Poll

Would you use Blood Price Item

Yes
3 (60%)
No
2 (40%)

Total Members Voted: 5

Author Topic: Blood Price  (Read 1146 times)

Aeroblyctos

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Blood Price
« on: December 15, 2010, 02:42:31 pm »
Hey.

Would you use this item?

Gives an aura around the wielder that gives 50% more experience and gold earned from killing enemies, but in side effect decreases hit point and mana regenrations by 50%.

Is it okay? Too strong? Too weak?
« Last Edit: December 15, 2010, 02:44:58 pm by Aeroblyctos »

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AdmOrian

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Re: Blood Price
« Reply #1 on: December 15, 2010, 03:12:04 pm »
I may underestimate the value of gold from mobs... but for me they tend to be a very small portion of the wealth I make, most of it comes from selling items so I wouldn't dream of hurting survivability for it. And taking an item slot to do it... As far as xp you normally don't have troubles capping heroes in a chapter anyway.

Also aren't the honor store items better for this function anyway.

But I am interested to hear what others think.

garkhan

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Re: Blood Price
« Reply #2 on: December 15, 2010, 03:17:51 pm »
i think it's powerful because the health and mana regen can be replace with the "meditate" ability. At least for the beginning of the campaign. At the i thing it's become less useful.

[H]ell[H]eaven

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Re: Blood Price
« Reply #3 on: December 15, 2010, 08:05:10 pm »
This is really reasonable to use this item in the beginning of every chapter.
At least u can power up quickly. When u hav 3 characters together, regen while killing mobs is not much important cuz of meditate and healing spells.
So this is a good item. but i will put it out when i max lvl, my opinion  ;D

Alan_Osl

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Re: Blood Price
« Reply #4 on: December 16, 2010, 12:31:20 am »
First of all, looks cool to have a child board here  :)

Personally, I wouldnt use this item.
Let us just look at the item's stats

Gives an aura around the wielder that gives 50% more experience and gold earned from killing enemies, but in side effect decreases hit point and mana regenrations by 50%.

Of course, 50% exp and gold is sexy,
but the side effect of it can be torturing too.
Ok, we can have regen items like Bless of Nature to minimise the pain but still, its makes ur regen items less effective.
AND CONSTANTLY REQUIRES ATTENTION AT UR HEALTH AND MANA BAR
(which is a bad because we cant be so focused on that when we're busy spamming spells, checking cooldowns, potions, items and healing skills around during boss fights)


Thats my personal opinion, I dont take risk,
because I dont want to spend time restartingt the whole chapter doing the same thing again
if my character dies.

Aeroblyctos

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Re: Blood Price
« Reply #5 on: December 16, 2010, 12:59:40 am »
I may underestimate the value of gold from mobs... but for me they tend to be a very small portion of the wealth I make, most of it comes from selling items so I wouldn't dream of hurting survivability for it. And taking an item slot to do it... As far as xp you normally don't have troubles capping heroes in a chapter anyway.

Also aren't the honor store items better for this function anyway.

But I am interested to hear what others think.

I see... Enemies gives about lvlx10 amount of gold. Mini-Bosses will give hundreds if not thousands of gold.

i think it's powerful because the health and mana regen can be replace with the "meditate" ability. At least for the beginning of the campaign. At the i thing it's become less useful.

Yea, but this item can be obtained from chapter 6.


This is really reasonable to use this item in the beginning of every chapter.
At least u can power up quickly. When u hav 3 characters together, regen while killing mobs is not much important cuz of meditate and healing spells.
So this is a good item. but i will put it out when i max lvl, my opinion  ;D

Okay, so you are for the item.

First of all, looks cool to have a child board here  :)

Personally, I wouldnt use this item.
Let us just look at the item's stats

Gives an aura around the wielder that gives 50% more experience and gold earned from killing enemies, but in side effect decreases hit point and mana regenrations by 50%.

Of course, 50% exp and gold is sexy,
but the side effect of it can be torturing too.
Ok, we can have regen items like Bless of Nature to minimise the pain but still, its makes ur regen items less effective.
AND CONSTANTLY REQUIRES ATTENTION AT UR HEALTH AND MANA BAR
(which is a bad because we cant be so focused on that when we're busy spamming spells, checking cooldowns, potions, items and healing skills around during boss fights)


Thats my personal opinion, I dont take risk,
because I dont want to spend time restartingt the whole chapter doing the same thing again
if my character dies.

Yeah, I made this board to ask simple question. Before asked questions in "Your Idea Or Suggestion " board but I think this is better way...

Those percent hit point and mana regenerations can be countered by having items that increases hit point and mana regenerations by percents. But if you don't have any percent bonuses then this item might hurt. Also, this item can be put into a box and it works there also, but then you must move your boxes frequently.

Of course this item is not for boss fights.




« Last Edit: December 16, 2010, 01:01:23 am by Aeroblyctos »

Aeroblyctos

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Re: Blood Price
« Reply #6 on: December 19, 2010, 12:51:03 pm »
Okay, so no replies and 3 of 5 answered yes so I'll make this item. Use it or not, you can get it from chapter 6.

Thread closed.