Author Topic: Version 2.1, 2.1a, 2.1b, 2.1c, 2.1d  (Read 1934 times)

TrueZozi

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Re: Version 2.1, 2.1a, 2.1b, 2.1c, 2.1d
« Reply #30 on: January 22, 2015, 04:42:36 am »
Aero, could you please explain how the Magic Torment was rebalanced?
I think that it is mostly useless when depends on the hero's mana (especially vs Zylcious fight).
Maybe make it dependable from the target's max mana? something like 0,2%-0,4%-0,6%-0,8%-1% (but in this case it would be hard to bit some quests like golem in ch3 and ch 8)?
Because there is now other enemies in the Campaign that requires mana burn, and most of the bosses have their spells and events independantly triggering even with 0 mp.
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Pourquoi

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Re: Version 2.1, 2.1a, 2.1b, 2.1c
« Reply #31 on: January 23, 2015, 04:15:57 pm »
"Magic Yin and Yang"
"Magic Holgro"
"Magic Sargatanas"
I do not approve of these names.
Dual Blade - Sargatanas combined with Lifestealer blade! Combines both effects from both swords! ;D ;D
And even the craziest one - Triple Sword! Sargatanas & Lifestealer & Santoryu! I'd be the luckiest one if some day I'd be able to got it!
Or even the maddest idea - Quadriple sword!!!!!! Sargatanas & Lifestealr & Santoryu & Excalibur !!!!
In no way is Aero going to implement these crazy stuff. There's a cap of 500 characters for an item description, good luck cramp every special thing into that limit. Balance issues aren't a problem (Omega Set began as a crazy idea of mine, too).
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
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TrueZozi

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Re: Version 2.1, 2.1a, 2.1b, 2.1c
« Reply #32 on: January 24, 2015, 03:26:59 am »
"Magic Yin and Yang"
"Magic Holgro"
"Magic Sargatanas"
I do not approve of these names.
Dual Blade - Sargatanas combined with Lifestealer blade! Combines both effects from both swords! ;D ;D
And even the craziest one - Triple Sword! Sargatanas & Lifestealer & Santoryu! I'd be the luckiest one if some day I'd be able to got it!
Or even the maddest idea - Quadriple sword!!!!!! Sargatanas & Lifestealr & Santoryu & Excalibur !!!!
In no way is Aero going to implement these crazy stuff. There's a cap of 500 characters for an item description, good luck cramp every special thing into that limit. Balance issues aren't a problem (Omega Set began as a crazy idea of mine, too).


No no no no!
My suggestion was just to create some recipe for average items combination with mana rod, names were not the suggestion. And about the dual-triple blades - The same thing, just a little idea. Anyway - both are the trash I suppose, because Aero even unlikely to respond on it :-X

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Tears

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Re: Version 2.1, 2.1a, 2.1b, 2.1c, 2.1d
« Reply #33 on: January 24, 2015, 10:26:34 am »
My ideas are about creation of new useful items from useless items and it's not so imbalanced imo.... Aero, can you just tell us ur opinion about these crazy ideas, so we won't wait in vain???
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Aeroblyctos

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Re: Version 2.1, 2.1a, 2.1b, 2.1c
« Reply #34 on: January 25, 2015, 07:12:02 am »
You guys seems so much worry about destroying Zylcious' mana. Well there's, that Mana Rod. I like the simplicity of Mana Rod. I don't wanna create any sets from it... You can have as many Mana Rods too so it doesn't matter if the dragon steals one or two!

There are also some other items that can steal mana. I can balance those if needed. Creating new items... I don't have much motivation for that right now.

Like Pour said it's not wise to combine big item sets. There's that 500 letter cap.

Aero, so you mean that if I got a magic rod on Fradz and on Phodom - only one would work?????
Yep, yep. One just works.  :-*


Aero, could you please explain how the Magic Torment was rebalanced?

Magic Convert: ( ( Spell Damage x Spell Damage % ) + Current Mana ) x 0,33 ) x ( ability level x 0,05)

Level 1 Ability +1000 Mana 1000 Magic Damage: ((1000 + 1000 ) x 0,33) x 0,05 = 33
Level 5 Ability +1000 Mana 1000 Magic Damage: ((1000 + 1000 ) x 0,33) x 0,25 = 165
Level 10 Ability +5000 Mana 5000 Magic Damage: ((5000 + 5000 ) x 0,33) x 0,5 = 1650
Level 20 Ability +10000 Mana 10000 Magic Damage: ((10000 + 10000 ) x 0,33) x 1,0 = 6600
Level 20 Ability +10000 Mana 20000 Magic Damage: ((10000 + 20000 ) x 0,33) x 1,0 = 9900

Hmm, I like how it is currently; based on current mana. More tactical! Also we don't balance abilities just for 1 fight...
« Last Edit: January 25, 2015, 07:19:06 am by Aeroblyctos »

Tears

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Re: Version 2.1, 2.1a, 2.1b, 2.1c, 2.1d
« Reply #35 on: January 25, 2015, 10:49:02 pm »
Actually mana rod is ok to me. My problem is different to TrueZozi's. You can obtain 8 Zozi in total and the amount of synthesis items are about 9 or 10. That means you can make almost all synthesis items without true Zozi. About money, it costs about 10k on average for each synthesis item. You would got plenty of money in the end and have nothing to spend it on... Above all, there are useless items, and there are room for more Mythic synthesis items (currently it's just Aero).. So my suggestion is to have more synthesis items from existing items, so that we can take advantage of all those things.

Yeah, about that 500 letters cap, I think it's ok, we don't create super imba items that need such so many letters.
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CKK_antipro

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Re: Version 2.1, 2.1a, 2.1b, 2.1c, 2.1d
« Reply #36 on: January 26, 2015, 09:21:10 am »
In TCO 2.1(c), there are some bugs in chapter 7. The major bug is when you save and load back the game in chp 7, the combat king of Phodom reset back to nil. What a big disappointment! I remembered this bug aldy existed way back to 1.9 sth. (5 min later) Argh! I just found that the combat king of Phodom was reset to zero at the beginning of chapter 7. :(

Some minor bugs in chp 7 there is an item regarding 25% increase gold and exp when one can purchase with 5 gladiator points. It seems that there is no 25% increase gold and exp (shown in shared gold and exp table) when u put the item in the box. Also, if one's activate the box in the gladiator arena, then the box will not appear when outside the gladiator arena.

Glad that author has been fixing the bugs from time to time. At this time I have to stop at chp 6 and awaiting the major bug fixed. Sorry for bad grammar if any.
« Last Edit: January 26, 2015, 09:47:55 am by CKK_antipro »

Lin

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Re: Version 2.1, 2.1a, 2.1b, 2.1c, 2.1d
« Reply #37 on: February 01, 2015, 04:25:01 am »
Wow, so much work for last 3 weeks, Aero. I wasn't able to watch the progress, but now, I'll try to find some time to beat this version :D