Author Topic: Need grammar check for few spells  (Read 685 times)

Aeroblyctos

  • Administrator
  • Xyrzious
  • *****
  • Posts: 3358
  • Location: Helsinki, Finland
    • View Profile
Need grammar check for few spells
« on: June 04, 2011, 03:41:50 am »
Hello.

Need grammar check for the spell book spells. Otherwise they're done already.

Also if you know a better way to write these descriptions go ahead... The new idea is to make the description short and easy to understand. Before all descriptions meant to be "epic" and "long".

No need to do everything now, but within two weeks before the next version.

=== FIRE ===

1. Volcanic Fissure

Summons a destructive fiery volcano beneath the ground shooting out incredibly hot beams of fire. When it hits, it will scorch any enemies in the vicinity of the flame dealing damage and stunning them for the following 5 seconds.  |n|c00FEBA0ELevel: Low. |nHotkey: Q. |nType: Area. |nCast time: 0. |nCooldown: 90 seconds. |nEffect increases by intelligence and other magic bonuses. |nCalc: (magbonus%+100%)x(1000+(intx3)+magbonus)


---------------------------------------------------------------------------------------------------

2. Adrenaline Rush

With willpower and magic, the caster uses his magic to pump enormous amounts of adrenaline into the target's veins making him forget all his fears and doubts. The powers of the target rapidly increases, making him an unstoppable fearless killing machine.  |n|c00FEBA0ELevel: Medium. |nHotkey: W. |nType: Instant. |nCast time: 0. |nCooldown: 90 seconds. |nEffect increases caster's by level. |nCalc: 25xlvl

---------------------------------------------------------------------------------------------------

3. Flames of War

The caster creates a fiery crater of hellfire around himself, enveloping himself in chaotic fire gaining an impenetrable shield of flames. After that, the caster can focus 100% on the destruction of his enemies and becomes a living volcano, emitting fierce waves of fire to incinerate his enemies to charred remains. |n|c00FEBA0ELevel: High. |nHotkey: E. |nType: Instant. |nCast time: 0. |nCooldown: 300 seconds. |nEffect increases by intelligence and other magic bonuses. |nCalc: (magbonus%+100%)x(1000+(intx3)+magbonus)

=== LIGHTNING ===

1. Spiral Shield

This spell generates three invisible orbs of electrically charged particles that one is above the caster and other two rotating around the caster. Every two second, those particles release a tremendous amount of energy, one healing the caster and other two blasting all nearby enemies stunning and dealing damage. However, those particles only have enough energy to last for 5 waves. |n|c00FEBA0ELevel: Low. |nHotkey: Q. |nType: Instant. |nCast time: 0. |nCooldown: 90 seconds. |nEffect increased by intelligence and other magic bonuses. |nCalc: magbonus%x(300+(intx3)+magbonus)

---------------------------------------------------------------------------------------------------

2. Chain Lightning

The caster summons powerful lightning thundering down from the skies that hit the target enemy unit, damaging and electrifying it with a strong curse for 10 seconds. When the curse is active, every attack on the cursed unit will shock it, dealing 10% additional damage. Not only damaging your foes, the lightning also jumps onto friendly units healing them for the same amount of damage that was dealt to the enemy unit. |n|c00FEBA0ELevel: Medium. |nHotkey: W. |nType: Target. |nCast time: 0. |nCooldown: 180 seconds. |nEffect increased by intelligence and other magic bonuses. |nCalc: magbonus%x(2000+(intx3)+magbonus)

---------------------------------------------------------------------------------------------------

3. Charged Prism

This devastating lightning spell needs 10 seconds to charge. After 10 has passed, the caster is free from charging the spell and the Charged Prism is charging it's own power to it's climax. Enemies caught in this area will suffer lightning damage per second. Once it's size has reached it's maximum point the prism can only hand itself for two seconds before it collapses on itself, forcing the charged particles to explode in an electrical blast that will deal three times more damage than the basic damage to all nearby enemy units and stunning them for 5 seconds.  |n|c00FEBA0ELevel: High. |nHotkey: E. |nType: Area. |nCast time: 10. |nCooldown: 300 seconds. |nEffect increases by intelligence and other magic bonuses. |nCalc: (magbonus%)x(1000+(intx3)+magbonus)/5

=== ICE ===

1. Frost Armature (Frost Armature)

It is said that ice elemental is the best when it comes to strengthen others or making harder for enemies to fight. Frost Armature is one of simpliest yet useful ability that encases a friendly unit creating an armor with ice crystals magically reinforcing to be as tough as diamond. The armor increases bearer's armor by 30. Also restores 10% of hit points and mana for every second. After 15 seconds the enchantment will wear off and the ice will start to melt. |n|c00FEBA0ELevel: Low. |nHotkey: Q. |nType: Target. |nCast time: 0. |nCooldown: 90 seconds. |nDoesn't increase at all. |nCalc: -

---------------------------------------------------------------------------------------------------

2. Magic Guard (Magic Guard)

Magic Guard is a legendary spell that have been long searched. With this spell it is able to even save a friend from enemy attacks so long that the caster's mana is holding. Places a defensive force field around an allied target. The force field is made of hardened mana with each point of mana capable of absorbing two points of damage. The force field will automatically break if the caster runs out of mana. |n|c00FEBA0ELevel: Medium. |nHotkey: W. |nType: Target. |nCast time: 0. |nCooldown: 180 seconds. |nDoesn't increase at all. |nCalc: -

---------------------------------------------------------------------------------------------------

2. Frigid Whirlpool (Glacial Spikes)

Freezes the air around the caster for 10 seconds. Enemies who are near takes damage per second and their attack and movement speeds are slowed by 50%. |n|c00FEBA0ELevel: High. |nHotkey: E. |nType: Instant. |nCast time: 0. |nCooldown: 180 seconds. |nEffect increased by intelligence and other magic bonuses. |nCalc: (magbonus%)x(1000+(intx3)+magbonus)/5

=== LIGHT ===

1. Divine Seal (Divine Seal)

Places a Divine Seal upon a targeted friendly unit. The Divine Seal uses the power of the light to nullify all harmful magic directed towards the unit it was placed upon, purging all negative debuffs and granting spell immunity to its target. The Divine Seal also releases life energy that heals the target over time. After 5 seconds, the Seal will run out of energy and fade away. |n|c00FEBA0ELevel: Low. |nHotkey: Q. |nType: Target. |nCast time: 0. |nCooldown: 90 seconds. |nEffect increases by intelligence and other magic bonuses. |nCalc: (magbonus%)x(300+(intx3)+magbonus)

---------------------------------------------------------------------------------------------------

2. Union of Souls (Union of Souls)

- Spirit Link.

This powerfull spell links together the souls of up to six units. When linked, half of the damage that each individual receives will be evenly distributed among all other members of the union. The effect of the spell will however only last for 60 seconds, then the link dissipates and the units are no longer linked. |n|c00FEBA0ELevel: Medium. |nHotkey: W. |nType: Target. |nCast time: 0. |nCooldown: 180 seconds. |nEffect doesn't increase at all. |nCalc: -

---------------------------------------------------------------------------------------------------

3. Holy Cross (Light Spell 9)

Blesses a targeted friendly unit with a holy cross for 60 seconds. The blessed unit is healed per second and it's stats are increased temporarily. If the blessed one dies it will be revived but the effect dissappears then. |n|c00FEBA0ELevel: High. |nHotkey: E. |nType: Target. |nCast time: 0. |nCooldown: 90 seconds. |nEffect increases by intelligence and other magic bonuses. |nCalc: 1) Heal: (magbonus%)x(1000+(intx3)+magbonus)/10 2) Stats: lvlx1

---------------------------------------------------------------------------------------------------

4. Restorative Pentagram (Light Spell 10)

Places in the position of caster a healing pentagram for 60 seconds. The pentagram heals friendly units in a large area and gives 1 vitality per second. Also units that are standing in the area are blessed with extra 1000 attack and 3000 spell damage.  |n|c00FEBA0ELevel: Ultimate. |nHotkey: R. |nType: Target. |nCast time: 0. |nCooldown: Once per chapter. |nEffect increases by intelligence and other magic bonuses. |nCalc: (magbonus%)x(1000+(intx3)+magbonus)

=== DARKNESS ===

1. Destroy Soul (Darkness Spell 5)

This spell is one of the most wanted spells in the Oelivert because of it's effectiveness compared that it's only a low level spell. When cast, lauches a deadly ritual to a selected area. The enemies who are in this area are effected by a horrible curse that rip outs their souls killing them instantly. Only works against lower level enemies than the caster. |n|c00FEBA0ELevel: Low. |n|c00FEBA0EHotkey: Q. |nType: Instant. |nCast time: 0. |nCooldown: 90 seconds. |nEffect doesn't increase at all. |nCalc: -

---------------------------------------------------------------------------------------------------

2. Impale (Impale)

- Deals damage to a single unit.

Uses the power of darkness to create a vortex that sucks your opponent into the sky. Upon reaching the highest point, four massive spike tendrils will shoot out of the earth, impaling the target and dealing massive damage. |n|c00FEBA0ELevel: Medium. |n|c00FEBA0EHotkey: W. |nType: Target. |nCast time: 0. |nCooldown: 180 seconds. |nEffect increases with level. |nCalc: 5000+(lvlx200)

---------------------------------------------------------------------------------------------------

3. Astral Orb (Grim Brazier)

Summons an immortal Astral Orb to the sky from another world. The orb to attract evil spirits with its dark energies. These spirits cannot be seen but they enjoy tormenting their enemies by changing their hit point regenerations upside down, damaging them slowly and and killing the weakest ones instantly. As the orb is summoned from another world it cannot be hurt and is able to stay 60 seconds before it disappears. n|c00FEBA0ELevel: High. |n|c00FEBA0EHotkey: E. |nType: Area. |nCast time: 0. |nCooldown: 300 seconds. |nEffect increases by intelligence and other magic bonuses. |nCalc: (magbonus%)x(1000+(intx3)+magbonus)/10
« Last Edit: June 04, 2011, 05:11:53 am by Aeroblyctos »

Social Buttons


Pourquoi

  • Administrator
  • Zylcious
  • *****
  • Posts: 964
  • Location: Arkham, MA
    • View Profile
Re: Need grammar check for few spells
« Reply #1 on: June 04, 2011, 04:31:06 am »
The Light spells doesn't have Level like other spells.
Spoiler (hover to show)
Spoiler (hover to show)
Spoiler (hover to show)
Will do more later. Any problems?
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

Aeroblyctos

  • Administrator
  • Xyrzious
  • *****
  • Posts: 3358
  • Location: Helsinki, Finland
    • View Profile
Re: Need grammar check for few spells
« Reply #2 on: June 04, 2011, 05:13:31 am »
Okay, fixed, thanks!

Four spells are missing but they're found from later chapters so no need to do them now. I mean ultimate fire, lightning, ice and darkness spells. Those will be devastating spells. Oh yea!

Pourquoi

  • Administrator
  • Zylcious
  • *****
  • Posts: 964
  • Location: Arkham, MA
    • View Profile
Re: Need grammar check for few spells
« Reply #3 on: June 04, 2011, 07:31:41 pm »
I always thought that Charged Prism was of the second tier, not third, because it was the second Lightning spell to be obtainable :P
Spiral Shield
Spoiler (hover to show)
Chain Lightning
Spoiler (hover to show)
Charged Prism
Spoiler (hover to show)
Frost Armature
Spoiler (hover to show)
Magic Guard
Spoiler (hover to show)
Frigid Whirlpool
Spoiler (hover to show)
Divine Seal
Spoiler (hover to show)
« Last Edit: June 22, 2011, 04:54:47 am by Chimto »
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

Aeroblyctos

  • Administrator
  • Xyrzious
  • *****
  • Posts: 3358
  • Location: Helsinki, Finland
    • View Profile
Re: Need grammar check for few spells
« Reply #4 on: June 24, 2011, 07:34:50 am »
Argh!

Forgot this thread. I'll use the texts you guys have fixed but I have to close to thread because of that new spell book idea where I combine some of the spells...

So closed.