Author Topic: Competition #36  (Read 4537 times)

Doomlord

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Re: Competition #36
« Reply #15 on: February 09, 2012, 06:52:27 am »
Okay everybody this is the "experimental" judge speaking. Although Berserk Combat King has been fixed Aero said that he still welcomes new ideas from the members and due to some events I will judge this competition and Aero will decide whether I'm a good judge or not. So if he say that I'm not then this post will be deleted and he will judge this himself sometimes later. One more thing, TCO currently doesn't have any Critical Strike System so ideas involving critical strike will be marked as (Can't be made)

So we have 2 entries from Isofruit, 10 entries (duh) from Black, 4 entries from noal and 3 entries from Xavorn (previously known as DD Canada). We have a total of 19 entries, which forces me to only give the score of some entries and judge them briefly. Okay now on to the judging !

  • Isofruit
    • Bloodthirsty (Can't be made): This ability has a lot of potential in it. The idea seems nice and the presentation is good but the icon is a bit inapproriate. This ability is weak in the beginning but very strong in the end when characters have ultra-high attack speed and can crit continuously. Score: 3/5
    • Vengeful (Can't be made): This ability has a lot of potential in it too. The presentation and icon are fine but the ability seems to only mirror the first ability. The idea of retaliating with a critical strike is good but I think you can utilise it in another way. Score: 2.5/5
  • Blackdoom59
    • Anger: This ability is good to say the least. The presentation is well-made and your icon is okay. However a buff stacking indefinitely is something that, if coupled with high attack speed, will be way too imba. I do acknowledge that the buff only last 5s according to your entry but with a high enough attack speed, a character can stack about 5-6 buffs before losing the first one. And this ability is also quite weak in the beginning when the attack speed is still too low. Score: 2.5/5
    • Damage Seeking and Killing Spree: Damage Seeking is weak in the beginning when the attack speed is still too low but imba in the end. Killing Spree can be utilized to imba levels with Cleaving or AoE spells. Score: 2.5/5
    • Chosen Strike and Blood Steal: For these 2 entries I'm thinking about combining them and make them as a single ability so there will be bonus points for you. Score: 3/5
    • Ultimate Precision and Critical King (Can't be made): A bit too imba if the character's attack speed or HP is high enough. And Fradz can get higher HP than Phodom. Score: 2.5/5
    • Heaven's Enhancement: This ability is great but it seems to drift off from the concept of physical Combat King. This is one of my favorite ideas in this competition. Score: 3/5
    • Magic Weapon: This ability is simple, creative and effective. And I have already made something like this for Aero and he said that he will use this for a new passive for Galeoth. But there is no special or outstanding feature in this ability. Score: 4/5
    • Cleaving Attacker: The Blizzard-made ability Cleaving Attack with a different name. Score: 1/5 (Actually I would have given this a 0/5 score)
  • Noal
    • Rampage: This ability is balanced only for later chapters and not early chapters since no character can benefit from this skill at first levels. One good thing is that I have already made a spell quite similiar to this one. But your presentation is only average so I will have to minus some of your mark. Score: 3.5/5
    • Holy Enhancement(both version): This ability seems to repeat something already plenty in the campaign: Orb effect. Your spells are only Orb Effects with triggered damage and nothing special. Score: 2.5/5
    • Bloodseeker: This ability is limited by the presentation and the information given along with it. I don't really like this idea much but I think it has some hidden potential. Score: 2/5
  • Xavorn
    • Edge of Sharpening: This ability is undoubtedly the finest ability posted in the competition. Your presentation and icon are perfect, your idea is very creative and balanced. But unfortunately I think neither Aero nor I can do this because the attack damage of a unit can't be handled in WE without some additional JASS libraries which haven't been incorporated into the campaign yet. I would have given this a perfect score if the ability can be made. Score: 4/5
    • Bandaging Holyness: This ability is really good considering its simplicity and balance. It can also be made quite easily which is another great thing. However it doesn't seem to fit the physical CK theme of the competition.Score: 3.5/5
    • Numbing Into Corruption: This ability is a good and creative idea. It is actually a skill that I have never seen anywhere before in any RPG. But it doesn't fit the physical CK theme of the competition and so it loses mark. Score: 3/5

    Okay so we have 2 ideas that have the same score of 4/5. I will choose Magic Weapon because it can be made and incorporated into the campaign. So the winner is Blackdoom59. And I think Xavorn deserves a honorable title as a co-victor. Congratulations to both of you!
« Last Edit: June 22, 2012, 07:34:39 am by Doomlord »