Author Topic: Should basic enemies have health regeneration and how it should work?  (Read 1431 times)

CoNteMpT

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okay i just wrote a huge essay about the neccessity of hit and run tactics on some mobs + good and bad examples of when to have and not to have regen and then i noticed that its not leading anywhere.

im against health reg for normal monsters but what you can do is the following: every monster that didnt take damage for 30 seconds (including bosses) is restored to full health, anything else would be, well, a bother.

but that really only goes for normal monsters. special or quest monsters should just stay the way they are right now, like the temple guardians in chapter 2.
THROUGH FIRE, JUSTICE IS SERVED