Author Topic: Version 2.1, 2.1a, 2.1b, 2.1c, 2.1d  (Read 2346 times)

Thandrall

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Re: Version 2.1 + Version 2.1a + Version 2.1b
« Reply #15 on: January 13, 2015, 10:17:31 am »
Verson 2.1B still hasn't fixed chp. 3 shop, no Gem, Blue magic orb or 2nd tier spell book spell there.

Aeroblyctos

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Re: Version 2.1 + Version 2.1a + Version 2.1b
« Reply #16 on: January 13, 2015, 10:32:59 am »
Really? I tried. I have to test it next time.

goku94

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Re: Version 2.1, 2.1a, 2.1b, 2.1c
« Reply #17 on: January 17, 2015, 06:52:18 am »
What does it mean, "chapter will be closed"?

Thandrall

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Re: Version 2.1, 2.1a, 2.1b, 2.1c
« Reply #18 on: January 18, 2015, 02:43:37 am »
I uhh don't know if i should be posting here or not. But in regards to the riddle questions, the first 2 use to give you 5% more gold. I just did them again in chapter 1 and i got 5,000 gold instead of 5%. Why is that? I had just finished the game and have over 200k gold, is there a limit you have till you only get a flat 5k gold?

TrueZozi

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Re: Version 2.1, 2.1a, 2.1b, 2.1c
« Reply #19 on: January 19, 2015, 09:20:17 am »
For sure somebody has already mentioned it BUT Fradz's Set is really bugging as hell. New illusion feature is great as idea, but it works like that:
1. When the illusion randomly spawned - game lagged - stoped for about a second
2. After the usage of active ability of the set - the game lags even more.
3. When you got the set equiped in the inventory any fradz's spell cast would lead to a lag. (Tried to unequip the Set and cast - the game works fine).
4. When there are about 4 illusions spwaned and you'll try to cast something - the game lag and FATAL ERROR in 1-2 seconds.

Really sad, I got my Fradz so slooow in movement without this set((((
Also Ch.9 got some problems with music - is stops after some cinematics and returns only after the cinematic during the Epic Fight.

Btw Super Ogozoma works fine now!

Aero, I've got some question about the end game - if I've finished the game on hard and picked a +1 stat bonus per hero level - would it be saved if I'd finish the game again and pick another bonus this time? I mean I'd like to try the 100% completion on the hardest difficulty and want to be sure that bonuses from two previous campaign finishings would work fine together and stack with each other?

Thank you again!!!
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Tears

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Re: Version 2.1, 2.1a, 2.1b, 2.1c
« Reply #20 on: January 19, 2015, 10:20:58 am »
It seems I made a huge mistake when I blamed my PC for being so old, so laggy.. Its a quad core with a graphic card that can play lots of modern games without lag.. so its Fradz set which made the game so laggy...

Another thing, during last phase of Epic boss, his health regen is so imba while he stands on green ground. Though I burned all of his mp, I just cant beat him. Another thing, we the a lots of crystals appear and move from top to bottom, game lags like hell. When everything becomes normal I lost like 6 lives oe more.
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Aeroblyctos

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Re: Version 2.1, 2.1a, 2.1b, 2.1c
« Reply #21 on: January 20, 2015, 04:51:16 am »
I uhh don't know if i should be posting here or not. But in regards to the riddle questions, the first 2 use to give you 5% more gold. I just did them again in chapter 1 and i got 5,000 gold instead of 5%. Why is that? I had just finished the game and have over 200k gold, is there a limit you have till you only get a flat 5k gold?
Well, I set 5000 max because otherwise it starts to be too high reward...

For sure somebody has already mentioned it BUT Fradz's Set is really bugging as hell. New illusion feature is great as idea, but it works like that:
1. When the illusion randomly spawned - game lagged - stoped for about a second
2. After the usage of active ability of the set - the game lags even more.
3. When you got the set equiped in the inventory any fradz's spell cast would lead to a lag. (Tried to unequip the Set and cast - the game works fine).
4. When there are about 4 illusions spwaned and you'll try to cast something - the game lag and FATAL ERROR in 1-2 seconds.

Really sad, I got my Fradz so slooow in movement without this set((((

I just fixed the set and now it lags? Hmm I wonder why.

Also Ch.9 got some problems with music - is stops after some cinematics and returns only after the cinematic during the Epic Fight.

After what cinematic?

Aero, I've got some question about the end game - if I've finished the game on hard and picked a +1 stat bonus per hero level - would it be saved if I'd finish the game again and pick another bonus this time? I mean I'd like to try the 100% completion on the hardest difficulty and want to be sure that bonuses from two previous campaign finishings would work fine together and stack with each other?

Yeah those two stacks.

Another thing, during last phase of Epic boss, his health regen is so imba while he stands on green ground. Though I burned all of his mp, I just cant beat him. Another thing, we the a lots of crystals appear and move from top to bottom, game lags like hell. When everything becomes normal I lost like 6 lives oe more.
Actually there shouldn't be any Mana Regen at all. It's a bug! Only those green tiles heal can heal the boss / other enemies: 6000/8000/10,000/12,000 per 0,5 sec.
(easy, normal, hard, extreme/****)

Crystals? What?

TrueZozi

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Re: Version 2.1, 2.1a, 2.1b, 2.1c
« Reply #22 on: January 20, 2015, 08:56:50 am »
Fradz's Set - yeap, in version 2.1c it was tested last time and lagged like I wrote above.

I suppose that the music stopped after the Boss Fight (obelisk) but I've skipped the cinematic.

And got the same thing with mana regen and uber-health regen of Zylcious as it was mentioned above. And also got the problems with dialogues after the fight, and bugs with demon-form - disappiared and not returned.

Btw could you please make Omega Set unstealable? Because you could obtain it only in Ch.10 and it is usable only in non-epic fights in which you actually don't need it (stealed by Zylcious and destroyed by Xvareon).

Btw after the start of Ch.8 heroic achievments were set to 0/7, while in ch.7 I got 3/7.
« Last Edit: January 20, 2015, 09:08:35 am by TrueZozi »
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Aeroblyctos

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Re: Version 2.1, 2.1a, 2.1b, 2.1c
« Reply #23 on: January 20, 2015, 12:27:20 pm »
I will make it like Zylcious won't steal any "Myth" items.

TrueZozi

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Re: Version 2.1, 2.1a, 2.1b, 2.1c
« Reply #24 on: January 20, 2015, 11:57:19 pm »
But omega set is counted as legendary :D :D :D
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TrueZozi

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Re: Version 2.1, 2.1a, 2.1b, 2.1c
« Reply #25 on: January 21, 2015, 01:54:05 am »
Everybody, who faced Ch. 10 epic and Ch. 9 got the same "so to say" problem - you habve to free some slot for magic rod or even other slot for Nagaeca in Ch. 10. So I got some suggestion - there are a lot of items that become obsolete to Ch.9-10. So, maybe add some new recipe, that requires mana rod and for example sargatanas, or excalibur or life steeling blade (don't remember it's name, but the icon is red). So we'll got an average item by stats and bonuses but combined with the ability of mana rod - as a result we got not the zero bonus item in the inventory, but something like the blade that attacks dragon's weak spot (mana burner). The items are the most interesting part of the game in my opinion, and in case we could have such a sword (or even two diffenet swords!) that is not so powerful in comparison with other items versus other enemies, but that is useful against high dragons like Yurgi and Zyl mana stages.
Because having 2 mana rods on both phodom and fradz requires skipping of some other item that was obtained so hardly!
Btw combat king (that burns mana) is surely a weak mana burn weapon against Zylcious even if you got it on lvl 5 and for the whole party. So, in order to defeat him even on the first phase you need atleast mana rod (better 2 of them and Nagaeca).
So if we could have for example two new recipes for two new anti-manadragon blades (mana rod + lifesteal blade and mana rod + sargatanas) it would be surely great!
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Aeroblyctos

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Re: Version 2.1, 2.1a, 2.1b, 2.1c
« Reply #26 on: January 21, 2015, 04:39:44 am »
But omega set is counted as legendary :D :D :D
Well that is then a bug which will be fixed.

Of course it should be Myth; it is probably the strongest item in the whole game.

Everybody, who faced Ch. 10 epic and Ch. 9 got the same "so to say" problem - you habve to free some slot for magic rod or even other slot for Nagaeca in Ch. 10. So I got some suggestion - there are a lot of items that become obsolete to Ch.9-10. So, maybe add some new recipe, that requires mana rod and for example sargatanas, or excalibur or life steeling blade (don't remember it's name, but the icon is red). So we'll got an average item by stats and bonuses but combined with the ability of mana rod - as a result we got not the zero bonus item in the inventory, but something like the blade that attacks dragon's weak spot (mana burner). The items are the most interesting part of the game in my opinion, and in case we could have such a sword (or even two diffenet swords!) that is not so powerful in comparison with other items versus other enemies, but that is useful against high dragons like Yurgi and Zyl mana stages.
Because having 2 mana rods on both phodom and fradz requires skipping of some other item that was obtained so hardly!
Btw combat king (that burns mana) is surely a weak mana burn weapon against Zylcious even if you got it on lvl 5 and for the whole party. So, in order to defeat him even on the first phase you need atleast mana rod (better 2 of them and Nagaeca).
So if we could have for example two new recipes for two new anti-manadragon blades (mana rod + lifesteal blade and mana rod + sargatanas) it would be surely great!
Rod doesn't stack. If some things aren't balanced tell me. Just checking that Combat King.

About new items, I don't know. I'm kind of satisfied; I just want to balance the game from now on. But you can try create something and we'll see if I accept that. Item stats, specialities, where the item is given and so on. Go ahead.

TrueZozi

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Re: Version 2.1, 2.1a, 2.1b, 2.1c
« Reply #27 on: January 21, 2015, 06:01:31 am »
Aero, so you mean that if I got a magic rod on Fradz and on Phodom - only one would work?????

The ideas are simple - the aim is not to ruin the balance of currently active items, but to evade the spam-slot needed for magic rod and Nagaeca.

So the ideas are like that:
Recipe for "Magic Yin and Yang" (obtained in synt shop 4):
Recipe cost - 5000 gold
Requirements - Yin&Yang, Magic Rod, Zozi, Diamond
+300 damage
+100 Health regen
+20 mana regen
+60 Agility
+60% Crit damage (all above as for original Yin&Yang)
Each attack destroy 1% of the target's max mana.

The quality of the item may be set to Myth - so it could be the last sure weapon that is great only vs dragon manaburn stages and couldn't be stolled by Zylcious.

Or next item - "Magic Holgro"
Recipe cost 7000 gold, can be purchased in the 4th grade synt shop.
Requirements: Super Holgro, Three Pathes, Magic Rod, 2xZozi
+135 Str
+135 Agi
+135 int
Each attack destroy 1% of the target's max mana.

The quality is also Myth. I was always sad that Three Pathes were not further used in any item.

Or the 3rd item: "Magic Sargatanas"
Recipe cost 6666 gold, can be purchased in the 4th grade synt shop.
Requirements: Sargatanas, Magic Rod, Zozi, Zyl Orb (6/6)
+250 Damage
+1200 Health
+750 Mana
+20 Health Regen
+10 Mana Regen
Every 10th attack heals the Hero and burns 10% of the target's max mana. Every 10th attack adds +100 to all stats for the next 5 seconds.

Quality is also Myth.


So the original items remains almost the same, and nothing imbalanced would be added, just new recipes that could and Magic Rod effect to the original average items or to the good but simple item (Super Holgro).

Btw, could you please add the attack speed bonus to the Fradz's Set? Because an ultimate set for agility hero has to increase an attack speed I suppose ::)
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Tears

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Re: Version 2.1, 2.1a, 2.1b, 2.1c
« Reply #28 on: January 21, 2015, 06:43:43 am »
I agree with Zozi, you can just try to play the game on Extreme or ****, and you will realize that some of the items are just useless and you would never use it. Some example:
- Ultimate Orb
- Three Paths
- Zyl Orb
- Azureus Set
- ...

There're a lots of places in Synthesis items 3 and 4. Instead of brainstorming for new items, why don't create some from existing items? It would also make use of TrueZozi (currently the number of Zozi you can get is enough to make almost everything), and the so much money you get from chapter 10 / give up / end game rewards.

Some items I always want to combine:
Zylholgo =]]]:
- Require Zyl Orb and Ultimate Holgo, some gems, some zozi
- Remove penalty from Zyl orb, increase 100 + 500 choosen stats and resurrection. Double stats with 30 secs cd.

Ultimate Teleport Stone:
- Require Ultimate Orb + Teleport Stone
- Combine passive stats and buff


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TrueZozi

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Re: Version 2.1, 2.1a, 2.1b, 2.1c
« Reply #29 on: January 21, 2015, 06:58:04 am »
I agree with Zozi, you can just try to play the game on Extreme or ****, and you will realize that some of the items are just useless and you would never use it. Some example:
- Ultimate Orb
- Three Paths
- Zyl Orb
- Azureus Set
- ...

There're a lots of places in Synthesis items 3 and 4. Instead of brainstorming for new items, why don't create some from existing items? It would also make use of TrueZozi (currently the number of Zozi you can get is enough to make almost everything), and the so much money you get from chapter 10 / give up / end game rewards.

Some items I always want to combine:
Zylholgo =]]]:
- Require Zyl Orb and Ultimate Holgo, some gems, some zozi
- Remove penalty from Zyl orb, increase 100 + 500 choosen stats and resurrection. Double stats with 30 secs cd.

Ultimate Teleport Stone:
- Require Ultimate Orb + Teleport Stone
- Combine passive stats and buff

Tears has gone far from my idea (the aim was only to create Mana Rod that could be included in other item only to not to spam the inventory slot in fights with Yurgi and Zyl).

But the ideas are also great! I got even more ::) ::)
Dual Blade - Sargatanas combined with Lifestealer blade! Combines both effects from both swords! ;D ;D
And even the craziest one - Triple Sword! Sargatanas & Lifestealer & Santoryu! I'd be the luckiest one if some day I'd be able to got it!
Or even the maddest idea - Quadriple sword!!!!!! Sargatanas & Lifestealr & Santoryu & Excalibur !!!! OMG!!! ::) ::) ::)

But something tells me that Aero is going to ban most of our "gone-too-far" ideas because of possible balance issues. I only hope that my annoying magic rod implementation in other items would be actualy created.

BTW Crown of Magic is said to add +8000 mana (according to TCO_Item list of Pourquoi, but actually it is still 800 MP).
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