Poll

What do you think about Bleed, Brittle and Stagger system?

Positive thing
4 (33.3%)
Negative thing
1 (8.3%)
I don't care
7 (58.3%)

Total Members Voted: 12

Author Topic: What do you think about Bleed, Brittle and Stagger system?  (Read 1282 times)

goku94

  • Mielipuoli
  • **
  • Posts: 51
    • View Profile
Re: What do you think about Bleed, Brittle and Stagger system?
« on: January 12, 2013, 07:45:43 pm »
Okay, these *could* be useful, but it always takes more time when you are planning such strategies: "Okay, first, I cast this, then this, and then quickly this! Oh, man, I was stunned and the time run out!" You can basically make the same results not using those things and just focusing on **** dpsing. However, it would be more useful and fun if the damage was bigger. If I remember well, one skill in Dragon Age 2 had like +500% bonus damage in cross-class combo - I always used it there, becouse it was better to wait for both skills to get ready, than to cast them in a more random way.

You could also remodel and change this system into something more interesting. The effects could give other bonuses except for damage. Armor bypass, magic penetration or longer stun. If a two-skill combo had a possibility to produce a 10 sec. freeze or stun - I would go for it. You could also make three skill combos - first gives A, second gives B, and third, if A and B are still on, gives massive effect - really long stun, like *too long*, or 75% AoE damage (for single target skill) - you know, a shard misteriously explodes. You could also combine these combos with elementals and maybe even espers. And, let's go for it, spells. It would be lovely!

Or imagine a 5-step combo! Or a 6-step combo! You are spending an entire epic boss fight trying to do the right combo and not get killed while doing it - and if you succed, well, you almost win! Wow, that would be totally superplasmatic!

Or a combo that works only with certain items in you eq! Well, that actually sucks. But read the previous paragraph!