Author Topic: Version 1.9m  (Read 2311 times)

Tommy

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Re: Version 1.9m
« Reply #15 on: August 22, 2014, 05:04:55 pm »
Ch2, 8 luck, I got Lochom instead of Shinji. I saw in this guide that I was supposed to get Shinji: http://tcocampaign.createaforum.com/index.php?topic=1217.0

trihero

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Re: Version 1.9m
« Reply #16 on: August 22, 2014, 05:23:04 pm »
In Chapter 7, when you buy Chaotic Realm from the Auction House; I clicked it with Galeoth but it didn't add the spell to my book : /

Pourquoi

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Re: Version 1.9m
« Reply #17 on: August 23, 2014, 05:09:27 am »
Ch2, 8 luck, I got Lochom instead of Shinji. I saw in this guide that I was supposed to get Shinji: http://tcocampaign.createaforum.com/index.php?topic=1217.0
It's supposed to give Lochom, not Shinji.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
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Tommy

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Re: Version 1.9m
« Reply #18 on: August 23, 2014, 10:31:51 am »
Great. Thanks mate! Will keep writing here if I see anything wrong.

trihero

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Re: Version 1.9m
« Reply #19 on: August 23, 2014, 08:34:11 pm »
Miscellaneous things:

Chapter 8 - After Gaomdo, lose all non-Phodom spells : /

Chapter 8 - When you start the Healer fight, he has 2 jade armors for you to steal, when there should just be 1. Also, he starts off invulnerable which is very strange. Eventually you can beat him by waiting because after he transforms to infernal mode, then it wears off, then his tree form will become vulnerable, but it's strange that his tree form starts off invulnerable.

Chapter 9 - Keeper of the Dark drops the Keeper Mask, but when you merge the light/dark souls and kill the combined keeper, it doesn't drop anything. Very anti-climactic after solving such a fun puzzle. I'm guessing the combined soul should drop the Keeper Mask.

Chapter 6 - When you go to the main boss chamber to face Xada, the Shadow Armor is just sitting there on the floor. You don't have to steal it. You can use the steal command on the boss and it does the regular check for fail/succeed, but it doesn't matter since the shadow armor is already on the floor for you.

To me the biggest bugs right now are

-Gaomdo loss of spellbook, and certain kinds of abilities are lost as you go from chapter to chapter (like phodom's phoenix strike, and lots of other reports like Galeoth's illusion army, etc)
-Andenaj I and Ring of Health do not provide their permanent hp bonus on level up. This is very easy to test; just load up chapter 1 on child's play so you can cheat some extra gold (or just use a giveup with enough gold), dig the spot on Phodom's farm for the branch of rejuve, run to Dali and buy/assemble Andenaj I and then go kill stuff and when you level up you will not get +50 hp bonus
-Yurgimar doesn't upgrade Ogozoma even if you're holding it in inventory

Those are the big 3 to me and if those were fixed asap with a new version release it'd be nice (along with making Yurgimar a little bit easier).

For convenience sake, can you please increase the chance to get permanent bonus from Miraga/Maragath/Archeon/Ruby/Sapphire/Lightning Axe/Francisca to 10%? 3% is just really low and sometimes you run out of enemies or feel like it's not doing anything. 10% might seem high but just be easy on us please.

Also I don't understand what Magic Resistance actually does. I understand intuitively it should reduce incoming magic damage by X%, but it seems rather useless. I had 25% from combat king, then I added Phodom's Fire Shield (50%), and on Chapter 1, the Archmage's fireballs and the Fishthern's shockwaves, which I assume are magic damage, were still more or less one shotting me. I just don't see the effectiveness of magic resist.

Also the combat king retaliation that reduces armor on enemy attack, doesn't do anything. I think it gets overridden by other armor debuffs.

And the chaos urn you buy from Chapter 6 does nothing when clicked or otherwise. The way I tested it was I went to the spot in Chapter 6 with the respawning Forgotten; I killed a bunch of them then clicked near their corpses and nothing happened, no increased charge, etc. Also I just clicked the urn when near an enemy and there was no armor debuff either (which maybe because it has no charges accumulated).
« Last Edit: August 23, 2014, 08:42:15 pm by trihero »

Aeroblyctos

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Re: Version 1.9m
« Reply #20 on: August 25, 2014, 06:14:31 am »
Okay bugs added down.

Lkintarou

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Re: Version 1.9m
« Reply #21 on: August 26, 2014, 10:53:08 am »
Items doesn't suto fuse anymore within the 6 boxes. You have to put all of them in the hero's inventory for them to fuse up

trihero

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Re: Version 1.9m
« Reply #22 on: August 26, 2014, 11:40:00 am »
Anymore? Did they ever fuse in boxes?? I don't remember that.

Shinokyofu

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Re: Version 1.9m
« Reply #23 on: August 26, 2014, 12:01:59 pm »
Anymore? Did they ever fuse in boxes?? I don't remember that.

They did. I'm not sure if at some point they stopped doing that, but they did.
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trihero

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Re: Version 1.9m
« Reply #24 on: August 26, 2014, 12:04:50 pm »
Well I do know that stackable items do fuse in boxes like magic balls/clovers, but the version I played last year never fused set items.

Shinokyofu

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Re: Version 1.9m
« Reply #25 on: August 26, 2014, 12:10:13 pm »
Oh well, I'm not talking about 1.9m (haven't played this version), but I'm sure that set items could fuse in boxes normally.
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Lkintarou

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Re: Version 1.9m
« Reply #26 on: August 26, 2014, 02:51:00 pm »
I was playing version 1.9 till earlier when i finally managed to get a hands on 1.9m. In 1.9 you can fuse/stack items through boxes but when i played again using the newly DL'ed 1.9m they wont fuse anymore, only stacking of orbs and clovers etc. you have to put them in your hero now to fuse

Edit:
 So far i'm in chapter 4 in version 1.9m

These are some of the things i found out.

-non fusable items while in the box
- "Select User" Option from the vendor isn't working properly when the hero is also near the box and the vendor. Hero is always the buyer, can't switch to box.

2 minor things yet somehow irritating for me since i use them commonly.

I also found your dummy item "Magic Orb" in chapter 4 in the dig spot near the synthesizers.
The description says that i should report it to you immediately if ever i got that item since it was suppose to be a dummy one. I'll add some new ones as i progress through the game
« Last Edit: August 26, 2014, 06:53:31 pm by Lkintarou »

ddreadrot

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Re: Version 1.9m
« Reply #27 on: August 27, 2014, 12:50:30 am »
Hi, i see a lot of bug fixed in this chapter and that's good. i've finished the game, but
- in chapter 8 after fighting gaomdo, your non-phodom's spells still disappears.
- in chapter 9 Yurgimar is always flying too quickly (every 2 secs) and his big regeneration makes it almost impossible to defeat. it would be nice to reduce the regeneration rate or make him less likely to fly.
Thanks anyways

Aeroblyctos

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Re: Version 1.9m
« Reply #28 on: August 27, 2014, 01:57:55 am »
I think I made it like things fuse only in a hero's inventory.

Also other bugs are fixed already.

Lkintarou

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Re: Version 1.9m
« Reply #29 on: August 27, 2014, 09:19:21 am »
I think I made it like things fuse only in a hero's inventory.

Also other bugs are fixed already.

That's a good thing. Main feason why i switched to 1.9m is because of the gladiator arena and the skill bug in chap 8. As far as i onow, they are already fix so thats a plus for me. As now, i am searching for more possible bugs in 1.9m and i am currently in chap5