Author Topic: Version 2.0  (Read 1879 times)

Aeroblyctos

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Version 2.0
« on: December 16, 2014, 01:45:23 pm »
So here's the long waited final chapter of the campaign... Chapter 10!

Version 1.9r to 2.0

- Chapter 10 is now available to play, but it doesn't have Epic Boss yet
- Demon's Eye cannot be targeted anymore to self
- Fixed Book: Death Knights - Characteristics
- Fixed Chapter 9 Super Ogozaman Reward, now you should get it even if Ogozama is inside a box
- Rebalanced Magic Orbs & Ultimate Orb
- First four interludes are also added to the campaign
- And tons of other bugs fixed

NOTES:

- Please don't send murder post yet because of the story (there's still epilogue left)
- Come and join the chat to talk with the creators and other players, I will be there to the end of the year actively while finishing the game

DOWNLOAD HERE
« Last Edit: December 16, 2014, 01:47:05 pm by Aeroblyctos »

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Th3 D4rk $layer

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Re: Version 2.0
« Reply #1 on: December 16, 2014, 09:34:25 pm »
So, Aren't you suppose to be posting the chapter 10 version at Christmas or new year? It is not a big deal, just asking... :). You're indeed a great map maker  ;)

Anyway, did we get super ogozoma when we challenge Yurgimar or when we defeat him (the epic boss chapter 9)?

Blazing

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Re: Version 2.0
« Reply #2 on: December 17, 2014, 10:47:25 pm »
WOOT! Early Christmas gift  ;D! can't wait to play after finals!

Aeroblyctos

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Re: Version 2.0
« Reply #3 on: December 18, 2014, 03:36:06 am »
This version gives chapter 10 without Epic Boss. I fixed Ogozama reward. Right now I'm finishing Epic Boss.

Velvet

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Re: Version 2.0
« Reply #4 on: December 18, 2014, 07:21:06 am »
Yeay cant wait for the final version  ;D

Shinokyofu

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Re: Version 2.0
« Reply #5 on: December 18, 2014, 08:04:40 am »
Did you fix Chill of the Frost Master? Please, say you did :'(!
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Aeroblyctos

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Re: Version 2.0
« Reply #6 on: December 18, 2014, 12:19:13 pm »
But there's nothing to fix! It heals even enemies if you don't use it wisely...!

AdmOrian

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Re: Version 2.0
« Reply #7 on: December 18, 2014, 11:01:04 pm »
Totally Awesome!! Thanks :D

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Re: Version 2.0
« Reply #8 on: December 19, 2014, 01:21:41 am »
Major bugs with this version include-
1. Phodom always starting with Trance and Magic Resistance, no matter which starting pack i choose.
2. Soldier's set armor increase not working. It shows the armor number, but it doesnt add up to the char stat.
3. Fradz ability Discharge is absolutely useless. It neither stuns as it says, nor deals the extra 2% max HP damage.

I am currently in chapter 3, this version looks very well made. The bugs dont really affect gameplay of you can avoid using bugged abilities and weapons. Well done man, cant wait for the Christmas release.
Welcome to my nightmare!

Aeroblyctos

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Re: Version 2.0
« Reply #9 on: December 19, 2014, 05:23:04 am »
Good, good, good. What Christmas release...?  :o

I just release randomly these version. But yes indeed I could release at anytime a version to fix things around chapter 10.

TrueZozi

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Re: Version 2.0
« Reply #10 on: December 20, 2014, 02:53:38 am »
Was somebody able to kill Yurgimar in version 2.0? I was playing on hard difficulty, got all available items, 80 lifes, and full combat kings. Lost everything. Can somebody tell how to beat him (if it is possible on hard)?
In northeast room his spell pushed Fradz and Galeoth out of the fight area (and they were unable to return). But ok, as far as I understand I have to deciede 3 rooms - one after another. I have to damage him in every room for a fixed amount or just survive for a fixed time (events number)? Damaged him in northwest, northeast, southeast and his HP left was about 125K. But! I think that the cooldown of illusions spells has to be for sure nerfed! Yeah, the fight has to be hard, one of the hardest - but it was just like illusions illusions illusions die die die.
But ok, lost about 40 lifes on 3 rooms - but how to beat him after it? There were 4 Yurgimars and all got 120K mp. When I was fighting with the one that was in my last visited room - they all started to cast a spell - I've lost about 10 lifes before realised that all 4th Yurgi has to be attacked in order to stop the spell! But! I was unable to even run from one to another without atleast 2 of my heroes deaths. Ok. Hard, but I've understood how it works (am I right really?). And again a HUGE "BUT" - while my heroes were moving from one yurgimar to anoter - all 4 regenerated their mp to the full and the fight was like that - 1. If I was trying to focus one of them - other 3 were casting and I got my heroes died in 4 seconds. 2. If I was trying to fight with 3 of them 1 on 1 - it was impossible to counter the remaining one and he was starting to cast that constant damaging spell.

Aero, maybe you can tell how it has to work? It was hard to reaslize how it should be done - just constant fighting with 100000 illusions. Is it even possibly to beat him on hard? I was playing the campaign for about 10 times but it was too hard really, nothing to compare with (I'm not a crier, but in my opinion it was some kind of imba fight :o).

And btw Phodoms Phoenix Combo dissappered in Ch.8, while in Ch.9 it was possible to cast it again but you have to upgrade it from the 1st level (while in ch.7 I got the phoenix combo lvl 5).
« Last Edit: December 20, 2014, 03:02:00 am by TrueZozi »
50,000 gold for a TrueZozi

Shinokyofu

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Re: Version 2.0
« Reply #11 on: December 20, 2014, 07:45:39 am »
Oh my, the phoenix combo bug remains...

I still don't have idea of how I was supposed to kill Yurgimar on ****, I mean, everyone says that whatever the difficult, they lost like a thousand lives on it...and I can't lose one :P. Oh well, maybe there's some kind of secret that we don't know? Aero is trolling very much these days ::).
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Lin

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Re: Version 2.0
« Reply #12 on: December 20, 2014, 04:52:39 pm »
Was somebody able to kill Yurgimar in version 2.0? I was playing on hard difficulty, got all available items, 80 lifes, and full combat kings. Lost everything. Can somebody tell how to beat him (if it is possible on hard)?
In northeast room his spell pushed Fradz and Galeoth out of the fight area (and they were unable to return). But ok, as far as I understand I have to deciede 3 rooms - one after another. I have to damage him in every room for a fixed amount or just survive for a fixed time (events number)? Damaged him in northwest, northeast, southeast and his HP left was about 125K. But! I think that the cooldown of illusions spells has to be for sure nerfed! Yeah, the fight has to be hard, one of the hardest - but it was just like illusions illusions illusions die die die.
But ok, lost about 40 lifes on 3 rooms - but how to beat him after it? There were 4 Yurgimars and all got 120K mp. When I was fighting with the one that was in my last visited room - they all started to cast a spell - I've lost about 10 lifes before realised that all 4th Yurgi has to be attacked in order to stop the spell! But! I was unable to even run from one to another without atleast 2 of my heroes deaths. Ok. Hard, but I've understood how it works (am I right really?). And again a HUGE "BUT" - while my heroes were moving from one yurgimar to anoter - all 4 regenerated their mp to the full and the fight was like that - 1. If I was trying to focus one of them - other 3 were casting and I got my heroes died in 4 seconds. 2. If I was trying to fight with 3 of them 1 on 1 - it was impossible to counter the remaining one and he was starting to cast that constant damaging spell.

Aero, maybe you can tell how it has to work? It was hard to reaslize how it should be done - just constant fighting with 100000 illusions. Is it even possibly to beat him on hard? I was playing the campaign for about 10 times but it was too hard really, nothing to compare with (I'm not a crier, but in my opinion it was some kind of imba fight :o).

And btw Phodoms Phoenix Combo dissappered in Ch.8, while in Ch.9 it was possible to cast it again but you have to upgrade it from the 1st level (while in ch.7 I got the phoenix combo lvl 5).

Yeah, Illusions... This version of illusions is beatable (but very-very) hard. 1.9q Yurgimar's illsuions dealed twice much damage, that this ones :D Just not rush them.

When you're fighting 3 rooms, check bufflist of each Yurgimar, that tells you, what every room disable. Totally u need to choose 3 disables.

When you fighting last stage (when 4 Yurgimars with 1/4 HP), you must quickly kill one of them, afterwards you can send every character to others. Also, I always save spellbook for this stage and use espers. Faerga/Anthanex is good enough to kill one of 3 rooms.

Also always forget to report Aero about pushing skill bug, 'cause Yurgi always summons characters to corners, when some of my characters are sent to center :D

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Re: Version 2.0
« Reply #13 on: December 20, 2014, 11:59:24 pm »
I think the black merchant in chapter 7 disappeared. Can't find him anywhere between 24:00 and 6:00.

Aeroblyctos

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Re: Version 2.0
« Reply #14 on: December 21, 2014, 03:22:44 am »
3. Fradz ability Discharge is absolutely useless. It neither stuns as it says, nor deals the extra 2% max HP damage.

I checked the code and the ability should work. It has the lowest cooldown of all abilities so it is kind of strong. What I think is not right, is that the enemies you hit were not "small or medium" sized enemies. If you think these should have been, please tell me what units they were.

Will post later feedback to other posts.