Author Topic: Instead of Berserk  (Read 810 times)

Aeroblyctos

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Instead of Berserk
« on: December 20, 2012, 06:41:34 am »
Hey.

I'm gonna change combat king Berserk because it bugs and I don't like it. I'm searching new ideas in this thread for this new combat king. The theme is that it should be an excellent combat king for those heroes who uses basic Attack instead of Magic.

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Shinokyofu

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Re: Instead of Berserk
« Reply #1 on: December 20, 2012, 10:26:40 am »
Well, i don't like Berserk that much, so i'm not against it. But if we're talking about bugs, many others were buged in the last version.

Well, i thought about a accumulative debuff: "When attacking there's X% of chances to cast a debuff on a enemie. The next attack in the debuffed enemy will have a bonus damage(and possibly another things if you feel like it)"

Of course, i haven't given much thought to this idea. If you have liked the concept i may explain it a little better.
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DBS

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Re: Instead of Berserk
« Reply #2 on: December 20, 2012, 01:03:34 pm »
I think its a great idea that you're finally removing this CK. its probably annoyed me more then any other bug / balance issue (ch.4 epic boss excluded :D).

keeping with the theme you requested, here are some ideas of the top of my head. The numbers can of course be tweaked, i'm just trying to provide some concepts which you may be able to use.

Suggestion 1: Every attack gives hero x% chance to hit the enemy with (Magic Dmg x 1.5) as physical damage or pure damage (damage cannot be reduced by armor), whichever seems more suitable.
Each level increases percentage chance by 5%.

Suggestion 2: Every attack gives hero x% chance to go into a bloodlust that increases attack speed by 150% for y seconds.
Each level increases percentage chance by 3% and duration by 1 second. first level gives base duration of 2.5 seconds.

Suggestion 3: Every attack gives hero x% chance to get y% lifesteal on the next attack.
Each level increases percentage chance by 3% and lifesteal by 10%. first level gives base lifesteal of 40%.

Reasoning: wanted to propose potential CK's that can be used by all three heroes and aren't just suitable on Fradz (though i definitely think you will have to make modifications considerably more significant then a new CK or two in the final version(s) to increase the viability of Phodom and/or Galeoth as prospective DPS heroes).
If the CK's seem powerful its because beserker and i'm guessing the eventual replacement CK will cost 3 honor points per level so it should be worth the cost.

Aeroblyctos

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Re: Instead of Berserk
« Reply #3 on: December 20, 2012, 01:20:22 pm »
I don't like the Magic Damage type of damage because it definitely isn't what I'm looking for.

I very much like the 'ignores armor' idea. Fits perfectly.

I kind of don't like the x% chance and it is used before in another combat king(force blow). Maybe something like every fifth attack?

I don't like attack speed bonuses, because there is already too much. The animations goes weird when attack speed is too much.

Life Drain is already a basic stat, but is is possible to add(just look magic resistance combat king).

And yes, the combat king should fit with the heroes.
« Last Edit: December 20, 2012, 01:24:17 pm by Aeroblyctos »

Doomlord

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Re: Instead of Berserk
« Reply #4 on: December 21, 2012, 07:48:12 am »
I very much like the 'ignores armor' idea. Fits perfectly.
Wouldn't that be kind of implausible to do? You should stick to some ideas that can actually be made  :)

Aeroblyctos

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Re: Instead of Berserk
« Reply #5 on: December 21, 2012, 08:19:27 am »
Instead of "damage" I use the trigger to modify the health.

Doomlord

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Re: Instead of Berserk
« Reply #6 on: December 21, 2012, 03:58:21 pm »
But then you can only deal a fixed amount right? Wouldn't that be a bit too limited?

Aeroblyctos

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Re: Instead of Berserk
« Reply #7 on: December 22, 2012, 12:54:24 pm »
Hmm?

Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - 150.00)

Doomlord

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Re: Instead of Berserk
« Reply #8 on: December 22, 2012, 05:27:26 pm »
Hmm?

Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - 150.00)
That is called "dealing a bonus amount of damage" not "damage ignore armor" =="

Aeroblyctos

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Re: Instead of Berserk
« Reply #9 on: January 16, 2013, 03:21:48 pm »
Well I know my way works and we have now this other thread where we can discuss about combat king so... IT'S TIME TO GO HELL!

http://www.tcocampaign.com/index.php?topic=1297.0