Author Topic: Unique Boss Spell Ideas  (Read 1753 times)

Aeroblyctos

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Unique Boss Spell Ideas
« on: November 13, 2010, 04:04:57 am »
Hey.

I'm starting to run out of boss ideas. I need unique boss spells ideas for mini-bosses, bosses, elite bosses and epic bosses. I quite don't like to have same kind of spells with every boss so I need more unique ideas.

I'm requesting from you to simply reply here and give me your own unique boss spell ideas. Remember that player could evade or stop it somehow.

Thanks for your ideas, and credits will be given as an idea giver.

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EndlessPain

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Re: Unique Boss Spell Ideas
« Reply #1 on: November 13, 2010, 07:46:51 pm »
I got a spell idea idk what boss could use it altough:

-While fighting a epic or elite boss a path of flames/shadow/acid(you decide that) will apear in the battlefield dealing damage overtime if it touches you. The path would move clockwise  going anyware of the field from the center to the corner of it. It should always have the same size. What u think of this one  :o.

LucasMapurunga

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Re: Unique Boss Spell Ideas
« Reply #2 on: November 14, 2010, 03:25:09 am »
I have one idea, don't know if it is any good, but here it goes :

4 small but noticible areas in the battle arena highlights (turn green, glow, flame explosion effect or whatever), then a energy wall is set up between them, trapping the unit inside it. After the trap is done, the 4 wall close really fast, killing the unit inside.
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Aeroblyctos

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Re: Unique Boss Spell Ideas
« Reply #3 on: November 14, 2010, 07:30:45 am »
I got a spell idea idk what boss could use it altough:

-While fighting a epic or elite boss a path of flames/shadow/acid(you decide that) will apear in the battlefield dealing damage overtime if it touches you. The path would move clockwise  going anyware of the field from the center to the corner of it. It should always have the same size. What u think of this one  :o.

That's okay idea I put that down and think to what boss I should give this one.


I have one idea, don't know if it is any good, but here it goes :

4 small but noticible areas in the battle arena highlights (turn green, glow, flame explosion effect or whatever), then a energy wall is set up between them, trapping the unit inside it. After the trap is done, the 4 wall close really fast, killing the unit inside.

That's a great idea. I will put something like that for Chapter 6 Epic Boss.

AdmOrian

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Re: Unique Boss Spell Ideas
« Reply #4 on: December 01, 2010, 11:37:22 am »
Here's an idea you could have a boss summon a shadow that follows Right behind you and tries to touch you, if it hits of course you die. This forces the player to move away from it until it expires.

Another idea is a boss spawns some little adds that head towards it if they make it to him it heals him a bit, during this move the player can still attack the boss (which of course isn't smart). Maybe spawn like 6 or 8 of them on different sides each healing about 10% Boss health.

Another classic idea is to have a boss with 4 parts of a boss that cant die until each part is taken down. Then have 1 fragment of the boss occasionally toss out heals which you have to damage it a certain amount to interrupt. During another phase a different of the 4 parts could cast a nova spell with the same mechanic that would kill you.

Another boss mechanic that is best when you have all 3 of the toons involved is to make illusions of all your heroes working for the boss with some % of your HP but full dmg, consider giving each of the mirrors 1 spell from your spell list, not a stun.

Oooh this is a really fun idea, make maybe the vampire boss do a bite effect that buffs attack speed but does a big DoT as well. And for the heck of it have it give a 100% crit chance to do 1x damage so you can see dmg going over your heroes head.
Edit: You survive by doing a lot of heals on the hero who has it until it wears off after maybe like 10 seconds.

Another boss idea that is a little harder to implement is you have a boss that CANT be killed normally, but after you do X damage to it, it becomes stunned and you run through a small gauntlet behind the boss that becomes open and damage it's heart or power source maybe like 25% then it teleports you back to boss and you resume.

And my last idea for now is have 2 bosses that are like twins and you have to keep them away from each other or they do bad stuff, this is more a general boss idea not their super move.
« Last Edit: December 01, 2010, 11:44:36 am by AdmOrian »

Aeroblyctos

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Re: Unique Boss Spell Ideas
« Reply #5 on: December 01, 2010, 01:22:23 pm »
Here's an idea you could have a boss summon a shadow that follows Right behind you and tries to touch you, if it hits of course you die. This forces the player to move away from it until it expires.

Another idea is a boss spawns some little adds that head towards it if they make it to him it heals him a bit, during this move the player can still attack the boss (which of course isn't smart). Maybe spawn like 6 or 8 of them on different sides each healing about 10% Boss health.

Another classic idea is to have a boss with 4 parts of a boss that cant die until each part is taken down. Then have 1 fragment of the boss occasionally toss out heals which you have to damage it a certain amount to interrupt. During another phase a different of the 4 parts could cast a nova spell with the same mechanic that would kill you.

Another boss mechanic that is best when you have all 3 of the toons involved is to make illusions of all your heroes working for the boss with some % of your HP but full dmg, consider giving each of the mirrors 1 spell from your spell list, not a stun.

Oooh this is a really fun idea, make maybe the vampire boss do a bite effect that buffs attack speed but does a big DoT as well. And for the heck of it have it give a 100% crit chance to do 1x damage so you can see dmg going over your heroes head.
Edit: You survive by doing a lot of heals on the hero who has it until it wears off after maybe like 10 seconds.

Another boss idea that is a little harder to implement is you have a boss that CANT be killed normally, but after you do X damage to it, it becomes stunned and you run through a small gauntlet behind the boss that becomes open and damage it's heart or power source maybe like 25% then it teleports you back to boss and you resume.

And my last idea for now is have 2 bosses that are like twins and you have to keep them away from each other or they do bad stuff, this is more a general boss idea not their super move.

There are some good ideas I have written down the best ones that I think I can do and fits to the campaign. Thanks!

AdmOrian

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Re: Unique Boss Spell Ideas
« Reply #6 on: December 01, 2010, 04:15:44 pm »
If you could give me a specific criteria for what abilities for what kind of bosses you still need I could probably give you something a little less raw and more usable :)

Aeroblyctos

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Re: Unique Boss Spell Ideas
« Reply #7 on: December 02, 2010, 01:48:12 am »
I have every kind of bosses, there are about 100 different kind of bosses in the campaign. I just need awesome ideas that I can use. Of course I can modify them a little but what I need is ideas that puts my brains think.

garkhan

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Re: Unique Boss Spell Ideas
« Reply #8 on: December 02, 2010, 02:46:27 am »
Did you go in playdota.com/heroes ? You can see some great idea...

For exemple :
Sourge agility, the first hero, 4th skill "Rupture". That deal damage when you move.
or
Sentinel strength , fourth hero, 1st skill "Fissure". That create a impassable crevasse who stun and deal damage.
or
Scourge intelligence, 7th hero, second skill "Heartstopper aura". Passive, Deal damage to very body every second based on max HP.
or
...
...
...
They are 400 skills...

If you have an idea of kind of skill you need, like area or target, DoT or burst, passive..., tell me I can find some...

Aeroblyctos

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Re: Unique Boss Spell Ideas
« Reply #9 on: December 02, 2010, 03:14:52 am »
That movement thing is really tactical but I have already used it once. I think I'll use it again in some other chapter too. Most of those fits for character not for bosses because they are not tactical enough.

Spell weaver

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Re: Unique Boss Spell Ideas
« Reply #10 on: December 18, 2010, 11:49:43 pm »
1. Spawn: Initially i was going to make this an arrow skill called sharp arrow (demon/void/bizzare arrow).
description: an arrow so sharp it cuts through reality itself. It opens up a rift that spawns demons (or any other enemy unit). This can also be made into a spell by changing projectiles to a simple arc (or something like an ethereal blade) that cuts open the rift.

2. Pyrus eruption: Another idea is that the boss monster can throw or shoot an orb of fire. This orb splits into five smaller orbs that land on five random locations on the ground. They then ignite the ground and errupt into a pillar of flame.

3. Earthquake: The boss monster casts an earthquake spell. As long as you dont move during the earthquake you will not lose health.

4. Rising agony: The boss monster shoots a bolt of lightning that does low to moderate damage and applies an increasing DoT. The Dot will have no effect if the character does not move.

5. Lightning streak: The boss summons a bolt of lightning from the sky that can move only in a straight line making it easy to dodge, but the bolt of lightning is very powerful, capable of killing instantly if hit by it.

6. Clone: After losing about say 25 to 40% health, the boss monster summons an exact copy of YOU (stats, skills) but the boss monster himself will not attack you while the clone is present. If you attack the clone, you will receive a small portion of the damage that you deal to the clone.
I made this skill because stunning (or freezing, whichever...) the clone will have no effect on you.  Hence you can attack the boss without receiving any damage in return (as mentioned before, the boss will not attack if the clone is present). the clone will last only for a minute or so.

7. Mana overload: The boss monster attacks you with a spell that initially does no damage but overloads your mana above the natural limit for an amount ‘X’. If your character fails to remove all the excess mana (the mana above the natural limit) within 5 seconds, it will “combust” dealing twice the damage ‘X’ to mana and ‘X’ damage to hit points.

8. Cripple: The boss shoots a bolt of negative energy at you. Under the effect of this spell your character will lose health if he uses mana based attacks and is forced to either run or use basic a melee attack

9. Orb of Corruption: The boss creates an immobile orb that shoots slow moving smaller orbs that can be avoided. If hit by this orb, your charater takes low damage but suffers corruption reducing your damage (and maybe even hit chance). The orb shoots 5 smaller orbs in one round and shoots the next five only when the previous five disappear. The orb itself can be destroyed.

10. Necryptic fiend: This spell occurs in three stages, preparatory, spawn and attacking stage.
Preparatory stage: The boss monster initiates the spell and 3 orbs(or skulls ) appear around him. These orbs begin to glow and get brighter every second. When the orbs are present the boss will not attack you and you cannot attack him. However you can attack and destroy the orbs. If you succeed in destroying all the orbs within 25 or 30 secondsthe spell will be broken and the boss monster will get stunned.
Spawning stage: After 30 seconds, the orbs will sink into the ground and summon a minion known as the necryptic fiend. The minion cannot be seen as it is underground. The strength (hit points and damage) of the minion depends on how many orbs were present during the summoning (three orbs spawns strongest, one orb weakest).
Attacking stage: If you move after the minion is spawned it will come to the surface and attack you. You may attack it when it is out of the ground. During this stage the boss monster does minimal attacking. The minion will last for a minute. Killing it within a minute grants you a minor heal. No effect if killed after a minute.

11. Dread harvester: This spell is something like a “test of courage”. The boss will summon a wraith like creature that will approach you.  Once the creature has been summoned your character must stop attacking and moving at once. If your character moves or attacks the boss monster, the creature will apply a DoT causing moderate damage per second. If you try to attack the creature, the DoT will double itself in duration and damage ultimately killing you. But if you do not move or attack for a specific duration (lesser than a minute) the creature will attack the boss instead, causing the entire damage of the DoT in just one hit and healing you based on the damage it deals.

12. Crystal shield: The Boss casts around him an Impenetrable six faced shield. One of these faces is the ‘weak spot’ of the shield. Your character must hit this particular face of the shield and break it within 15-20 seconds. If he succeeds the shield will implode causing damage to the boss, else it will explode damaging your character instead.
A hint can be suggested to your character by making the weak spot give out a faint glow during the time of casting the shield.

13. Bludgeon: This one is pretty simple. The Boss summons an ethereal hammer and hits you with it. The hammer disappears after just one hit. It will be pretty powerful because it has a 100% critical hit and stun. But the hammer can be avoided because the boss swings it up and then brings it down on you, giving you enough time to get away from it.

14. Deception:  The boss summons 4 clones of himself. He and the clones will not attack until you make a move. If you attack the boss himself, his clones will disappear and you will deal four times more damage for that one attack, but if you attack a clone, all the clones and the boss himself will start to attack you. To bypass this you must notice all the 5 enemy units. The clones will have subtle changes in appearance (height or maybe even colour) or even in their names.  Another obvious way to avoid this is to wait and let the clones disappear after the summoned duration ends.

If i get anymore ideas il modify this post. many thanks :)
« Last Edit: December 23, 2010, 05:45:41 am by Spell weaver »

garkhan

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Re: Unique Boss Spell Ideas
« Reply #11 on: December 19, 2010, 07:34:09 am »
1. Initially i was going to make this an arrow skill called sharp arrow (demon/void/bizzare arrow).
description: an arrow so sharp it cuts through reality itself. It opens up a rift that spawns demons (or any other enemy unit). This can also be made into a spell by changing projectiles to a simple arc (or something like an ethereal blade) that cuts open the rift.

2. Another idea is that the boss monster can throw or shoot an orb of fire. This orb splits into five smaller orbs that land on five random locations on the ground. They then ignite the ground and errupt into a pillar of flame.

3. The boss monster casts an earthquake spell. As long as you dont move during the earthquake you will not lose health.

4. The boss monster shoots a bolt of lightning that does low to moderate damage and applies an increasing DoT. The Dot will have no effect if the character does not move.

5.The boss summons a bolt of lightning from the sky that can move only in a straight line making it easy to dodge, but the bolt of lightning is very powerful, capable of killing instantly if hit by it.

I like the third skill. Nice idea and who would ever think of not to move during an earthquake? Good. I don't like very much the other even they are good looking.

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Re: Unique Boss Spell Ideas
« Reply #12 on: December 19, 2010, 08:10:42 am »
I have a suggestion!  :D

How it works?

When the boss reach below 30% hp,
The boss starts to cast TAUNT!

This will force the heroes CONSTANTLY attack the boss until the duration ends (3-5 seconds maybe).
During this phase, every attack done to the BOSS will heal his HP GREATLY!. (150% * Attack maybe?)

How to counter?

Keep on right-clicking away or spam press "W" (Stop) to stop the heroes from attacking the boss.

Mindgames and reflexes I suppose.
Slow-witted people will suffer!  ::)

Aeroblyctos

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Re: Unique Boss Spell Ideas
« Reply #13 on: January 04, 2011, 06:32:53 am »
Hey, wait a sec. Why haven't I seen this thread!? There are dozens of unique ideas! I'll take the best ones here and will use them. Once again, thanks guys, especially to you, Spell weaver!

Aeroblyctos

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Re: Unique Boss Spell Ideas
« Reply #14 on: January 17, 2011, 11:25:48 am »
Okay, I think I got enough boss ideas for now.

Thanks to everyone who gave ideas! Thread closed.