Author Topic: Flash Strike reworked!!  (Read 3340 times)

hamza_tm

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Re: Flash Strike reworked!!
« Reply #45 on: October 03, 2012, 02:12:03 pm »
How about you give every enemy on the line a buff, and then when choosing the next enemy to strike hit him and remove the buff.

Give the last enemy a different buff. So you can hit him last and do the extra damage to him.

Not sure where exactly I'm going with this xD

Doomlord

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Re: Flash Strike reworked!!
« Reply #46 on: October 06, 2012, 05:25:19 am »
I have some good news and bad news. The good news is my hypothesis for the line-remember-enemy thing works smoothly as intended, that is a huge obstacle surmounted successfully. The bad news is I am really busy these recent weeks due to the mid-term examination so I won't be able to do any proper coding. I am really sorry for the delay and I will try to finish this spell ASAP once I have some proper free time.

Flecky

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Re: Flash Strike reworked!!
« Reply #47 on: October 06, 2012, 06:11:37 am »
I am really sorry for the delay and I will try to finish this spell ASAP once I have some proper free time.

Farmer Juliett appreciates the work done so far.

Doomlord

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Re: Flash Strike reworked!!
« Reply #48 on: March 28, 2013, 06:56:07 am »
Meh. I am not going to waste my effort creating something that may end up being rejected by Aero again. Since coming to THW I have waay better opportunities to code however I like.

Thread dead and buried in Hell.