1.The Hell
+dmg
+armor
+everytime the user is attacked , there are x% chances to take less dmg and take away x mana and x mana regen for x seconds ; everytime the user attacks , there are x% chances to deal bonus dmg and take away x mana and x mana regen for x seconds.
2.The heaven
+dmg
+armor
+everytime the user is attacked , there are x% chances to take less dmg and take away x health and x health regen for x seconds ; everytime the user attacks , there are x% chances to deal bonus dmg and take away x health and x health regen for x seconds.
Overworld
+dmg
+armor
+everytime the user is attacked , there are x% chances to take less dmg and take away x health/mana and x health/mana regen for x seconds ; everytime the user attacks , there are x% chances to deal bonus dmg and take away x health/mana and x health/mana regen for x seconds.