate Orb: 4/10
Magic Orb 5 +50 Health Regen +15 Mana Regen +300 Magic Damage +50% Critical Damage When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 600 damage. Ultimate Orb: 5/10
Magic Orb 6 +66 Health Regen +18 Mana Regen +360 Magic Damage +60% Critical Damage When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 850 damage. Ultimate Orb: 6/10
Magic Orb 7 +78 Health Regen +21 Mana Regen +420 Magic Damage +70% Critical Damage When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 1200 damage. Ultimate Orb: 7/10
Magic Orb 8 +98 Health Regen +24 Mana Regen +480 Magic Damage +80% Critical Damage When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 1750 damage. Ultimate Orb: 8/10
Magic Orb 9 +120 Health Regen +27 Mana Regen +540 Magic Damage +90% Critical Damage When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 2200 damage. Ultimate Orb: 9/10
Ultimate Orb +150 Health Regen +30 Mana Regen +1200 Magic Damage +100% Critical Damage When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 3000 damage. Ultimate Orb: 10/10
Miraga's Ring +4 Intellect +2 Mana Regen Miraga's Set: 1/3
Miraga's Staff +4 Intellect On attacks, there is a 3% chance to increase Intellect by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item. Miraga's Set: 1/3
Miraga's Set Item Set: Miraga's Ring + Miraga's Staff + Miraga's Armor +12 Intellect +2 Armor +3 Mana Regen On attacks, there is a 3% chance to increase Intellect by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item. Miraga's Set: 3/3
Maragath's Amulet +4 Strength +3 Health Regen Maragath's Set: 1/3
Maragath's Belt +4 Strength On attacks, there is a 3% chance to increase Strength by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item. Maragath's Set: 1/3
Maragath's Set Item Set: Maragath's Amulet + Maragath's Belt + Maragath's Armor +12 Strength +4 Armor +5 Health Regen On attacks, there is a 3% chance to increase Strength by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item. Maragath's Set: 3/3
Azureus Ring +2 Armor +200 Health 10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack. This part increases the damage and healing by 200. Azureus Set: 1/6
Azureus Belt +2 Armor +300 Health 10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack. This part increases the damage and healing by 300. Azureus Set: 1/6
Azureus Shoulders +4 Armor +500 Health 10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack. This part increases the damage and healing by 400. Azureus Set: 1/6
Azureus Sword +80 Damage 10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack. This part increases the damage and healing by 600. Azureus Set: 1/6
Azureus Armor +6 Armor +1000 Health 10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack. This part increases the damage and healing by 1000. Azureus Set: 1/6
Azureus Relic +1000 Health +1000 Mana 10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack. This part increases the damage and healing by 1000. Azureus Set: 1/6
Azureus Set Item Set: Azureus Ring + Azureus Belt + Azureus Shoulders + Azureus Sword + Azureus Armor + Azureus Relic +14 Armor +3000 Health +1000 Mana +80 Damage 10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack. The full set's damage and healing is 3500. Azureus Set: 6/6
Battlemage Boots +2 Armor +50 Movement Speed +4 Mana Regen Battlemage Set: 1/4
Battlemage Gloves +40 Damage +2 Armor +4 Mana Regen Restores 5% of the Hero's current Mana when he casts a spell. Battlemage Set: 1/4
Battlemage Cuirass +6 Armor +300 Health +300 Mana When the Hero is attacked, freezes the attacking enemy for 3 seconds. Battlemage Set: 1/4
Battlemage Pauldrons +4 Armor +200 Health +200 Mana +4 Mana Regen The Hero gains 1 Armor for each 100 Mana (maximum bonus: 100 Armor). Battlemage Set: 1/4
Battlemage Set Item Set: Battlemage Boots + Battlemage Gloves + Battlemage Cuirass + Battlemage Pauldrons +14 Armor +40 Damage +12 Mana Regen +500 Health +500 Mana Restores 5% of the Hero's current Mana when he casts a spell. When the Hero is attacked, freezes the attacking enemy for 3 seconds. Cooldown: 90 seconds. The Hero gains 1 Armor for each 100 Mana (maximum bonus: 100 Armor). Battlemage Set: 4/4
Zocmo's Boots +10 Agility +3 Armor +5% Evasion +50 Movement Speed +20% Movement Speed Aura Zocmo's Set: 1/4
Zocmo's Gem +10 Intellect +10% Magic Damage When used, the Hero becomes invisible for 30 seconds. Any action except moving will break the invisiblity. Cooldown: 30 seconds. Zocmo's Set: 1/4
Zocmo's Shield +10 All Stats +4 Armor Deals (STATS) damage per second to enemies around the Hero. Zocmo's Set: 1/4
Zocmo's Set Item Set: Zocmo's Gloves + Zocmo's Gem + Zocmo's Boots + Zocmo's Shield +20 All Stats +10 Armor +10% Evasion +10% Magic Damage +50 Movement Speed +20% Attack Speed Aura +20% Movement Speed Aura Deals (STATS) damage per second to enemies around the Hero. When used, the Hero becomes invisible for 30 seconds. Any action except moving will break the invisiblity. Cooldown: 30 seconds. Zocmo's Set: 4/4
Soldier's Helmet +3 Armor +200 Health +5 Strength Soldier's Set (1): 1/3
Soldier's Belt +2 Armor +3 Health Regen Every 5 seconds, increases the Hero's armor by 1 up to 10. When the Hero is attacked, decreases the bonus armor by 1. Soldier's Set (1): 1/3
Soldier's Gloves +5 Agility +15 Damage +10% Attack Speed Every 10 seconds, the next attack deals an extra (LVLx30) damage. Soldier's Set (1): 1/3
Soldier's Set (1) Item Set: Soldier's Helmet + Soldier's Belt + Soldier's Gloves +5 Armor +5 Agility +5 Strength +200 Health +3 Health Regen +15 Damage +10% Attack Speed Every 10 seconds, the next attack deals an extra (LVLx30) damage. Every 5 seconds, increases the Hero's armor by 1 up to 10. When the Hero is attacked, decreases the bonus armor by 1. Soldier's Set (1): 3/3 Soldier's Set (2): 1/3
Soldier's Armor +5 Armor +10 Strength +300 Health +5 Health Regen The Hero cannot die to attacks that deal less than 100 damage. Soldier's Set (2): 1/3
Soldier's Set (2) Item Set: Soldier's Set (1) + Soldier's Boots + Soldier's Armor +12 Armor +15 Agility +15 Strength +500 Health +8 Health Regen +40 Damage +10% Attack Speed Every 10 seconds, the next attack deals an extra (LVLx30) damage. Every 5 seconds, increases the Hero's armor by 1 up to 10. When the Hero is attacked, decreases the bonus armor by 1. The Hero cannot die to attacks that deal less than 100 damage. Soldier's Set (2): 3/3 Soldier's Set (3): 1/3
Soldier's Shield +6 Armor +15 Strength +500 Health +8 Health Regen When used, returns all damage taken back to the attacker for 10 seconds. Cooldown: 60 seconds. Soldier's Set (3): 1/3
Soldier's Set (3) Item Set: Soldier's Set (2) + Soldier's Sword + Soldier's Shield +18 Armor +30 Agility +30 Strength +1000 Health +16 Health Regen +80 Damage +20% Attack Speed When used, returns all damage taken back to the attacker for 10 seconds. Cooldown: 60 seconds. Every 10 seconds, the next attack deals an extra (LVLx30) damage. Every 5 seconds, increases the Hero's armor by 1 up to 10. When the Hero is attacked, decreases the bonus armor by 1. The Hero cannot die to attacks that deal less than 100 damage. Soldier's Set (3): 3/3
Abrey +60 Damage +250 Magic Damage +5% Life Drain Each attack decreases the attacked enemy's armor by 6 for 5 seconds. Santoryu: 1/3
Lochom +60 Damage +250 Magic Damage +5% Life Drain Every tenth attack purges an enemy removing all buffs, immobilising it for 1 second and slowing it afterwards. Santoryu: 1/3
Shinji +60 Damage +250 Magic Damage +5% Life Drain Gains a charge when the Hero casts a spell. When 10 charges are accumulated, the next attack will freeze the enemy for 3 seconds. Santoryu: 1/3
Santoryu Item Set: Abrey + Lochom + Shinji +180 Damage +750 Magic Damage +15% Life Drain Reduces an attacked enemy's armor by 6 for 5 seconds. Every tenth attack purges an enemy removing all buffs, immobilising it for 1 second and slowing it afterwards. Gains a charge when the Hero casts a spell. When 10 charges are accumulated, the next attack will freeze the enemy for 3 seconds. Santoryu: 3/3
Boots of Sunrise +2 Armor +50 Movement Speed Reduces all damage taken by 10. Resurrects the Hero with full health and mana when he dies. Cooldown: 5 minutes. Sunrise Set: 1/4
Helmet of Sunrise +2 Armor +300 Health Reduces all damage taken by 10. Resurrects the Hero with full health and mana when he dies. Cooldown: 5 minutes. Sunrise Set: 1/4
Belt of Sunrise +2 Armor +400 Health +10 Health Regen Reduces all damage taken by 10. Resurrects the Hero with full health and mana when he dies. Cooldown: 5 minutes. Sunrise Set: 1/4
Cuirass of Sunrise +4 Armor +500 Health +20 Health Regen Reduces all damage taken by 20. Resurrects the Hero with full health and mana when he dies. Cooldown: 5 minutes. Sunrise Set: 1/4
Sunrise Set Item Set: Boots of Sunrise + Helmet of Sunrise + Belt of Sunrise + Cuirass of Sunrise +10 Armor +1200 Health +30 Health Regen +50 Movement Speed Reduces all damage taken by 50. Resurrects the Hero with full health and mana when he dies. Cooldown: 5 minutes. Sunrise Set: 4/4
Path of Power When used, doubles the Hero's Strength for 10 seconds. Cooldown: 60 seconds. Three Paths: 1/3
Path of Speed When used, doubles the Hero's Agility for 10 seconds. Cooldown: 60 seconds. Three Paths: 1/3
Path of Magic When used, doubles the Hero's Intellect for 10 seconds. Cooldown: 60 seconds. Three Paths: 1/3
Three Paths Item Set: Path of Power + Path of Speed + Path of Magic When used, doubles the Hero's Strength, Agility and Intellect for 10 seconds. Cooldown: 60 seconds. Three Paths: 3/3
First Son +25 Damage +7 Strength Every attack has a 25% chance to increase the Hero's Strength by 3 for 30 seconds. This effect stacks up to five times. Aerial Sword: 1/3
Second Son +25 Damage +7 Agility Every attack has a 25% chance to increase the Hero's Agility by 3 for 30 seconds. This effect stacks up to five times. Aerial Sword: 1/3
Third Son +25 Damage +7 Intellect Every attack has a 25% chance to increase the Hero's Intellect by 3 for 30 seconds. This effect stacks up to five times. Aerial Sword: 1/3
Aerial Sword Item Set: First Son + Second Son + Third Son +75 Damage +30% Attack Speed +7 All Stats Every attack has a 25% chance to increase the Hero's Agility, Intellect and Strength by 3 for 30 seconds. This effect stacks up to five times. Aerial Sword: 3/3
Damanthe's Shield +6 Armor When the Hero is attacked, heals him by 2% of his maximum Health. Damanthe's Set: 1/3
Damanthe's Left Sword +25 Damage +15 Agility +20% Critical Damage Deals (LVLx10) extra damage to enemies with Bleed. Damanthe's Set: 1/3
Damanthe's Right Sword +35 Damage +15 Strength +10% Attack Speed Deals (LVLx10) extra damage to enemies with Stagger. Damanthe's Set: 1/3
Damanthe's Set Item Set: Damanthe's Shield + Damanthe's Left Sword + Damanthe's Right Sword +6 Armor +60 Damage +15 Agility +15 Strength +10% Attack Speed +20% Critical Damage Deals (LVLx10) extra damage to enemies with Bleed or Stagger. When the Hero is attacked, heals him by 2% of his maximum Health. Damanthe's Set: 3/3
Archeon's Hood +4 Agility On attacks, there is a 3% chance to increase Agility by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item. Archeon's Set: 1/3
Archeon's Set Item Set: Archeon's Hood & Archeon's Knife & Archeon's Boots +12 Agility +10% Critical Damage +3% Evasion On attacks, there is a 3% chance to increase Agility by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item. Archeon's Set: 3/3
Thief's Hood +20% Steal Chance +10% Evasion When the Hero is attacked, there's a 10% chance to conjure knives dealing (LVLx25) damage to nearby enemies. Thief Set: 1/3
Thief's Knife +30 Damage +10% Attack Speed +20% Steal Chance When the Hero attacks, there's a 10% chance to conjure knives dealing (LVLx25) damage to nearby enemies. Thief Set: 1/3
Thief Set Item Set: Thief's Boots + Thief's Hood + Thief's Knife +30 Damage +10% Attack Speed +60% Steal Chance +10% Evasion +50 Movement Speed When the Hero attacks or is attacked, there's a 10% chance to conjure knives dealing (LVLx25) damage to nearby enemies. Thief Set: 3/3
Soul Orb Attacks deal extra damage equal to 10% of the Hero's max Mana. Excalibur: 1/2
Fire Stone Attacks have a 5% chance to conjure a pillar of fire, dealing (LVLx50) damage to enemies caught in it. Elemental Stone: 1/3
Ice Stone Attacks have a 5% chance to conjure a frost nova, dealing (LVLX25) damage and slowing the attacked enemy. Elemental Stone: 1/3
Lightning Stone Attacks have a 5% chance to conjure a cone of lightning, dealing (LVLx30) damage to enemies in front of the Hero. Elemental Stone: 1/3
Elemental Stone Item Set: Fire Stone + Ice Stone + Lightning Stone Attacks have a 5% chance to conjure a pillar of fire, dealing (LVLx50) damage to enemies caught in it; a cone of lightning, dealing (LVLx30) damage to enemies in front of the Hero; or a frost nova, dealing (LVLX25) damage and slowing the attacked enemy. Elemental Stone: 3/3
Elemental Sword Recipe: Ancient Sword + Elemental Stone + Sapphire +75 Damage +15% Attack Speeed Attacks have a 5% chance to conjure a pillar of fire, dealing (LVLx50) damage to enemies caught in it; a cone of lightning, dealing (LVLx30) damage to enemies in front of the Hero; or a frost nova, dealing (LVLX25) damage and slowing the attacked enemy. Excalibur: 1/2
Excalibur Item Set: Elemental Sword + Soul Orb +150 Damage +25% Attack Speed Attacks deal extra damage equal to 10% of the Hero's max Mana, and have a 5% chance to conjure a pillar of fire, dealing (LVLx50) damage to enemies caught in it; a cone of lightning, dealing (LVLx30) damage to enemies in front of the Hero; or a frost nova, dealing (LVLX25) damage and slowing the attacked enemy. Excalibur: 2/2
Omega Gloves +5 Armor +50 Damage +10% Magic Damage Each attack destroys (INTx0.5) mana of the attacked enemy. Omega Set: 1/5
Omega Orb 1 +150 Mana +5 All Stats When used, summons an Elemental Golem. The Golem gains 500 health and 20 damage per 10 levels of the Hero.
Omega Orb 2 +300 Mana +10 All Stats When used, summons an Elemental Golem. The Golem gains 500 health and 20 damage per 10 levels of the Hero.
Omega Orb 3 +450 Mana +15 All Stats When used, summons an Elemental Golem. The Golem gains 500 health and 20 damage per 10 levels of the Hero.
Omega Orb 4 +600 Mana +20 All Stats When used, summons an Elemental Golem. The Golem gains 500 health and 20 damage per 10 levels of the Hero.
Omega Orb 5 +600 Mana +20 All Stats +10% Magic Damage When used, summons an Elemental Golem. The Golem gains 500 health and 20 damage per 10 levels of the Hero.
Omega Orb 6 +600 Mana +20 All Stats +20% Magic Damage When used, summons an Elemental Golem. The Golem gains 500 health and 20 damage per 10 levels of the Hero. Omega Set: 1/5
Omega Bracelet Every time the Hero is attacked, there is a 10% chance that a powerful wave of darkness will be released, dealing 1000 damage to all nearby enemies. Omega Set: 1/5
Omega Weapon +400 Damage +500 Magic Damage Each attack has a 10% chance to deal double damage. Omega Set: 1/5
Omega Armor +20 Armor +2500 Health +1500 Mana +30 All Stats When worn, the Hero's mana will never deplete. Also increases the Hero's Health Regen by 1 per 20 maximum mana. Omega Set: 1/5
Omega Set +450 Damage +30 Armor +2500 Health +1500 Mana +50 All Stats +500 Magic Damage +30% Magic Damage +30% Attack Speed On cast, 10% chance to summon a Super Elemental Golem. Each attack has a 10% chance to deal double damage and destroy mana equal to the Hero's damage. The Hero's mana never depletes. Also increases the Hero's Health Regen by 1 per 20 maximum mana. Omega Set: 5/5
Sword of Day +20 Damage +300 Health Every 10th attack heals the Hero by (MAGIC DAMAGE); the healing is doubled during the day. Night and Day: 1/2
Sword of Night +20 Damage +150 Mana Every 10th attack deals (MAGIC DAMAGE) extra damage to the attacked enemy; the damage is doubled during the night. Night and Day: 1/2
Night and Day Item Set: Sword of Day + Sword of Night +40 Damage +300 Health +150 Mana Every 10th attack heals the Hero and deals extra damage to the attacked enemy equal to (MAGIC DAMAGE). The healing is doubled during the day; the damage is doubled during the night. Night and Day: 2/2
Trinket of Kindness +5% Magic Damage Every 5th time the Hero casts a spell, nearby allies are healed by (MAGIC DAMAGE). Trinket of Righteousness: 1/2
Trinket of Hatred +5% Magic Damage Every 5th time the Hero casts a spell, nearby enemies take (MAGIC DAMAGE) damage. Trinket of Righteousness: 1/2
Trinket of Righteousness Item Set: Trinket of Hatred + Trinket of Kindness +10% Magic Damage Every 5th time the Hero casts a spell, nearby allies are healed by (MAGIC DAMAGE) and nearby enemies take (MAGIC DAMAGE) damage. Trinket of Righteousness: 2/2
Jade Amulet +20% Magic Damage 5% chance to turn nearby enemies into critters for 3 seconds upon casting. Jade Set: 1/5
Jade Cloak +10% Evasion +600 Health Gains a charge when the Hero kills an enemy (maximum 20 charges). When used, gives an armor bonus for (CHARGES/2) seconds. Jade Set: 1/5
Jade Blade +120 Damage +50% Critical Damage +25 Agility Attacks to or by the Hero has a 10% chance to damage or heal the Hero and up to 3 nearby allies by (LVLx25). Jade Set: 1/5
Jade Shield +5 Armor +25 Strength Attacks against the Hero has a 10% chance to heal the Hero and 3 nearby allies by (LVLx25). Jade Set: 1/5
Jade Armor +8 Armor +25 Intellect Occasionally creates a blast, healing allies and damaging enemies by (LVLx50). Jade Set: 1/5
Jade Set Item Set: Jade Amulet + Jade Cloak + Jade Blade + Jade Shield + Jade Armor +13 Armor +120 Damage +20% Magic Damage +50% Critical Damage +10% Evasion +1000 Health +30 All Stats 5% chance to turn enemies into critters for 3 seconds upon casting. Gains a charge with each kill (maximum 20 charges). When used, gives an armor bonus for (CHARGES/2) seconds. Attacks to or by the Hero has a 10% chance to heal him and 3 nearby allies by (LVLx25). Occasionally heals nearby allies and damage nearby enemies by (LVLx50). Jade Set: 5/5
Holy Ankh +1 Armor +6 Health Regen Restores 5% of the Hero's max Health when he casts a spell. Holy Set: 1/3
Holy Sword +50 Damage +6 Health Regen Basic attacks deal 200 additional damage to Undead enemies at day. Holy Set: 1/3
Holy Set Item Set: Holy Gloves + Holy Ankh + Holy Sword +5 Armor +18 Health Regen +50 Damage +25% Attack Speed Basic attacks deal 200 additional damage to Undead enemies at day. Restores 5% of the Hero's max Health when he casts a spell. Holy Set: 3/3 Eternal Set: 1/2
Unholy Amulet +1 Armor +3 Mana Regen Restores 5% of the Hero's max Mana when he casts a spell. Unholy Set: 1/3
Unholy Axe +50 Damage +3 Mana Regen Basic attacks deal 200 additional damage to living enemies at night. Unholy Set: 1/3
Unholy Set Item Set: Unholy Amulet + Unholy Axe + Unholy Cloak +5 Armor +9 Mana Regen +50 Damage +10% Evasion Basic attacks deal 200 additional damage to living enemies at night. Restores 5% of the Hero's max Mana when he casts a spell. Unholy Set: 3/3 Eternal Set: 1/2
Eternal Set Item Set: Holy Set + Unholy Set +100 Damage +10 Armor +18 Health Regen +9 Mana Regen +25% Attack speed +10% Evasion Basic attacks deal 200 additional damage to Undead enemies at day and living enemies at night. Restores 5% of the Hero's max Health and Mana when he casts a spell. Eternal Set: 2/2
Ring of Hope 15% Magic Damage +10% Magic Resistance +50% Health Regen When used, heals the Hero and nearby allies for (LVLx100). Cooldown: 45 seconds. Ring of Enlightenment: 1/2
Ring of Despair +15% Magic Damage +10% Magic Resistance +50% Mana Regen When used, deals (LVLx100) damage to nearby enemies. Cooldown: 45 seconds. Ring of Enlightenment: 1/2
Ring of Enlightenment Item Set: Ring of Hope + Ring of Despair +30% Magic Damage +20% Magic Resistance +50% Health Regen +50% Mana Regen When used, heals the Hero and nearby allies for (LVLx100) and deals (LVLx100) damage to nearby enemies. Cooldown: 45 seconds. Ring of Enlightenment: 2/2
Butcher's Helmet +2 Armor +40 Health Regen Butcher's Set: 1/3
Butcher's Weapon +100 Damage +30% Critical Damage The Hero gains 1% Health Regen when he attacks. This effect disappears if the Hero hasn't attacked for 15 seconds. Butcher's Set: 1/3
Butcher's Armor +6 Armor +600 Health The Hero gains 1% Health Regen when he is attacked. This effect disappears if the Hero hasn't been attacked for 15 seconds. Butcher's Set: 1/3
Butcher's Set Item Set: Butcher's Helmet + Butcher's Weapon + Butcher's Armor +8 Armor +600 Health +40 Health Regen +100 Damage +30% Critical Damage The Hero gains 1% Health Regen when he attacks or is attacked. This effect disappears if the Hero hasn't attacked or been attacked for 15 seconds. Butcher's Set: 3/3
Thunder Boots +5 Armor +10% Evasion +100 Movement Speed +50% Mana Regen +50% Health Regen Fradz's Set: 1/4
Elexorien III +200 Damage +30 All Stats +40% Magic Damage Every attack unleashes a chain lightning that deals 150 damage to up to 3 nearby enemies and restores (INTx1,5) Health. Fradz's Set: 1/4
Laijsla +12 Armor +20 All Stats Each attack towards Fradz unleashes a chain lightning that deals 150 damage to up to 3 nearby enemies. Fradz's Set: 1/4
Ziiv +1500 Magic Damage +20 All Stats 10% chance on casting to create an illusion of Fradz. The illusion is half as powerful as Fradz. When used, resets all cooldowns. Cooldown: 300 seconds. Fradz's Set: 1/4
Fradz's Set Item Set: Thunder Boots + Elexorien III + Laijsla + Ziiv +18 Armor +100 Agility +50 Strength +50 Intellect +50% Mana Regen +50% Health Regen +300 Damage +1500 Magic Damage +20% Evasion +100 Movement Speed When Fradz attacks or is attacked, conjures a lightning bolt that deals 150 damage to up to 3 enemies. Each attack restores (INTx1,5) hit points. 10% chance on casting to create an illusion of Fradz. When used resets all cooldowns. Fradz's Set: 4/4
Qzoch's Left Hand +30% Mana Regen +50 Damage +30% Critical Damage Each attack restores 2% of the Hero's max Mana. Each kill restores 20% of his max Mana. Qzoch's Set: 1/2
Qzoch's Right Hand +30% Health Regen +50 Damage +30% Critical Damage Each attack restores 2% of the Hero's max Health. Each kill restores 20% of his max Health. Qzoch's Set: 1/2
Qzoch's Set Item Set: Qzoch's Left Hand & Qzoch's Right Hand +30% Health Regen +30% Mana Regen +100 Damage +60% Critical Damage Each attack restores 2% of the Hero's max Health and Mana. Each kill restores 20% of his max Health and Mana. Qzoch's Set: 2/2
Demon's Stiletto +10 All Stats +50 Damage +30% Critical Damage Every attack poisons the enemy, slowing it by 20% for 30 seconds. Demon Sphere: 1/3
Demon's Cloak +10 All Stats +10% Evasion Occasionally summons a sword dealing (STATSx10) damage to an enemy. Demon Sphere: 1/3
Demon's Javelin +200 Damage +20 All Stats +30% Critical Damage Every attack poisons the enemy, dealing 100 damage per second for 30 seconds. Demon Sphere: 1/3
Demon Sphere Item Set: Demon's Stiletto & Demon's Cloak & Demon's Javelin +40 All Stats +200 Damage +60% Critical Damage +5% Evasion Every attack poisons the enemy, slowing it by 20% and dealing 100 damage per second for 30 seconds. Demon Sphere: 3/3
Zyl Orb 1 Increases a selected stat by 45 and reduces the other two stats by 15. Click to change. Zyl Orb: 1/6
Zyl Orb 2 Increases a selected stat by 90 and reduces the other two stats by 30. Click to change. Zyl Orb: 2/6
Zyl Orb 3 Increases a selected stat by 135 and reduces the other two stats by 45. Click to change. Zyl Orb: 3/6
Zyl Orb 4 Increases a selected stat by 180 and reduces the other two stats by 60. Click to change. Zyl Orb: 4/6
Zyl Orb 5 Increases a selected stat by 215 and reduces the other two stats by 75. Click to change. Zyl Orb: 5/6
Zyl Orb 6 Increases a selected stat by 240 and reduces the other two stats by 90. Click to change. Zyl Orb: 6/6
Rune Cloak +20 All Stats +1000 Mana +10% Evasion Slows nearby enemies' attack and movement speeds by 25% and halts their health and mana regenerations.
Coldwraith Gloves +200 Damage +20% Attack Speed +500 Mana Attacks deal an additional (MAGIC DAMAGE/10) damage. Galeoth's Set: 1/4
Crystool +30 All Stats +30% Magic Damage +50% Mana Regen +50% Health Regen When used, activates a mana shield that increases Galeoth's mana regeneration by 100% and absorbs 3 damage per mana point. Galeoth's Set: 1/4
Zandiolo +50 Intellect +3500 Mana Occasionally shoots ice bolts at nearby enemies dealing (LVLx50) damage and stunning them for 1 second. Galeoth's Set: 1/4
Galeoth's Set Item Set: Rune Cloak + Coldwraith Gloves + Crystool + Zandiolo +100 Intellect +50 Agility +50 Strength +5000 Mana +200 Damage +30% Magic Damage +20% Attack Speed +10% Evasion Attacks deal an additional (MAGIC DAMAGE/10) damage. Reduces nearby enemies' speed by 25% and regenerations by 50%. When used increases Galeoth's mana regeneration by 100% and absorbs 3 damage per mana point. Occasionally shoots ice bolts at nearby enemies dealing (LVLx50) damage and stunning them for 1 second. Galeoth's Set: 4/4
Damned Shoes +1 Armor +20 Agility +4% Evasion When the Hero is attacked, (INTx0.5) mana is restored. Damned Set: 1/3
Damned Mask +2 Armor +20 Intellect +300 Mana Every 10th attack to the Hero creates a nova that damages enemies equal to (LVLx50) in a large area around him. Damned Set: 1/3
Damned Set Item Set: Damned Carapace & Damned Mask & Damned Shoes +8 Armor +40 Agility +40 Intellect +1000 Health +300 Mana +4% Evasion Every 10th attack to the Hero creates a nova that damages enemies equal to (LVLx50) in a large area around him. When the Hero attacked, (INTx0.5) Mana is restored. Damned Set: 3/3
Divine Helmet +3 Armor +20 Strength +600 Health Every 10th attack to the Hero creates a nova that heals allies equal to (LVLx50) in a large area around him. Divine Set: 1/3
Divine Boots +2 Armor +4% Evasion When the Hero is attacked, (INT) health is restored. Divine Set: 1/3
Divine Set Item Set: Divine Helmet & Divine Crest & Divine Boots +8 Armor +40 Strength +40 Intellect +600 Health +500 Mana +4% Evasion Every 10th attack to the Hero creates a nova that heals allies equal to (LVLx50) in a large area around him. When attacked, (INT) health is restored. Divine Set: 3/3
Magma Cloak +1000 Health +20 Health Regen Burns enemies around Phodom dealing (INTx2) damage per second. Phodom's Set: 1/4
Haamna +30% Magic Damage +30 All Stats When used, increases Phodom's Magic Damage by 100% for 10 seconds. Cooldown: 60 seconds. Phodom's Set: 1/4
Ragnarok +400 Damage +50 Strength Every attack deals (STRx2) bonus damage and has 10% chance to conjure a shockwave dealing 1000 damage. Phodom's Set: 1/4
Arvaveizda 12 Armor +30 All Stats +2000 Health +80 Health Regen Every 10th attack creates an explosion dealing (MAGIC DAMAGE) damage. Phodom's Set: 1/4
Phodom's Set Item Set: Magma Cloak + Haamna + Ragnarok + Arvaveizda +12 Armor +100 Strength +50 Agility +50 Intellect +3000 Health +100 Health Regen +400 Damage +25% Magic Damage Burns enemies dealing (INTx2) damage per second. When used increases Magic Damage by 100% for 10 seconds. Every 10th attack creates an explosion dealing (MAGIC DAMAGE) damage. Attack deals (STRx2) bonus damage and 10% chance to conjure a shockwave dealing 1000 damage.
Rikhano's Amulet +30 Intellect +750 Magic Damage When used, for 10 seconds, the Hero can only die from attacks whose damage exceeds his maximum health. Cooldown: 180 seconds. Rikhano's Set: 1/3
Rikhano's Armor +10 Armor +10% Evasion When used, the Hero becomes invulnerable for 5 seconds. Ccooldown: 60 seconds. Rikhano's Set: 1/3
Rikhano's Spear +30 Agility +250 Damage Each attack has a 5% chance to deal an additional [(AGIx10)+(STRx10)] damage that ignores armor. Rikhano's Set: 1/3
Rikhano's Set Item Set: Rikhano's Amulet + Rikhano's Armor + Rikhano's Spear +10 Armor +30 Agility +30 Intellect +250 Damage +750 Magic Damage +10% Evasion Each attack has a 5% chance to deal an additional [(AGIx10)+(STRx10)] damage that ignores armor. When used, for 10 seconds, the Hero can only die from attacks whose damage exceeds his maximum health. Cooldown: 180 seconds. Rikhano's Set: 3/3
Staff of Winter +50 Damage +500 Magic Damage +30% Mana Regen Every 5th attack deals an additional (MAX MANA/10) damage. Occasionally conjures a blizzard on a random nearby enemy dealing (LVLx50) damage. Staff of Seasons: 1/2
Staff of Summer +50 Damage +500 Magic Damage +30% Health Regen Every 5th attack deals an additional (MAX HP/10) damage. Occasionally conjures a fire rain on a random nearby enemy dealing (LVLx30) damage and burning it for 3 seconds dealing (LVLx30) damage. Staff of Seasons: 1/2
Staff of Seasons Item Set: Staff of Winter + Staff of Summer +100 Damage +1000 Magic Damage +30% Health Regen +30% Mana Regen Every 5th attack deals additional [(MAX HP+MAX MANA)/10] damage. Occasionally conjures a blizzard dealing (LVLx40) damage or a fire rain dealing (LVLx30) damage and and a further (LVLx30) for 3 seconds on a random nearby enemy. Staff of Seasons: 2/2
Yin +150 Damage +20 Mana Regen +30 Agility +30% Critical Damage Each attack has a 15% chance to steal (MAX MANAx10%) mana from the attacked enemy. Yin and Yang: 1/2
Yang +150 Damage +100 Health Regen +30 Agility +30% Critical Damage Each attack has a 15% chance to steal (MAX HEALTHx10%) health from the attacked enemy. Yin and Yang: 1/2
Yin and Yang Item Set: Yin + Yang +300 Damage +100 Health Regen +20 Mana Regen +60 Agility +60% Critical Damage Each attack has a 30% chance to steal either (MAX HEALTHx10%) health or (MAX MANAx10%) mana from the attacked enemy. Yin and Yang: 2/2
Galaxy Orb +Max Movement Speed Becomes invisible in 10 seconds if the Hero doesn't attack or cast any spells. Instantly kills nearby Regular or Empowered class enemies if there's no boss nearby. Universe Orb: 1/3
Universe Orb +Max Movement Speed +25% Evasion +25% Magic Resistance +25% Critical Chance +100% Critical Damage +100% Health Regen +100% Mana Regen Becomes invisible in 10 seconds if the Hero doesn't attack or cast any spells. Instantly kills nearby Regular or Empowered class enemies if there's no boss nearby. This item also carries to the next playthrough. Universe Orb: 3/3
SYNTHESIS
Animal Set Recipe: Elemental Tablet + Bear Fur + Ghost Wolf's Claws + Topaz +75 Damage +300 Magic Damage +400 Health +10 All Stats +60% Experience Gains a charge every three seconds. When used, temporarily increases either the Hero's Damage by 25%, the Hero's Magic Damage by 25% or the Hero's Armor by 15 as long as there are charges. Loses a charge every second after being used, until there's no charge left.
Demon's Stiletto Recipe: Toxic Sting + Orb of Stats + Gladius +10 All Stats +50 Damage +30% Critical Damage Every attack poisons the enemy, slowing it by 20% for 30 seconds. Demon Sphere: 1/3
Orb of Stats Recipe: Amulet of Strength + Purple Stream + Ring of Agility +12 All Stats
Master Key Recipe: Basement Key + Crystal A very special key. This key unlocks all doors.
Andenaj I Recipe: Jewel of Health + Basic Armor + Branch of Rejuvenation +5 Armor +400 Health +8 Health Regen The Hero gains an additional 50 max Health when he levels up.
Ring of Rejuvenate Recipe: Ring of Health + Ring of Mana +300 Health +150 Mana +6 Health Regen +3 Mana Regen
Aerial Shoes Recipe: Speedy Boots + Lesser Magic Ball + Ruby +5 All Stats +3 Armor +100 Movement Speed +5% Magic Resistance The Hero is healed when he moves.
Restoration Belt Recipe: Health Belt + Mana Belt +300 Health +225 Mana
Elemental Sword Recipe: Ancient Sword + Orb of Magic + Sapphire +75 Damage +15% Attack Speeed Attacks deal extra damage equal to 10% of the Hero's max Mana. Excalibur: 1/2
Andenaj II Recipe: Andenaj I + Orb of Nature + Angela Belt + Crystal +8 Armor +1000 Health +15 Health Regen +300 Magic Damage When used, recovers (LVLx100) health over 10 seconds. The Hero gains an additional 75 max Health when he levels up.
Giga Ring Recipe: Mega Ring + Power Orb + Energy Orb + Ruby +450 Health +225 Mana +12 Health Regen +6 Mana Regen +30% Experience +300 Magic Damage Steals 2000 health and 1000 mana from an enemy when used. Cooldown: 30 seconds. Allows the Hero to go beyond the maximum level of the current chapter by 4.
Orichalcon Recipe: Night and Day + Tempest Stone + Ring of Great Rejuvenate + Lesser Magic Ball + Sapphire +120 Damage +800 Health +500 Mana +10 Health Regen +5 Mana Regen Every 10th attack heals the Hero and deals extra damage to the attacked enemy equal to (MAGIC DAMAGEx1,5). The healing is doubled during the day; the damage is doubled during the night. Each attack increases Magic Damage by 4% of the Hero's Max Mana. This effect lasts for 10 seconds and can stack up to 5 times.
Magma Cloak Recipe: 30x Fire Heart + Fire Cloak + Health Belt + Amulet of Strength + Ruby +1000 Health +20 Health Regen Burns enemies around Phodom dealing (INTx2) damage per second. Phodom's Set: 1/4
Topaz Axe Recipe: Archeon's Set + Axe + Topaz +50 Damage +18 Agility +15% Critical Damage +4% Evasion On attacks, there is a 3% chance to increase Agility by 1. Maximum bonus given per chapter is 12, you can check your current bonus by clicking the item.
Sapphire Axe Recipe: Miraga's Set + Axe + Sapphire +50 Damage +18 Intellect +3 Armor +5 Mana Regen On attacks, there is a 3% chance to increase Intellect by 1. Maximum bonus given per chapter is 12, you can check your current bonus by clicking the item.
Ruby Axe Recipe: Maragath's Set + Axe + Ruby +50 Damage +18 Strength +5 Armor +8 Health Regen On attacks, there is a 3% chance to increase Strength by 1. Maximum bonus given per chapter is 12, you can check your current bonus by clicking the item.
Ring of Great Rejuvenate Recipe: Ring of Great Health + Ring of Great Mana +600 Health +300 Mana +12 Health Regen +6 Mana Regen
Ring of Mega Rejuvenate Recipe: Ring of Rejuvenate + Ring of Great Rejuvenate + Ruby + Sapphire +1200 Health +600 Mana +24 Health Regen +12 Mana Regen
Life's Stone Recipe: Ring of Mega Rejuvenate + Ruby + Sapphire + Amethyst +4500 Health +2250 Mana +72 Health Regen +36 Mana Regen
Dragon Buster Recipe: Doom Sword + Tzitorin + Amulet of Strength + Amethyst +260 Damage +50 Strength +20 Agility Each enemy near the primary attacked one takes 25% of the damage dealt. Attacks deal bonus damage equal to 3% of the Hero's max Health, and an additional (LVLx10) damage against Huge-sized enemies.
Rune Cloak Recipe: Cloak of Ice + Orb of Degeneration + Orb of Stats + Mana Belt + Sapphire +20 All Stats +1000 Mana +10% Evasion Slows nearby enemies' attack and movement speeds by 25% and halts their health and mana regenerations. Galeoth's Set: 1/4
Elexorien II Recipe: Elexorien I + Exepede + Topaz +150 Damage +20 All Stats +30% Magic Damage Every attack unleashes a chain lightning that deals 150 damage to up to 3 nearby enemies and restores (INT) health.
Francisca Recipe: Ruby Axe + Topaz Axe + Sapphire Axe + Crystal +200 Damage +25 All Stats +8 Armor +16 Health Regen +10 Mana Regen +25% Critical Damage +5% Evasion On attacks, there is a 3% chance to increase Agility, Intellect and Strength by 1. Maximum bonus given per chapter is 18, you can check your current bonus by clicking the item.
Grandmaster's Mage Staff Recipe: Novice's Mage Staff + Adept's Mage Staff + Master's Mage Staff +36 Intellect +600 Mana +10 Mana Regen +450 Magic Damage The Hero gains 12 armor for 5 seconds after he casts a spell.
Shadow Set Recipe: Thief Set + Blade of Death + Shadow Armor + Amethyst + Zozi +180 Damage +100 Movement Speed +30% Attack Speed +10% Evasion +100% Steal Chance +500 Health +8 Armor Attacks from behind deal (PRIMARY ATTRIBUTEx3) extra damage. The Hero gains 1% Evasion per second if he stands still. When the Hero attacks or is attacked, there's a 10% chance to conjure knives dealing (LVLx25) damage to nearby enemies.
Tera Ring Recipe: Giga Ring + Ruby + Amethyst + Zozi +900 Health +450 Mana +24 Health Regen +12 Mana Regen +60% Experience +600 Magic Damage Steals 4000 health and 2000 mana from an enemy when used. Cooldown: 30 seconds. Allows the Hero to go beyond the maximum level of the current chapter by 6.
Andenaj III Recipe: Andenaj II + Belt of Rejuvenate + Ancient Leaf + Jade + Zozi +12 Armor +2400 Health +150 Health Regen +500 Magic Damage When used, recovers (LVLx100) health over 10 seconds. The Hero gains an additional 75 max Health when he levels up. 10% chance when attacked to root the attacking enemy, immobilising it for 2 seconds (doesn't work against Big or Huge enemies).
Sargatanas Recipe: Orichalcon + Greater Magic Ball + Diamond + Zozi +250 Damage +1200 Health +750 Mana +20 Health Regen +10 Mana Regen Every 10th attack heals the Hero and deals extra damage to the attacked enemy equal to (MAGIC DAMAGEx1,5). The healing is doubled during the day; the damage is doubled during the night. Each attack increases Magic Damage by 5% of the Hero's Max Mana. This effect lasts for 10 seconds and can stack up to 5 times.
Crown of Magic Recipe: Trinket of Righteousness + Ice Crown + Mana Ball + Zozi + Sapphire +50 Intellect +25% Magic Damage +800 Health +8000 Mana +30% Health Regen +30% Mana Regen Every 5th time the Hero casts a spell, nearby allies are healed by (MAGIC DAMAGE) and nearby enemies take (MAGIC DAMAGE) damage.
POTIONS AND SCROLLS
Health Potion Restores 50% of the Hero's health when used.
Mana Potion Restores 50% of the Hero's mana when used.
Restoration Potion Restores 50% of the Hero's health and mana when used.
Crystal Water Restores 500 health when used.
Glass of Sludge Deals damage equal to 25% of the Hero's health when used.
Health Scroll Restores 50% of all Heroes' health when used.
Mana Scroll Restores 50% of all Heroes' mana when used.
Restoration Scroll Restores 50% of all Heroes' health and mana when used.
Magic Dust When used, reveals invisible enemies in an area around the Hero for 30 seconds. Stackable.
GLYPHS & ALCHEMIST POTIONS
Glyph of Life Gives an extra life when used.
Glyph of Ability Gives the Hero an extra skill point when used.
Potion of Agility Permanently increases Agility by 3 when drank.
Potion of Strength Permanently increases Strength by 3 when drank.
Potion of Intellect Permanently increases Intellect by 3 when drank.
Potion of Health Permanently increases Health by 100 when drank.
Potion of Mana Permanently increases Mana by 50 when drank.
Potion of Experience Increases the Hero's level by 3 when drank (won't go beyond the chapter's maximum level).
Potion of Life Increases Lives by 1 when drank.
Potion of Magic Permanently increases magic damage by 100 when drank.
Potion of Power Permanently increases damage by 100 when drank.
Potion of Ability Gives the Hero an ability point.
Zozi Recipe: 3x Greater Magic Ball + Diamond An immensely powerful orb that can be used to create the most powerful weapons.
True Zozi An immensely powerful orb that can be used to create the most powerful weapons. As this is the True Zozi, it will never deplete.
Basement Key Unlocks the basement door of Dragon Inn in chapter 5.
John's Key Opens John's Chest.
Basic Flower A nice looking flower.
Fire Heart A magical heart dropped by a Lava Monster.
Otzi Horn Otzi Horns are famous within merchants as they are used to make powerful weapons and hard to obtain. To gain a horn it must be stolen in a middle fight. For Otzies the horns are the most sacred thing as based on horns they select their mates. When an otzi loses a battle he detaches his own horns to show he had lost a battle and the horns will become ashes within hours. If the horns are ripped off suddenly they stay for years in excellent quality.
Ruby Rubies, like other gemstones, are magically enchanted and used to power up weapons and armor. Ruby stands for fire, strength and passion.
Topaz Topazes, like other gemstones, are magically enchanted and used to power up weapons and armor. Topaz stands for lightning, clarity and concentration.
Sapphire Sapphires, like other gemstones, are magically enchanted and used to power up weapons and armor. Sapphire stands for water, magic and wisdom.
Crystal Crystals, like other gemstones, are magically enchanted and used to power up weapons and armor. Crystal stands for health, spirit and manipulation.
Amethyst Amethysts, like other gemstones, are magically enchanted and used to power up weapons and armor. Amethyst stands for power, mystery and destruction.
Jade Jades, like other gemstones, are magically enchanted and used to power up weapons and armor. Jade stands for nature, rejuvenation and life.
Diamond Diamonds, like other gemstones, are magically enchanted and used to power up weapons and armor. Diamond stands for purity, richness and resistance.
Fire Elemental Rune Reactivates the use of Esper Faerga.
Lightning Elemental Rune Reactivates the use of Esper Nyrxz.
Ice Elemental Rune Reactivates the use of Esper Anthanex.
Library Gem When used, teleports the heroes to the nearest library.
Legendary Wyrm's Head The severed head of a wyrm. There is a hint of power in its depths, but it would fetch a good price at market regardless - collectors love these things.
Stone of Destiny What you're now holding is something so incredible it's impossible with your powers to handle. The stone is so powerful you simply cannot see the end of it. Even for the wisest, most powerful and most experienced wizards it will take years to handle even a fraction of its power. Why does the stone handle so much power? What is its purpose? An answer must be found - but from whom?
Title: Re: TCO Item List
Post by: Pourquoi on December 21, 2010, 08:53:55 am
WHERE THE ITEMS CAN BE FOUND For Magic Balls, please see the post below.
STARTING ITEMS
Power Hammer Starting pack - Avenger
Aegis Shield Starting pack - Paladin
Family Picture Starting pack - Father
Holy Cross Starting pack - Savior
Sword of Haste Starting pack - Swordsmanship
Book of Regeneration Starting pack - Conjurer
Scope of Magic Starting pack - Adventurer
Lucky Dice Starting pack - Daredevil
Icy Crystal Starting pack - Magician
General's Badge Starting pack - General
Cloak of Ice Starting pack - Cryomancer Black Merchant - chapter 8 (accepts medium price - 3000G)
The Opportunist Starting pack - Opportunist
REGULAR EQUIPMENT
Speedy Boots Buy - chapter 2 (Army Shop), chapter 3 (Ghost Shop), chapter 5 (Arogaba's Armor Store), chapter 7 (Zack's Special Store) Drop - one of the Wuzz Magicians (chapter 1) Lucky Box - chapter 5 (1)
Gladius Buy - chapter 2 (West Barbarian Merchant), chapter 6 (Strange Store), chapter 7 (Peter's Weapon Store), chapter 8 (Nalguta's Accessories) Drop - Fishtern Boss (chapter 1) Lucky Box - chapter 4 (1) Click - Jinx (chapter 4, at least a Dragon Slayer dies to the boss but not Jinx)
Mega Ring Buy - chapter 5 (Anatholo) Quest - chapter 1 Epic Quest (spare the archmage) Auction Hall (1500)
Plate Shield Buy - chapter 6 (Strange Store), chapter 7 (Molle's Armor Place), chapter 8 (Nalguta's Accessories) Find - chapter 1 (in a hut in the Epic Boss fight)
Jade Ring Buy - chapter 7 (Molle's Armor Place) Find - chapter 1 (in a hut in the Epic Boss fight)
Guado Armor Buy - chapter 2 (Army Shop)
Power Ring Buy - chapter 2 (East Barbarian Merchant), chapter 5 (Arogaba's Armor Store) Lucky Box - chapter 4 (2)
Greedy Armor Dig - chapter 2 (2)
Ring of Agility Buy - chapter 5 (Kaza Merchant), chapter 6 (Secret Store), chapter 7 (Olavi's Item Store) Drop - Nhutzi (chapter 2)
Dark Amulet Steal - Dragon Spirit (chapter 4, 50%)
Ring of Great Mana Buy - chapter 5 (Nohio's Miscellaneous Store), chapter 6 (Necromancer's Stuff), chapter 7 (Olavi's Item Store)
Ring of Great Health Buy - chapter 5 (Arogaba's Armor Store), chapter 6 (Necromancer's Stuff), chapter 7 (Olavi's Item Store)
Sigil of Balgaron Buy - chapter 5 (Arogaba's Armor Store)
Elemental Tablet Steal - King Rock Elemental (chapter 5, 75%)
Ghost Wolf's Claws Steal - Ghost Wolf (chapter 5, 75%)
Vampire Fang Drop - Vampire Lord (chapter 5)
Doom Sword Drop - Doom Lord (chapter 5)
Amulet of Great Life Buy - chapter 6 (Mysterious Potion Shop), chapter 7 (Molle's Armor Place), chapter 8 (Naanas' Items) Drop - Kaza Leader (chapter 5) Find - ask the Kaza Leader several questions after siding with William in the 'Kazas' quest
Magic Orb Drop - Adult Golem (chapter 1, the one on the hill west of Phodom's house), Mister Skeleton (chapter 6) Dig - chapter 2 (0), chapter 5 (3), chapter 7 (15), chapter 9 (15) Steal - Shazular (chapter 8, 225%) Find - chapter 3 (near the Lucky Box), chapter 4 (on an island in the poison water lake), chapter 10 (library)
Miraga's Ring Drop - Widger Queen (chapter 1)
Miraga's Staff Buy - chapter 1 (Joe's Weapons)
Miraga's Armor Dig - chapter 1 (2)
Miraga's Set = Miraga's Ring + Miraga's Staff + Miraga's Armor
Soldier's Helmet Buy - chapter 1 (Arnold's Armor Store), chapter 2 (Army Shop), chapter 7 (Zack's Special Store) Drop - River Turtle (the one south of the inn) (chapter 5)
Notes: - Pieces of Omega Orb can be found in chapter 3 Epic Boss' place by: completing the 1st puzzle 4 times, each time with a different colour of the circles (awards 1 piece) ; picking up one in the 2nd puzzle (awards 1 piece) ; kill the Greater Elemental Golems in the 3rd puzzle (awards 1 piece) ; kill the Epic Boss (awards 3 pieces). - You'll only get the Shard of Shadows if you kill Xada in his 2nd form. - Gem Sellers are in chapters 5-10.
Title: Re: TCO Item List
Post by: Pourquoi on December 21, 2010, 09:46:06 pm
WHAT ITEMS CAN BE FOUND IN EACH CHAPTER Quest items aren't included.
CHAPTER 1
STARTING PACKS
Avenger - Power Hammer, 3x Combat King - Rage, 6x Health Potion, 4x Mana Potion, Characters - Phodom
Paladin - Aegis Shield, 5x Combat King - Enchanted Skin, 6x Health Potion, 4x Mana Potion, Characters - Phodom
Savior - Holy Cross, 5x Combat King - Parry, 6x Health Potion, 4x Mana Potion, Characters - Phodom
Father - Family Picture, 5x Combat King - Force Blow, Luck Point, 6x Health Potion, 4x Mana Potion, Characters - Phodom
SHOPS
Arnold's Armor Store Battlemage Boots, Zocmo's Gloves, Soldier's Helmet, Azureus Ring, Maragath's Amulet, Ring of Health, Ring of Mana, Basic Armor, Shadow Cloak, Mana Belt, Health Belt
Rudolf's Potions and Books Race - Fishterns, Race - Gazhes, Races - Humans, Glyph of Life, Jewel of Health, Recipe - Potion of Intellect, Triangle Flask, Health Potion, Mana Potion
MONSTER DROPS
Wuzz Magician (the one at the centre of the northern half of the map) - Speedy Boots
Adult Golem (the one in the northern half of the map) - Magic Orb
Widger Queen - Miraga's Ring
Fishtern Boss - Gladius
Bandit Spearman (the one south-west and the one south-east of the Fishthern Boss) - 5 Gold Coins
Slaughterer - Soldier's Belt
Elder Golem - Honor Point
Ogre Caster (the one found along with the Lucky Box) - Mana Potion
Ogre Boss - Maragath's Belt, Honor Point
Hamta Spider Mother - Recipe - Potion of Health, Honor Point
Bandit Wizard - Evil Eye
Wuzz Commander - Soldier's Gloves
Wuzz Shaman - Lesser Magic Ball, Honor Point
Assassin - Honor Point
Elder Quasch - Honor Point
Bandit Warlord - Maragath's Armor, Honor Point
Ormester - Honor Point
Fishthern Demon - Damanthe's Shield
Muraudar Clan's Archmage - Master's Mage Staff
All other non-unique monsters (except Hamta Spider Children, and the clan members in the Epic Boss fight) have a 5% chance to drop 1 Gold Coin, 5 Gold Coins, or 10 Gold Coins, and a 8% chance to drop a Health Potion or Mana Potion.
The clan members in the Epic Boss fight have a 5% chance to drop a Glass of Sludge, Mana Potion, Restoration Potion, 5 Gold Coins, 10 Gold Coins, or 20 Gold Coins, and a 10% chance to drop a Health Potion.
QUEST REWARDS
Murloc Gang - Recipe - Potion of Agility
Ormester - First Son
Elite Quest - Tzitorin, 3 Honor Points
Epic Quest - Mega Ring (spare the Archmage), 5 Honor Points
DIGGING
50 Gold Coins (requires 0 Dig Point), Restoration Potion (0), Lesser Magic Ball (0), Branch of Rejuvenation (0), Steel Round Shield (0), 50 Gold Coins (1), Path of Power (2), Fire Ward (2), Miraga's Armor (2), Glyph of Ability (2)
Barrel (the southernmost one west of Phodom's house) - 5 Gold Coins
Barrel (one next to Slaughterer, one next to the Bandit Wizard, two in the Ogre Dungeon) - 4x Evil Eye
Barrel (one in Dalli, one next to Slaughterer, one next to the Ogre Boss, one near Phodom's house) - 4x. Restoration Potion
In the Ogre Dungeon - 50 Gold Coins
In the huts in Epic Boss fight (accessible only when the clan member(s) blocking the path to that hut is killed) - Plate Shield, Jade Ring, 3x Health Potion, 2x Mana Potion, 2x Square Flask, 2x Round Flask
CLICK
Birgitta - Recipe - Potion of Strength
Sir Richard (after the Worm Killing quest) - Lesser Magic Ball
Caravan People (the second south-westernmost one) - Potion of Strength
CHAPTER 2
STARTING PACKS
Swordsmanship - Sword of Haste, 5x Combat King - Retaliation, Characters - Fradz
Conjurer - Book of Regeneration, 3x Combat King - Trance, Characters - Fradz
Adventurer - Scope of Magic, Combat King - Force Blow, Combat King - Enchanted Skin, Combat King - Retaliation, Combat King - Parry, Combat King - Trance, Combat King - Rage, Combat King - Siphon Life, Combat King - Magic Resistance, Characters - Fradz
Daredevil - Lucky Dice, 2x Combat King - Berserk, Luck Point, Characters - Fradz
SHOPS
Army Shop Dragon Slayers - Joining, Battlemage Gloves, Soldier's Helmet, Guado Armor, Azureus Belt, Axe, Health Potion, Mana Potion, Basic Sword, Speedy Boots
East Barbarian Merchant Races - Centaurs, Power Ring, Topaz, Novice's Mage Staff, Jewel of Health, Archeon's Knife, Health Potion, Mana Potion, Health Belt, Ring of Mana
West Barbarian Merchant Glyph of Life, Gladius, Soldier's Boots, Archeon's Hood, Basic Shovel, Health Potion, Mana Potion, Ring of Health, Mana Belt, Zocmo's Boots
MONSTER DROPS
Nhutzi - Ring of Agility, Restoration Potion
Khutzi - Amulet of Strength, Restoration Potion
Voldro - Second Son, Honor Point
Madeila - Purple Stream, Honor Point
Wildboar Chieftain - Tempest Stone, Honor Point
Momo Chieftain - Amulet of Strength, Honor Point
Fishtern Chieftain - Damanthe's Left Sword, Honor Point
All other non-unique monsters (except Sand Scorpions, Voldro's Pet, Temple Guardians and Mummies) have a 5% chance to drop a Heal Potion, Mana Potion, 5 Gold Coins, or 10 Gold Coins.
QUEST REWARDS
Voldro the Barbarian - Soldier's Gloves
A Test from Archeon - Archeon's Boots
Elite Quest - Mana Ball, 3 Honor Points
Epic Quest - 5 Honor Points
DIGGING
Lesser Magic Ball (0), Branch of Rejuvenation (0), 50 Gold Coins (0), Stogo Helmet (0), Magic Orb (0), Soldier's Belt (0), Lucky Clover (0), Path of Speed (1), Greedy Armor (2), Glyph of Ability (2)
General - General's Badge, Amulet of Magic, Battlemage Cuirass, Battlemage Gloves, Battlemage Boots, 2x Combat King - Resurrection, Life, Characters - Galeoth
Cryomancer - Cloak of Ice, Amulet of Magic, Battlemage Cuirass, Battlemage Gloves, Battlemage Boots, 2x Combat King - Magic Torment, Life, Characters - Galeoth
Opportunist - The Opportunist, Amulet of Magic, Battlemage Cuirass, Battlemage Gloves, Battlemage Boots, 3x Combat King - Siphon Life, Luck Point, Characters - Galeoth
SHOPS
Ghost Shop Races - Nazes, Glyph of Life, Zocmo's Gem, Soul Orb, Evil Eye, Recipe - Potion of Mana, Triangle Flask, Speedy Boots, Health Potion, Mana Potion, Crystal Field
MONSTER DROPS
Frost Beast (the one nearest to the starting position) - Frost Armature
Icy Hades (the one east of the starting position) - Mysterious Ring
Icy Berserk Troll - Third Son, Honor Point
Greater Elemental Golem - Piece of Omega Orb
Omega Monster - 3x Piece of Omega Orb
All other non-unique monsters (except Ice Queen Minions, Elemental Golems and Greater Elemental Golems) have a 5% chance to drop a Health Potion, Mana Potion, or Restoration Potion.
QUEST REWARDS
Elite Quest - Esper - Anthanex, 3 Honor Points
Epic Quest - Omega Orb (depending on how many Pieces of Omega Orb you've collected), 5 Honor Points
STEAL
Icy Berserk Troll - Lucky Clover (0%)
Ice Queen - Spider Queen's Essence (0%)
Anthanex - Ice Crown (25%)
Omega Monster - Omega Gloves (35%)
MINI-GAMES
Ghosts Puzzle - Path of Magic (2nd ghost), Glyph of Ability (3rd ghost)
Elemental Golems (4 times) - Piece of Omega Orb
LUCKY BOX
Penguin Head (0), Orb of Stats (1), Blue Binkie (2, 3), Ring of Tides (4, 5), Angel's Amulet (6, 7), Shinji (8, 9), Mask of Illusion (10+)
FOUND
South-west of the Lucky Box - Magic Orb
In the Invisible Maze Puzzle - Piece of Omega Orb, Glyph of Life, Lesser Magic Ball
CHAPTER 4
SHOPS
Travelling Merchant Trinket of Kindness, Damanthe's Right Sword, Ring of Health, Ring of Mana, Triangle Flask, Health Potion, Mana Potion, Sword of Day, Health Belt, Mana Belt, Axe
Selling Shade Crystal, Glyph of Life, Zocmo's Shield, Amulet of Life, Azureus Shoulders, Amulet of Strength, Death Knights - Basics, Sapphire, Ruby, Health Potion, Mana Potion
MONSTER DROPS
Carnivore - Honor Point
Spider Queen - Lucky Clover, Honor Point
Plagued Fishtern Boss - Honor Point
Dragon Spirit - Jade Amulet
Crawlers, Poison Treants and Plague Treants have a 5% chance to drop a Heal Potion, Mana Potion, or Restoration Potion.
QUEST REWARDS
Weapon Chest If you returned the sword: Combat King - Parry, Combat King - Retaliation If you didn't return the sword and chose offensive Combat Kings: Soldier's Sword, Combat King - Force Blow, Combat King - Parry, Combat King - Rage If you didn't return the sword and chose defensive Combat Kings: Soldier's Sword, Combat King - Enchanted Skin, Combat King - Retaliation, Combat King - Trance
Mielipuoli - Sword of Night, Honor Point
Elite Quest - Ancient Leaf, Client 001, 3 Honor Points
Epic Quest - 5 Honor Points
DIGGING
Restoration Potion (1), Jewel of Health (2), Branch of Rejuvenation (2), Lesser Magic Ball (2), Glyph of Ability (3), Trinket of Kindness (4), Wicked Gloves (4), Belt of Sunrise (5)
STEAL
Plagued Fishtern Boss (25%) - Poison Knife
Slurgal (25%) - Strange Stump
Mielipuoli (50%) - Trinket of Hatred
A thing (50%) - Angela Belt
Dragon Spirit (50%) - Dark Amulet
LUCKY BOX
Keg of Ale (0), Gladius (1), Power Ring (2), Chain Pants (3), Pathetic Boots (4, 5), Bug Shield (6, 7), Azure Visage (8, 9), Greedy Bastard (10+)
BLACK MERCHANT
Energy Orb (accepts high price - 1500G)
FOUND
Under the southernmost tree of the north-western portion of the map - Health Potion
Chest (in the Weapon Chest optional quest) - Soldier's Sword
On the island in the poison pool at the centre of the map - Magic Orb
One of the Egg Sacks near the Spider Queen - Restoration Potion
Barrel (one near the Synthesis Shop, one near the merchant) - Restoration Potion
Enter the poison pool at the southern edge of the map (5 times) - Orb of Nature
CLICK
Kasvati (2 times) - Lesser Magic Ball
Prospero (all Dragon Slayers survive after killing the boss) - Blessed Amulet
Prospero (at least a Dragon Slayer dies to the boss but not Prospero) - Lesser Magic Ball
Amaranth (all Dragon Slayers survive after killing the boss) - 250 Gold Coins
Amaranth (at least a Dragon Slayer dies to the boss but not Amaranth) - 150 Gold Coins
Jinx (all Dragon Slayers survive after killing the boss) - Claymore
Jinx (at least a Dragon Slayer dies to the boss but not Jinx) - Gladius
Kalle's Enhancement Store Races - Kazas, Glyph of Life, Amulet of Life, Amulet of Magic, Recipe - Potion of Agility, Recipe - Potion of Strength, Recipe - Potion of Intellect, Magic Dust, Health Scroll, Health Potion, Mana Potion
Nohio's Miscellaneous Store Places - King Roads, Soldier's Belt, Basic Sword, Basic Armor, Adept's Mage Staff, Axe, Health Belt, Mana Belt, Soldier's Sword, Ring of Great Mana, Ring of Health
Arogaba's Armor Store Battlemage Cuirass, Soldier's Gloves, Sigil of Balgaron, Holy Gloves, Azureus Sword, Ring of Mana, Ring of Great Health, Mana Belt, Soldier's Boots, Death Knights - Characteristics, Dragon Slayers - Lower Ranks
Kaza Merchant Dragons - Basic Information 1, Fire Cloak, Angela Belt, Recipe - Potion of Health, Amulet of Strength, Branch of Rejuvenation, Magical Diadem, Purple Stream, Ring of Agility
Anatholo Mega Ring, Energy Orb, Power Orb, Master's Mage Staff
MONSTER DROPS
River Turtle (the one south of the inn) - Soldier's Helmet
King Rock Elemental - Honor Point
Ghost Wolf - Honor Point
Vampire Lord - Vampire Fang, Honor Point
Doom Lord - Doom Sword, Honor Point
Kaza Leader - Amulet of Great Life, Honor Point
Father Bear - Honor Point
Gargantuan River Turtle - Honor Point
Zombie Jack - Honor Point
John - John's Key
Trolls and Soul Torturers have a 5% chance to drop a Health Potion, Mana Potion or 20 Gold Coins, and a 3% chance to drop a Restoration Potion or 50 Gold Coins.
QUEST REWARDS
Magic Heart - Potion of Power
Pumpkin Problem - 10x Mana Potion
Anatholo - 3x Lesser Magic Ball
Kazas - Lesser Magic Ball (only if you sided with William)
John 1st stage - Blade of Death (100%) 2nd stage - Lesser Magic Ball (100%) 3rd stage - Scythe of Annihilation (125%)
LUCKY BOX
Statue of... What? (0), Speedy Boots (1), Magic Shield (2), Endless Potion (3), Power Gloves (4-7), Masterwork Leather Armor (8-11), Ring of Hope (12-15), Magical Shackles (16-19), Staff of Tranquility (20+)
BLACK MERCHANT
Cuirass of Sunrise (accepts very low price - 1000G)
FOUND
Sword In A Stone (northwest of Anatholo, requires Phodom's Strength to be at least 100) - Holy Sword
Kaza Leader (ask a few questions) - Amulet of Great Life
Near the graves - 6x Basic Flower
On 'The Hill' - Luck Point
Graves (put a flower to one of the graves) - Combat King - Resurrection
John's Chest (requires John's Key or Master Key) - Zozi
CLICK
A woman in Albert's farm - Lucky Clover
Tharo (10 times, requires 2 lives) - Elexorien I
CHAPTER 6
SHOPS
Mysterious Potion Shop Glyph of Life, Amulet of Great Life, Health Scroll, Mana Scroll, Mana Ball, Magic Dust, Square Flask, Triangle Flask, Health Potion, Mana Potion, Restoration Potion
Strange Store Magical Diadem, Soldier's Shield, Gladius, Health Belt, Races - Demons, Fire Cloak, Soldier's Armor, Amulet of Great Magic, Dragons - Basic Information II, Thunder Boots
Necromancer's Stuff Dragon Slayers - Greater Ranks, Flame Bracelet, Recipe - Potion of Mana, Recipe - Potion of Health, Novice's Mage Staff, Mana Belt, Amulet of Life, Races - Demons, Ring of Great Health, Ring of Great Mana, Soldier's Sword
Dark Seller Recipe - Potion of Intellect, Plate Shield, Angela Belt, Javelin, Death Knights - History, Exepede
Secret Store Characters - Xada, Adept's Mage Staff, Purple Stream, Amulet of Strength, Ring of Agility, Fire Cloak, Battlemage Pauldrons, Adept's Mage Staff, Health Scroll, Mana Scroll, Azureus Armor
Man Eater (the one east of Nar'Shi) - Lesser Magic Ball
Nar'Shi - Butcher's Helmet, Honor Point
Death Bringer (the one south of the Dangerous Gates) - Unholy Amulet
Death Bringer (the one east of the Synthesis Shop) - Unholy Axe, Honor Point
Mister Skeleton - Magic Orb, Mana Potion
Butcher - Butcher's Weapon, Honor Point
Executioner - Juggernaut Armor, Mana Potion, Honor Point
Zor'Zo - Greater Magic Ball, Honor Point
Xod - Ice Elemental Rune, Honor Point
Dark Messiah - Falchion, Honor Point
Death Bringer (the one northeast of the Forgotten Ones) - Unholy Cloak, Honor Point
Vampire Warrior (southernmost one) - Teal Key
Vampire Lord - Honor Point
Fudo - Butcher's Armor, Honor Point
Zarxof - Dragon Books - Zarxof
The Reapers south of the Mysterious Potion Shop (accompanying a Guardian Lich), the Reapers at the blue flame, Vampire Warriors, Vampire Assassins, Vampire Warlocks, Armed Skeletons, Skeleton Archers, Armored Skeletons and the Brutal Skeletons in the room west of the Combat Shop's room have a 2% chance to drop a Health Potion, Mana Potion, Restoration Potion, Health Scroll, Mana Scroll, 20 Gold Coins or 50 Gold Coins.
Brutal Skeletons (except the ones mentioned above), Hell Pigs, Man Eaters (except the ones north of the Forgotten Ones and the one east of Nar'Shi) and Guardian Liches (except the ones accompanying Xod) have a 8% chance to drop a Health Potion, Mana Potion, Restoration Potion, Health Scroll or Mana Scroll; and a 10% chance to drop a Glass of Sludge, Evil Eye, 20 Gold Coins, 50 Gold Coins or 100 Gold Coins.
Demoness Warlords and the Man Eater east of Nar'Shi, in addition to the Lesser Magic Ball mentioned above, also have a 20% chance to drop a Health Potion, Mana Potion or Restoration Potion and a 10% chance to drop a Health Scroll, Mana Scroll, Glass of Sludge, 50 Gold Coins or 100 Gold Coins.
QUEST REWARDS
Revenge! (kill Xada in his 2nd form) - Shard of Shadows
Restoration Scroll (5), 2x Lesser Magic Ball (6), Amulet of Great Magic (8), Recipe - Potion of Life (8), Orb of Degeneration (10), Glyph of Ability (10), Lightning Elemental Rune (10), Zozi (10), Thunder Boots (12)
STEAL
Xada (1st form) - Shadow Armor (50%)
Nar'Shi - Death Spike (150%)
Zor'Zo - Qzoch's Left Hand (150%)
Xod - Battlemage Pauldrons (150%)
Dark Messiah - Jade Blade (150%)
Vampire Lord - Qzoch's Right Hand (150%)
Fudo - Demon's Cloak (150%)
Faerga - Flames of War (150%)
Jurxy - Coldwraith Gloves (150%)
Zarxof - Fire Elemental Rune (150%)
MINI-GAMES
The Nightmare - Powerful Shovel, Glyph of Life, Glass of Sludge, 2x Health Potion, 2x Mana Potion, 3x Restoration Potion, 2x Health Scroll, 2x Mana Scroll, Restoration Scroll, Triangle Flask, Square Flask, Round Flask, Potion of Life, Potion of Health, Potion of Experience, Potion of Ability, Potion of Strength, Potion of Agility, Potion of Intellect, Luck Point
Treasure Map (0), Skull (1), Standard (2), Someone's Leg (3), Skull Shield (4-7), Mana Seeker (8-11), Ring of Despair (12-15), Monster Mask (16-19), Doom Helmet (20+)
BLACK MERCHANT
Ancient Sword (accepts very low price - 1500G)
FOUND
Have Phodom stand on the red flame north-east of the temple entrance - Fire Stone
Have Galeoth stand on the blue flame west of Nar'Shi's room - Ice Stone
Have Fradz stand on the lightning near the Secret Store - Lightning Stone
South of the first room - White Key
In the same room as the Death Bringer in the western part of the map - Purple Key
South-east corner - Yellow Key
In a room full of skulls north of the Forgotten Ones - Lucky Clover
Behind the 4 differently coloured gates west of Zor'Zo - 2x Potion of Experience, Recipe - Potion of Experience
At Galeoth's prison after he's freed - Zyl Orb
CLICK
One of the residents - Lucky Clover
CHAPTER 7
SHOPS
Peter's Weapon Store Exepede, Battlemage Gloves, Soldier's Sword, Soldier's Boots, Basic Sword, Javelin, Gladius, Master's Mage Staff, Claymore, Axe, Amulet of Great Magic
Zack's Special Store Speedy Boots, Ring of Health, Ring of Mana, Battlemage Pauldrons, Mana Belt, Health Belt, Azureus Relic, Branch of Rejuvenation, Mana Earring, Master's Mage Staff, Magical Diadem
Amanda's Potion Store Glyph of Life, Mana Earring, Magic Dust, Health Scroll, Mana Scroll, Health Potion, Mana Potion, Restoration Potion, Recipe - Potion of Magic
Noroth's Special Store Triangle Flask, Square Flask, Round Flask, Adept's Mage Staff, Apocalypse, Amulet of Magic, Death Knights - Hiding and Binding, Battlemage Boots, Crystal Water, Characters - Zeemnan
Molle's Armor Place Jade Ring, Soldier's Armor, Shadow Armor, Thunder Boots, Soldier's Shield, Plate Shield, Amulet of Great Life, Damned Shoes, Third Part of Holgro, Tower Shield, Battlemage Cuirass
Olavi's Item Store Mana Ball, Soldier's Gloves, Novice's Mage Staff, Centaur's Axe, Ring of Great Health, Ring of Great Mana, Soldier's Belt, Angela Belt, Purple Stream, Ring of Agility, Amulet of Strength
Barret's Book Store Life Earring, Dragon - Xvareon, Dragons - Basic Information I, Dragons - Basic Information II, Dragons - Basic Information III, Places - Afor Fortresses, Places - Sodan Harbour
MONSTER DROPS
Mystic Portal - Lesser Magic Ball
Groxts - Dragon Book - Groxts, Characters - Tharo
Siluze - Zyl Orb
QUEST REWARDS
Magic Potion - Impale
Medicine - Outer Stone/Inner Stone
Unique Treasure - Holgro (buy Manzure's part of the Holgro)
Mystic Portal - Zozi, Client 004
Ancient Statue - Golden Trophy (choose the Golden Trophy)
Varmath (give Mysterious Ring) - Recipe - Potion of Ability
Pete (give Pete's Pipe) - Honor Point
Damanthe (give Damanthe's Set) - 2 Honor Points
Tharo (south-east of the castle after killing Groxts, with Elexorien II) - Elexorien III
CLICK
Travis (before saving Sean) - Lucky Clover
CHAPTER 8
SHOPS
Naanas' Items Otzi Horn, Amulet of Great Life, Amulet of Great Magic, Magical Diadem, Tower Shield, Claymore, Enchanted Gauntlets, Wizard's Boots, Chain Pants
Zahahan's Potions Glyph of Life, Magic Dust, Triangle Flask, Square Flask, Round Flask, Health Potion, Mana Potion, Restoration Potion, Health Scroll, Mana Scroll
Tanas' Miscellaneous Shop Dragon Book - Fradz, Magic Dust, Mana Ball, Health Potion, Mana Potion, Restoration Potion, Health Scroll, Mana Scroll, Restoration Scroll
MONSTER DROPS
Bandit, Bandit Boss - 50 Gold Coins, 100 Gold Coins, Lesser Magic Ball, Ruby, Sapphire, Topaz, Mana Potion, Glass of Sludge, Health Potion, Mana Potion (one of these for each bandit)
Otzi King - Honor Point
Behemoth - Rikhano's Spear, Honor Point
QUEST REWARDS
Otzi Teeth - Honor Point
Icy Mountains - Crystool, Honor Point
The Gate - Zozi, Honor Point
Crystal Problem - Ice Diamond, Honor Point
Save Yourself - Zyl Orb, Honor Point
Elite Quest - Ogozoma, 3 Honor Points
Epic Quest - Zandiolo, 5 Honor Points
DIGGING
2x Lesser Magic Ball (15), 300 Gold Coins (15), Lucky Clover (18), Glyph of Life (18), Glyph of Ability (20), Rikhano's Armor (22), Zozi (22)
Church Bell (0), Evil Eye (1, 2), Weed (3, 4), Doll (5, 6), Demonic Figurine (7, 8), Mystery Key (9-14), Stone of Annihilus (15-19), Forgotten Amulet (20-24), Razord (25-29), Oelivert (30+)
BLACK MERCHANT
Omega Weapon (accepts high price - 15000G)
FOUND
On the path to the Huge Sludge Monstrosity - 8x 1 Gold Coins
In the cave at northwestern corner - 10x Evil Eye
South of the Lucky Box - Luck Point
CLICK
Damanthe - Dragon Slayers - Damanthe
Iibrod - Dragon Slayers - Iibrod
Shindi - Dragon Slayers - Shindi
Igit (7 times) - Health Potion
CHAPTER 10
SHOPS
Barrel of Gems Ruby, Sapphire, Topaz, Amethyst, Crystal, Jade, Diamond
Tie Glyph of Life, Mana Rod, Health Potion, Mana Potion, Restoration Potion, Health Scroll, Mana Scroll, Restoration Scroll, Greater Magic Ball, Magaeca, Nagaeca, Leviathan Armor, Rarera
MONSTER DROPS
Monstrosity (level 1-9) - Library Orb (4%)
Monstrosity (level 10) - Library Orb (100%)
Mother - Mother's Essence
Xvareon - 10 Honor Points
QUEST REWARDS
Iibot Missing - Honor Point
Broken Delivery - Magaeca, Honor Point
Mysterious Library - Honor Point
Elite Quest - Stormguard (free the Angel), Stormbringer (jail the Angel), 3 Honor Points
Epic Quest - Zylcious' Staff, Universe Orb, Galaxy Orb x3 (begin next playthrough), Dragon Book - Zylcious, Death Knights - Uummut, 5 Honor Points
DIGGING
500 Gold Coins (0), 500 Gold Coins (0), Lucky Clover (0), Greater Magic Ball (18), Glyph of Ability (18), Ice Elemental Rune (23), Fire Elemental Rune (23), Lightning Elemental Rune (23), Glyph of Life (23), Armageddon (28)
Title: Re: TCO Beta 1.4b Item List
Post by: x mr conflict x on December 24, 2010, 02:20:00 am
does anyone know what the divine seal from the black merchant does?
Title: Re: TCO Beta 1.4b Item List
Post by: [H]ell[H]eaven on December 24, 2010, 03:04:45 am
it's spell book, click on it and u can use this spell as an ability like others abilities
Title: Re: TCO Item List
Post by: Pourquoi on December 24, 2010, 04:15:49 am
Though that post doesn't belong in this topic...
Title: Re: TCO Beta 1.4b Item List
Post by: [H]ell[H]eaven on December 24, 2010, 04:25:42 am
he asked here and i answer here, and i'm not mod in this section so i cant do anything btw, do we consider Spell book as item, i reckon we should :) i deleted my post that was in the middle 2 of your posts :P
Title: Request regarding items
Post by: SaRDaNaPaLoS_QQ on January 05, 2011, 04:14:08 am
I suggest you should give the player a possibility to rebuy items like gladius and tower shield which, are obtained too early but are needed later ingame...
Actually i myself sold them, and i see how i need them for synthesis items
So make a shop for these!
Title: Re: TCO Item List
Post by: Pourquoi on January 05, 2011, 08:28:56 am
Again, the above post doesn't belong in this topic. Anyway, I'm going to update the list with another part, which tells you what items can be found in each chapter.
Title: Re: Request regarding items
Post by: Aeroblyctos on January 06, 2011, 01:46:48 pm
I suggest you should give the player a possibility to rebuy items like gladius and tower shield which, are obtained too early but are needed later ingame...
Actually i myself sold them, and i see how i need them for synthesis items
So make a shop for these!
I think this is wrong section if you want to make requests like that. Anyway, I'll answer. First of all, where did you get that Tower Shield? It should be only obtained from chapter 7 shops. About Gladius, I'll put it to chapter 7 shops as well.
Title: Re: TCO Beta 1.4b Item List
Post by: Alan_Osl on January 06, 2011, 07:47:18 pm
The Tower Shield can be obtained in chapter 2, At the barbarian village (right side).
There is a guy there whose friend died, you click him, He give you a tower shield.
Title: Re: TCO Beta 1.4b Item List
Post by: Aeroblyctos on January 07, 2011, 03:52:19 am
Ahh, okay. I already forgot that. Then... I probably will do a Synthesis Item about that Tower Shield for chapter 2 or 5. I have to think about that... Anyway, you can buy Tower Shields from chapter 7, it suppose to an item for more powerful Synthesis Items. At the moment you can't do anything with it.
Title: Re: TCO Item List
Post by: Aeroblyctos on January 16, 2011, 08:29:47 am
Hey, Chimto told me that the description includes a lot of grammar errors. So what do you think if we descriptions like this in the future:
Thunder Boots(Fradz's first ultimate set piece, first upgrade)
NEW +6 Armor +30 Agility +500 Hit Points +Gives an aura that increases nearby friendly units' attack speed by 15% and movement speed by 30%. +Every attack restores hit points(lvlx3) and mana(lvlx0,5) and every spell restores hit points(lvlx15) and mana(lvlx2,5).
OLD Increases the armor by 6, the agility by 30 and the hit points of Fradz by 500 when worn. Gives an aura that increases nearby friendly units' attack speed by 15% and movement speed by 30%. Every attack restores hit points(lvlx3) and mana(lvlx0,5) and every spell restores hit points(lvlx15) and mana(lvlx2,5).
Is this a good way or not? Does this need improvements?
Title: Re: TCO Item List
Post by: Pourquoi on January 17, 2011, 02:08:47 am
So now you're changing item descriptions to only give the item statistics, and nothing else?
Title: Re: TCO Item List
Post by: Aeroblyctos on January 17, 2011, 08:36:09 am
Yes for basic stats, but if there are special things then there will be full sentences. What do you think?
Title: Re: TCO Item List
Post by: MyrddinEmrys on January 17, 2011, 09:05:43 am
Hey, Chimto told me that the description includes a lot of grammar errors. So what do you think if we descriptions like this in the future:
Thunder Boots(Fradz's first ultimate set piece, first upgrade)
NEW +6 Armor +30 Agility +500 Hit Points +Gives an aura that increases nearby friendly units' attack speed by 15% and movement speed by 30%. +Every attack restores hit points(lvlx3) and mana(lvlx0,5) and every spell restores hit points(lvlx15) and mana(lvlx2,5).
OLD Increases the armor by 6, the agility by 30 and the hit points of Fradz by 500 when worn. Gives an aura that increases nearby friendly units' attack speed by 15% and movement speed by 30%. Every attack restores hit points(lvlx3) and mana(lvlx0,5) and every spell restores hit points(lvlx15) and mana(lvlx2,5).
Is this a good way or not? Does this need improvements?
That is a LOT better. Not necessarily because of grammar, but because of readability. Thanks for continually improving TCOCampaign. I enjoy it regularly
Title: Re: TCO Item List
Post by: Aeroblyctos on January 17, 2011, 09:19:29 am
Thanks for supporting me. Does everyone think this is okay?
Title: Re: TCO Item List
Post by: jonhpath on January 17, 2011, 07:55:59 pm
Definitively WAY better. I think that "positive stats" should be green, e.g: +6 to armor, and nevative stats should be in red (if they even exist), e.g: -10% movement speed.
Title: Re: TCO Item List
Post by: Pourquoi on January 17, 2011, 11:22:28 pm
Pretty good. At least I don't have to fix your grammar again :D Anyway, the Thunder Boots' tooltip has some problems... It's currently: +6 Armor +30 Agility +500 Hit Points +Gives an aura that increases nearby friendly units' attack speed by 15% and movement speed by 30%. +Every attack restores hit points(lvlx3) and mana(lvlx0,5) and every spell restores hit points(lvlx15) and mana(lvlx2,5). But should be fixed to: +6 Armor +30 Agility +500 Hit Points +Gives an aura that increases nearby friendly units' attack speed by 15% and movement speed by 30%. +Every attack restores hit points equal to LVLx3 and mana equal to LVLx0.5 and every spell cast restores hit points equal to LVLx15 and mana equal to LVLx2.5.
Title: Re: TCO Item List
Post by: noal on February 06, 2011, 08:27:41 am
it can be a good idea since it makes the description easier to understand
Title: Re: TCO Item List
Post by: nhc1987 on March 17, 2011, 06:03:56 am
@Chimto: Do you have any plan on updating this list? Chapter 6 is now opened ...
Title: Re: TCO Item List
Post by: Pourquoi on March 18, 2011, 05:29:31 am
Well yes, but it will take LOTS OF time. Currently I have to replay through chapters 3, 4, 5.
Title: Re: TCO Item List
Post by: nhc1987 on March 18, 2011, 08:54:23 am
Well yes, but it will take LOTS OF time. Currently I have to replay through chapters 3, 4, 5.
Appreciate your efforts.
Title: Re: TCO Item List
Post by: Aeroblyctos on March 18, 2011, 06:22:01 pm
I think it's best that you wait until I have fixed the item descriptions.
Or actually I'm not going to do that. I'm waiting someone to help me with that. I'll however fix the most complicated ones and some that needs some improve...
Title: Re: TCO Item List
Post by: Pourquoi on March 23, 2011, 12:33:17 am
Yes, I'll continue to update the 2nd and 3rd parts, but I won't touch the 1st part until we've fixed all those item descriptions.
Title: Re: TCO Item List
Post by: Aeroblyctos on March 23, 2011, 02:57:35 pm
Yeah, I agree. I'll most likely release a new minor version in few days with fixed item descriptions and some other fixes.
Title: Re: TCO Item List
Post by: bezdak on May 16, 2011, 11:00:20 am
Sorry if this question is in bad topic but i didnt know where else should i write it...
On attacks, there is a 1% chance to increase Strength by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item.
Does this bonus work? (I dont think so...)
btw. here is wrote: When the Hero kills an enemy unit there is a 25% chance to gain an extra 30 Agility for 10 seconds. (Bonus of Archeon?s Hood) and in game is: On attacks, there is a 1% chance to increase Intellect by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item.
which is true? :D
Title: Re: TCO Item List
Post by: Pourquoi on May 16, 2011, 11:07:30 pm
Quote
Does this bonus work?
Yes.
Quote
btw. here is wrote: When the Hero kills an enemy unit there is a 25% chance to gain an extra 30 Agility for 10 seconds. (Bonus of Archeon?s Hood) and in game is: On attacks, there is a 1% chance to increase Intellect by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item.
which is true?
The in-game one. And did you see the note I wrote in huge text? I won't update the 1st part 'till 1.6.
Title: Re: TCO Item List
Post by: Aeroblyctos on May 17, 2011, 11:32:14 pm
Yeah well that item set really bugs I never actually tried if it worked or not. But I try now before 1.6.
Title: Re: TCO Item List
Post by: bezdak on May 19, 2011, 03:48:50 am
The in-game one. And did you see the note I wrote in huge text? I won't update the 1st part 'till 1.6.
yes, sorry i forgot :D
about that bonus - i was in chapter 2 with archeon set killing temple guardians (which respawn till i wont kill both in few seconds) for about an hour and i got no bonus... either im really unlucky or it doesnt work...
EDIT: well i dont know if i got no bonus but when i click the item nothing happens
Title: Re: TCO Item List
Post by: bezdak on May 19, 2011, 06:02:35 am
well i'm almost absolutely sure that archeon's set's bonus doesn't work but just now i noticed that i have v. 1.5, not 1.5c
Title: Re: TCO Item List
Post by: Aeroblyctos on June 01, 2011, 10:33:39 am
well i'm almost absolutely sure that archeon's set's bonus doesn't work but just now i noticed that i have v. 1.5, not 1.5c
And you're right. It is fixed now.
Title: Re: TCO Item List
Post by: Pourquoi on October 18, 2011, 12:09:27 am
Should this useless thread be moved to Heaven?
Title: Re: TCO Item List
Post by: Aeroblyctos on October 19, 2011, 04:11:41 am
Yeah let's do that.
Title: Re: TCO Item List
Post by: Skasian on October 20, 2011, 02:38:00 am
Hey Chimto,
It would be great if you could add what Synthesis items you can complete within each chapter based on the items available in that chapter.
I found myself going through each synthesis recipe and having to Ctrl+F each item to see if it was available on my chapter to see if I could make it and not miss making a crucial component.
Nothing more frustrating then reaching chapter 6 and trying to make sword-of-the-awesome but lacking a component you were expected to make in chapter 1.
It would also be useful to have price and location in brackets after then for quick reference where in the map it is found
Any example of what I mean would be:
-------------------- Chapter 2 completable sets/synthesis: Thief Set Third Hand (Black Merchant-1000) + Item2 (Fishthern Demon) + Item3 (Barbarian Merchant-1200)
Title: Re: TCO Item List
Post by: Pourquoi on October 20, 2011, 05:14:18 am
Quote
I found myself going through each synthesis recipe and having to Ctrl+F each item to see if it was available on my chapter to see if I could make it and not miss making a crucial component.
It's not that hard to memorise where each item can be first found...
Quote
It would also be useful to have price and location in brackets after then for quick reference where in the map it is found
You could just open 2 tabs. If I added the price/location, it would become too messy.
Title: Re: TCO Item List
Post by: Skasian on October 21, 2011, 01:51:41 am
Hey Chimto
Error in your item list:
Nature's Shield requires 'Windy Staff' not 'Staff of Tranquility'.
Therefore you also need to add Windy Staff to list of synthesis items
Made me sell my windy staff :( Now I can't get it back!
Title: Re: TCO Item List
Post by: Blackdoom59 on November 20, 2011, 02:31:07 pm
Hey just a sugestion. You have 3 posts(thread + 2 replies) , why can't you modify that and merge all of this onto one post(thread) , so the player can see it better without any other replies between your posts.Just use modify & copy-paste :D not that hard.
Title: Re: TCO Item List
Post by: Pourquoi on November 20, 2011, 10:52:18 pm
I made it like that so that people can utilise the 'Table of Contents' thing I put up at the very beginning. There's also no posts between the sections (except a very short one by Aero).
Title: Re: TCO Item List
Post by: Blackdoom59 on November 21, 2011, 10:51:28 am
I made it like that so that people can utilise the 'Table of Contents' thing I put up at the very beginning. There's also no posts between the sections (except a very short one by Aero).
Yeah that short one. Your choice anyway.
Title: Re: TCO Item List
Post by: Mr.Foxy on February 24, 2012, 04:41:23 am
Thanks very much for this :DDDD Can you make the Firstly set item? Example: Sword of Haste Nah, That get on Fradz. And other --------------------------------------------- EDIT: Well, how to get Aero item's? It's so hard to find them ricipe required :/ That holgro, tower shield, and many more! So hard.
Title: Re: TCO Item List
Post by: Pourquoi on February 25, 2012, 01:22:05 am
I can never understand your posts, Mr.Foxy. Please learn how to make sense.
Title: Re: TCO Item List
Post by: WsawW on February 27, 2012, 06:04:02 am
Chimto . You update your item list every new version of TCO right ? This is the latest right ?
Title: Re: TCO Item List
Post by: Aeroblyctos on February 27, 2012, 06:06:52 am
I think so. I don't see "Triple Cripple Axe".
Title: Re: TCO Item List
Post by: WsawW on February 27, 2012, 06:09:20 am
oh. That item is in which chapter ? Should let Chimto know about this then
Title: Re: TCO Item List
Post by: Doomlord on February 27, 2012, 06:14:07 am
Cripple Triple Axe has been removed following the release of 1.6f. The list is up-to-date.
Title: Re: TCO Item List
Post by: Aeroblyctos on March 06, 2012, 03:47:08 am
Actually this looks a bit stupid to have sticky just that this thread is here so I'll move it back where it came from.
I don't say this doesn't isn't a bad thread, it just looks a bit stupid.
Moved.
Title: Re: TCO Item List
Post by: hamza_tm on September 14, 2012, 09:33:22 am
Demon Sphere provides +40 all stats btw
Also there are a couple new places where you can buy Exepede that aren't listed yet. All recent changes i think.
Great guide btw, it's really fantastic!
Title: Re: TCO Item List
Post by: hamza_tm on September 17, 2012, 10:18:48 am
West Barbarian Merchant doesn't sell Pathetic Boots any more, not since many versions ago :)
Title: Re: TCO Item List
Post by: Ancient Mob on May 23, 2013, 07:44:42 am
River Turtle (the one south of the inn) - Soldier's Helmet
i can't find it...can someone do a cross check..?
Title: Re: TCO Item List
Post by: trihero on June 26, 2013, 10:02:46 pm
How exactly do you activate super Ogozoma?
I walked into the Epic Boss area (yurgimar) with ogozoma equipped on Galeoth (never summoned it, just held item). After I beat Yurgimar I went through all his talk options but none of them was regarding the Healer. How do you trigger the Super Ogozoma item?
Title: Re: TCO Item List
Post by: bismarck on May 14, 2014, 03:21:39 am
where is the zozi digging spot in chapter 7 teredom castle?
Title: Re: TCO Item List
Post by: TrueZozi on May 15, 2014, 05:11:59 am
In the top left corner of the map - just walk to the north near of the King's Castle left wall - in the end of it you'll see a pass to the left - and just go to the top left corner.
Title: Re: TCO Item List
Post by: bismarck on May 15, 2014, 11:36:00 am
thanks precious TrueZozi.
Title: Re: TCO Item List
Post by: trihero on August 23, 2014, 12:32:05 pm
Where is the Black Merchant in Chapter 4? (swamp). Says he offers energy ball, but I don't know where he shows up. I have been searching in obvious locations (next to the merchant who lost his sword and next to the synth shop) between midnight and 6 am but I'm not getting any merchant.
Title: Re: TCO Item List
Post by: liauyuancheng on December 25, 2014, 01:26:26 am
Should this be updated for the latest version 2.0a? Any new or changed items we should take note?
Title: Re: TCO Item List
Post by: Pourquoi on December 28, 2014, 09:20:24 am
Added chapter 10 and post-game stuff in the 3rd part. Let me know if there's something else that needs updating.
Title: Re: TCO Item List
Post by: TrueZozi on December 28, 2014, 02:45:32 pm
Pourquoi, (or maybe Aero himself?) could you please add the descreption of the next items (I mean what exactly do each give): - Dragon Orb - Reaper's Scythe, Reaper's Cloak - Mystique Knife - End of an Era (how could this item be obtained???) - Stone of Destiny - Universe Orb - Galaxy Orb x3 (and what means begin next playthrough?) - Mother's Essence - Omega Set (wasn't added?)
It would be great if the specification would be given and the list would be finally finished.
P.S. - also the Omega Helmet in the list has to be renamed to "Zelmet", Omega weapon has to be added (black merchant in Ch.9), and the set itself - Orb, gloves, braslet, weapon and armor.
Title: Re: TCO Item List
Post by: Pourquoi on December 28, 2014, 06:34:08 pm
Quote
(how could this item be obtained???)
Find the secret barrel in the popag area in chapter 10 with less than 10 hours of play (or so it seems).
Quote
(and what means begin next playthrough?)
Each character will receive a Galaxy Orb at the start of your next playthrough. I'll do the rest on Wednesday.
Title: Re: TCO Item List
Post by: Aeroblyctos on December 29, 2014, 03:31:12 am
End of an Era will be obtainable when full version is released.
Title: Re: TCO Item List
Post by: Tears on December 30, 2014, 05:58:59 am
I add some update: - Chapter 5: Trinket of Kindness from dig point is replaced by Holy Ankh - Chapter 6: One guy in the shop area near Galeoth prison will drop Lucky Clover when click on him
Update: - Chapter 9: there is a puzzle in Crystal Cave on Phodom's path. While you are inside that cave, there will be some wisps appear randomly, there are 4 wisps which will give you a lesser magic point each and the final wisp will give greater magic ball + 2 honor points for completing the puzzle.
Title: Re: TCO Item List
Post by: khjoseph on January 25, 2015, 02:10:29 pm
does the special abilities stacks example
Winter's Tear +300 Damage +800 Magic Damage +1000 Mana +10% Magic Resistance Each attack destroys Mana equal to 5% of the Hero's max Mana. Every second, each enemy around the Hero has a 5% chance to be frozen for 1 second. Freezes all enemies around the Hero for 5 seconds when his health reaches under 25%. Cooldown: 120 seconds.
Zylcious' Staff +2500 Damage +5000 Magic Damage Each attack deals additional damage equal to 1% of the attacked enemy's max Health
Doomsday +2000 Damage +100% Critical Damage +5000 Health Attacks sends three dark waves forth each dealing 1500 damage.
As of now m using Dragon Buster +260 Damage +50 Strength +20 Agility Each enemy near the primary attacked one takes 25% of the damage dealt. Attacks deal bonus damage equal to 3% of the Hero's max Health, and an additional (LVLx10) damage against Huge-sized enemies.
Sargatanas +250 Damage +1200 Health +750 Mana +20 Health Regen +10 Mana Regen Every 10th attack heals the Hero and deals extra damage to the attacked enemy equal to (MAGIC DAMAGEx1,5). The healing is doubled during the day; the damage is doubled during the night. Each attack increases Magic Damage by 5% of the Hero's Max Mana. This effect lasts for 10 seconds and can stack up to 5 times.
Excalibur +150 Damage +25% Attack Speed Attacks deal extra damage equal to 10% of the Hero's max Mana, and have a 5% chance to conjure a pillar of fire, dealing (LVLx50) damage to enemies caught in it; a cone of lightning, dealing (LVLx30) damage to enemies in front of the Hero; or a frost nova, dealing (LVLX25) damage and slowing the attacked enemy. Excalibur: 2/2
All three with phodom.. want to know if its works together?
Title: Re: TCO Item List
Post by: Aeroblyctos on January 26, 2015, 06:01:32 am
Yes, they do stack together.
Title: Re: TCO Item List
Post by: khjoseph on January 27, 2015, 04:53:20 am
having two greatest magic ball does not stack..not that the item stacks together in one item slot, i mean the abilities 8k+8k=16k is this intended
Title: Re: TCO Item List
Post by: Aeroblyctos on January 28, 2015, 05:16:42 am
late response... I know but I´m wondering: is this list still up to date?
Most likely so.
Title: Re: TCO Item List
Post by: Archangel Anzelayne on April 23, 2020, 06:01:09 pm
I wish I could express how invaluable this collection has been for me. I dig this game, and have been playing it for the last 10 years, and yet this compilation is everything I need to strategize and build. What an amazing game and community made here, I shall always be thankful for this website to keep my childhood memories alive.