Author Topic: Unique Boss Spell Ideas  (Read 1829 times)

Spell weaver

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Re: Unique Boss Spell Ideas
« on: December 18, 2010, 11:49:43 pm »
1. Spawn: Initially i was going to make this an arrow skill called sharp arrow (demon/void/bizzare arrow).
description: an arrow so sharp it cuts through reality itself. It opens up a rift that spawns demons (or any other enemy unit). This can also be made into a spell by changing projectiles to a simple arc (or something like an ethereal blade) that cuts open the rift.

2. Pyrus eruption: Another idea is that the boss monster can throw or shoot an orb of fire. This orb splits into five smaller orbs that land on five random locations on the ground. They then ignite the ground and errupt into a pillar of flame.

3. Earthquake: The boss monster casts an earthquake spell. As long as you dont move during the earthquake you will not lose health.

4. Rising agony: The boss monster shoots a bolt of lightning that does low to moderate damage and applies an increasing DoT. The Dot will have no effect if the character does not move.

5. Lightning streak: The boss summons a bolt of lightning from the sky that can move only in a straight line making it easy to dodge, but the bolt of lightning is very powerful, capable of killing instantly if hit by it.

6. Clone: After losing about say 25 to 40% health, the boss monster summons an exact copy of YOU (stats, skills) but the boss monster himself will not attack you while the clone is present. If you attack the clone, you will receive a small portion of the damage that you deal to the clone.
I made this skill because stunning (or freezing, whichever...) the clone will have no effect on you.  Hence you can attack the boss without receiving any damage in return (as mentioned before, the boss will not attack if the clone is present). the clone will last only for a minute or so.

7. Mana overload: The boss monster attacks you with a spell that initially does no damage but overloads your mana above the natural limit for an amount ‘X’. If your character fails to remove all the excess mana (the mana above the natural limit) within 5 seconds, it will “combust” dealing twice the damage ‘X’ to mana and ‘X’ damage to hit points.

8. Cripple: The boss shoots a bolt of negative energy at you. Under the effect of this spell your character will lose health if he uses mana based attacks and is forced to either run or use basic a melee attack

9. Orb of Corruption: The boss creates an immobile orb that shoots slow moving smaller orbs that can be avoided. If hit by this orb, your charater takes low damage but suffers corruption reducing your damage (and maybe even hit chance). The orb shoots 5 smaller orbs in one round and shoots the next five only when the previous five disappear. The orb itself can be destroyed.

10. Necryptic fiend: This spell occurs in three stages, preparatory, spawn and attacking stage.
Preparatory stage: The boss monster initiates the spell and 3 orbs(or skulls ) appear around him. These orbs begin to glow and get brighter every second. When the orbs are present the boss will not attack you and you cannot attack him. However you can attack and destroy the orbs. If you succeed in destroying all the orbs within 25 or 30 secondsthe spell will be broken and the boss monster will get stunned.
Spawning stage: After 30 seconds, the orbs will sink into the ground and summon a minion known as the necryptic fiend. The minion cannot be seen as it is underground. The strength (hit points and damage) of the minion depends on how many orbs were present during the summoning (three orbs spawns strongest, one orb weakest).
Attacking stage: If you move after the minion is spawned it will come to the surface and attack you. You may attack it when it is out of the ground. During this stage the boss monster does minimal attacking. The minion will last for a minute. Killing it within a minute grants you a minor heal. No effect if killed after a minute.

11. Dread harvester: This spell is something like a “test of courage”. The boss will summon a wraith like creature that will approach you.  Once the creature has been summoned your character must stop attacking and moving at once. If your character moves or attacks the boss monster, the creature will apply a DoT causing moderate damage per second. If you try to attack the creature, the DoT will double itself in duration and damage ultimately killing you. But if you do not move or attack for a specific duration (lesser than a minute) the creature will attack the boss instead, causing the entire damage of the DoT in just one hit and healing you based on the damage it deals.

12. Crystal shield: The Boss casts around him an Impenetrable six faced shield. One of these faces is the ‘weak spot’ of the shield. Your character must hit this particular face of the shield and break it within 15-20 seconds. If he succeeds the shield will implode causing damage to the boss, else it will explode damaging your character instead.
A hint can be suggested to your character by making the weak spot give out a faint glow during the time of casting the shield.

13. Bludgeon: This one is pretty simple. The Boss summons an ethereal hammer and hits you with it. The hammer disappears after just one hit. It will be pretty powerful because it has a 100% critical hit and stun. But the hammer can be avoided because the boss swings it up and then brings it down on you, giving you enough time to get away from it.

14. Deception:  The boss summons 4 clones of himself. He and the clones will not attack until you make a move. If you attack the boss himself, his clones will disappear and you will deal four times more damage for that one attack, but if you attack a clone, all the clones and the boss himself will start to attack you. To bypass this you must notice all the 5 enemy units. The clones will have subtle changes in appearance (height or maybe even colour) or even in their names.  Another obvious way to avoid this is to wait and let the clones disappear after the summoned duration ends.

If i get anymore ideas il modify this post. many thanks :)
« Last Edit: December 23, 2010, 05:45:41 am by Spell weaver »