+Everytime the user attacks , there are x% chances to give bleed for x seconds
Ok idea.
+Everytime the user attacks , there are x% chances to deal bonus dmg(agix5)
Ok idea, but used(in a way or another).
+Everytime the user attacks , there are x% chances that the attack cannot be missed
I can't do this one.
Just tried to make the judge easier for me.
Ok this thread closed & move to avoid more confusion.