Hey there; just finished 1.9a today and have been having some thoughts about what needs to be done. I find Galeoth and Phodom pulling very much further ahead in terms of DPS and utility than Fradz.
Galoeth because of his insane stuns, he is ranged (allowing to dodge those pesky high DPS boss spells), and he has over 15k spell damage; and i swear this is true, each time i cast a spell it does the damage twice (look at what I posted in bug section).
Phodom because unless i find myself instantly OHKOED, i will never die. The combination of the Jade,Azureus,Maximillian divine and ridiculously high health regen ensures i can just leave Phodom AAing bosses all day long whilst his health remains >75%. His spells do alot of damage and his DoT skills simply are superb, his Phodom Set + the Fire Aura ensure constant damage as long as you can stay alive and close (which he can).
My fradz has great crit damage and very high dodge chance (and basically like 100% lifesteal); but a low health pool (around 8-9k) and can be bursted easily. Furthermore, physical damage seems to have fallen off by this time in the game due to powerful AoE nukes centered on the bosses location meaning squishy melees get blown away and armor values reduce this damage drastically (i crit for around 12k i think).
To counter this i propose the following item :
Name: Shaidicar
Stats:
+500 Dmg
+1500 Hp
+50% Crit Dmg
+ 15% Evasion
+50 MS
+20% AS
In Description: Each attacks deals (AGIx2) damage. Everytime the hero dodges an attack or critically strikes the hero retaliates by performing a whirlwind AoE attack which deals the heroes critical strike damage in a medium Aoe around him, this has a cooldown of 1 second.
Active: The hero summons the great energies of this blade throughout them; this energy gathers for four seconds then the hero performs an immensely powerful singular strike against the target (Attack Damage x 500%) (so basically this performs a 5x crit) which cuts straight through armor (unaffected by reduction). Has a 45 second cooldown and each auto attack reduces by one second.
tldr:
Magic damage starts off far weaker imo but as soon as you hit act 7 epic boss and beyond, galeoth becomes WAYYYYYY OP (see gilmax+starting ice stone+stacked greater magic balls)
On all my 6 playthroughs Fradz starts off as the highest source of constant DPS but come late game although my lifesteal high crit damage build is good and geared; magic damage becomes way better because Fradz is melee and canbe instagibbed before lifesteal helps; note armor reductions to physical dmg increase (higher values it seems) magic i dont think so.