Miscellaneous things:
Chapter 8 - After Gaomdo, lose all non-Phodom spells : /
Chapter 8 - When you start the Healer fight, he has 2 jade armors for you to steal, when there should just be 1. Also, he starts off invulnerable which is very strange. Eventually you can beat him by waiting because after he transforms to infernal mode, then it wears off, then his tree form will become vulnerable, but it's strange that his tree form starts off invulnerable.
Chapter 9 - Keeper of the Dark drops the Keeper Mask, but when you merge the light/dark souls and kill the combined keeper, it doesn't drop anything. Very anti-climactic after solving such a fun puzzle. I'm guessing the combined soul should drop the Keeper Mask.
Chapter 6 - When you go to the main boss chamber to face Xada, the Shadow Armor is just sitting there on the floor. You don't have to steal it. You can use the steal command on the boss and it does the regular check for fail/succeed, but it doesn't matter since the shadow armor is already on the floor for you.
To me the biggest bugs right now are
-Gaomdo loss of spellbook, and certain kinds of abilities are lost as you go from chapter to chapter (like phodom's phoenix strike, and lots of other reports like Galeoth's illusion army, etc)
-Andenaj I and Ring of Health do not provide their permanent hp bonus on level up. This is very easy to test; just load up chapter 1 on child's play so you can cheat some extra gold (or just use a giveup with enough gold), dig the spot on Phodom's farm for the branch of rejuve, run to Dali and buy/assemble Andenaj I and then go kill stuff and when you level up you will not get +50 hp bonus
-Yurgimar doesn't upgrade Ogozoma even if you're holding it in inventory
Those are the big 3 to me and if those were fixed asap with a new version release it'd be nice (along with making Yurgimar a little bit easier).
For convenience sake, can you please increase the chance to get permanent bonus from Miraga/Maragath/Archeon/Ruby/Sapphire/Lightning Axe/Francisca to 10%? 3% is just really low and sometimes you run out of enemies or feel like it's not doing anything. 10% might seem high but just be easy on us please.
Also I don't understand what Magic Resistance actually does. I understand intuitively it should reduce incoming magic damage by X%, but it seems rather useless. I had 25% from combat king, then I added Phodom's Fire Shield (50%), and on Chapter 1, the Archmage's fireballs and the Fishthern's shockwaves, which I assume are magic damage, were still more or less one shotting me. I just don't see the effectiveness of magic resist.
Also the combat king retaliation that reduces armor on enemy attack, doesn't do anything. I think it gets overridden by other armor debuffs.
And the chaos urn you buy from Chapter 6 does nothing when clicked or otherwise. The way I tested it was I went to the spot in Chapter 6 with the respawning Forgotten; I killed a bunch of them then clicked near their corpses and nothing happened, no increased charge, etc. Also I just clicked the urn when near an enemy and there was no armor debuff either (which maybe because it has no charges accumulated).