Author Topic: Competition #36  (Read 4228 times)

Aeroblyctos

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Competition #36
« on: December 23, 2011, 02:25:48 pm »
Competition Idea

In this competition you're challenged to create a high ranked Combat King. The Combat King will replace previous Berserk combat king. The theme for the combat king is phyical theme meaning it should somehow make the basic damage better. The combat king will have 5 levels and remember to make your entry strong in the beginning but also in the end.


Hints

    • The combat kings have 5 levels.
    • The combat kings are all passive ablities.
    • Try to make your combat king unique. Making a combat that gives a stun for short time isn't unique.
    • You can find icons from here.
    Competition Rules

      • The idea have to be yours.
      • You can make unlimited amount of entries.
      • I will have all the rights to edit the rules all the time(I will do it correctly and I will be fair for everyone).



      Competition Prizes

      The winner of this competition will have his or her name to Hall Of Fame and will be credited as "Competition Winners" and "Idea Giver". If you have one more than once you'll be credited automatically as "Great Idea Giver". Also any other ideas that I'll use will be credited as "Idea Giver".


      Judging

      I'm the only one who will judge the winner of the competition. I will judge all entries. The amount of entries you post will not decrease your chance to win in any way. However, if there are a lot of entries or horrible entries, I'll have the right to kick some of them away in order to make the final judge easier for me.

      This is the order how I judge:

        • Is your idea creative and fresh?
        • Can I possibly create your idea?
        • Did you find a nice icon for it
        • The presentation?



        Deadline

        The competition begins immediately and conclude at earliest 1.1.2012 or when I judge the competition.


        Final Words

        Good luck, may the best idea win. If you have questions, ask.
        « Last Edit: December 27, 2011, 05:11:44 am by Aeroblyctos »

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        Isofruit

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        Re: Competition #36
        « Reply #1 on: December 23, 2011, 03:07:12 pm »
        Bloodthirsty
        Description:
        The character gets more and more bloodthirsty with every critical hit he deals to his enemy. This increases his critical chance even further, since he gets more and more used to it and wants to see more and more blood.

        Effects:
        - Every critical strike by the character gives the character one stack of the buff "Bloodthirsty"
        - Every stack of the buff increases the crit-chance for auto-attacks from the character by 1/2/3/4/5%
        - The buff can stack up to 5 times
        - The buff vanishs after 30 seconds

        Icon

        Vengeful
        Description:
        The character wants to pay his enemy back for every hit the character receives. Therefor his chance for a critical hit increases with every hit he receives. After hitting his enemy the character calms down a bit, which lowers his critical strike-chance to the normal %-chance.

        Effects:
        - For every time the character receives dmg, the character gains one stack of the buff "Vengeful"
        - Every stack of the buff increases the chances of a critical hit for auto-attacks from the character by 2/4/6/8/10%
        - The buff can stack up to 5 times
        - The buff vanishes after the character hits an enemy critically

        Icon
        « Last Edit: December 29, 2011, 05:45:09 am by Isofruit »
        I'm looking for an as good as possible English-speaker that can take a look at a few TCO dialogues. Please send ma a private message to confirm/see whether you can help me or not.

        Blackdoom59

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        Re: Competition #36
        « Reply #2 on: December 24, 2011, 03:25:14 am »

        Anger

        Icon: http://www.hiveworkshop.com/forums/icons-541/btndagger-146750/?prev=search%3Ddagger%26d%3Dlist%26r%3D20

        Description: Everytime the render attacks  there are some chances(Aero takes care of the balance) to take away x armor from the render and give the render x dmg .Last 5 seconds and stacks infinitely.

        Effect: The render gains 50/100/150/200/250damage by destroying x/y/z/m/narmor(once again , Aero's choice).



        Damageseeking

        Icon: http://www.hiveworkshop.com/forums/icons-541/btnswordstrike-126422/?prev=search%3Dsword%26d%3Dlist%26r%3D20

        Description: With each attack , the render gains x dmg by stealing that dmg from the enemy.Last 10 and stacks infinitely.

        Effect: The render steals 1/2/3/4/5damage.



        Killing Sphree

        Icon: http://www.hiveworkshop.com/forums/icons-541/btnbloodlust-116106/?prev=search%3Drage%26d%3Dlist%26r%3D20

        Description: With each kill , the render gains x dmg for 5 seconds.Stacks infinetely.

        Effect: The render deals300/600/900/1200/1500damage.



        Chosen Strike

        Icon: http://www.hiveworkshop.com/forums/icons-541/btn_cr_supreme_magic-58141/?prev=search%3Dsupreme%26d%3Dlist%26r%3D20

        Description: Each attack have x% chance to deal dmg =strenght+ agility+inteligence

        Effect: The render has5/10/15/20/25chances.



        Blood steal

        Icon: http://www.hiveworkshop.com/forums/icons-541/btnbloodsignet-117494/?prev=search%3Dblood%26r%3D20%26d%3Dlist%26page%3D3

        Description: The render learns how to regain every drop of blood lost during a battle.Everytime the render is attacked there are x% chances to turn the next attack into a bloodstealing attack.Bloodstealing attacks have 100% life steal and 50% bonus dmg.

        Effect: The render has 5/10/15/20/25 chances to turn the next attack into a bloodstealing attack.



        Ultimate precision

        Icon: http://www.hiveworkshop.com/forums/icons-541/btnfararrow-183610/?prev=search%3Darrow%26d%3Dlist%26r%3D20

        Description: The render learns how to find the weakest point.All of the render's critical hits are now stronger , dealing damage based on the render's maximum hit points.

        Effect: The render's critical hits are dealing their normal dmg +3%/6%/9%/12%/15% of the render's maximum hit points.





        Heaven's enhancement

        Icon: http://www.hiveworkshop.com/forums/icons-541/btnresurrect-114671/?prev=t%3D14%26search%3Dblade%26r%3D20%26d%3Dlist%26page%3D5

        Description: The render learns how to become a powerful warrior calling the aid of the heavens.Each time the render is attacked , there are some chances(Aero's choice) that an angel comes near the render , protecting him from the attack(that attack will deal 0 dmg) and giving the render x% bonus dmg for the next attack.

        Effect: The render's next attack will deal25%/50%/75%/100%/125% bonus damage on the following attack.




        Magic weapon

        Icon: http://www.hiveworkshop.com/forums/icons-541/btnmagicslash-193861/?prev=search%3Dmagic%26r%3D20%26d%3Dlist%26page%3D3

        Description: The render learns how to use magic in order to strike.Each attack will now deal it's normal dmg + some magic dmg.

        Effect: The render's attacks will deal100+magic damage+other magic bonuses/200+magic dmg+other magic bonuses/300+magic dmg+other magic bonuses/400+magic dmg+other magic bonuses/500+magic dmg+other magic bonuses magic damage.




        Critical king

        Icon: http://www.hiveworkshop.com/forums/icons-541/btnaskullaxe-148565/?prev=search%3Daxe%26d%3Dlist%26r%3D20

        Description: After each critical hit , the render goes into a blessed state.In this blessed state ,  each attack be a critical hit(100% critical chance).Does not stack(While in blessed state)

        Effect:The blessed state lasts for1/2/3/4/5 seconds.



        Cleaving attacker

        Icon: http://www.hiveworkshop.com/forums/icons-541/btnability_warrior_cleave-55461/?prev=search%3Dcleave%26d%3Dlist%26r%3D20

        Description: The render learns how he can attack multiple enemies at once.His attacks are dealing dmg in 250 range near the first attack.

        Effect:The render's attacks are having 20%/40%/60%/80%/100% cleave.

        Other requirements:The render must be a meele user.
        « Last Edit: December 31, 2011, 04:49:44 am by Blackdoom59 »

        noal

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        Re: Competition #36
        « Reply #3 on: December 26, 2011, 10:18:40 pm »
        Rampage: Every successful hit has 4/8/12/16/20% chance to increase att speed by 5%. Last 10s and stacks indefinitely.

        (This skill is undoubtedly designed for Fradz. That is my favorite char anyway :P )
         Icon: http://www.hiveworkshop.com/forums/icons-541/btnslash-159559/?prev=status%3Dg%26search%3Dfast%26d%3Dlist%26r%3D20

        Holy enhancement: Attack has a chance to cast spell "Holy purification" on the attacked enemy, which deal  magic % x (500+ magic bonus)/3 and slow the enemy by 25% for 2 secs (not stackable) . The chance is 2/4/6/8/10% depends on slv
         (This one can be used for all char, as depends on build it can deal massive damage: with decent gears in magic damage and magic %, it can become 2500 damage every 10 att means 250 magic damage per attack;  or can proc very often and become a source of constant slow)


        Holy enhancement(ver.2): the same with above, but cast "Holy light" that blinds enemy, make it miss on 20% of the attacks instead of slow (damage is the same)
        (for there has been too many slow)
        (Note: The 2 spells above can be good for eye candy :)) )

        Icon for these 2: http://www.hiveworkshop.com/forums/icons-541/btnheavenlyblessing-194415/?prev=r%3D20%26status%3Dg%26page%3D25


        Bloodseeker: The wound of the enemy make the attacker stronger. Every 100 hp target lose, the char increase his base damage by 1 damage. Cap damage is 50/100/150/200/250.

        Icon: http://www.hiveworkshop.com/forums/icons-541/btncrblood-105324/
        « Last Edit: December 27, 2011, 06:43:47 am by noal »

        Isofruit

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        Re: Competition #36
        « Reply #4 on: December 27, 2011, 04:31:36 am »
        Imo near all of your suggestions are a bit too strong noal.
        Rampage:
        A buff that increases atk speed with a 20% chance that stacks infinetly?
        Fradz would go crazy with this thing. With the right equipment he already has something around 150% attackspeed, with this he would go over 250% in no time and deals an incredible amount of damage.
        That's too strong. You definitely need a limit of stacks and since this is "just" a combat king, it must not be a high one like +50% attackspeed.

        Holy enhancement:
        I think no passive ability should deal that much damage. Imo the whole calculation should be like this:
        Damage = magic%*(slvx500+ magic bonus)/X
        With X as a number > 4, I'd prefer 5 or 6.

        Holy Light:
        The same as Holy enhancement. And that high miss-chances are too high imo. I suggest 2/4/6/8/10% miss chance, depending on the combat king level.

        Bloodseeker:
        That one's mostly fine, but the maximum bonus damage is too high imo.
        I'd suggest to lower them to 50/100/150/200/250 (Maximum!). I even prefer 20/40/60/80/100. Again, imagine them on Fradz who already has his incredible attackspeed and normally is made to be the damage dealer. Now imagine him with +1000dmg per hit. Maybe even with level 5 syphonlife, since he heals himself with this like a lil god.Bosses would be cut in half like butter while Fradz kills them all alone, his self-heal via combat-king syphonlife would be strong enough to handle the damage dealt by the boss ;D
        « Last Edit: December 27, 2011, 05:10:18 am by Isofruit »
        I'm looking for an as good as possible English-speaker that can take a look at a few TCO dialogues. Please send ma a private message to confirm/see whether you can help me or not.

        Aeroblyctos

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        Re: Competition #36
        « Reply #5 on: December 27, 2011, 05:09:25 am »
        Also one thing to the competition I forgot to add. Find a fitting icon your combat king.

        http://www.hiveworkshop.com/forums/icons.php

        noal

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        Re: Competition #36
        « Reply #6 on: December 27, 2011, 05:23:27 am »
        Uhm, maybe I was too familiar with Fradz having all end-game equipments, that I underestimated the power of those spells. :P Sorry :P

        The first one, sorry, I mistake my intention. It should be every attacks has a chance to increase att speed by 5%. The chance is 4/8/12/16/20%, last 10secs, stackable.
        My intention is to have each attack him increase about 1% speed. With this, 100 attacks continuously can increase speed by 100%. Note that it's very hard for Fradz to att continuously 100 times, as strong bosses will do events/spells, and small bosses die before he attacks ~20 hits. The timer hinders the effect of this spell quite well. Also, the bonus go up from 1,2,3,4...%, means the effect is in fact halved. Well, I think it can make a total of 20% increase in att speed for Fradz. Is it too much?
        The spell can be used better if you are good at micro and to make Fradz attacks constantly without being delayed.


        The second and third spells:
        Note that if you have that decent gear in spell % and spell damage, then you have no room for speed and physics damage items. This one, I think fit better with Galeoth- with about 3000 magic damage and 100% magic bonus% will result in 7000/ spell. 10%, means 700 damage magic per attack. Well, yeah it should be reduce- to 7000/3 or 7000/4. Galeoth attack speed is like turtle, though :P

        If applied to Fradz, with my current gears the spell damage hardly reach 1000- means 100 damage per attack. I added slow/miss because of this reasons. Yeah, still the damage should be reduced.

        The forth spells:
        YES, LOWER THE DAMAGE!
        I find it not good as well, since at 5 slv and chapter 6/7, the boss must have lose 40000 hp for char to gain 1000 damage, but at 1 slv and ch.1/2, the boss still must lose 40000 hp for char to gain 200 (wtf?)
        It should be like this: Every 100 target's lost hp increases attack damage by 1. Maximum damage can be attained is 50/100/150/200/250. 

        Still, I find the last skills the most powerful one, among 4 skills, if applied for Fradz.
        But it's just my skills anyway :P
         
        Note: Edited my former post accordingly.
        « Last Edit: December 27, 2011, 06:28:10 am by noal »

        /=FoX=/-Eragon

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        Re: Competition #36
        « Reply #7 on: December 29, 2011, 06:04:55 am »

        Edge of Sharpening

        Icon: Generic Sword

        Description: Through the ability of inspection, the character is able to neglect all of the reductive bonuses of an enemy's armoury, dealing 100% damage despite the enemy's armour quantity or quality.

        Effect: Every 15 to 30 seconds, the character gains a buff, during which he is able to strike a full-damage attack 1/2/3/4/5 time(s).

        Other requirements: An enemy close by the character.
        Must be a melee user to trigger the effect.





        Bandaging Holyness

        Icon: Holy Sword

        Description: Upon being struck, the character has a chance to be blessed by the Gods of Light, dealing only half the damage during the next attacks, but also restoring his own health equal to the damage dealt.

        Effect: Each time the character is attacked, there's a 2/4/6/8/10% chance to be blessed by the Gods. The next 5 attacks by the character deal only 50% of the normal damage, but also heals the character equal to the damage dealt.

        Other requirements: Must be a melee user to trigger the effect.
        The character must be below 50% health, or the chance is reduced to 1% (doesn't increase per level).

        Aeroblyctos

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        Re: Competition #36
        « Reply #8 on: December 29, 2011, 08:39:41 am »
        Lovely presentations here!

        /=FoX=/-Eragon

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        Re: Competition #36
        « Reply #9 on: December 29, 2011, 01:05:50 pm »

        Numbing into Corruption

        Icon: Mind Control

        Description: As the enemies become afraid of the character's power, he may attempt to get a control over his enemies' minds for a short period of time.

        Effect: While merely standing close enough to an enemy, the character has a chance to corrupt the enemy's mind with every second passing by. If succesful, the enemy fights under the character's command for 15 seconds.

        When the enemy's health is between 50% to 75%, the chance is 1/2/3/4/5%.
        When the health falls below 50% but is above 25%, the chance is 2/4/6/8/10%.
        If weakened below 25% health, the chance for success is 3/6/9/12/15%.


        Other requirements: Must stay within a 150 range of the enemy, or the corruption cannot be triggered.
        Enemy's health has to be below 75% or there'll be a 0% chance for corrupting its mind.
        Doesn't work on heroes or any kind of bosses.





        A Sacrificial Medium

        Icon: Storm Defense

        Description: N/A (Discontinued)

        Effect: N/A (Discontinued)

        Other requirements: N/A (Discontinued)
        « Last Edit: February 08, 2012, 08:47:01 am by Xavorn »

        Blackdoom59

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        Re: Competition #36
        « Reply #10 on: December 29, 2011, 01:59:34 pm »

        A Sacrificial Medium

        Icon: Storm Defense

        Description: When the character is about to die for the lack of health, he attempts to defend and heal himself with all he's got, rendering invulnerable but also unable to move, attack or cast spells. However, it's better not to get overconfident.

        Effect: If the character's health is about to fall zero, there's a 5/10/15/20/25% chance to receive no damage and get healed for 20/40/60/80/100% of the character's maximum health during a 10-second period.

        Other requirements: When triggered, has a 10-minute cooldown before it may happen again.
        Erm , DD
        Quote
        The Combat King will replace previous Berserk combat king. The theme for the combat king is phyical theme meaning it should somehow make the basic damage better.
        How does your ck makes the dmg better?

        /=FoX=/-Eragon

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        Re: Competition #36
        « Reply #11 on: December 29, 2011, 02:03:17 pm »
        Hello,

        How does your ck makes the dmg better?

        Light extinguished.

        Aeroblyctos

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        Re: Competition #36
        « Reply #12 on: December 29, 2011, 02:06:56 pm »
        Quote
        The theme for the combat king is phyical theme meaning it should somehow make the basic damage better.
        Meaning it doesn't need to increase the attack damage but make the basic attack stronger like giving more critical strike or other addittional damages.

        Blackdoom59

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        Re: Competition #36
        « Reply #13 on: December 29, 2011, 03:18:18 pm »
        Hello,

        How does your ck makes the dmg better?

        Light extinguished.

        I was expecting a "Thx Black , you are awesome "
        Except for the last part :).

        /=FoX=/-Eragon

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        Re: Competition #36
        « Reply #14 on: December 30, 2011, 12:24:20 pm »
        Hello,

        Black, your "Ultimate precision" has the same effect as my "Edge of Sharpening".

        Although yours is activated differently, you shouldn't copy someone else's entry idea.